Multiverse Design Challenge
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Showing 50 of 466 Red cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Equip
Equipped creature has intimidate and "whenever this attacks, you may deal 3 damage to target creature or player."
Equipped creature has intimidate and "whenever this attacks, you may deal 3 damage to target creature or player."
Deal 3 damage to target creature or player, unless that player or that creature's controller has you add to your mana pool.
Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
Enchant creature
Whenever a player casts a spell, untap enchanted creature and it deals 1 damage to you.
Whenever a player casts a spell, untap enchanted creature and it deals 1 damage to you.
Deal 2 damage to target creature or player.
Spellmoprh 1R (You may cast this face down for . You can turn it face up and cast a copy for its morph cost. On the battlefield it's a 2/2 creature.)
Spellmoprh 1R (You may cast this face down for . You can turn it face up and cast a copy for its morph cost. On the battlefield it's a 2/2 creature.)
(Familiar – Cast Lix Desert Lizard instead of playing a land. It replaces any familiar you already control. Whenever Lix Desert Lizard takes damage, you also lose that much life.)
: Add to your mana pool. Use this ability only during a turn where an opponent was dealt 2 or more damage.
: All damage dealt to familiars is doubled this turn
: Add to your mana pool. Use this ability only during a turn where an opponent was dealt 2 or more damage.
: All damage dealt to familiars is doubled this turn
3
When Lobbing Fireball resolves, throw it in the air. No human may catch it.
If Lobbing Fireball that was at one point cast hits the play area of any game from a height of at least seven feet, it deals 5 damage to each creature, and five damage to each player.
If Lobbing Fireball that was at one point cast hits the play area of any game from a height of at least seven feet, it deals 5 damage to each creature, and five damage to each player.
Target creature can't block this turn.
At the beginning of your next upkeep put 1/1 red token onto the battlefield that shares creature types with that creature.
At the beginning of your next upkeep put 1/1 red token onto the battlefield that shares creature types with that creature.
Other cats have haste and first-strike.
Whenever a creature is blocked by a cat, that creature regenerates.
Whenever a creature is blocked by a cat, that creature regenerates.
2/2
At the beginning of your upkeep, put a 1/1 red human creature token with haste onto the battlefield.
If you control at least five other humans, they attack each turn if able.
If you control at least five other humans, they attack each turn if able.
1/1
Trample
Maddening Hellion is indestructible.
Whenever Maddening Hellion deals damage, put that many cards from the top of your library into your graveyard.
Maddening Hellion is indestructible.
Whenever Maddening Hellion deals damage, put that many cards from the top of your library into your graveyard.
11/5
When Madtagious Efreet blocks or becomes blocked, flip a coin. If you lose the flip, untap all creatures blocking or blocked by Madtagious Efreet, remove them from combat, and exchange control of Madtagious Efreet and all creatures that were previously blocking or blocked by it.
8/8
Haste, First Strike
: Mage of the Burning Path gets +1/+0 until end of turn.
: Mage of the Burning Path gets +1/+0 until end of turn.
2/2
Target opponent chooses one: Magma Charm deals 7 damage to that player; or Magma Charm deals 7 damage to two target creatures; or you discard your hand, and draw seven cards.
Magma Serpent can't attack unless the defending player controls a mountain.
: Exile Magma Serpent. Target land becomes an island until end of turn. Return Magma Serpent to the battlefield under your control at the end of the turn.
: Exile Magma Serpent. Target land becomes an island until end of turn. Return Magma Serpent to the battlefield under your control at the end of the turn.
And so the serpent of Nashwan settled in slumber, and the islands of Huelo were built upon its back.
6/6
At the beginning of your upkeep, each player exiles the top card of his or her library, then flips a coin. For each player whose coin comes up heads, that player may play a card he or she owns exiled with Magmatic Rumblings without paying its mana cost.
Flying
When Magpie Child enter the battlefield, exile the top card of target player's library. You may cast it this turn.
When Magpie Child enter the battlefield, exile the top card of target player's library. You may cast it this turn.
1/1
At the beginning of each player's upkeep, that player may gain control of target creature of his or her choice. If that player does, untap that creature and it gains haste until end of turn.
1/1
Deal damage to each creature equal to the amount of life spent to cast Make Way.
If you spent 6 life to cast Make Way, discard your hand, then draw that many cards.
If you spent 6 life to cast Make Way, discard your hand, then draw that many cards.
At the beginning of your upkeep, if Mask of the Slasher is unattached, attach it to target creature you control.
Equipped creature gets +1/-1 and has double strike.
Whenever equipped creature deals combat damage to a player, you and that player each discard two cards then draw two cards.
Equipped creature gets +1/-1 and has double strike.
Whenever equipped creature deals combat damage to a player, you and that player each discard two cards then draw two cards.
For each creature target opponent controls, tap it and roll a 6-sided die:
On 1 or 2, that creature deals damage equal to its power to its controller.
On 3 or 4, that creature deals damage equal to its power to itself.
On 5 or 6, that creature deals damage equal to its power to you.
On 1 or 2, that creature deals damage equal to its power to its controller.
On 3 or 4, that creature deals damage equal to its power to itself.
On 5 or 6, that creature deals damage equal to its power to you.
Exile all hands and all permanents other than basic lands.
Flying
: Mated Dragon gets +1/+0
At the start of your upkeep, you may pay and put a clutch counter on Mated Dragon.
