Mirroria
Mirroria by dude1818
87 cards in Multiverse
23 commons, 35 uncommons, 20 rares, 9 mythics
1 colourless, 15 white, 15 blue, 11 black,
14 red, 13 green, 10 artifact, 8 land
215 comments total
All transform, all the time!
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Additions to Comp Rules | Style Guide | Art Descriptions |
Every card in Mirroria is a double-faced card. I plan I using the transform mechanic in all new ways, including as costs, in activated abilities, and on instants and sorceries. Some fiddling with the comp rules is probably required, especially for that last innovation.
I haven't decided whether to make this into a full set or not. For now, it's just a collection of cards. Once I (hopefully!) finish my main project, The Oncoming Storm, I'll decide.
If any of you have ideas for new ways to utilize DFCs or transform, let me know in the comments. I love feedback.
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Overkill deals 3 damage to any target.
Morbid Fascination deals 3 damage to any target and you gain 3 life.
+1: Put a +1/+1 counter on up to one target creature and untap it.
-2: Target creature can't transform until your next turn.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn.
-6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn."
-X: Return target nonland permanent with mana value X or less to its owner's hand.
-5: You get an emblem with "If a permanent would enter the battlefield, you may have it enter the battlefield transformed instead."
When Rock of Ages has ten or more warp counters on it, transform it.
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
This is mono-red life gain.
Oh hey, jmg came up with meld!
Yeah, see what I did with Restless Undead and friends. The point of this card set was to explore a high-concept TDFC-only set
MDFC now cover that design space, but an Adventure/Aftermath-style frame could easily make such a design possible on a SFC. It could be done and a lot of holy cows have been butchered since the original evoke-discussion. Nowadays it's more a matter of graphic design (for what it's worth: aftermath frame was mostly fine, too.)
Adventures aren't split cards. The mini-card representing the adventure only exists on the stack, unlike split cards, where both sides exist everywhere other than the stack. You could certainly make a riff on adventure where the mini-card needs to be cast from the graveyard
With the advent of Adventures, why can't Aftermath have the top half be a creature?
Hmm, yeah, reminds me of that whole thing where originally evoke was supposed to be split instant/creatures or whatever. This old post on mtg salvation seems quite confident that it could be done with minor modifications but I do recall MaRo stating he was repeatedly convinced not to try that. Eh.
You can't put aftermath on a permanent card
To me this looks like it wants to use Aftermath.
Yeah, I noticed that.