Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Manipulation.
Phantom of Impersonation
 
 R 
Colour indicator U Creature – Spirit
As this creature transforms into Phantom of Impersonation, you may have Phantom of Impersonation become a copy of the card exiled with it.
0/0
 U 
Creature – Licid
{r}, {t}: Transform Firebreathing Licid and attach it to target creature.
2/2
Essence of Firebreathing
 
 U 
Colour indicator R Enchantment – Aura
Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
{r}: Unattach Essence of Firebreathing and transform it.
 U 
Sorcery
Target player may sacrifice all creatures they control. If they don't, transform Racketeering Gang and attach it to that player.
"You run a nice little business here. It would be a shame if something bad happened to it."
Confidence Game
 
 U 
Colour indicator B Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, they lose 1 life for each creature they control.
In a confidence game, the Syndicate always wins.
 U 
Creature – Troll
{g}: The next time Resilient Troll would be destroyed this turn, instead remove all damage from it and transform it.
4/3
Regenerated Troll
 
 U 
Colour indicator BG Creature – Troll Zombie
{b}: Regenerated Troll gains menace until end of turn.
{g}: Regenerated Troll gains indestructible until end of turn. Tap it.
5/4
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Instant
Choose one -
- Destroy target artifact.
- Destroy target creature with flying.
If Natural Regrowth would be countered or if its target is illegal, transform it instead.
The forests will retain their purity from the artificial invaders.
Growing Thrushling
 
 C 
Colour indicator G Creature – Treefolk
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Creature – Human Soldier
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
Enhanced Soldier
 
 C 
Colour indicator W Artifact Creature – Human Soldier
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
Mountain
 
 B 
Basic Land – Mountain

Phantom Manipulation (rare)
Firebreathing Licid (uncommon)
Racketeering Gang (uncommon)
Resilient Troll (uncommon)
Aether Trap (common)
Syndicate Nightcrawler (common)
Grasping Phantasm (common)
Shelled Caterpillar (common)
Overkill (common)
Natural Regrowth (common)
Interception (common)
Experimental Weapons Tester (common)
Short Circuit (common)
Monastery Librarian (common)
Mountain (basic)