The Way of Kings
The Way of Kings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 32 of 32 Multicolour cards
Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)
Show rarities: C U R M
At the beginning of your upkeep, invest target enchantment you control.
Enchantments you control have "Remove a charge counter from this permanent: Tap target creature."
Enchantments you control have "Remove a charge counter from this permanent: Tap target creature."
2/2
Whenever a creature you control becomes the target of an Aura spell, you gain 2 life.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
2/3
Discard a card: Fateseal 2.
Exile two cards from your graveyard: Target player puts the top four cards of his or her library into his or her graveyard.
Exile two cards from your graveyard: Target player puts the top four cards of his or her library into his or her graveyard.
1/4
Enchant creature or artifact.
You control enchanted permanent.
When Desperate Theft enters the battlefield, target opponent fateseals three times.
You control enchanted permanent.
When Desperate Theft enters the battlefield, target opponent fateseals three times.
Skulk
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard.
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard.
1/2
+1Target creature gets -1/-1 until your next turn.
-2Draw a card. Target player discards a card.
-7You get an emblem with "Whenever you would draw a card, instead, look at the top ten cards of your library. You may put one of those cards into your hand. Then shuffle your library."
-2Draw a card. Target player discards a card.
-7You get an emblem with "Whenever you would draw a card, instead, look at the top ten cards of your library. You may put one of those cards into your hand. Then shuffle your library."
4
Hexproof
Whenever you cast a spell, fateseal 1.
,
: Tap or untap target creature.


,
: Search your library for a card with converted mana cost less than or equal to the number of tapped permanents your opponents control and put it into your hand. Then shuffle your library.
Whenever you cast a spell, fateseal 1.






2/3
Warrior creatures you control get +1/+1 and attack each turn if able.
Whenever a Warrior creature you control deals combat damage to a player, that player loses 1 life.
Whenever a Warrior creature you control deals combat damage to a player, that player loses 1 life.
Haste, menace
Antagonize

: Exile target creature card from your graveyard. Put a +1/+1 counter on Paragons of Narak.
Antagonize


"They defile our dead. We must burn them, and allow rest to those we once revered."
3/1
Haste
Reckless Slashers can't block.
When Reckless Slashers enters the battlefield, put target creature card from your graveyard on top of your library.
Reckless Slashers can't block.
When Reckless Slashers enters the battlefield, put target creature card from your graveyard on top of your library.
5/2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
,
: Add 
to your mana pool.




"We must remember our history."
1/4
Trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
"We will fight to preserve it."
3/4
Haste, trample
Whenever Ravaging Whitespine becomes blocked, put a rage counter on it.
Ravaging Whitespine gets +1/+0 for each rage counter on it.
Whenever Ravaging Whitespine becomes blocked, put a rage counter on it.
Ravaging Whitespine gets +1/+0 for each rage counter on it.
2/3
Hexproof
Formshift
: Reveal the top card of your library. If it's a creature card or a land card, you may put it into your hand. Activate this ability only if another permanent you control transformed this turn.
Formshift

2/4
First strike, trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever another permanent you control transforms, you may have Breaker of Bones deal 2 damage to target creature.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever another permanent you control transforms, you may have Breaker of Bones deal 2 damage to target creature.
4/4
+1Target creature gains lifelink and vigilance until end of turn.
-2Search your library for a creature card and reveal it, then shuffle your library and put that card on top.
-7You get an emblem with "Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield tapped."
-2Search your library for a creature card and reveal it, then shuffle your library and put that card on top.
-7You get an emblem with "Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield tapped."
3
Hexproof, lifelink
Devout – Whenever another nontoken creature enters the battlefield under your control, if you control an enchantment, you may pay
. If you do, create a 1/1 green and white Human Cleric creature token with lifelink.
Devout – Whenever another nontoken creature enters the battlefield under your control, if you control an enchantment, you may pay

1/3
Lifelink
Devout – When Mentor of Callings enters the battlefield, if you control an enchantment, creatures you control gain hexproof until end of turn.
Devout – When Mentor of Callings enters the battlefield, if you control an enchantment, creatures you control gain hexproof until end of turn.
2/3
Lifelink
Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of each upkeep, if you gained life last turn, invest Shallan, Royal Ward, then if Shallan has two or more charge counters on it, transform it.
Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of each upkeep, if you gained life last turn, invest Shallan, Royal Ward, then if Shallan has two or more charge counters on it, transform it.
2/3
Hexproof

: Invest Shallan, Wayfinder of Urithiru.

