Siluras: Card List

Siluras: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Thinking | Background

Show frames: W U B R G A L

Show rarities: C U R M T



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Albino Pride-Master White Rare 7{5}{w}{w} Creature – Cat 5 6 Other Cats you control get +1/+1.

If a spell or effect an opponent controls would target a Cat you control, change it's target to Albino Pride-Master instead.
0
2 Banished Pride-Mate White Common 3{2}{w} Creature – Cat 2 2 Feral 1 (When you cast Banished Pride-Mate from your hand, you may discard an instant or sorcery spell, if you do Banished Pride-Mate comes into play with one +1/+1 counter on it) 0
3 Boundary Guard White Rare 5{3}{w}{w} Creature – Cat 4 2 Defender
{t}: Boundary Guard deals damage equal to its power to target attacking creature.
3 1535970823 on 03 Sep 2018 by Tahazzar
4 Brilliance of Life White Rare 8{5}{w}{w}{w} Sorcery You gain X life for each creature you control, where X is equal to the number of creatures you control. 0
5 Bull Sauropod White Uncommon 7{5}{w}{w} Creature – Dinosaur 5 8 Trample 1 1535551189 on 29 Aug 2018 by dude1818
6 Cat White Token 0 Creature – Cat 3 3 0
7 Chorus of the Plains White Common 1{x}{w} Sorcery Target player gains X life. 0
8 Cub Referee White Common 3{1}{w}{w} Creature – Cat 2 2 {t}: Prevent the next 2 damage to target creature. 0
9 Curious Cat White Common 5{4}{w} Creature – Cat 3 3 When Curious Cat enters the battlefield, search your library for a Plains card and put it into your hand. 0
10 Dwarf Ocelot White Common 1{w} Creature – Cat 1 1 0
11 Environmental Pressure White Rare 4{2}{w}{w} Sorcery Destroy all creatures with Power 4 or greater.

Explorer – If you control more lands than an opponent, destroy all creatures instead.
3 1347675791 on 15 Sep 2012 by SadisticMystic
12 Face the Pride White Common 2{1}{w} Instant Untap all white creatures you control.

Cat creatures you control get +1/+1 until end of turn.
1 1345540095 on 21 Aug 2012 by Alex
13 Field Vulture White Common 4{2}{w}{w} Creature – Bird 3 3 Flying

Sacrifice a creature: Field Vulture loses Flying until end of turn. Any player may play this ability.
0
14 Flatland Sauropod White Common 6{5}{w} Creature – Dinosaur 2 6 0
15 Graceless Emu White Common 2{1}{w} Creature – Bird 2 2 0
16 Grassland Pride-Mate White Common 3{w}{w}{w} Creature – Cat 3 3 0
17 Harmony White Common 2{1}{w} Instant Creatures cannot attack or use abilities that would deal damage this turn. 0
18 Ivory Eruption White Mythic 7{4}{w}{w}{w} Sorcery Players have Hexproof for the rest of the game.

Double each players life total.
7 1311779830 on 27 Jul 2011 by Link
19 Leader of the Hunt White Mythic 5{3}{w}{w} Creature – Cat 3 3 {t}, Tap 2 or more untapped Cats you control: Destroy target creature and put a +1/+1 counter on each cat tapped for this ability. 0
20 Mana Mane White Uncommon 1{w} Instant You or target creature you control gains Protection from the color of your choice until end of turn. 0
21 Needle Grass White Uncommon 3{2}{w} Instant Needle Grass deals 1 damage to each attacking creature.

Explorer – If you control more lands then any opponent, Needle Grass deals 2 damage to each attacking creature instead.
0
22 Nurturing Pride-Mate White Common 6{4}{w}{w} Creature – Cat 4 4 When Nurturing Pride-Mate dies, put a 3/3 White Cat creature token into play under your control. 0
23 Pouncing Cub White Common 2{1}{w} Creature – Cat 2 1 3 1350036916 on 12 Oct 2012 by Alex
24 Powder-fur Ocelot White Common 3{1}{w}{w} Creature – Cat 2 3 When Powder-fur Ocelot enters the battlefield, you may destroy target enchantment. 0
25 Pride Kite White Common 4{3}{w} Creature – Bird 2 2 Flying, Protection from White 2 1364860940 on 02 Apr 2013 by Alex
26 Protective Ferocity White Common 3{2}{w} Instant Untap target creature, that creature gets +1/+2 until end of turn.
Explorer – If you control more lands than an opponent, that creature gets +2/+4 until end of turn instead.
0
27 Sauropod Herd White Rare 6{5}{w} Creature – Dinosaur 10 10 Trample, Defender
When Sauropod Herd is dealt 5 or more damage in a single turn, it loses defender.
2 1393834366 on 03 Mar 2014 by Alex
28 Savage Pride-Mate White Uncommon 5{2}{w}{w}{w} Creature – Cat 3 4 Feral 2 (When you cast Savage Pride-Mate from your hand, you may discard an instant or sorcery spell, if you do Savage Pride-Mate comes into play with two +1/+1 counters on it.) 0
29 Savannah Gazelles White Common 5{4}{w} Creature – antelope 3 4 Discard a land: Gain 2 life. 0
30 Scars of Honor White Common 1{w} Enchantment – Aura Enchant Creature

Enchanted creature gets +0/+2 and gains Vigilance.
0
31 Shamed White Common 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature cannot attack or block.

