The Way of Kings
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Mechanics | Skeleton |
Showing 38 of 38 Green cards
Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)
Show rarities: C U R M
Target creature gets +3/+3 until end of turn. Invest that creature. (To invest a permanent, put a charge counter on that permanent.)
Defender, hexproof
0/5
Distribute four +1/+1 counters among any number of target creatures.
When a creature with a counter put on it this way dies this turn, add
to your mana pool.
When a creature with a counter put on it this way dies this turn, add

Hexproof
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/2
When this permanent transforms into Grim Protectors, you gain 2 life.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
3/2
Trample
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has trample.
Bestow


Enchanted creature gets +2/+1 and has trample.
2/1
Exile target artifact or enchantment. If a permanent you control transformed this turn, you gain 3 life.
"Ten orders. We were loved, once. Why have you forsaken us, Almighty! Shard of my soul, where have you gone?"
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
: Add
to your mana pool.


2/2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
: Untap target Forest.

3/2
Defender
: Put a hatching counter on Glistening Chrysalis. Then if Glistening Chrysalis has four or more hatching counters on it, transform it.

0/3
Trample
6/4
Target creature you control gets +2/+2 until end of turn. That creature fights target creature you don't control. If you control a creature with a counter on it, draw a card.
Equipped creature gets +1/+1 and has first strike.
Whenever equipped creature deals combat damage to a creature, you may have it deal damage equal to its power to that creature.
Whenever equipped creature is dealt damage, untap up to two target lands.
Equip
Whenever equipped creature deals combat damage to a creature, you may have it deal damage equal to its power to that creature.
Whenever equipped creature is dealt damage, untap up to two target lands.
Equip

Whenever you draw a card, invest Herb Collector.
1/2
Vigilance
Whenever another creature enters the battlefield under your control, you may pay
. If you do, it deals damage equal to its power to target creature you don't control.
Whenever another creature enters the battlefield under your control, you may pay

3/2
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. You gain 2 life.
When Lait Naturalist enters the battlefield, if you control a permanent with a counter on it, untap up to two target Forests.
1/2
Trample
4/3
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever Master of Songs or another creature you control transforms, Master of Songs gets +2/+2 until end of turn.
Whenever Master of Songs or another creature you control transforms, Master of Songs gets +2/+2 until end of turn.
1/2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Other Listener creatures you control get +1/+1 and have trample.
Other Listener creatures you control get +1/+1 and have trample.
2/2
Target creature gets +2/+1 and gains trample until end of turn. Regenerate that creature if a creature you control transformed this turn.
When Nourishing Rain enters the battlefield, invest each Forest you control. (To invest a permanent, put a charge counter on that permanent.)
Forests you control have "
, Remove a charge counter from this permanent: Add one mana of any color to your mana pool."
Forests you control have "

3/3


Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/6
Reach
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
4/4
Whenever this card enters the battlefield or transforms into Rhythm of Awe, target creature gets +1/+1 until end of turn.
Whenever a creature you control attacks, you may transform Rhythm of Awe.
Whenever a creature you control attacks, you may transform Rhythm of Awe.
Whenever this card transforms into Rhythm of Remembrance, if a creature card is in your graveyard, you gain 2 life.
Whenever a creature you control dies, transform Rhythm of Remembrance.
Whenever a creature you control dies, transform Rhythm of Remembrance.
Defender
When Rock, Hulking Unkalaki enters the battlefield, put a +1/+1 counter on each other creature you control, then you gain 1 life for each counter placed this way.


: Put two +1/+1 counters on target creature. That creature gains indestructible until end of turn.
When Rock, Hulking Unkalaki enters the battlefield, put a +1/+1 counter on each other creature you control, then you gain 1 life for each counter placed this way.



2/4
Hexproof
Formshift
: Untap another target creature or land.
Whenever an opponent casts a spell during your turn, draw a card.
Formshift

Whenever an opponent casts a spell during your turn, draw a card.
0/2
Hexproof
Whenever an opponent invests a permanent, draw a card.
Whenever an opponent invests a permanent, draw a card.
3/2


2/4
Reveal the top card of your library. If it's a creature card, put a +1/+1 counter on up to X target creatures you control, where X is the revealed creature card's toughness.
Whenever another enchantment creature enters the battlefield under your control, you gain 1 life.
1/2
Whenever a nontoken creature enters the battlefield under your control, invest Stone of Might.
, Remove a charge counter from Stone of Might: Put a +1/+1 counter on target creature.

Enchant creature
Enchanted creature gets +2/+1.
When Stormborn Growth enters the battlefield, if enchanted creature has a charge counter on it, add
to your mana pool.
Enchanted creature gets +2/+1.
When Stormborn Growth enters the battlefield, if enchanted creature has a charge counter on it, add

Stormland Prowler can't be countered.
Trample
When Stormland Prowler enters the battlefield, draw a card for each creature you control with a counter on it.
Trample
When Stormland Prowler enters the battlefield, draw a card for each creature you control with a counter on it.
It roams the Natan wilds, revered as a god by all who gaze upon it.
6/4
Put a +1/+1 counter on target creature for each creature you control with a counter on it.
Trample
When Towering Chasmfiend dies, you gain 3 life.
When Towering Chasmfiend dies, you gain 3 life.
5/5


1/2
Enchant creature
As long as it's your turn, enchanted creature gets +2/+1 and has trample.
As long as long as it's not your turn, enchanted creature gets +1/+2 and has "
: Regenerate this creature."
As long as it's your turn, enchanted creature gets +2/+1 and has trample.
As long as long as it's not your turn, enchanted creature gets +1/+2 and has "


When Wandering Horneater enters the battlefield, you gain 2 life.
1/2
When Warbling Songling enters the battlefield, put a +1/+1 counter on target creature.
0/1
Warcamp Apothecary enters the battlefield with an ointment counter on it.
, Remove an ointment counter from Warcamp Apothecary: Regenerate target creature.

2/3
Hexproof, trample
Woodland Prowler gets +1/+1 for each untapped land you control.
Woodland Prowler gets +1/+1 for each untapped land you control.
0/1
Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)
Show rarities: C U R M
The Way of Kings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
—Jasnah Kholin