Mirroria

Mirroria by dude1818

87 cards in Multiverse

23 commons, 35 uncommons, 20 rares, 9 mythics

1 colourless, 14 white, 16 blue, 11 black,
14 red, 13 green, 10 artifact, 8 land

213 comments total

All transform, all the time!

Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Additions to Comp Rules | Style Guide | Art Descriptions

Every card in Mirroria is a double-faced card. I plan I using the transform mechanic in all new ways, including as costs, in activated abilities, and on instants and sorceries. Some fiddling with the comp rules is probably required, especially for that last innovation.

I haven't decided whether to make this into a full set or not. For now, it's just a collection of cards. Once I (hopefully!) finish my main project, The Oncoming Storm, I'll decide.

If any of you have ideas for new ways to utilize DFCs or transform, let me know in the comments. I love feedback.

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Nacra Marauder (reply):

I like all of those ideas. This set is still a rough draft for all my DFC concepts. I'm working on building a world as well, which you can read about in the Style Guide. The individual cards do far, while able to exist within the structure I'm setting up, don't yet lead to a cohesive environment that can be discovered solely through the cards.

Recently active cards: (all recent activity)

 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
8 comments
last 2021-04-11 20:45:52 by dude1818
 U 
Creature – Human Mercenary
Pay 4 life, Discard a card: Transform Nacra Marauder. Any player may activate this ability but only as a sorcery.
3/3
Paid-Off Bandit
 
 U 
Colour indicator R Creature – Human Mercenary
Defender
0/3
8 comments
last 2012-01-18 06:23:48 by dude1818
 M 
Legendary Creature – Human Wizard
{b}{b}, Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
When you have more life than each other player, transform Patriarch, Ruler of Sikri.
3/3
Patriarch of the Syndicate
 
 M 
Colour indicator B Legendary Creature – Human Wizard
{x}{b}, Sacrifice a creature: Target player discards X cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses life equal to that card's mana value.
4/4
4 comments
last 2012-01-10 12:09:35 by Vitenka
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{u}: Basilisk Lizard gains islandwalk and hexproof until end of turn.
3/3
 U 
Creature – Dragon
{r}, Put a warp counter on Dragon Hatchling: Dragon Hatchling gets +1/+0 and gains flying until end of turn. Activate only once each turn.
When Dragon Hatchling has four or more warp counters on it, transform it.
2/3
Majestic Dragon
 
 U 
Colour indicator R Creature – Dragon
Flying, trample
{r}: Majestic Dragon gets +1/+0 until end of turn.
Even while raining fire and brimstone from above, the dragon commands the respect of those who observe it.
6/6

Recent comments: (all recent activity)
On Rampant Bear:

Yeah, see what I did with Restless Undead and friends. The point of this card set was to explore a high-concept TDFC-only set

On Rampant Bear:

MDFC now cover that design space, but an Adventure/Aftermath-style frame could easily make such a design possible on a SFC. It could be done and a lot of holy cows have been butchered since the original evoke-discussion. Nowadays it's more a matter of graphic design (for what it's worth: aftermath frame was mostly fine, too.)

On Rampant Bear:

Adventures aren't split cards. The mini-card representing the adventure only exists on the stack, unlike split cards, where both sides exist everywhere other than the stack. You could certainly make a riff on adventure where the mini-card needs to be cast from the graveyard

On Rampant Bear:

With the advent of Adventures, why can't Aftermath have the top half be a creature?

On Rampant Bear:

Hmm, yeah, reminds me of that whole thing where originally evoke was supposed to be split instant/creatures or whatever. This old post on mtg salvation seems quite confident that it could be done with minor modifications but I do recall MaRo stating he was repeatedly convinced not to try that. Eh.

On Rampant Bear:

You can't put aftermath on a permanent card

On Rampant Bear:

To me this looks like it wants to use Aftermath.

On Pool of Lava:

Yeah, I noticed that.

On Pool of Lava:

Sam Stoddard talked about this kind of design in his Developing DFCs article. He said they considered it, but found the gameplay too fiddly to be worth it. Another demonstration of how DFCs are in the weird spot of having fantastically huge design space but massively penalising physical logistics.

On Pyretic Lifeform:

Oh damn, this is OP. Should definitely not net more than 1 mana.

(All recent activity)
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