{2}{w}: Return Shamed to its owners hand.
0
32 Silkwing Hawk White Common 2{1}{w} Creature – Bird 2 1 Flying 0
33 Slinking Lynx White Common 4{2}{w}{w} Creature – Cat 3 3 Plainswalk 0
34 Stalking Grasscat White Uncommon 2{w}{w} Creature – Cat 3 1 First Strike 6 1343812486 on 01 Aug 2012 by Alex
35 Sun-Shroud Griffin White Mythic 6{4}{w}{w} Creature – Griffin 4 4 Flying, Double-Strike, Lifelink 0
36 Tangleweed White Uncommon 1{w} Enchantment – Aura Enchant Creature

Enchanted creature cannot attack or use abilities that would deal damage.
0
37 Territorial Retribution White Common 3{2}{w} Instant Destroy target attacking creature. 2 1364861009 on 02 Apr 2013 by Alex
38 Territorial View White Common 3{2}{w} Sorcery Gain 2 life for each land you control. 0
39 Vocal Pride-Mate White Uncommon 2{w}{w} Creature – Cat 2 2 {t}: Tap target creature with power less than Vocal Pride-Mate's. 5 1345608483 on 22 Aug 2012 by jmgariepy
40 Wilderness Conquered White Rare 5{3}{w}{w} Sorcery Reveal your library. If you reveal no land cards, you win the game. 3 1350656643 on 19 Oct 2012 by Alex
41 Abyssal Serpent Blue Uncommon 7{5}{u}{u} Creature – Serpent 7 7 Islandwalk 0
42 Awash Blue Common 3{2}{u} Instant Return target non-creature permanent to its owner's hand. 1 1536327046 on 07 Sep 2018 by Tahazzar
43 Azure Eruption Blue Mythic 7{4}{u}{u}{u} Sorcery Players do not have a maximum hand size for the rest of the game.

Return all permanents to their owner's hand.
3 1536327183 on 07 Sep 2018 by Tahazzar
44 Azure Hummingbird Blue Common 3{2}{u} Creature – Bird 1 1 Flying, Shroud
Azure Hummingbird cannot be blocked by creatures with Defender
0
45 Beach Wurm Blue Common 5{4}{u} Creature – Wurm 4 3 0
46 Bird Blue Token 0 Creature – Bird 1 1 Flying 0
47 Blackgill Shark Blue Common 5{4}{u} Creature – Fish 3 4 Islandwalk
Blackgill Shark cannot attack unless defending player controls an Island.
0
48 Blood-Eyed Falcon Blue Uncommon 5{4}{u} Creature – Bird 2 2 Flying
Feral 2 (When you cast Blood-Eyed Falcon from your hand, you may discard an instant or sorcery spell, if you do Blood-Eyed Falcon comes into play with two +1/+1 counters on it.)
0
49 Circling Flock Blue Uncommon 3{2}{u} Sorcery Draw a card for each Bird creature you control. 2 1348504164 on 24 Sep 2012 by Alex
50 Clean Slate Blue Rare 7{5}{u}{u} Sorcery Reveal your library. If you reveal no non-land cards, you win the game. 0
51 Cliff Pteron Blue Rare 6{4}{u}{u} Creature – Dinosaur 4 5 Flying

Bird creatures you control get +1/+1

You may cast Bird creatures as though they had Flash.
7 1313493132 on 16 Aug 2011 by Alex
52 Eagle Eye Blue Common 2{u}{u} Sorcery Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. 5 1326279563 on 11 Jan 2012 by Alex
53 Explorer's Notes Blue Uncommon 5{3}{u}{u} Sorcery Search your library for a non-land card and put it into your hand. Then shuffle your library.

Explorer – If you control more lands than an opponent, search your library for up to two non-land cards instead, put them into your hand, then shuffle your Library.
0
54 Flickerwing Blue Common 4{3}{u} Creature – Bird 2 2 Flying
{u}: Target creature blocking or blocked by Flickerwing gets -1/-0 until end of turn.
3 1377455713 on 25 Aug 2013 by Link
55 Fluxscale Blue Common 3{1}{u}{u} Creature – Fish 2 3 Hexproof 0
56 Hidden Trails Blue Common 4{2}{u}{u} Sorcery Target creature is Unblockable until end of turn.