, Remove a charge counter from Shallan: You may cast nonland cards this turn as though they had flash.

, Remove a charge counter from Shallan: Target creature gets +1/+1 and gains lifelink until end of turn.






3/4
Devout — As long as you control an enchantment, Vorin Chaplain has protection from creatures.
2/2


1/1
Whenever you cast an enchantment spell, target opponent loses 1 life and you gain 1 life.
1/1
Trample, menace
Whenever another creature dies, put a +1/+1 counter on Cliff Scavenger.
When Cliff Scavenger dies, target opponent gains life equal to its toughness.
Whenever another creature dies, put a +1/+1 counter on Cliff Scavenger.
When Cliff Scavenger dies, target opponent gains life equal to its toughness.
5/4
Deathtouch, lifelink

,
: Destroy target creature, then sacrifice Kabsal, Deceptive Ardent unless you cast a green spell this turn.

,
: Regenerate target creature, then each opponent gains 2 life unless you cast a black spell this turn.






2/3
Exile target creature card from your graveyard.
Add
to your mana pool equal to that card's toughness.
Add

Trample, hexproof
Whenever Greatshell of the Shallows becomes blocked, put a carapace counter on Greatshell of the Shallows.
Greatshell of the Shallows gets +0/+1 for each carapace counter on it.
Whenever Greatshell of the Shallows becomes blocked, put a carapace counter on Greatshell of the Shallows.
Greatshell of the Shallows gets +0/+1 for each carapace counter on it.
3/2
Whenever a land enters the battlefield under your control, if you control a permanent with three or more counters on it, create a 2/2 blue Spren enchantment creature token with flying.

: Invest target enchantment creature and that creature gains hexproof until end of turn. Until end of turn, that creature's power and toughness can't change.


2/4
Whenever an artifact enters the battlefield under your control, choose one:
• Tap target artifact you control and draw a card.
• Brilliant Engineering deals 2 damage to target creature or player.
• Invest target artifact. (To invest a permanent, put a charge counter on that permanent.)
• Tap target artifact you control and draw a card.
• Brilliant Engineering deals 2 damage to target creature or player.
• Invest target artifact. (To invest a permanent, put a charge counter on that permanent.)
Hexproof, haste
Whenever you draw a card, Hoid, the King's Wit deals 1 damage to target creature or player.

, Discard a card: Exile Hoid, then return him to the battlefield transformed under his owner's control. Draw a card.
Whenever you draw a card, Hoid, the King's Wit deals 1 damage to target creature or player.


2/2
+1 Discard a card, then draw a card. You may exile Hoid, the Drifter. If you do, return him to the battlefield transformed under his owner's control.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with, "Whenever you cast a spell, exile the top two cards of your library. For each one that shares a color with that spell, create a tapped 2/2 blue Illusion creature token. Until end of turn, you may play those cards."
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with, "Whenever you cast a spell, exile the top two cards of your library. For each one that shares a color with that spell, create a tapped 2/2 blue Illusion creature token. Until end of turn, you may play those cards."
4







2/1
Prowess
At the beginning of each combat, Adolin, Duelist Adept gains your choice of first strike, haste, or vigilance until end of turn.


,
: Adolin fights target creature. When that creature dies this turn, gain control of all Equipments attached to that creature. Attach those equipments to Adolin.
At the beginning of each combat, Adolin, Duelist Adept gains your choice of first strike, haste, or vigilance until end of turn.




4/4
Soldier creatures you control get +1/+1 and attack each turn if able.
Whenever a Soldier creature you control deals combat damage to a player, you gain 1 life.
Whenever a Soldier creature you control deals combat damage to a player, you gain 1 life.
Whenever Honored Battalionlord and two or more other creatures you control attack, creatures you control gain menace until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
3/2
Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)
Show rarities: C U R M
The Way of Kings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Flying
When Chilling Coldspren enters the battlefield, counter target nonenchantment spell unless that spell's controller pays
2016-05-03 02:43:49 by Samuel