Siluras
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Showing 37 of 37 Green cards
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Show rarities: C U R M T
Trample
6/4
Forestwalk
2/2
Creature spells you control have Feral 2.(When you cast a creature with Feral 2 from your hand, you may discard an instant or sorcery. If you do, that creature comes into play with 2 +1/+1 counters.)
Target creature is 10/10 until end of turn.
Vigilance
Feral 1 (When you cast Den Sentry from your hand, you may discard an instant or sorcery spell, if you do Den Sentry comes into play with one +1/+1 counter on it)
Feral 1 (When you cast Den Sentry from your hand, you may discard an instant or sorcery spell, if you do Den Sentry comes into play with one +1/+1 counter on it)
1/2
For the rest of the game, if a creature would be put into a graveyard from play, shuffle it into it's owner's library instead.
All creatures are 10/10 until end of turn.
All creatures are 10/10 until end of turn.
Search your library for a basic land and put it onto the battlefield. Then shuffle your library.
Explorer – if you control more lands than an opponent, search your library for two lands instead and put them onto the battlefield. Then shuffle your library.
Explorer – if you control more lands than an opponent, search your library for two lands instead and put them onto the battlefield. Then shuffle your library.
Put three +1/+1 counters on target creature.
Hexproof
Other Wolf creatures you control get +1/+1
Other Wolf creatures you control get +1/+1
4/4
When a creature comes onto the battlefield under your control, if it's power is less than Greyback Den-mother's, you gain 2 life.
3/2
While not the Alpha, he still commands the respect of the rest of the pack.
3/4
Feral 1
When Lifescale Rex enters the battlefield, put a +1/+1 counter on each other creature you control for each +1/+1 counter on Lifescale Rex.
When Lifescale Rex enters the battlefield, put a +1/+1 counter on each other creature you control for each +1/+1 counter on Lifescale Rex.
7/7
: Add two mana of any color to your mana pool.
1/1
Defender
Mana Lotus comes into play with +1/+1 counters on it.
Creatures you control cost less to cast for each +1/+1 counter on Mana Lotus.
Mana Lotus comes into play with +1/+1 counters on it.
Creatures you control cost less to cast for each +1/+1 counter on Mana Lotus.
The scent is so perfect, it attracts all life to it.
1/1
: Target creature gets +X/+X until end of turn, where X is equal to the number of Forests on the battlefield.
3/3
Destroy target Enchantment.
: Add to your mana pool.
The moss on it's back could sustain it for weeks, if it could just reach it.
1/2
Trample
8/8
Reach
If Patient Recluse blocks or become blocked by a creature with Flying, Patient Recluse gains Deathtouch until end of turn.
If Patient Recluse blocks or become blocked by a creature with Flying, Patient Recluse gains Deathtouch until end of turn.
1/4
Sacrifice Powdermoss: prevent all combat damage that would be dealt this turn.
0/1
Target creature you control deals damage equal to its power to another target creature.
Target creature you control fights target creature you don't control.
Whenever Quill-Back Wolf blocks, it gets +2/+2 until end of turn.
2/3
Feral 2 (When you cast Rabid Loner from your hand, you may discard an instant or sorcery spell, if you do Rabid Loner comes into play with two +1/+1 counters on it.)
2/2
Enchant Creature
Enchanted creature gets +1/+1 and gains Trample.
Enchanted creature gets +1/+1 and gains Trample.
Scars born of a successful hunt demonstrate strength.
If an opponent cast a creature spell this turn, you may play Stalker of Prey as though it had Flash until end of turn.
Feral 2
Feral 2
3/3
Search your library for a green creature card and put it into your hand. Then, if an opponent controls more creatures then you, return Summoning Howl to it's owner's hand.
As an additional cost to cast Territorial Expansion, tap an untapped creature you control.
Search your library for a land card, reveal it and put it into play under your control.
Search your library for a land card, reveal it and put it into play under your control.
Haste, Vigilance
In a world with so many predators, to survive you have to be fast and aware. This one is both.
4/5
Feral 1 (When you cast Thornbark Stalker from your hand, you may discard an instant or sorcery spell, if you do Thornbark Stalker comes into play with one +1/+1 counter on it)
3/3
Target creature gets +1/+1 and Reach until end of turn.
Explorer – If you control more lands than any opponent, Target creature gets +2/+2 and Reach until end of turn instead.
Explorer – If you control more lands than any opponent, Target creature gets +2/+2 and Reach until end of turn instead.
Target creature gets +X/+X until end of turn.
Trample
When you cast Voracious Slime, sacrifice all other permanents you control. Voracious Slime comes into play with a number of +1/+1 counters equal to the number of permanents sacrificed this way.
When you cast Voracious Slime, sacrifice all other permanents you control. Voracious Slime comes into play with a number of +1/+1 counters equal to the number of permanents sacrificed this way.
0/0
Reach
: Target Forest becomes a 0/5 Wall creature with Reach and Defender until end of turn.
: Target Forest becomes a 0/5 Wall creature with Reach and Defender until end of turn.
The deepest parts of the forest aren't thick because of the trees.
2/5
2/2
1/1
Go to section: White (40) Blue (48) Black (38) Red (37) Green (37) Artifact (1) Land (11)
Show rarities: C U R M T
Siluras: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Thinking | Background |
2011-08-16 11:08:49 by Alex