Multiverse Design Challenge
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Showing 50 of 466 Red cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Sacrifice Reverberator, Pay 1 life: Copy target spell or ability. You may choose new targets for the copy.
2/1
As Rich Uncle Pennybags enters the battlefield, and at the beginning of your upkeep, roll two six sided dice. Uncles's power is equal to the first die rolled, and his toughness is equal to the second die rolled.
If Uncle has the same the same power and toughness, exile it and return it to the battlefield at the beginning of your next upkeep.
If Uncle has the same the same power and toughness, exile it and return it to the battlefield at the beginning of your next upkeep.
*/*
Discard a card, , : Add to your mana pool.
1/1
Haste
When Roaring Blaze dies, put three Ember enchantment tokens onto the battlefield with
", Sacrifice Ember: Ember deals 1 damage to target creature or player."
When Roaring Blaze dies, put three Ember enchantment tokens onto the battlefield with
", Sacrifice Ember: Ember deals 1 damage to target creature or player."
3/3
, , Sacrifice two Equipment attached to Robin-Go-Right #2: Destroy all other creatures. Activate this ability only time you could cast a sorcery.
With two swords Robin-Go-Right could lay low an army. But with a baby, he was defenseless.
4/2
Haste
Mount
Mount
1/1
Haste, Intimidate
"Get out of my way! For all you know, I might be someone important!"
1/1
Rubber Band deals 2 damage to target creature or player.
Elastic (You may cast this spell for less or more for a different effect.)
Less: Rubber Band deals 2 damage to target player.
More: Rubber Band deals 3 damage to target creature.
Elastic (You may cast this spell for less or more for a different effect.)
Less: Rubber Band deals 2 damage to target player.
More: Rubber Band deals 3 damage to target creature.
Flying, haste
When Ruby Phoenix dies, return it to the battlefield transformed at end of turn.
When Ruby Phoenix dies, return it to the battlefield transformed at end of turn.
3/2
Defender
When Crystalline Egg dies, return it to the battlefield transformed.
When Crystalline Egg dies, return it to the battlefield transformed.
0/5
, : Put a colorless Rune enchantment token onto the battlefield.
Runes you control have "Sacrifice this: Target creature gets +1/+0 until end of turn."
Runes you control have "Sacrifice this: Target creature gets +1/+0 until end of turn."
1/1
Sacrificial Pyre deals 4 damage to each creature. If a creature is dealt lethal damage this way, it deals damage equal to its power to target player.
At the beginning of your upkeep, each opponent chooses 'peace' or 'war'.
When you attack with Sadistic Sphinx, it deals 4 damage to each opponent who chose 'peace'.
At the beginning of your end step, if you did not attack with Sadistic Sphinx, it deals 4 damage to each opponent who chose 'war'.
When you attack with Sadistic Sphinx, it deals 4 damage to each opponent who chose 'peace'.
At the beginning of your end step, if you did not attack with Sadistic Sphinx, it deals 4 damage to each opponent who chose 'war'.
6/6
Trample
If Sagacious Giant would be destroyed, regenerate it.
When Sagacious Giant enters the battlefield, search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Then tap Sagacious Giant and it doesn't untap during your next untap step.
If Sagacious Giant would be destroyed, regenerate it.
When Sagacious Giant enters the battlefield, search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Then tap Sagacious Giant and it doesn't untap during your next untap step.
6/6
Showdown (This creature must be blocked by exactly one creature with Showdown, if able.)
Far Strike (When Sarducci Lawman deals combat damage to a creature, it deals an equal amount of damage to that creature's controller. When Sarducci Lawman deals combat damage to a player, it deals an equal amount of damage to a creature that player controls.)
Far Strike (When Sarducci Lawman deals combat damage to a creature, it deals an equal amount of damage to that creature's controller. When Sarducci Lawman deals combat damage to a player, it deals an equal amount of damage to a creature that player controls.)
2/2
+3 Put a 5/5 red dragon creature token with flying onto the battlefield.
-5 Deal 5 damage to target creature and/or player.
-9 Destroy all permanents.
-5 Deal 5 damage to target creature and/or player.
