Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Shuffle Advent Portal and target non-portal land you don't control into their owner's libraries. Then, those players reveal cards from the top of their library until they each reveal a land card. Put those lands onto the battlefield. Put all other cards revealed this way on the bottom of their owner's libraries. |
Target player puts the top X cards of their library into their graveyard.
Scry X. The future may be inevitable, but what is determined can be changed.
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Damage dealt by Volcanic Spew can't be prevented.
Deal 4 damage to target creature. Nothing of this world is hotter than the lava spewed from Chior's volcanoes.
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Exile a non-land card from a player's graveyard, then return all cards with the same name as the exiled card to their owners' hands.
Retrace |
Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
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Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles.
THe beetles were always dangerous, Temdaquish only made them larger.
3/3
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: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
![]() : Target blue or white creature can't block Outbursting Youth until end of turn.1/2
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: Add to your mana pool.
: Cropfields becomes a plains. (Cropfields loses the ability " : Add to your mana pool.) |
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Advent Portal
(rare)
Determine the Future
(uncommon)
Volcanic Spew
(uncommon)
Purge the Nostalgia
(uncommon)
Heartbroken Goblin
(common)
Flesheating Beetles
(common)
Siphoner of Whispers
(common)
Freezeframe Sage
(common)
Truth of the Necropolis
(common)
Runac Parenting
(common)
Craquim Aeronaut
(common)
Wandering Winterwhite
(common)
Outbursting Youth
(common)
Cropfields
(common)
Forest
(basic)
: Add
to your mana pool.