Explorer – If you control more lands than any opponent, up to three target creatures are Unblockable until end of turn.
2 1341306676 on 03 Jul 2012 by Alex
57 Inquisitive Raven Blue Common 3{1}{u}{u} Creature – Bird 1 3 Flying
When Inquisitive Raven deals combat damage to a player, draw a card, then discard a card.
0
58 Intellect's Disdain Blue Uncommon 3{1}{u}{u} Instant Return target creature to its owner's hand. If that creature had a +1/+1 counter on it, put it on the bottom of its owner's library instead. 1 1386153872 on 04 Dec 2013 by Alex
59 Isle Penguin Blue Common 1{u} Creature – Bird 1 1 0
60 Lifeforce Deflection Blue Rare 1{u} Instant Counter target spell. You lose life equal to it's converted mana cost. 2 1377590457 on 27 Aug 2013 by Vitenka
61 Mana Infusion Blue Rare 3{1}{u}{u} Sorcery Untap all lands you control, then Exile Mana Infusion.

Explorer – If you control more lands than an opponent, you may cast Mana Infusion as an instant.
0
62 Megalithic Kraken Blue Mythic 7{4}{u}{u}{u} Creature – Kraken 1 1 Megalithic Kraken comes into play with 8 +1/+1 counters on it.
If damage would be dealt to Megalithic Kraken, remove a +1/+1 counter for each damage dealt.
Sacrifice an Island: put 2 +1/+1 counters on Megalithic Kraken.
0
63 Mirage Kite Blue Uncommon 2{u}{u} Creature – Bird 2 1 Flying
Mirage Kite is Unblockable.
7 1346690496 on 03 Sep 2012 by Alex
64 Mirror-Wing Eagle Blue Rare 5{2}{u}{u}{u} Creature – Bird 2 2 Flying, Flash

When Mirror-Wing Eagle comes into play, counter target spell.

{1}{u}: Return Mirror-Wing Eagle to it's owner's hand.
5 1340435337 on 23 Jun 2012 by SadisticMystic
65 Moonlight Reflections Blue Rare 6{4}{u}{u} Enchantment Whenever a non-token creature enters the battlefield, each other player puts a token on to the battlefield under their control that is a copy of that creature. 0
66 Overflowing Banks Blue Common 2{x}{u}{u} Instant Tap X target creatures 0
67 Portent Falcon Blue Mythic 5{3}{u}{u} Creature – Bird 2 2 Flying

When Portent Falcon attacks, reveal the top card of each player's library. You may choose one of the revealed cards and cast it without paying it's mana cost. Then each player puts the revealed card on the bottom of their library.
1 1343902609 on 02 Aug 2012 by Alex
68 Predatory Thrush Blue Common 2{1}{u} Creature – Bird 1 1 Flying
Feral 1 (When you cast Predatory Thrush from your hand, you may discard an instant or sorcery spell, if you do Predatory Thrush comes into play with one +1/+1 counter on it)
0
69 River Leech Blue Common 3{2}{u} Creature – Insect 1 1 {t}: Tap target creature, that creature doesn't untap during it's controller's next untap phase. River Leech doesn't untap during your next untap phase. 0
70 River Serpent Blue Common 4{3}{u} Creature – Serpent 1 3 River Serpent gets +1/+0 for each non-Island basic land you control. 1 1376990033 on 20 Aug 2013 by Alex
71 Sand Scavenger Blue Common 6{4}{u}{u} Creature – Crab 4 4 Feral 2 (When you cast Sand Scavenger from your hand, you may discard an instant or sorcery spell, if you do Sand Scavenger comes into play with two +1/+1 counters on it.) 0
72 Scars of Escape Blue Common 2{u}{u} Enchantment – Aura Enchant Creature

Enchanted creature gains Hexproof.
0
73 Scatter the Flock Blue Uncommon 4{2}{u}{u} Instant Counter target creature spell. Return target creature to it's owner's hand if it shared a creature type with the countered spell. 1 1346690771 on 03 Sep 2012 by Alex
74 Scent Trail Blue Common 2{1}{u} Sorcery Draw two cards, then put one card from your hand on top of your library. 0
75 Sensory Loss Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
Enchanted Creature's Power is 0.
0
76 Serene Reflection Blue Uncommon 4{3}{u} Sorcery Return all cards to your hand that were discarded this turn due to a spell or effect you control. 0
77 Silurian Leviathan Blue Uncommon 9{7}{u}{u} Creature – Leviathan 8 8 When Silurian Leviathan attacks, you may pay {x}{x}{u}, if you do, draw {x} cards. 0
78 Siren-song Tern Blue Common 3{2}{u} Creature – Bird 1 1 Flying
{t}: Target creature must attack this turn, if able.
0
79 Slow and Steady Blue Uncommon 3{2}{u} Enchantment Creatures with Haste enter the battlefield tapped. 0
80 Spire Hawk Blue Common 3{2}{u} Creature – Bird 2 2 Flying 0
81 Stolen Maps Blue Rare 5{3}{u}{u} Sorcery If target opponent controls more lands than you, search that opponent's library for a number of basic lands equal to the difference and put them onto the battlefield tapped under your control. 4 1350104429 on 13 Oct 2012 by jmgariepy
82 Thoughtworm Blue Rare 4{2}{u}{u} Creature – Insect 1 1 Thoughtworm can't block or be blocked.
When Thoughtworm deals combat damage to a player, you may exile it. If you do, gain control of target creature that player controls. When that creature dies, return Thoughtworm to play tapped under your control.
2 1378017422 on 01 Sep 2013 by amuseum
83 Tidal Serpent Blue Common 5{3}{u}{u} Creature – Serpent 4 5 Tidal Serpent doesn't untap during it's controller's untap phase unless an opponent controls an Island. 0
84 Tree-Breaker Eagle Blue Rare 7{5}{u}{u} Creature – Bird 7 7 Flying
All other creatures lose Flying
0
85 Unborn Blue Common 2{1}{u} Instant Counter target creature spell. 0
86 Wall of Waves Blue Uncommon 4{2}{u}{u} Creature – Wall 0 3 Defender
When Wall of Waves blocks a creature, if that creature's power is less than the number of Islands you control, return it to it's owner's hand.
0
87 Wavebreaker Eagle Blue Uncommon 4{2}{u}{u} Creature – Bird 3 2 Flying
{u}: Wavebreaker Eagle gains Protection from Red until end of turn.
0
88 Windwing Blue Common 4{3}{u} Creature – Bird 2 3 Flying

