Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2025-08-19 18:23:20)
I mean, if you can only boost power not toughness, then if you attack with it, you may want to bounce it when its blocked to save it from dying, and pump it only if it's unblocked or you're happy to trade with the blocker.
Yeah, I agree it's more interesting to find a more interesting interpretation than just combining them, but that's bound to be right sometimes? The idea of an upkeep cost wouldn't be bad either.
Yeah. I forgot to mention the obvious thing to do with the Eagle/Bee, which is to just give it both abilities adjust its casting cost and walk away. I might do that, given nothing better, but I generally try to find something else in the combination that calls to me, and pull that out of the card.
I'm not sure what you mean by "needed the sac more often", but that does give me an idea. This card could have "At the beginning of your upkeep, sacrifice a land you control or return ~ to your hand." That keeps the Eagle part, in a twisted way, with an acceptable drawback.
My obvious guess for killer bees and stormwatch eagle would have been just to give the new creature both original abilities. That seems not very imaginative, and mildly useful and mildly annoying, but not too tedious?
Although it might be more interesting if it was a red creature that pumped power only, and needed the sac more often. Would that be too irritating to play against?
Hmm... yes, these are much better foundational ideas than anything I was coming up with. Again, I want to have 5 separate abilities, but I'm not going to get what I want. I like what you're going for L2i0n0k7. I think I'm going to steal it and make it a much bigger effect, so it smooths out the utility much better.
You could make it something like Pristine Talisman.
,
: Add
to your mana pool. You gain 2 life.
,
: Add
to your mana pool. Target nonblack creature gets -1/-1 until end of turn.
Storm Talisman
Artifact
The numbers might not be right on this, but it's an idea.
Storm Stone
,
: Target player gains 3 life. Activate this ability only if an opponent controls a Plains.
,
: Destroy target nonblack creature. Activate this ability only if an opponent controls a Swamp.
Artifact
Okay, perhaps a Visara stone is a bit too good... Maybe we end up with something like Ethersworn Adjudicator? Or perhaps we take it down to "
,
: Target creature gets -1/-1", which is a bit fairer as a repeatable effect.
Oh! You're right of course. I completely neglected the absence of ETBT :)
Hey! Thanks dude1818! We'll see what happens when I start forcing all of these cards into a set, and see how happy people are with me ;)
By the by, for those who'd like to play along at home, I have two new impossible card pairings. I thought of holding these two back, and making a blog article about it, but they just aren't fair for normal folk to tackle. These buggers should be left to the professionals.
The first impossible pairing is: Stormscape Battlemage and Fellwar Stone. The big problem with this pairing is that there is just way too many things going on between the two cards, but the 'too many things going on' is what makes both cards charming in the first place. Every time I attack these two cards and remove abilities, what I end up with... I'd rather play the battlemage, or the stone over. What I really want to do is make a bunch of Kicker abilties based upon what lands my opponent controls. That would be... unwise, and would probably require something idiotic, like a tips and tricks token expressly dedicated to charting out what this card could do.
Impossible challenge #2: Killer Bees and Stormwatch Eagle. The trick here isn't making a card that works. It's making a card that's fun. For example, you could make:
Killer Eagle

, Sacrifice a land: ~ gets +1/+1 until end of turn.
Creature - Insect Bird
Flying
2/1
But I can guarantee you that after the third time you play that card, you won't enjoy it anymore. Even at it's most exciting, it is too swingy. Cards that say "You win, unless your opponent has the proper answer. Then you lose. Slowly." Is a terrible thing to add to any game the requires a slow building of armaments.
Doesn't come into play tapped, Alex. It's much better than Ancient Spring. But, I don't think it is broken, like Jack is leaning to, since unlike City of Traitors, it doesn't stick around, continuously adding
, and unlike Dark Ritual, it doesn't provide enough fast mana in multiples in the early game and wastes your land drop.
The amount of Basic land cards in Gatherer is rather high. It also includes Full frame lands from Zendikar, and Basic lands from specialty products, like the Beatdown box set. So, yeah, I kind of expected this to happen eventually.