-9 Destroy all permanents.
5
+1: Creatures you control gain +1/+0 and first strike until end of turn.
-2: Search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library.
0: Until end of turn, Sarkhan is Furious becomes a 5/5 Dragon creature with flying that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-2: Search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library.
0: Until end of turn, Sarkhan is Furious becomes a 5/5 Dragon creature with flying that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
3
Gain control of target creature until end of turn. Untap that creature. It gains haste and flying until end of turn.
+1: Creatures you cast this turn have haste.
-X: Until end of turn creatures you control gain +X/+0.
-6: Exile Sarkhan, Dragon Shaman. Put up to three dragons you own from outside the game onto the battlefield. They gain haste.
-X: Until end of turn creatures you control gain +X/+0.
-6: Exile Sarkhan, Dragon Shaman. Put up to three dragons you own from outside the game onto the battlefield. They gain haste.
4
Flying, Haste
Whenever Scalding Phoenix or another phoenix you control dies, it deals 4 damage to target creature or player and you may return it to its owner's hand.
Whenever Scalding Phoenix or another phoenix you control dies, it deals 4 damage to target creature or player and you may return it to its owner's hand.
4/4
Sting 4 (if this would deal damage to a creature, it deals an additional 4 damage)
1/1
Flying
When Scion of Bolas enters the battlefield it deals 4 damage to target creature or player.
When Scion of Bolas enters the battlefield it deals 4 damage to target creature or player.
4/4
Flying
Whenever a player casts a spell, that player may shuffle a card at random from his or her hand into his or her library. If that player does, he or she draws a card.
Whenever a player casts a spell, that player may shuffle a card at random from his or her hand into his or her library. If that player does, he or she draws a card.
From atop the world, it watched and waited, listening to the ever changing winds.
-Afari, Tales
-Afari, Tales
4/4
Tap five untapped creatures you control: Add to your mana pool. Seethmage Catapultist deals 1 damage to each creature.
Goblins are very good at throwing boiling oil around, as long as you don't mind where it goes.
2/4
Seismic Schism deals 3 damage to each damageable. Damage dealt this way to players can't be redirected. (Damageables are creatures, locales, planeswalkers, and players.)
Sentra's Enforcer can't be blocked by more than one creature.
3/3
: The next creature spell you cast this turn costs less. It enters the battlefield with three wish counters on, and can't attack, block, or use activated abilities unless you remove a wish counter.
1/1
Harnessmaster (: Target non-human creature with base power 4 or greater gets +1/+1 until end of turn.)
Whenever Serpent Racer harness a creature, that creature gains haste until end of turn.
Whenever Serpent Racer harness a creature, that creature gains haste until end of turn.
1/1
Shake Down deals 5 damage to target player unless they discard a card. If they do, return Shake Down to your hand.
Unintelligible (You can only cast this if you control a goblin or pay an additional .)
Shaman's Secret Flame deals 3 damage to target creature or player.
Shaman's Secret Flame deals 3 damage to target creature or player.
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
Deal 1 damage to target creature.
Deal 1 damage to target creature.
Flying, Haste.
You thought yo hide where angels fear to tread? Fool. I fly.
4/4
Shotgun Blast deals 3 damage to target creature.
Burst (You may choose two target attacking or two target blocking creatures instead of a target creature)
Burst (You may choose two target attacking or two target blocking creatures instead of a target creature)
Whenever a creature dies, its controller chooses target creature or player. Shrapnel Flinger deals 1 damage to that creature or player.
0/2
Destroy target land. Then, if you discarded a card named Shriek of the Horde this turn, add to your mana pool.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant Creature
When Siren's Eyes enters the battlefield, if it's not a token, put a token copy of it onto the battlefield attached to target creature.
Enchanted creature must be blocked by a creature enchanted by an Aura named Siren's Eyes if able.
When Siren's Eyes enters the battlefield, if it's not a token, put a token copy of it onto the battlefield attached to target creature.
Enchanted creature must be blocked by a creature enchanted by an Aura named Siren's Eyes if able.
If a spell would destroy Skittering Beetle and another creature you control, return Skittering Beetle to your hand instead.
