Multiverse Design Challenge
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Showing 50 of 349 Green cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Trample
Morphtrap {You may cast this card face down as a 2/2 creature for . When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Root-Buster Wurm is turned face up, its owner gains control of it.
Morphtrap {You may cast this card face down as a 2/2 creature for . When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Root-Buster Wurm is turned face up, its owner gains control of it.
10/10
, : Destroy target artifact. Transform Ruin Scavenger.
2/2
2/2
Reach
To a sabretooth, all men are as mice. Bushy tailed mice that climb trees.
2/1
Whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on it or add to your mana pool.
2/3
Trample, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
3/4
Scorpion Sting deals 2 damage to target creature without flying.
Enchant creature.
Enchanted creature can only be blocked by one other creature, but loses trample.
Enchanted creature can only be blocked by one other creature, but loses trample.
I chose the path less travelled by, and that made all the difference.
At the beginning of your upkeep, put a token onto the battlefield that's a copy of target token creature you control.
1/1
Defender
Whenever a creature attacks you, put a +1/+1 counter on Sentinel Beast.
Remove a +1/+1 counter from Sentinel Beast: Sentinel Beast loses defender and gains trample until end of turn.
Whenever a creature attacks you, put a +1/+1 counter on Sentinel Beast.
Remove a +1/+1 counter from Sentinel Beast: Sentinel Beast loses defender and gains trample until end of turn.
0/1
Sacrifice a Snake, : Add to your mana pool, and put two 1/1 green Snake creature tokens on the battlefield.
1/3
Mature (When this enter the battlefield you may exile the top card of your library face down under this. If it's a creature card, you may pay its mana cost, exile this, and put it onto the battlefield.)
2/2
Choose a creature type. Prevent all combat damage creatures of other types would deal this turn.
Tap target creature you control. Target creature can't block this turn.
"Stand aside, or Mr Nibbles will bite you!"
Exalted
Whenever another creature you control attacks alone Sigiled Steelbreaker you may destroy target artifact.
Whenever another creature you control attacks alone Sigiled Steelbreaker you may destroy target artifact.
1/3
When a creature you control attacks alone, it gets +2/+2 if it has higher power than any creature controlled by defending player.
2/2
Deathtouch
Whenever Silverback Scorpion becomes the target of a spell or ability, Silverback Scorpion deals 1 damage to that spell or ability's controller.
Whenever Silverback Scorpion becomes the target of a spell or ability, Silverback Scorpion deals 1 damage to that spell or ability's controller.
1/3
Reach
Skyfloater Vines has toughness equal to the number of forests you control.
Skyfloater Vines has toughness equal to the number of forests you control.
0/X
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap an artifact land or Forest you control: Target Saproling gets +1/+1 until end of turn.
Tap an artifact land or Forest you control: Target Saproling gets +1/+1 until end of turn.
3/3
Sliding Snow Leopard assigns its combat damage as though it weren't blocked.
3/2
Basic landwalk
Whenever a basic land enters the battlefield under an opponent's control, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Whenever a basic land enters the battlefield under an opponent's control, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
2/2
Other Basilisk creatures you control get +1/+1.
Deathtouch
Prevent all combat damage that would be dealt to Basilisk creatures you control.
Deathtouch
Prevent all combat damage that would be dealt to Basilisk creatures you control.
Its victims live on in undeath.
2/5
Whenever one or more creatures attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, put that card onto the battlefield and prevent all damage that would be dealt this turn.
5/5
Enchant Creature
Shelter (You may use this aura to completely cover the creature it enchants.)
Enchanted creature gains +2/+4
Shelter (You may use this aura to completely cover the creature it enchants.)
Enchanted creature gains +2/+4
When Spirit Advocate dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
"Friends, you await new bodies at Maaku, but this stubborn one refuses to die. Please, be patient."
4/3
Whenever you soulshift, you may draw a card.
: Target creature with converted mana cost 5 or greater gains soulshift X until end of turn, where X is one less than its converted mana cost.
: Target creature with converted mana cost 5 or greater gains soulshift X until end of turn, where X is one less than its converted mana cost.
The few mortals who dare hunt mythical prey slide into gibbering madness.
5/5
(Bosses enter the battlefield under an opponent's control.)
When this boss is defeated, each opponent puts a 7/7 green Fungus token with trample and hexproof into play.
+2 Put a 1/1 green Fungus token into play.
0 , Sacrifice a Fungus token: Destroy target nonland permanent.
When this boss is defeated, each opponent puts a 7/7 green Fungus token with trample and hexproof into play.
+2 Put a 1/1 green Fungus token into play.
0 , Sacrifice a Fungus token: Destroy target nonland permanent.
Illus. NikinZes@Deviantart
6
Multiply 2 (If a counter would be placed on this, place 2 counters on this instead.)
, : Put a +1/+1 counter on Spreading Vines.
, : Put a +1/+1 counter on Spreading Vines.
1/1
At the beginning of your upkeep, each opponent chooses 'purity' or 'deviance'.
At the beginning of your end step, if you cast a non-green spell, put a +1/+1 counter on each creature you control for each opponent that chose 'purity'. If you cast no non-green spells, put a +1/+1 counter on each creature you control for each opponent that chose 'deviance'.
At the beginning of your end step, if you cast a non-green spell, put a +1/+1 counter on each creature you control for each opponent that chose 'purity'. If you cast no non-green spells, put a +1/+1 counter on each creature you control for each opponent that chose 'deviance'.
3/3
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.
When the druid is long gone, the woodland will remain.
: Target creature can't be the target of spell or abilities your opponents control until end of turn.
"I would advise not to mistake inspiration for scholarly activities again."
2/3
Stinging Hornet can attack creatures.
1/1
Preserve (Whenever a noncreature card enters your graveyard, if there's no cards exiled with this, exile that card and put a +1/+1 counter on this.)
When Story Keeper dies, return the exiled card to your hand.
When Story Keeper dies, return the exiled card to your hand.
2/1
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
Whenever combat damage is dealt to Stoutheart Stag, gain 2 life.
2/3
Flash
When Sudden Stoat enters the battlefield, prevent all damage that would be dealt to it this turn. Sudden Stoat fights target creature.
When Sudden Stoat enters the battlefield, prevent all damage that would be dealt to it this turn. Sudden Stoat fights target creature.
2/2
Whenever a creature enters the battlefield under your control put a charge counter on Summoner's Craft.
Whenever you cast a creature spell remove all charge counters from Summoner's Craft and put that many +1/+1 counters on that creature.
Whenever you cast a creature spell remove all charge counters from Summoner's Craft and put that many +1/+1 counters on that creature.
Creature cards you control which aren't in play get +1/+1.
1/1
, Sacrifice a creature: Put a +1/+1 counter on target creature.
, Discard a card: Creatures you control get +1/+1 until end of turn.
, Discard a card: Creatures you control get +1/+1 until end of turn.
"Arise, my downtrodden minions, and reclaim your birthright!"
3/2
Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.
: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.
1/2
Bloat (This is dealt damage in the form of +1/+1 counters. It can't attack or block with +1/+1 counters on. : Remove a +1/+1 counter from it.)
2/2
When Swordslinger enters the battlefield, you may have it fight target creature.
Survivor (When this deals combat or fight damage to a creature and survives, draw a card.)
Survivor (When this deals combat or fight damage to a creature and survives, draw a card.)
2/2
When enters, destroy up to one target forest. If you do, put three +1/+1 counters on Sylvanivore.
The extinction of the dinosuar may have been partly attributed to the enormous appetites of the herbivores.
3/3
Tap all untapped Wolf creatures you control. Each wolf tapped this way fights target creature.
They raised me, and now they're going to take you down.
Target creature you don't control becomes a 1/1 Bird until end of turn. Then, target creature you control fights that creature.
Rage 2 (When this becomes blocked, it gets +2/+0 until end of turn.)
2/2
: Add to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
1/6
Search your library for a basic land card and put it onto the battlefield tapped. It doesn't untap during your next untap step.
Terra Feeder doesn't untap during its controller's untap phase.
Sacrifice a Land: Untap Terra Feeder, it get +1/+1 until end of turn.
Sacrifice a Land: Untap Terra Feeder, it get +1/+1 until end of turn.
2/2
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
last 2014-09-30 15:59:07 by Alex