Diaspora: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ambercrest Elk White Common 5{4}{w} Creature – Elk 2 5 When Ambercrest Elk enters the battlefield you may destroy target aura or equipment. 0
2 Banishing Laws White Rare 5{3}{w}{w} Enchantment At the beginning of each opponent's endstep exile target creature that attacked during that turn. 0
3 Bind the Criminal White Uncommon 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead.
1 1476806136 on 18 Oct 2016 by Sorrow
4 Burly Skyguard White Uncommon 4{3}{w} Creature – Bird Scout 2 3 Flying
Whenever a creature with a power of 4 or greater enters the battlefield under an opponent's control put a +1/+1 counter on Burly Skyguard.
0
5 Coin-Bought Guardsman White Uncommon 3{2}{w} Creature – Human Mercenary 2 1 First strike

Shirk 2 {w}{w} (Prevent the next 2 damage that would be dealt to this creature).
2 1496207906 on 31 May 2017 by SecretInfiltrator
6 Craquim Aeronaut White Common 3{1}{w}{w} Creature – Bird Scout 2 2 Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2 1461813330 on 28 Apr 2016 by Link
7 Distraught Parent White Common 1{w} Creature – Human 1 1 Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life. 3 1458968539 on 26 Mar 2016 by Sorrow
8 End of Hope White Rare 4{2}{w}{w} Sorcery Destroy all artifacts and enchantments. End of Hope deals X damage to each creature and planeswalker where X is the number of artifacts and enchantments destroyed this way. 0
9 Face the Charge White Uncommon 4{3}{w} Instant Untap up two two target creatures you control. They get +1/+4 until end of turn. 3 1559891590 on 07 Jun 2019 by SecretInfiltrator
10 Guard Position White Uncommon 2{w}{w} Enchantment – Aura Enchant creature

Enchanted creature gains vigilance and first strike.

Lonely- If Guard Position is the only spell you cast this turn put two +1/+1 counters on enchanted creature at the beginning of the next endstep.
1 1461907324 on 29 Apr 2016 by continuumg
11 Ice-Edge Retiree White Common 3{2}{w} Creature – Fox Knight 2 2 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled.
If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink.
1 1469045774 on 20 Jul 2016 by Sorrow
12 Kindred Medic White Common 2{1}{w} Creature – Fox Cleric 1 2 When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn. 0
13 Last-Stand Knight White Uncommon 2{1}{w} Creature – Fox Knight 2 2 When Last-Stand Knight enters the battlefield gain 5 life if an opponent controls more creatures than you. 2 1496225565 on 31 May 2017 by SecretInfiltrator
14 Lifewater Diviner White Uncommon 2{1}{w} Creature – Fox 0 3 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead.
0
15 Morning Routine White Uncommon 5{4}{w} Instant Untap each creature you control and put a +1/+1 counter on it. 0
16 Mudhappy Swine White Uncommon 5{4}{w} Creature – Boar 3 4 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)

A land settled by Mudhappy Swine loses abilities and then gains gains "{t}: Untap target creature. It gains +1/+1 until end of turn."
3 1465997767 on 15 Jun 2016 by dude1818
17 Nothing Left but Hope White Common 4{3}{w} Sorcery Destroy target artifact or enchantment. Gain 5 life. 0
18 O Ott Escapee White Common 2{1}{w} Creature – Human 2 1 Shirk 1 {w} ({w}:Prevent the next 1 damage that would be dealt to this creature.) 0
19 Os Htar, Life Manifest White Mythic 5{3}{w}{w} Legendary Creature – Elemental 4 5 Shirk 3 {w}{w} ({w}{w}: Prevent the next 3 damage that would be dealt to this creature.)

Whenever damage that would be dealt to Os Htar, Life Manifest is prevented put a +1/+1 counter on each creature you control.
0
20 Overcome Oblivion White Mythic 6{3}{w}{w}{w} Instant Return all creatures that entered your graveyard from the battlefield this turn to the battlefield. Then, double your life total. 0
21 Overprotective Charge White Common 2{1}{w} Instant Target creature gets +1/+1 and gains first strike until end of turn.