Skittering Beetle gets +2/+2 as long as you control more creatures than any opponent.
Skittering Beetle gets +2/+2 as long as you control more creatures than any opponent.
3/3
+1: Put a 1/1 colorless Construct artifact creature token onto the battlefield.
+1: Target artifact becomes indestructible until end of turn.
-6: Exile all creatures and all creature cards from graveyards.
+1: Target artifact becomes indestructible until end of turn.
-6: Exile all creatures and all creature cards from graveyards.
3
Smackdown deals 13 damage to target permanent.
Flying
The first time a player loses a clash during their turn, they may clash again instead.
The first time a player loses a clash during their turn, they may clash again instead.
To their credit, they are ablaze with a desire to get it done right.
As a downside; they are literally on fire.
As a downside; they are literally on fire.
2/3
Deal 4 damage to any target.
Spite (Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.)
Spite (Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.)
Haste
Spellsoul 4 (When this enters the battlefield, you may look at the bottom four cards of your library and exile one of them face down. When this dies, put the exiled card into your hand.)
Spellsoul 4 (When this enters the battlefield, you may look at the bottom four cards of your library and exile one of them face down. When this dies, put the exiled card into your hand.)
6/1
Flying, haste
A the beginning of your end step, choose another nonplaneswalker permanent at random. Sphinx of Addled Whims becomes a copy of that permanent until the beginning of your next upkeep. Untap Sphinx of Addled Whims. If Sphinx of Addled Whims becomes an Aura or an equipment this way, you may attach it to a creature of your choice.
A the beginning of your end step, choose another nonplaneswalker permanent at random. Sphinx of Addled Whims becomes a copy of that permanent until the beginning of your next upkeep. Untap Sphinx of Addled Whims. If Sphinx of Addled Whims becomes an Aura or an equipment this way, you may attach it to a creature of your choice.
4/4
Flying, First Strike
Whenever Sphinx of Desert Winds becomes blocked by a creature, that creature's controller shuffles it into his or her library, then reveals the top card of his or her library. If it's a creature card, he or she puts it onto the battlefield blocking Sphinx of Desert Winds. If it's not, Sphinx of Desert Winds becomes unblocked.
Whenever Sphinx of Desert Winds becomes blocked by a creature, that creature's controller shuffles it into his or her library, then reveals the top card of his or her library. If it's a creature card, he or she puts it onto the battlefield blocking Sphinx of Desert Winds. If it's not, Sphinx of Desert Winds becomes unblocked.
6/4
Flying
When Sphinx of Intuition enters the battlefield, exile the top X cards of your library. Until end of turn, you may cast those cards.
When Sphinx of Intuition enters the battlefield, exile the top X cards of your library. Until end of turn, you may cast those cards.
4/4
Whenever a creature enters the battlefield under an opponent's control, Spirit of the Dragon deals X damage to it, where X is 13 minus that creature's mana value.
Deal 4 damage to target creature, really freakin remove Spitefire from the game forever.
While Spitefire is really freakin removed from the game, opponents may cast it for . When they do, exile it.
While Spitefire is really freakin removed from the game, opponents may cast it for . When they do, exile it.
When you cast Squadron Volley, search your library for up to three cards named Squadron Volley, reveal them, and put it into your hand. Then shuffle your library.
Squadron Volley deals 3 damage to target creature or player.
Squadron Volley deals 3 damage to target creature or player.
+2 Tap another untapped permanent you control.
+0 Transform Squee, the Squee.
-9 Flip seven coins. Draw a card and lose a life for each heads flipped.
+0 Transform Squee, the Squee.
-9 Flip seven coins. Draw a card and lose a life for each heads flipped.
1
, Exile a card from your hand: Return Squee, Still Squee from your graveyard to your hand.
At the beginning of the end step, transform Squee.
At the beginning of the end step, transform Squee.
1/1
Destroy target artifact. If it came under its controller's control this turn, Stolen Goods deals damage equal to its converted mana cost to its controller.
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Resplendent Phoenix enters the battlefield with 2 +1/+1 counters on it for each time it has been cast from the command zone this game.
last 2011-08-05 13:09:26 by Vitenka