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The Way of Kings

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Mechanics | Skeleton

Showing 39 of 39 Blue cards

Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)

Show rarities: C U R M

 C 
Creature – Human Rogue
Flash
When Agent of Sadeas enters the battlefield, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
1/1
1 comment
2016-08-08 19:10:40 by Samuel
 C 
Enchantment Creature – Spren
Bestow {1}{u}{u} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Whenever Ancient Wisdomspren or enchanted creature attacks, scry 1.
1/2
1 comment
2016-08-20 14:12:01 by Samuel
 U 
Creature – Human Cleric
Whenever a counter is placed on a permanent you control, you may draw a card.
1/2
3 comments
last 2016-04-27 03:23:21 by Glamdring804
 C 
Sorcery
Untap target artifact. If that artifact has a charge counter on it, draw a card.
 R 
Legendary Creature – Shapeshifter
Whenever an enchantment creature enters the battlefield under your control, draw a card.
{1}{u}: Axies, the Collector gains all activated and triggered abilities of target enchantment creature until end of turn.
2/3
4 comments
last 2016-04-15 00:17:42 by Glamdring804
 R 
Creature – Leviathan Beast
Trample
When Behemoth of the Southern Depths enters the battlefield, tap all other permanents.
A forgotten ancient, from an era of shadows and desolation.
9/9
2 comments
last 2016-04-20 22:42:03 by Glamdring804
 C 
Creature – Human
1/3
1 comment
2016-08-08 19:04:19 by Samuel
 C 
Instant
Create a 2/2 blue Spren enchantment creature token with flying. Scry 1.
1 comment
2016-08-20 14:20:43 by Samuel
 U 
Instant
Counter target spell that targets you or a permanent you control. Scry 1.
Dalinar's survival had ruined months of planning.
2 comments
last 2016-05-06 02:42:00 by Glamdring804
 C 
Instant
Counter target spell. Remove charge counter from up to one target permanent that spell's controller controls.
1 comment
2016-08-20 14:15:52 by Samuel
 R 
Instant
Create a 2/2 blue Spren enchantment creature token with flying, then untap each enchantment creature you control. Those creatures gain flying, prowess, and hexproof until end of turn.
2 comments
last 2016-05-12 00:15:43 by Glamdring804
 C 
Enchantment Creature – Spren
Flying
When Giggling Windspren enters the battlefield, you may tap target creature.
1/1
2 comments
last 2016-08-20 14:13:50 by Samuel
 R 
Sorcery
Invest each non-token permanent you control. Then draw a card for each enchantment invested in this way. (To invest a permanent, put a charge counter on that permanent.)
In the darkness, an enormous face appeared just in front of Kaladin.
3 comments
last 2016-04-14 17:00:29 by Glamdring804
 C 
Instant
Remove all charge counters from target permanent.
All at once, the tempest inside vanished.
3 comments
last 2016-08-20 14:15:09 by Samuel
 C 
Instant
Target creature gets -5/-0 until end of turn.
Kaladin braced himself for impact. Then the stormwall hit.
3 comments
last 2016-08-20 14:16:17 by Samuel
 U 
Instant
Reveal the top card of your library. If it's an artifact or enchantment card, put it into your hand. If it's an instant or sorcery card, invest target permanent. If it's a land or creature card, scry 2.
"My life makes no sense lately. The creatures with the twisted heads, the place with the dark sky, the Soulcasting, and now this. Could it...could it be?"
—Shallan Davar
 U 
Sorcery
Search your library for for an artifact with converted mana cost 5 or less and put it onto the battlefield. Invest it. Then shuffle your library. (To invest a permanent, put a charge counter on that permanent.)
 U 
Instant
Tap target creature. That creature doesn't untap during its controler's next untap step.
If you control a permanent with a counter on it, draw a card.
 U 
Creature – Human
Hexproof
{t}: Draw a card, then discard a card.
2/1
5 comments
last 2016-05-02 16:08:44 by Glamdring804
 R 
Enchantment
At the beginning of your upkeep, if you control a permanent with a counter on it, scry 3. Then invest up to three target permanents if you control a permanent with five or more counters on it. Then you win the game if you control a permanent with fifteen or more counters on it.
5 comments
last 2016-05-18 02:11:20 by Samuel
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
 R 
Enchantment Creature – Spren
Flying
When Spren of Logic enters the battlefield, scry X, where X is the number of enchantments you control.
As long as you control another enchantment, other creatures you control have hexproof.
2/2
8 comments
last 2016-05-06 18:56:26 by Link
 C 
Instant
Draw two cards. If you control no enchantments, discard a card.
1 comment
2016-08-20 14:17:43 by Samuel
 C 
Enchantment Artifact – Fabrial
Whenever you draw a card, invest Stone of Hours.
{u}, Remove a charge counter from Stone of Hours: Target permanent doesn't untap during its controller's next untap step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has prowess.
When Stormborn Intuition enters the battlefield, if enchanted creature has a charge counter on it, scry 2.
 R 
Enchantment – Aura
Enchant creature
Stormlight Binding enters the battlefield with three charge counters on it.
When Stormlight Binding enters the battlefield, tap enchanted creature. It doesn't untap during its controller's untap step.
At the beginning of your upkeep, remove a charge counter from Stormlight Binding. When Stormlight Binding has no charge counters on it, sacrifice it.
7 comments
last 2016-05-22 03:29:30 by Glamdring804
 C 
Sorcery
Invest up to three target permanents you control. (To invest a permanent, put a charge counter on that permanent.)
 U 
Sorcery
Return target creature to its owner's hand. Create a tapped 2/2 blue Spren enchantment creature token with flying.
8 comments
last 2016-05-09 13:42:29 by Glamdring804
 C 
Instant
Fateseal 2. (To fateseal 2, its controller looks at the top two cards of an opponent's library, then he or she may put that card on the bottom of that library.)
2 comments
last 2016-08-20 14:23:46 by Samuel
 C 
Instant
Return target creature to its owner's hand. Draw a card.
1 comment
2016-08-20 14:22:01 by Samuel
 M 
Legendary Enchantment Creature – Spren
Flash
Flying, hexproof
Bestow {4}{u}
Enchanted creature gets +1/+2 and has flying and hexproof.
{2}: Transform Syl, Honorspren.
"I bind things, Kaladin. I am honorspren. Spirit of oaths. Of promises. And of nobility."
—Syl
1/2
Syl, Windblade
 