Draw a card.
0
22 Report for Duty White Common 6{4}{w}{w} Enchantment At the beginning of your upkeep create a 1/1 white soldier token. 0
23 Savior of the Dispersed White Rare 6{5}{w} Creature – Angel 4 6 Flying
Shirk 2 {2}{w} ({2}{w}: Prevent the next 2 damage that would be dealt to this creature).
Whenever damage to a creature would be prevented you gain that much life.
0
24 Scatter White Uncommon 2{1}{w} Enchantment Creatures you control get Shirk 1 {w} ({w}: Prevent the next 1 damage that would be dealt to this creature). 11 1461812605 on 28 Apr 2016 by Link
25 Venil, Craquim's Protector White Rare 3{2}{w} Legendary Creature – Human Warrior 3 2 When Venil, Craquim's Protector enters the battlefield exile target creature with a power of 4 or greater.

Whenever Venil would die as a result of combat damage from a creature with a power of 4 or greater exile that creature.
0
26 Wall of Utensils White Rare 4{3}{w} Creature – Wall 1 4 Defender

Whenever a creature you control is dealt combat damage and doesn't leave the battlefield you may draw a card.
1 1496225805 on 31 May 2017 by SecretInfiltrator
27 Wandering Ox White Common 6{4}{w}{w} Creature – Ox 3 4 Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature). 2 1505287127 on 13 Sep 2017 by Mal
28 Warden of the Roost White Rare 2{1}{w} Creature – Bird Soldier 1 2 Flying

Whenever Warden of the Roost attacks put a +1/+1 counter on each other creature you control with flying.
0
29 Aung Htin Saw, Chronomaestro Blue Mythic 5{3}{u}{u} Planeswalker – Aung 5 +2: Until your next turn, you may cast nonland cards as though they had flash.
-4: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase.
-11: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one"
1 1477940326 on 31 Oct 2016 by Sorrow
30 Brain Pain Blue Common 3{1}{u}{u} Sorcery Target player puts the top 7 cards of their library into their graveyard.

Retrace
0
31 Chronomancy Blue Uncommon 2{1}{u} Instant Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.

At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library.
0
32 Determine the Future Blue Uncommon 3{x}{u}{u}{u} Instant Target player puts the top X cards of their library into their graveyard.

Scry X.
0
33 End of Days Blue Rare 8{5}{u}{u}{u} Enchantment End the turn whenever a player resolves a spell during their own turn. 5 1459023014 on 26 Mar 2016 by dude1818
34 Expel From Memory Blue Uncommon 4{2}{u}{u} Instant Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard. 0
35 Freezeframe Sage Blue Common 3{2}{u} Creature – Merfolk Wizard 2 2 Flash 0
36 Genius Inspiration Blue Common 2{1}{u} Instant Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
0
37 Great Ocean's Lurker Blue Common 5{4}{u} Creature – Octopus 3 4 Hexproof

When Great Ocean's Lurker enters the battlefield draw a card.
0
38 Icebreaker Bowhead Blue Uncommon 4{2}{u}{u} Creature – Whale 2 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
0
39 Iceheart Scholar Blue Common 4{3}{u} Creature – Human Wizard 2 4 Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
0
40 Kindred Researcher Blue Common 2{1}{u} Creature – Merfolk Wizard 1 2 When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature. 0
41 Late to Rise Blue Uncommon 3{2}{u} Instant Tap target creature. That creature doesn't untap during its controller's next untap step.

Retrace
0
42 Lying Memory Blue Mythic 6{3}{u}{u}{u} Creature – Illusion 4 4 Shuffle four permanents you control into their owner's libraries: Gain control of target non-land permanent. 1 1505284312 on 13 Sep 2017 by Vitenka
43 Mirrored Chant Blue Rare 4{1}{u}{u}{u} Instant Copy target instant or sorcery spell. You may choose new targets for the copy.

