Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Eruption Phoenix deals combat to a player who controls more lands than you destroy target land that player controls. Sacrifice 3 lands: return Eruption Phoenix from your graveyard to your hand. 3/3
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Tap target creature. That creature doesn't untap during its controller's next untap step.
Retrace |
Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.
At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library. |
Enchant creature
Put a +1/+1 counter on the enchanted creature. The enchanted creature gains "whenever this creature attacks you gain life equal to the number of +1/+1 counters on enchanted creature." |
Destroy target non-creature permanent.
Retrace Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn.
The simplest cures and remedies were the easiest to replicate when resources were scarce.
1/2
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Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Eruption Phoenix
(rare)
Late to Rise
(uncommon)
Chronomancy
(uncommon)
Successful Foraging
(uncommon)
Thorned Ruin
(common)
New Logs
(common)
Sudden Ferocity
(common)
Brain Pain
(common)
Kindred Medic
(common)
Cataclysm Caller
(common)
Fields of Black Gold
(common)
Ancient Arborfolk
(common)
Henbane Herbalist
(common)
Diaspora
(common)
Forest
(basic)





: Add
to your mana pool.