Siluras
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Showing 38 of 38 Black cards
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Show rarities: C U R M T
Each player sacrifices X number of creatures.
Occasionally, a virus becomes so lethal, it wipes itself out by killing everything in reach before it can spread.
Target player loses 3 life and you gain 3 life.
Destroy target creature with power less than the number of swamps you control.
The bigger they are, the faster they sink.
Each player loses 1 life for each creature card in their graveyard.
The bog makes the bodies so putrid, the stench carries for miles.
Coalesced Swarm's power and toughness are each equal to the number of Insect creatures you control.
Insect creatures you control get +1/+1
Insect creatures you control get +1/+1
*/*
Target opponent sacrifices the creature with the highest power under their control.
First to eat isn't always the best position to be in.
Deathtouch
2/2
Flying
: Corpse Wasp deals 1 damage to target creature. If a creature dealt damage in this way would die this turn, put a token into play that is a copy of Corpse Wasp.
: Corpse Wasp deals 1 damage to target creature. If a creature dealt damage in this way would die this turn, put a token into play that is a copy of Corpse Wasp.
1/1
Players cannot gain life and damage cannot be prevented for the rest of the game.
All creatures get -X/-X until end of turn, where X is the number of swamps you control.
All creatures get -X/-X until end of turn, where X is the number of swamps you control.
Return target creature with converted mana cost or less from your graveyard to play.
Explorer – If you control more lands than an opponent, Return target creature from your graveyard to play instead.
Explorer – If you control more lands than an opponent, Return target creature from your graveyard to play instead.
Target player discards two cards. You gain 2 life for each creature discarded this way.
A never-ending cycle of death, with the corpse of the last victim drawing in the next.
Destroy target creature.
Explorer- If you control more lands than an opponent, Exile that creature instead, then gain life equal to it's toughness.
Explorer- If you control more lands than an opponent, Exile that creature instead, then gain life equal to it's toughness.
"Down the hatch!"
1/1
: Emperor Millipede gets +1/+1 until end of turn
No poison, no claws, just yard upon yard of heavy chitinous plates.
2/2
At the beginning of your End step, draw cards equal to the life you lost this turn.
When Flow of Leeches dies, you may search your library for a card named Flow of Leeches, reveal it, put it into your hand, then shuffle your library.
2/2
4/2
Target player loses 1 life for each Insect you control.
Swampwalk
Feral 1 (When you cast Horned Centipede from your hand, you may discard an instant or sorcery spell, if you do Horned Centipede comes into play with one +1/+1 counter on it)
Feral 1 (When you cast Horned Centipede from your hand, you may discard an instant or sorcery spell, if you do Horned Centipede comes into play with one +1/+1 counter on it)
Spikey at both ends.
2/1
Flying
Insect creatures you control get +1/+0
Insect creatures you control get +1/+0
1/1
Flying, Deathtouch
0/1
1/1
: Regenerate Mass of Bone.
Whatever it used to be is long lost among the random bones and debris it's picked up from the muck.
9/7
Intimidate, Deathtouch
When Mind-Breaker Scorpion deals damage to a player, that player discards a card and you draw a card.
When Mind-Breaker Scorpion deals damage to a player, that player discards a card and you draw a card.
1/1
Feral 3 (When you cast Mire Centipede from your hand, you may discard an instant or sorcery spell, if you do Mire Centipede comes into play with three +1/+1 counters on it.)
2/1
When Oozing Monstrosity is cast, all players discard their hands; Oozing Monstrosity comes into play with a +1/+1 counter on it for each creature card discarded this way.
: Regenerate Oozing Monstrosity
: Regenerate Oozing Monstrosity
0/0
At the beginning of you Upkeep, look at the top X cards of your Library, where X is equal to your current Life total. Choose one of those cards and put the rest into your graveyard. Cast that card without paying its Mana cost. You lose Life equal to its converted mana cost.
Search your library for any number of Insect cards and put those cards onto the battlefield. Exile those cards at end of turn.
Enchant Creature
Enchanted creature gets +1/+0 and gains Intimidate.
Enchanted creature gets +1/+0 and gains Intimidate.
Scars inflicted on oneself publicize their madness.
Flying, Protection from Insects
2/3
When Spreading Jelly enters the battlefield, search your library for a swamp card and put it into your hand.
Spreading Jelly's power and toughness are equal to the number of swamps you control.
Spreading Jelly's power and toughness are equal to the number of swamps you control.
*/*
Flying
Insect creatures you control get +0/+1.
Insect creatures you control get +0/+1.
0/1
: Regenerate Stalking Bones.
7/6
Target creature gets -2/-2 until end of turn.
Explorer – If you control more lands than any opponent, Destroy target creature instead.
Explorer – If you control more lands than any opponent, Destroy target creature instead.
Timid Caiman cannot block.
3/1
Exile a creature from your graveyard: Tap Titaniconda. Any player may play this ability.
A full stomach makes a slow snake.
5/5
Flying
At the beginning of your upkeep, Voracious Bat deals 2 damage to you.
At the beginning of your upkeep, Voracious Bat deals 2 damage to you.
4/4
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Show rarities: C U R M T
Siluras: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Thinking | Background |
Baneful Centipede can block creatures with Swampwalk.