Retrace
0
44 New Logs Blue Common 5{3}{u}{u} Instant Draw 2 cards.

Retrace
0
45 Past and Future Blue Rare 1{x}{u} Instant Shuffle X target non-creature cards from your graveyard into your library, then draw that many cards. 1 1580131091 on 27 Jan 2020 by Tahazzar
46 Shape the Future Blue Uncommon 2{1}{u} Sorcery Look at the top 3 cards of your library. Add one to your hand and exile the other two. Whenever you cast a spell sharing a name with any card exiled by Shape the Future shuffle the exiled spell into your library and draw a card. 1 1560230584 on 11 Jun 2019 by jmgariepy
47 Siphoner of Whispers Blue Common 1{u} Creature – Vedalken Rogue 1 1 {t}: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn. 0
48 Stelgian Deepdiver Blue Uncommon 3{1}{u}{u} Creature – Merfolk Soldier 3 2 Shirk 1 {2}{u} ({2}{u}: Prevent the first 1 point of damage that would be done to this creature each turn.)

Whenever Stelgian Deepdiver shirks you may tap target creature.
4 1496099346 on 29 May 2017 by SecretInfiltrator
49 Strong Winds Blue Rare 4{2}{u}{u} Enchantment Whenever you cast an instant tap target untapped creature. If you can't tap an untapped creature return target tapped creature to its owner's hand instead. 0
50 Suffer Apathy Blue Uncommon 1{u} Instant As an additional cost to cast Suffer Apathy discard a card.

Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost.
1 1469045277 on 20 Jul 2016 by Sorrow
51 Time Leaper Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 Flash

When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn.
0
52 United Interests Blue Common 3{2}{u} Sorcery Until end of turn creatures you control gain prowess.

Retrace
1 1471035215 on 12 Aug 2016 by Sorrow
53 Whirlpool Leviathan Blue Rare 5{3}{u}{u} Creature – Leviathan 4 5 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

At the beginning of your upkeep you may pay {2}{u}{u}. If you do draw a card for each +1/+1 counter on Whirlpool Leviathan.
2 1496225953 on 31 May 2017 by SecretInfiltrator
54 Wings of Freedom Blue Common 4{3}{u} Enchantment – Aura Enchant creature

Enchanted creature gains flying and Shirk 1 {1}{u} ({1}{u}: Prevent the next 1 damage that would be dealt to this creature).
0
55 World's End Waterspout Blue Uncommon 2{u}{u} Creature – Elemental 2 2 Prowess

If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep.
0
56 Ziyin, Steam Anticipator Blue Rare 2{1}{u} Legendary Creature – Vedalken Wizard 1 2 Flash
When Ziyin, Steam Anticipator enters the battlefield instants you cast cost {3} less until end of turn.
Whenever you cast an instant you may pay {1}. If you do, return Ziyin to your hand.
0
57 Abandon the Future Black Rare 4{2}{b}{b} Sorcery Target player reveals their hand. You choose a non-land card from that player's hand. That player discards that card, then search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Retrace
0
58 Bloodbind Demon Black Mythic 7{5}{b}{b} Creature – Demon 6 7 At the beginning of your upkeep you lose 3 life.

Opponents can't cast spells with a converted mana cost equal to or higher than your life total.

{t}: Each opponent sacrifices a permanent that has a converted mana cost higher than your life total.
0
59 Charismatic Doomspeaker Black Uncommon 1{b} Creature – Human Cleric 0 2 Lonely if Charismatic Doomspeaker is the only spell you cast this turn you may have target opponent sacrifice a creature at the beginning of your next endstep. 0
60 Constant Haunt Black Rare 2{b}{b} Creature – Spirit 2 2 Lifelink

If Constant Haunt is in your graveyard at the beginning of your upkeep you exile two creatures from your graveyard. If you do , you may cast Constant Haunt from your graveyard until end of turn.
0
61 Deepest Catacombs Black Uncommon 1{b} Enchantment Whenever you retrace a spell you may pay {1}{b}. If you do create a 2/2 black zombie token. 0
62 Diaspora Black Common 4{3}{b} Sorcery Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards. 15 1505366582 on 14 Sep 2017 by SecretInfiltrator
63 End of Life Black Rare 5{3}{b}{b} Sorcery For each creature each player controls that player chooses to either sacrifice it or pay 4 life. 0
64 Fatalist Wayfarer Black Rare 4{3}{b} Creature – Human Assassin 4 3 Fatalist Wayfarer can't block.
Whenever Fatalist Wayfarer attacks you may sacrifice a creature. If you do destroy all tapped creatures with the same toughness as the sacrificed creature.
0
65 Feast in the Night Black Common 6{4}{b}{b} Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. 0
66 Flesheating Beetles Black Common 4{3}{b} Creature – Insect 3 3 Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles. 0
67 Gloomful Immortal Black Common 3{2}{b} Creature – Vampire Warrior 2 3 Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep. 0
68 Henbane Herbalist Black Common 3{2}{b} Creature – Human Assassin 2 3 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
7 1461813435 on 28 Apr 2016 by Link
69 Kill in Envy Black Uncommon 2{1}{b} Instant Destroy target creature with a counter on it. 1 1517379324 on 31 Jan 2018 by Tahazzar
70 Kindred Cultist Black Common 2{1}{b} Creature – Gorgon Cleric 2 1 When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature. 0
71 Manifest the Twin Black Uncommon 2{1}{b} Enchantment Pay 1 life, tap a non-token creature: Put a 1/1 black human child token with lifelink onto the battlefield. 1 1470519143 on 06 Aug 2016 by Link
72 Marblemaker Black Rare 5{3}{b}{b} Creature – Gorgon Cleric 5 3 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Lands settled by Marblemaker have "{1}{b}{b}, sacrifice this land: Destroy target creature"
0
73 Necropolis Breaker Black Rare 8{6}{b}{b} Creature – Zombie Giant 6 6 Menace

Lonely- If Necropolis Breaker was the only spell you cast this turn target player loses life equal to the number of lands they control at the beginning of your next endstep.
0
74 Obscure Truths Black Mythic 4{2}{b}{b} Sorcery As an additional cost to cast Obscure Truths pay 3 life.

Search your library for a card and put that card into your hand. Then shuffle your library.

Retrace
2 1517468913 on 01 Feb 2018 by Tahazzar
75 Occult Medic Black Common 2{1}{b} Creature – Gorgon Cleric 2 1 Lifelink 0
76 Predator on the Town Black Uncommon 4{2}{b}{b} Creature – Vampire 4 3 If Predator on the Town is the only black creature you control Predator on the Town gains +2/+0 and menace. 0
77 Pulse of Ambs Black Common 2{1}{b} Enchantment – Aura Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
2 1496225344 on 31 May 2017 by SecretInfiltrator
78 Sanguine Witch Black Uncommon 5{4}{b} Creature – Vampire Wizard 3 4 Sacrifice a creature: target creature gets -0/-2 until end of turn. Activate this ability only during your main phase. 0
79 Truth of the Necropolis Black Common 2{b}{b} Instant Exile target player's graveyard.

If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield.
0
80 Violent Footsteps Black Common 1{b} Creature – Nightmare 1 1 Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life. 0
81 Wallow in Misery Black Uncommon 3{2}{b} Sorcery Creatures get -1/-1 until end of turn.

Retrace
0
82 Whiff of Blood Black Uncommon 4{2}{b}{b} Sorcery Put a 2/2 black vampire token with flying onto the battlefield.

Retrace
0
83 Xihadru Draining Black Uncommon 2{1}{b} Instant As an additional cost to cast Xihadru Draining pay 3 life unless an opponent controls a portal.

Target creature gets -X/-X until end of turn, where X is the number of swamps you control.
0
84 Xolti Predator Black Uncommon 2{1}{b} Creature – Crocodile 4 4 Deathtouch

Xolti Predator can't attack or block unless you sacrifice a creature.
0
85 Angst-Burdened Giant Red Uncommon 6{4}{r}{r} Creature – Giant Soldier 6 4 Lonely- If Angst-Burdened Giant is the only spell you cast this turn you may destroy target land at the beginning of the next end step. 0
86 Burning Horizon Red Rare 3{2}{r} Enchantment – Aura Enchant land

Whenever the enchanted land or a land sharing a name with the enchanted land becomes tapped Burning Horizon deals 3 damage to that land's controller.
0
87 Cataclysm Caller Red Common 5{4}{r} Creature – Viashino Shaman 3 5 Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep. 0
88 Charring Wyrm Red Mythic 7{5}{r}{r} Creature – Dragon 6 5 Flying, haste

When Charring Wyrm attacks flip a coin for each creature defending player controls. For each flip you win Charring Wyrm deals 3 damage to a creature defending player controls.
0
89 Chioric Hazard Red Uncommon 3{2}{r} Creature – Hellion 2 3 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn.
0
90 Element Evader Red Common 1{r} Creature – Viashino Scout 1 1 Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
0
91 Emberseer Red Uncommon 2{1}{r} Creature – Human Shaman 2 2 Emberseer can't block.
Lonely- if Emberseer is the only spell you cast this turn you may discard a card and draw two cards at beginning of the next end step.
0
92 End of Reason Red Rare 4{1}{r}{r}{r} Enchantment Whenever a player casts a spell that player flips a coin. If that player called incorrectly shuffles that spell into his or her library, then reveals cards from the top of his or her library until he or she reveals a spell with a converted mana cost equal to or less than the spell cast, then casts that spell without paying its mana cost. 0
93 Eruption Phoenix Red Rare 5{3}{r}{r} Creature – Phoenix Elemental 3 3 Flying
Whenever Eruption Phoenix deals combat to a player who controls more lands than you destroy target land that player controls.
Sacrifice 3 lands: return Eruption Phoenix from your graveyard to your hand.
0
94 Geyser Blasts Red Rare 4{3}{r} Enchantment When you cast Geyser Blasts or a sorcery with a converted mana cost of 4 or more you may search your library for a card and exile it.

Whenever you cast a spell that shares a name with a card exiled by Geyser Blasts you have Geyser Blasts deal 4 damage to target creature or player.
0
95 Haphazard Stove Red Uncommon 2{r}{r} Instant Destroy target artifact.

Add {r}{r} to your mana pool.
0
96 Heartbroken Goblin Red Common 1{r} Creature – Goblin 2 1 Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep. 0
97 Ialma's Impishness Red Common 2{1}{r} Instant Target creature can't block this turn.

If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature.
0
98 Insightful Inspiration Red Common 2{r}{r} Sorcery Discard two cards, then draw two cards and add {r}{r} to your mana pool. 0
99 Kindred Hedonist Red Common 2{1}{r} Creature – Goblin 2 1 When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature. 1 1559891494 on 07 Jun 2019 by SecretInfiltrator
100 Mingaf Hardheart Red Uncommon 1{r} Creature – Ogre Warrior 0 2 Prowess

At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart.
0
101 Mounter of Ears Red Common 4{3}{r} Creature – Viashino Warrior 4 3 Prowess 0
102 Outbursting Youth Red Common 2{1}{r} Creature – Giant Child 1 2 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
0
103 Reckless Celebration Red Common 4{3}{r} Sorcery Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped. 0
104 Roughhousing Red Uncommon 1{r} Sorcery Until end of turn target creature you control gains Shirk 2 {2}{r} ({2}{r}: Prevent the next 2 damage that would be dealt to this creature)

That creature fights target creature you don't control.
4 1463020390 on 12 May 2016 by Link
105 Sky-Whitening Bolts Red Common 3{2}{r} Sorcery Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
0
106 Suicidal Pyre Red Uncommon 3{1}{r}{r} Sorcery Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add {r}. 6 1559891671 on 07 Jun 2019 by SecretInfiltrator
107 Terrorizer Cyclops Red Uncommon 4{3}{r} Creature – Cyclops 4 3 When you cast Terrorizer Cyclops, if an opponent has exactly one card in their hand they reveal their hand. Terrorizer Cyclops deals damage to that player equal to the revealed card's converted mana cost. 0
108 Torchheart Loner Red Rare 4{3}{r} Creature – Human Barbarian 4 3 Haste, shirk 3 {r}{r} ({r}{r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage that would dealt to Torchheart Loner is prevented Torchheart Loner deals 3 damage to its controller.
0
109 Unchallenged Gladiator Red Uncommon 4{3}{r} Creature – Ogre Berserker 4 2 Trample
Lonely At the beginning of your end step, if Unchallenged Gladiator is the only spell you cast this turn you may have Unchallenged Gladiator fight target creature.
3 1469605028 on 27 Jul 2016 by Sorrow
110 Volcanic Spew Red Uncommon 2{1}{r} Sorcery Damage dealt by Volcanic Spew can't be prevented.

Deal 4 damage to target creature.
0
111 Without Order Red Rare 2{x}{r}{r} Sorcery Choose X target creatures. For each creature chosen this way flip a coin. For each flip you called correctly that creature gets +X/+0 until end of turn. For each flip you called incorrectly deal X damage to that creature. 0
112 Aggressor's Challenge Green Uncommon 4{3}{g} Sorcery Target creature you control gets +0/+3 until end of turn and then fights target creature.

Retrace
0
113 Ancient Arborfolk Green Common 6{3}{g}{g}{g} Creature – Treefolk 6 6 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 0
114 Arborfolk Mystic Green Rare 8{6}{g}{g} Creature – Treefolk Shaman 6 6 {4}{g}{g},{t}: Distribute 4 +1/+1 counters among any number of creatures you control.

Whenever a portal enters the battlefield under your control target creature gains trample until end of turn.
0
115 Beauty of Grusheel Green Common 4{3}{g} Creature – Unicorn 4 3 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste.
0
116 Bloomheart Troll Green Uncommon 3{g}{g}{g} Creature – Troll 4 4 {2}{g}: Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs {2} less.

Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
0
117 Cornered Megatherium Green Rare 5{4}{g} Creature – Sloth 4 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

At the beginning of your combat phase Cornered Megatherium gains trample and vigilance if an opponent controls more creatures than you.
0
118 Earthsculptor Green Uncommon 1{g} Creature – Elf Druid 1 1 Flash
When Earthsculptor enters the battlefield you may return a land you control to your hand an then put a land onto the battlefield tapped. If either land is a portal put a +1/+1 counter on Earthsculptor.
0
119 End of Survival Green Rare 5{3}{g}{g} Enchantment Creatures have deathtouch. 9 1459312219 on 30 Mar 2016 by SadisticMystic
120 Explorer of the Unknown Green Rare 3{1}{g}{g} Creature – Elf Shaman 1 2 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Explorer of the Unknown is settled to a portal Explorer of the Unknown and that land gain "{t}: Add two mana to of any color to your mana pool."
1 1506282706 on 24 Sep 2017 by Vitenka
121 Familiar Setting Green Common 2{1}{g} Sorcery Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards. 0
122 Guardian of Xolt Cayha Green Common 2`{g} Creature – Elf Druid 1 1 Hexproof

{t}: Untap target portal.
0
123 Kerduuth, Portal Wayfinder Green Mythic 4{3}{g} Legendary Creature – Elf Shaman 2 4 When Kerduuth, Portal Wayfinder enters the battlefield return all portals from each player's graveyard to the battlefield under your control tapped. 1 1592150196 on 14 Jun 2020 by Froggychum
124 Kindred Explorer Green Common 2{1}{g} Creature – Human Scout 2 1 When Kindred Explorer enters the battlefield you may untap target land if you control another green creature. 0
125 Lush Green Mythic 2{1}{g} Enchantment At the beginning of your upkeep, if you control three or more lands, you may draw a card. If you control 3 or more portals, you may draw two cards instead. 1 1475955804 on 08 Oct 2016 by dude1818
126 Meaty Runac Green Uncommon 5{3}{g}{g} Creature – Beast 3 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Gain 1 life for each creature you control with a +1/+1 counter.
0
127 Might of Tradiiton Green Uncommon 4{2}{g}{g} Sorcery Return a card from your graveyard to your hand. Then gain X life, where X is the converted mana cost of the card returned this way. 0
128 Mystery of Craquim Green Uncommon 2{g}{g} Creature – Gnome 2 2 Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)

Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof.
0
129 Mystic Rootknot Green Uncommon 3{1}{g}{g} Enchantment Whenever a non-token green creature enters the battlefield under your control you may scry 1.

Whenever a forest enters the battlefield under your control you may scry 1.
0
130 Nightshade Archer Green Common 3{2}{g} Creature – Elf Warrior 3 2 Deathtouch, reach 0
131 Novice Phytomancer Green Uncommon 2{1}{g} Creature – Elf Druid 1 2 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep.
0
132 Runac Parenting Green Common 2{1}{g} Enchantment – Aura Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
1 1513422466 on 16 Dec 2017 by SecretInfiltrator
133 Slumfounder Green Rare 1{g} Creature – Human 1 1 Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Multiple creatures can settle the same land.
As long as Slumfounder is settled, Slumfounder gets +1/+1 for each other creature settled to the same land.
0
134 Social Gibbons Green Uncommon 3{2}{g} Creature – Ape 3 2 Flash
When Social Gibbons enters the battlefield you may put a +1/+1 counter on target creature.
0
135 Successful Foraging Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature

Put a +1/+1 counter on the enchanted creature. The enchanted creature gains "whenever this creature attacks you gain life equal to the number of +1/+1 counters on enchanted creature."
0
136 Sudden Ferocity Green Common 3{1}{g}{g} Instant Target creature gets +3/+3 and gains trample until end of turn. 0
137 Thorned Ruin Green Common 6{4}{g}{g} Sorcery Destroy target non-creature permanent.

Retrace
0
138 Unending Forest Green Rare 5{3}{g}{g} Enchantment If a nontoken land would enter the battlefield under an opponent's control except the first one they play during their turn, instead exile it and you put a Forest land token onto the battlefield tapped. 3 1472360637 on 28 Aug 2016 by jmgariepy
139 Wandering Winterwhite Green Common 4{2}{g}{g} Creature – Bear 3 4 Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent.
0
140 Shoal of Minnows Multicolour Uncommon 2{u}{w} Creature – Fish 2 2 Shirk 1 {u}{w} ({u}{w}: Prevent the first point of damage that would be done to this creature each turn.)

Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead.
2 1505365857 on 14 Sep 2017 by SecretInfiltrator
141 Purge the Nostalgia Multicolour Uncommon 3{1}{u}{b} Sorcery Exile a non-land card from a player's graveyard, then return all cards with the same name as the exiled card to their owners' hands.

Retrace
0
142 A House Burned Multicolour Uncommon 6{4}{b}{r} Sorcery Destroy target land. Its controller discards a card.

Lonely- If A House Burned is the only spell you cast this turn destroy target land and that land's controller discards a at the beginning of the next endstep.
0
143 Sinew Shaman Multicolour Uncommon 2{r}{g} Creature – Ogre Shaman 1 2 Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Add {r}{g} to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it.
0
144 Zyana the Worldwarper Multicolour Mythic 3{1}{r}{g} Planeswalker – Zyana 3 +1: Reveal the top card of your library. If a land is revealed this way put it onto the battlefield. Otherwise, put it into your graveyard.
-3: Deal X damage to target creature or player, where X is the number of lands you control.
-3: Until end of turn whenever you cast a spell you may sacrifice a land. If you do, that spell deals an additional 2 damage to target creature or player.
0
145 Walled Canopy Defender Multicolour Uncommon 3{1}{g}{w} Creature – Elf Knight 1 3 Vigilance,
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever a land settled by Walled Canopy Defender becomes tapped you may gain 1 life.
10 1462924980 on 11 May 2016 by keflexxx
146 Crude Map Artifact Common 2{2} Artifact {t}, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. 2 1480868025 on 04 Dec 2016 by dude1818
147 Doubleblast Bomb Artifact Uncommon 4{4} Artifact Creature – Construct 1 3 Defender