Windwing can block creatures with landwalk.
0
89 Baneful Centipede Black Rare 7{5}{b}{b} Creature – Insect 7 6 Swampwalk

Baneful Centipede can block creatures with Swampwalk.
0
90 Blood Pox Black Rare 2{x}{b}{b} Sorcery Each player sacrifices X number of creatures. 0
91 Bloody Feast Black Common 4{2}{b}{b} Sorcery Target player loses 3 life and you gain 3 life. 0
92 Bog Trap Black Uncommon 4{2}{b}{b} Instant Destroy target creature with power less than the number of swamps you control. 0
93 Bog of the Dead Black Common 4{3}{b} Sorcery Each player loses 1 life for each creature card in their graveyard. 0
94 Coalesced Swarm Black Rare 5{3}{b}{b} Creature – Insect * * Coalesced Swarm's power and toughness are each equal to the number of Insect creatures you control.

Insect creatures you control get +1/+1
0
95 Contaminated Prey Black Common 6{4}{b}{b} Sorcery Target opponent sacrifices the creature with the highest power under their control. 0
96 Corpse Eater Black Uncommon 3{2}{b} Creature – Wolf 2 2 Deathtouch 0
97 Corpse Wasp Black Rare 4{2}{b}{b} Creature – Insect 1 1 Flying

{t}: Corpse Wasp deals 1 damage to target creature. If a creature dealt damage in this way would die this turn, put a token into play that is a copy of Corpse Wasp.
0
98 Dark Eruption Black Mythic 7{5}{b}{b} Sorcery Players cannot gain life and damage cannot be prevented for the rest of the game.

All creatures get -X/-X until end of turn, where X is the number of swamps you control.
0
99 Dark Rising Black Uncommon 4{3}{b} Sorcery Return target creature with converted mana cost {3} or less from your graveyard to play.

Explorer – If you control more lands than an opponent, Return target creature from your graveyard to play instead.
0
100 Death Trap Black Uncommon 4{3}{b} Sorcery Target player discards two cards. You gain 2 life for each creature discarded this way. 0
101 Devour Whole Black Rare 4{2}{b}{b} Instant Destroy target creature.

Explorer- If you control more lands than an opponent, Exile that creature instead, then gain life equal to it's toughness.
0
102 Ebony Pest Black Common 1{b} Creature – Insect 1 1 0
103 Emperor Millipede Black Uncommon 3{1}{b}{b} Creature – Insect 2 2 {b}: Emperor Millipede gets +1/+1 until end of turn 0
104 Festering Experience Black Rare 5{3}{b}{b} Enchantment At the beginning of your End step, draw cards equal to the life you lost this turn. 0
105 Flow of Leeches Black Common 3{2}{b} Creature – Insect 2 2 When Flow of Leeches dies, you may search your library for a card named Flow of Leeches, reveal it, put it into your hand, then shuffle your library. 0
106 Giant Cockroach Black Common 4{3}{b} Creature – Insect 4 2 0
107 Hiveborn Plague Black Uncommon 4{3}{b} Sorcery Target player loses 1 life for each Insect you control. 0
108 Horned Centipede Black Common 3{2}{b} Creature – Insect 2 1 Swampwalk
Feral 1 (When you cast Horned Centipede from your hand, you may discard an instant or sorcery spell, if you do Horned Centipede comes into play with one +1/+1 counter on it)
0
109 Impaler Mosquitoes Black Uncommon 3{2}{b} Creature – Insect 1 1 Flying

Insect creatures you control get +1/+0
0
110 Infected Mosquito Black Common 2{1}{b} Creature – Insect 0 1 Flying, Deathtouch 0
111 Insect Black Token 0 Creature – Insect 1 1 0
112 Mass of Bone Black Uncommon 8{5}{b}{b}{b} Creature – Horror 9 7 {2}{b}: Regenerate Mass of Bone. 0
113 Mind-Breaker Scorpion Black Mythic 3{1}{b}{b} Creature – Insect 1 1 Intimidate, Deathtouch

When Mind-Breaker Scorpion deals damage to a player, that player discards a card and you draw a card.
0
114 Mire Centipede Black Uncommon 4{2}{b}{b} Creature – Insect 2 1 Feral 3 (When you cast Mire Centipede from your hand, you may discard an instant or sorcery spell, if you do Mire Centipede comes into play with three +1/+1 counters on it.) 0
115 Oozing Monstrosity Black Mythic 6{4}{b}{b} Creature – Horror 0 0 When Oozing Monstrosity is cast, all players discard their hands; Oozing Monstrosity comes into play with a +1/+1 counter on it for each creature card discarded this way.

{1}{b}: Regenerate Oozing Monstrosity
2 1313739048 on 19 Aug 2011 by Camruth
116 Placeholder Name Black Rare 5{3}{b}{b} Enchantment At the beginning of you Upkeep, look at the top X cards of your Library, where X is equal to your current Life total. Choose one of those cards and put the rest into your graveyard. Cast that card without paying its Mana cost. You lose Life equal to its converted mana cost. 6 1376472521 on 14 Aug 2013 by Alex
117 Rattle the Hive Black Rare 4{3}{b} Sorcery Search your library for any number of Insect cards and put those cards onto the battlefield. Exile those cards at end of turn. 4 1386321585 on 06 Dec 2013 by Vitenka
118 Scars of Hate Black Common 2{1}{b} Enchantment – Aura Enchant Creature

Enchanted creature gets +1/+0 and gains Intimidate.
0
119 Sludge Vulture Black Common 4{2}{b}{b} Creature – Bird 2 3 Flying, Protection from Insects 0
120 Spreading Jelly Black Common 5{3}{b}{b} Creature – Ooze * * When Spreading Jelly enters the battlefield, search your library for a swamp card and put it into your hand.
Spreading Jelly's power and toughness are equal to the number of swamps you control.
1 1350759733 on 20 Oct 2012 by Calus Drakin
121 Stalker Flies Black Uncommon 2{1}{b} Creature – Insect 0 1 Flying

Insect creatures you control get +0/+1.
0
122 Stalking Bones Black Common 7{6}{b} Creature – Dinosaur Skeleton 7 6 {1}{b}: Regenerate Stalking Bones. 0
123 Swallowing Mire Black Common 2{1}{b} Instant Target creature gets -2/-2 until end of turn.

Explorer – If you control more lands than any opponent, Destroy target creature instead.
0
124 Timid Caiman Black Common 3{2}{b} Creature – Crocodile 3 1 Timid Caiman cannot block. 0
125 Titaniconda Black Common 4{2}{b}{b} Creature – Snake 5 5 Exile a creature from your graveyard: Tap Titaniconda. Any player may play this ability. 0
126 Voracious Bat Black Rare 3{b}{b}{b} Creature – Bat 4 4 Flying

At the beginning of your upkeep, Voracious Bat deals 2 damage to you.
0
127 Blaze Red Uncommon 1{x}{r} Sorcery Blaze deals X damage to target creature or player. 0
128 Blazing Earth Red Rare 6{3}{r}{r}{r} Sorcery Blazing Earth deals damage to each creature equal to the number of lands on the battlefield. 0
129 Bloodlust Tyrant Red Rare 5{2}{r}{r}{r} Creature – Dinosaur 6 7 At end of turn, if a creature did not die this turn, Bloodlust Tyrant deals 6 damage to a random creature. 0
130 Brainless Thorn-Claw Red Uncommon 3{1}{r}{r} Creature – Dinosaur 4 3 Protection from Blue.

Brainless Thorn-Claw cannot attack or block alone.
0
131 Cannibal Tyrant Red Uncommon 7{5}{r}{r} Creature – Dinosaur 8 7 {t}: Cannibal Tyrant deals damage equal to it's power to target creature you control. 2 1346688835 on 03 Sep 2012 by Alex
132 Charging Thorn-Claw Red Uncommon 5{3}{r}{r} Creature – Dinosaur 3 2 Haste
Feral 2 (When you cast Charging Thorn-Claw from your hand, you may discard an instant or sorcery spell, if you do Charging Thorn-Claw comes into play with two +1/+1 counters on it.)
2 1312680374 on 07 Aug 2011 by Camruth
133 Cliff Spinner Red Uncommon 4{2}{r}{r} Creature – Spider 3 3 Reach
When Cliff Spinner attacks, untap target creature with Flying an opponent controls. That creature must block Cliff Spinner this turn.
1 1344755843 on 12 Aug 2012 by dude1818
134 Crimson Eruption Red Mythic 8{6}{r}{r} Sorcery Players cannot play lands for the rest of the game.

Each player takes damage equal to their life total.
4 1311590124 on 25 Jul 2011 by Alex
135 Crushing Avalanche Red Common 4{3}{r} Instant Crushing Avalanche deals 3 damage to target creature or player.