 M 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike and deathtouch.
{2}{u}{u}: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade.
"Oh. That's right. You probably want me to be a spear, don't you?"
—Syl
31 comments
last 2016-05-23 17:56:23 by Glamdring804
 U 
Creature – Human
Whenever an opponent fateseals, you may scry 1 at the beginning of the next end step.
1/2
9 comments
last 2016-04-27 02:34:02 by Brendan
 U 
Instant
Reveal the top five cards of your library. Put up to two instant, sorcery, and/or enchantment cards from among them into your hand. Put the rest on the bottom of your library in any order.
3 comments
last 2016-05-18 22:04:48 by Samuel
 M 
Creature – Human Artificer
Activated abilities of Valath Artifabrian can't be activated on extra turns.
{2}, {t}: Create a colorless Fabrial enchantment artifact token, then invest that token.
{3}{u}{u}, Remove five charge counters from an artifact you control: Take an extra turn after this one.
2/4
 C 
Creature – Human
When Village Merchant enters the battlefield, each player draws a card.
3/3
2 comments
last 2016-08-08 19:13:45 by Samuel
 R 
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
2 comments
last 2016-04-19 14:45:02 by Glamdring804
 U 
Creature – Fish
Flying
2/3
 C 
Creature – Human Advisor
{u}, {t}: Tap or untap target creature.
1/2
2 comments
last 2016-08-08 19:06:14 by Samuel
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has prowess.
As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof.
13 comments
last 2016-04-17 03:35:22 by Glamdring804

Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)

Show rarities: C U R M


The Way of Kings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton