Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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At the beginning of your upkeep, if you control three or more lands, you may draw a card. If you control 3 or more portals, you may draw two cards instead.
Where there is beauty there is inspiration.
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As an additional cost to cast Suffer Apathy discard a card.
Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost. |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep. 1/2
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
A land settled by Mudhappy Swine loses abilities and then gains gains " : Untap target creature. It gains +1/+1 until end of turn."3/4
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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Equipped creature gets +1/+0 and gains vigilance.
Equip ![]() Epoma had an idea after she how her livestock reacted when chewing the wild herb.
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When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Element Evader
(common, foil)
Lush
(mythic)
Suffer Apathy
(uncommon)
Novice Phytomancer
(uncommon)
Mudhappy Swine
(uncommon)
Overprotective Charge
(common)
Kindred Cultist
(common)
Fields of Black Gold
(common)
Mounter of Ears
(common)
Energy Chew
(common)
Kindred Explorer
(common)
Craquim Aeronaut
(common)
Truth of the Necropolis
(common)
New Logs
(common)
Plains
(basic)


: Untap target creature. It gains +1/+1 until end of turn."
to your mana pool.