Explorer – If you control more lands than any opponent, Crushing Avalanche deals damage to target creature or player equal to the # of mountains you control instead.
1 1346761544 on 04 Sep 2012 by dude1818
136 Curious Thorn-Claw Red Common 2{1}{r} Creature – Dinosaur 2 1 {r},Sacrifice Curious Thorn-Claw: Destroy target Artifact. 13 1314349267 on 26 Aug 2011 by Alex
137 Dinosaur Red Token 0 Creature – Dinosaur 2 1 Haste 0
138 Firemane Red Rare 6{4}{r}{r} Creature – Cat 6 3 {t}: Firemane deals damage equal to its power to target creature.
{r}: Firemane deals 1 damage to target creature blocking or blocked by Firemane.
0
139 Flare Up Red Common 1{r} Sorcery Flare Up deals 2 damage to target creature. If a creature dealt damage by this would die this turn, exile it instead. 0
140 Flare-Maned Lion Red Common 6{4}{r}{r} Creature – Cat 4 4 {r}: Flare-Maned Lion gets +1/+0 until end of turn. 0
141 Focused Flare Red Rare 2{x}{r}{r} Sorcery Focused Flare deals {x} damage to target creature or player. This damage can't be prevented.

Explorer- If you control more lands than an opponent, Focused Flare deals {x}+3 damage instead.
0
142 Fury Rex Red Rare 2{1}{r} Creature – Dinosaur 2 1 Haste, Feral 2 (When you cast Fury Rex from your hand, you may discard an instant or sorcery spell, if you do Fury Rex comes into play with two +1/+1 counters on it.) 0
143 Gang Up Red Uncommon 1{r} Sorcery When you cast Gang Up, choose a creature type. Gang Up deals damage to target creature equal to the number of creatures you control of the chosen type. 4 1346275999 on 29 Aug 2012 by Alex
144 In Harm's Way Red Uncommon 3{1}{r}{r} Enchantment Whenever a player plays an activated ability of a creature, destroy that creature. 1 1318498517 on 13 Oct 2011 by Alex
145 Isolated Sabre-Claw Red Common 3{2}{r} Creature – Dinosaur 3 3 Isolated Sabre-Claw cannot attack or block alone. 0
146 Pack Assault Red Rare 6{3}{r}{r}{r} Sorcery You may play any number of creatures from your hand with converted mana cost {3} or less without paying their mana cost. Creatures you control gain Haste until end of turn. Sacrifice all creatures you control at the beginning of your end step. 1 1344758517 on 12 Aug 2012 by Alex
147 Rabies Red Rare 2{r}{r} Enchantment – Aura Enchant Creature

Enchanted creature must attack each turn if able and Cannot block.

When Enchanted creature deals damage to another creature, put a token into play that is a copy of Rabies and attach it to that creature.
0
148 Raging Sabre-Claw Red Common 4{3}{r} 3 1 Haste
Feral 1 (When you cast Raging Sabre-Claw from your hand, you may discard an instant or sorcery spell, if you do Raging Sabre-Claw comes into play with one +1/+1 counter on it)
0
149 Rockfield Scout Red Uncommon 6{5}{r} Creature – Dinosaur 2 2 When Rockfield Scout comes into play, you may search your library for a Dinosaur creature card, reveal it, and put it into your hand. Then shuffle your library. 0
150 Scars of Rage Red Common 2{1}{r} Enchantment – Aura Enchant Creature

Enchanted creature gets +2/+2 and gains Haste
0
151 Scythe-Claw Rex Red Mythic 5{3}{r}{r} Creature – Dinosaur 4 4 Haste
Feral 2
Feral 2
Feral 2 (When you cast Scythe-Claw Rex from your hand, you may discard an instant or sorcery spell, if you do Scythe-Claw Rex comes into play with two +1/+1 counters on it.)
0
152 Spined Thorn-Claw Red Uncommon 3{2}{r} Creature – Dinosaur 2 3 {t}: Spined Thorn-Claw deals 1 damage to target creature or player. 0
153 Stone Centipede Red Uncommon 4{3}{r} Creature – Insect 3 2 {r}: Stone Centipede gets +0/+1 until end of turn. 0
154 Sudden Rage Red Common 2{1}{r} Instant Target creature gets +2/+0 until until end of turn and must attack this turn if able. 0
155 Sulfurous Steam Red Common 3{1}{r}{r} Enchantment At the beginning of your upkeep, Sulfurous Steam deals 1 damage to target creature. 0
156 Sun-Core Phoenix Red Mythic 6{4}{r}{r} Creature – Phoenix 5 5 Flying
If Sun-Core Phoenix would be put into a graveyard from play, return it to your hand.
If Sun-Core Phoenix would be discarded from your hand, put it into play instead.
0
157 Sword-claw Tyrant Red Rare 6{4}{r}{r} Creature – Dinosaur 6 4 Haste

Other Dinosaur creatures you control get +1/+1.
0
158 Thorn-Claw Hatchling Red Common 1{r} Creature – Dinosaur 1 1 0
159 Tyrant Raptor Red Common 5{3}{r}{r} Creature – Dinosaur 3 3 Feral 3 (When you cast Tyrant Raptor from your hand, you may discard an instant or sorcery spell, if you do Tyrant Raptor comes into play with three +1/+1 counters on it.) 0
160 Tyrant Sabre-Claw Red Rare 7{5}{r}{r} Creature – Dinosaur 8 5 Haste, First Strike 0
161 Unstable Terrain Red Uncommon 2{r}{r} Sorcery Creatures target opponent controls cannot block until end of turn.