When Doubleblast Bomb dies deal 2 damage to up to two target creatures.
0
148 Energy Chew Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
0
149 House Foundations. Artifact Rare 4{4} Artifact Sacrifice a land, {t}: Put four 0/2 colorless artifact creature-wall tokens with defender onto the battlefield. 0
150 Log Cabin Artifact Common 2{2} Artifact {t}: Target tapped creature gains hexproof until end of turn. 0
151 Pain Bomb Artifact Uncommon 2{2} Artifact Whenever you are dealt damage put a charge counter on Pain Bomb.
When Pain Bomb has 3 charge counters on it, sacrifice it and deal 3 damage to target player.
0
152 Portal Divining Rod Artifact Uncommon 2{2} Artifact {t}: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order. 0
153 Scale of Distribution Artifact Uncommon 4{4} Artifact {t}: Players who have less than three cards in their hand draw a card.

{5},{t}: Players with more than 4 cards in their hand discard a card.
0
154 Scrap Helper Artifact Common 2{2} Artifact Creature – Construct 1 2 When Scrap Helper enters the battlefield you may put a +1/+1 counter on Scrap Helper if you have two or more artifacts in your graveyard. 0
155 Sword of Legacy Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +4/+0.


Equip: {3}

If Sword of Legacy is in your graveyard you may tap a creature you control. If you do return Sword of Legacy to the battlefield.
0
156 Trampled Heirloom Artifact Common 1{1} Artifact Trampled Heirloom enters the battlefield tapped.

Put the top card of your library into your graveyard, {t}: Add one mana of any color to your mana pool.
0
157 Tree Saw Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."

Eqip {2}
0
158 Ylgeng, the Tower of Hope Artifact Rare 8{8} Legendary Artifact Tap a creature, {t}: Gain 3 life draw a card, put +1/+1 counter on the creature you tapped, and you gain hexproof until the beginning of your next upkeep. 0
159 Advent Portal Land Rare 0 Land – Portal {t}: Add {c} to your mana pool.

{t}: Shuffle Advent Portal and target non-portal land you don't control into their owner's libraries. Then, those players reveal cards from the top of their library until they each reveal a land card. Put those lands onto the battlefield. Put all other cards revealed this way on the bottom of their owner's libraries.
0
160 Aquaculture Lake Land Common 0 Land – Portal {t}: Add {c} to your mana pool.
{1}: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability "{t}: Add {c} to your mana pool.)
0
161 Cropfields Land Common 0 Land – Portal {t}: Add {c} to your mana pool.
{1}: Cropfields becomes a plains. (Cropfields loses the ability "{t}: Add {c} to your mana pool.)
0
162 Fields of Black Gold Land Common 0 Land – Portal {t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
0
163 Iron Veins Land Common 0 Land – Portal {t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
0
164 Lumberlands Land Common 0 Land – Portal {t}: Add {c} to your mana pool.
{1}: Lumberlands becomes a forest. (Lumberlands loses the ability "{t}: Add {c} to your mana pool.)
2 1457025236 on 03 Mar 2016 by Sorrow
165 Portal of Hope Land Rare 0 Land – Portal If Portal of Hope would enter the battlefield during the turn you cast a spell sacrifice Portal of Hope.

You can't cast spells during the turn that Portal of Hope enters the battlefield.

{t}: Add one mana of any color to your mana pool.
0
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