Mated Dragon gets +1/+1 for each clutch counter on it as long as you control two creatures named Mated Dragon.
: Mated Dragon gets +1/+0
At the start of your upkeep, you may pay and put a clutch counter on Mated Dragon.
Mated Dragon gets +1/+1 for each clutch counter on it as long as you control two creatures named Mated Dragon.
6/6
Mayrant Schooner has +1/+0 for each creature you control with toughness 2 or less.
It's the little things that matter, dearie.
0/1
Each creature you control becomes a copy of another creature you control until end of turn. Each creature can be copied by only one creature.
+1 Put a 3/1 red elemental creature with haste and "this creature attacks each turn if able" onto the battlefield.
-1 Deal 3 damage divided as you choose between any number of creatures and/or players
When Mercurial Firelord is defeated, it deals 10 damage to you and each creature you control.
-1 Deal 3 damage divided as you choose between any number of creatures and/or players
When Mercurial Firelord is defeated, it deals 10 damage to you and each creature you control.
10
At the beginning of each players endstep that player chooses a nonland permanent he or she controls at random, target opponent gains control of that permanent until the start of that players next endstep.
Any number of target players must discard their hand and draw that many cards. Minds Aglow #2 deals damage those players equal to the number of cards drawn in this manner.
Each player sacrifices two permanents.
Put a token onto the battlefield that's a copy of target land. Sacrifice at the beginning of the next end step.
Flashback
Flashback
Multiply target creature three times. (Put three tokens onto the battlefield that are copies of that creature.) Those tokens gain haste until end of turn.
Haste
Brutal (Whenever this deals combat damage to a creature, it deals 1 damage to that creature's controller)
Brutal (Whenever this deals combat damage to a creature, it deals 1 damage to that creature's controller)
1/1
Copy target instant or sorcery spell you don't control. You may choose new targets for the copy.
Haste
2R, T: Shuffle your library. Reveal the top card of your library until you reveal a Mountain. Put a nonland card revealed this way into your hand at random,then exile the rest. Mogg Bookworm deals damage to itself equal to that card's converted mana cost.
2R, T: Shuffle your library. Reveal the top card of your library until you reveal a Mountain. Put a nonland card revealed this way into your hand at random,then exile the rest. Mogg Bookworm deals damage to itself equal to that card's converted mana cost.
0/3
Haste, trample, first strike
When Molten Charger enters the battlefield, it deals 6 damage to target creature or player.
When Molten Charger enters the battlefield, it deals 6 damage to target creature or player.
6/1
Momentum Minotaur attacks each turn if able unless you pay for each +1/+1 counter on it.
Whenever Momentum Minotaur attacks, put a +1/+1 counter on it at end of combat.
Whenever Momentum Minotaur attacks, put a +1/+1 counter on it at end of combat.
4/4
Draw 10 cards, then choose a card in your hand and discard the rest of your hand.
Mouse Valiant attacks each turn if able.
Protection from Merfolk.
Protection from Merfolk.
3/2
Rage (Prevent all damage to this while it's attacking)
1/1
Soulbond
As long as Myriad Betrothed is paired with another creature, both creatures get +1/+0.
As long as Myriad Betrothed is paired with another creature, both creatures get +1/+0.
1/1
Battlebonded – Whenever Myriad Bridegroom attacks or blocks at the same time as exactly one other creature, they both get +2/+2 and gain trample until end of turn.
3/1
Stormborne (Whenever you cast an instant or sorcery spell, Myriad Raider can't be blocked this turn.)
2/1
Pilgrimage 1 (At end of combat, if this attacked and has no +1/+1 counters on, put a +1/+1 counter on it.)
1/1
Trample
Spellstorm – Myriad Vanguard gets +2/+0 until end of turn. (At the beginning of your upkeep you may reveal the top card of your library. If it's an instant or sorcery card, do this effect.)
Spellstorm – Myriad Vanguard gets +2/+0 until end of turn. (At the beginning of your upkeep you may reveal the top card of your library. If it's an instant or sorcery card, do this effect.)
1/1
Shuffle together all attacking and blocking creatures, then return them to the battlefield at random so that each player controls as many as he or she did before Nacatl Warp Ride was cast.
Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip
Equipped creature gains Haste. When equipped creature attacks, sacrifice Nails of Need.
Equip
Equipped creature gains Haste. When equipped creature attacks, sacrifice Nails of Need.
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
When a creature dealt damage by enchanted creature dies, transform Nebulous Rage.
Enchanted creature gets +2/+2 and attacks each turn if able.
When a creature dealt damage by enchanted creature dies, transform Nebulous Rage.
Equipped creature gets +4/-1.
Equip (2)
When equipped creature dies, choose one – Rage Made Manifest deals 2 damage to target creature or player; or attach Rage Made Manifest to target creature and transform it.
Equip (2)
When equipped creature dies, choose one – Rage Made Manifest deals 2 damage to target creature or player; or attach Rage Made Manifest to target creature and transform it.
When Nervous Looter enters the battlefield, you may exile the top three cards of your library. You may play one of those cards this turn.
1/2
Flying, Firebreathing
When Nestling deals 5 or more damage to an opponent, flip it.
When Nestling deals 5 or more damage to an opponent, flip it.
1/1
Flying
: Creatures you control get +1/+0 until end of turn.
: Creatures you control get +1/+0 until end of turn.
5/5
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
last 2012-06-21 03:54:15 by jmgariepy