Explorer – If you control more lands than an opponent, Unstable Terrain also deals 1 damage to each creature target opponent controls.
0
162 Wandering Stalker Red Common 2{1}{r} Creature – Dinosaur 3 1 0
163 Wounded Prey Red Common 2{1}{r} Sorcery Destroy target creature that was dealt damage this turn. 0
164 Alpha Predator Green Uncommon 2{g}{g} Enchantment Creatures with the highest power on the battlefield gain Intimidate. 1 1313492929 on 16 Aug 2011 by Alex
165 Bark-Scale Wurm Green Common 6{4}{g}{g} Creature – Wurm 6 4 Trample 0
166 Blackpelt Hunter Green Common 3{1}{g}{g} Creature – Wolf 2 2 Forestwalk 0
167 Brawn over Brains Green Rare 5{3}{g}{g} Enchantment Creature spells you control have Feral 2.(When you cast a creature with Feral 2 from your hand, you may discard an instant or sorcery. If you do, that creature comes into play with 2 +1/+1 counters.) 1 1377855825 on 30 Aug 2013 by Alex
168 Burst of Growth Green Rare 6{5}{g} Instant Target creature is 10/10 until end of turn. 0
169 Den Sentry Green Common 2{1}{g} Creature – Wolf 1 2 Vigilance
Feral 1 (When you cast Den Sentry from your hand, you may discard an instant or sorcery spell, if you do Den Sentry comes into play with one +1/+1 counter on it)
0
170 Emerald Eruption Green Mythic 8{5}{g}{g}{g} Sorcery For the rest of the game, if a creature would be put into a graveyard from play, shuffle it into it's owner's library instead.

All creatures are 10/10 until end of turn.
0
171 Explorer's Perch Green Uncommon 3{2}{g} Sorcery Search your library for a basic land and put it onto the battlefield. Then shuffle your library.

Explorer – if you control more lands than an opponent, search your library for two lands instead and put them onto the battlefield. Then shuffle your library.
6 1350299419 on 15 Oct 2012 by Alex
172 Feral Growth Green Uncommon 3{2}{g} Sorcery Put three +1/+1 counters on target creature. 0
173 Greyback Alpha Green Rare 5{3}{g}{g} Creature – Wolf 4 4 Hexproof

Other Wolf creatures you control get +1/+1
0
174 Greyback Den-mother Green Uncommon 4{2}{g}{g} Creature – Wolf 3 2 When a creature comes onto the battlefield under your control, if it's power is less than Greyback Den-mother's, you gain 2 life. 0
175 Greyback Second Green Common 4{2}{g}{g} Creature – Wolf 3 4 0
176 Lifescale Rex Green Rare 8{6}{g}{g} Creature – Dinosaur 7 7 Feral 1
When Lifescale Rex enters the battlefield, put a +1/+1 counter on each other creature you control for each +1/+1 counter on Lifescale Rex.
0
177 Lotus Beetle Green Rare 1{g} Creature – Insect 1 1 {t}: Add two mana of any color to your mana pool. 0
178 Mana Lotus Green Mythic 1{x}{g} Creature – Plant 1 1 Defender
Mana Lotus comes into play with {x} +1/+1 counters on it.
Creatures you control cost {1} less to cast for each +1/+1 counter on Mana Lotus.
0
179 Master of the Woods Green Mythic 5{3}{g}{g} Creature – Wolf 3 3 {t}: Target creature gets +X/+X until end of turn, where X is equal to the number of Forests on the battlefield. 0
180 Morning Dew Green Common 2{1}{g} Sorcery Destroy target Enchantment. 0
181 Mossback Grazer Green Common 2{1}{g} Creature – Antelope 1 2 {t}: Add {g} to your mana pool. 0
182 Pathmaker Wurm Green Uncommon 8{7}{g} Creature – Wurm 8 8 Trample 0
183 Patient Recluse Green Uncommon 4{2}{g}{g} Creature – Spider 1 4 Reach
If Patient Recluse blocks or become blocked by a creature with Flying, Patient Recluse gains Deathtouch until end of turn.
0
184 Powdermoss Green Common 1{g} Creature – Plant 0 1 Sacrifice Powdermoss: prevent all combat damage that would be dealt this turn. 0
185 Predator Ambush Green Uncommon 3{2}{g} Sorcery Target creature you control deals damage equal to its power to another target creature. 0
186 Prey Upon Green Common 1{g} Instant Target creature you control fights target creature you don't control. 0
187 Quill-Back Wolf Green Common 4{3}{g} Creature – Wolf 2 3 Whenever Quill-Back Wolf blocks, it gets +2/+2 until end of turn. 1 1326527312 on 14 Jan 2012 by Alex
188 Rabid Loner Green Uncommon 4{2}{g}{g} Creature – Wolf 2 2 Feral 2 (When you cast Rabid Loner from your hand, you may discard an instant or sorcery spell, if you do Rabid Loner comes into play with two +1/+1 counters on it.) 0
189 Scars of Hunger Green Common 3{2}{g} Enchantment – Aura Enchant Creature

Enchanted creature gets +1/+1 and gains Trample.
0
190 Stalker of Prey Green Rare 4{2}{g}{g} Creature – Wolf 3 3 If an opponent cast a creature spell this turn, you may play Stalker of Prey as though it had Flash until end of turn.

Feral 2
0
191 Summoning Howl Green Rare 4{3}{g} Sorcery Search your library for a green creature card and put it into your hand. Then, if an opponent controls more creatures then you, return Summoning Howl to it's owner's hand. 0
192 Territorial Expansion Green Common 2{1}{g} Sorcery As an additional cost to cast Territorial Expansion, tap an untapped creature you control.

Search your library for a land card, reveal it and put it into play under your control.
0
193 Thornbark Leaper Green Uncommon 6{4}{g}{g} Creature – Beast 4 5 Haste, Vigilance 0
194 Thornbark Stalker Green Common 3{1}{g}{g} Creature – Dinosaur 3 3 Feral 1 (When you cast Thornbark Stalker from your hand, you may discard an instant or sorcery spell, if you do Thornbark Stalker comes into play with one +1/+1 counter on it) 0
195 Twisting Branches Green Common 2{1}{g} Instant Target creature gets +1/+1 and Reach until end of turn.

Explorer – If you control more lands than any opponent, Target creature gets +2/+2 and Reach until end of turn instead.
7 1341306852 on 03 Jul 2012 by Alex
196 Untamed Might Green Common 1{x}{g} Instant Target creature gets +X/+X until end of turn. 0
197 Voracious Slime Green Rare 1{g} Creature – Ooze 0 0 Trample
When you cast Voracious Slime, sacrifice all other permanents you control. Voracious Slime comes into play with a number of +1/+1 counters equal to the number of permanents sacrificed this way.
0
198 Wallweaver Green Rare 5{3}{g}{g} Creature – Spider 2 5 Reach
{g}: Target Forest becomes a 0/5 Wall creature with Reach and Defender until end of turn.
5 1490191823 on 22 Mar 2017 by Tahazzar
199 Wolf Green Token 0 Creature – Wolf 2 2 0
200 Wolf Cub Green Common 1{g} Creature – Wolf 1 1 0
201 The Unknown Blade Artifact Mythic 4{4} Legendary Artifact – Equipment Equipped creature gets +2/+2, Lifelink, and gains Protection from all colors

Equip: Sacrifice a land you control
0
202 Barren Plateu Land Common 0 Land Barren Plateu comes into play tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Barren Plateu: Add {r}{r} to your mana pool.
0
203 Caldera Nest Land Rare 0 Land Caldera Nest comes into play tapped.

{t}: Add {r} to your mana pool.

{2}{r},{t}: put a 2/1 red Dinsaur creature token with haste into play under your control.
0
204 Cliffside Treehold Land Common 0 Land Cliffside Treehold comes into play tapped.
{t}: Add {r} to your mana pool.
{t}, Sacrifice Cliffside Treehold: Add {g}{g} to your mana pool.
0
205 Forest Hollow Land Rare 0 Land Forest Hollow comes into play tapped.

{t}: Add {g} to your mana pool.

{2}{g},{t}: put a 2/2 green Wolf creature token into play under your control.
0
206 Hidden Hive Land Rare 0 Land Hidden Hive comes into play tapped.

{t}: Add {b} to your mana pool.

{b}, {t}: Put a 1/1 black Insect creature token into play under your control
0
207 Prairie Den Land Rare 0 Land Prairie Den comes into play tapped.

{t}: Add {w} to your mana pool.

{3}{w},{t}: put a 3/3 white Cat creature token into play under your control.
2 1313570102 on 17 Aug 2011 by Alex
208 Prairie Spring Land Common 0 Land Prairie Spring comes into play tapped.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Prairie Spring: Add {w}{w} to your mana pool.
0
209 Sheltered Sea-Cliff Land Rare 0 Land Sheltered Sea-Cliff comes into play tapped.

{t}: Add {u} to your mana pool.

{1}{u},{t}: Put a 1/1 Bird creature token with Flying into play under your control.
1 1376963342 on 20 Aug 2013 by UncleIstvan
210 Tidal Marsh Land Common 0 Land Tidal Marsh comes into play tapped.
{t}: Add {b} to your mana pool.
{t}, Sacrifice Tidal Marsh: Add {u}{u} to your mana pool.
0
211 Volcanic Tar Pit Land Uncommon 0 Land {t}: Add {r} to your mana pool.
{t}, Discard a creature from your hand: Add {b} to your mana pool.
0
212 Wooded Boneyard Land Common 0 Land Wooded Boneyard comes into play tapped.
{t}: Add {g} to your mana pool.
{t}, Sacrifice Wooded Boneyard: Add {b}{b} to your mana pool.
0
Siluras: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Thinking | Background