Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
 
 R 
Creature – Angel
Flying
Shirk 2 {2}{w} ({2}{w}: Prevent the next 2 damage that would be dealt to this creature).
Whenever damage to a creature would be prevented you gain that much life.
4/6
 U 
Creature – Boar
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)

A land settled by Mudhappy Swine loses abilities and then gains gains "{t}: Untap target creature. It gains +1/+1 until end of turn."
3/4
 U 
Instant
Untap each creature you control and put a +1/+1 counter on it.
Building houses builds character.
 U 
Creature – Vampire Wizard
Sacrifice a creature: target creature gets -0/-2 until end of turn. Activate this ability only during your main phase.
Without the proper consultation there was confusion between natural and magical ailments.
3/4
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Artifact
{t}: Target tapped creature gains hexproof until end of turn.
Time and resources limited the capabilities of architectural productions.
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Lumberlands becomes a forest. (Lumberlands loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Elf Druid
Hexproof

{t}: Untap target portal.
The dominion of exiles became a beacon of survival.
1/1
 C 
Creature – Human
Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
 C 
Creature – Octopus
Hexproof

When Great Ocean's Lurker enters the battlefield draw a card.
Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
Forest
 
 B 
Basic Land – Forest

Fields of Black Gold (common, foil)
Savior of the Dispersed (rare)
Mudhappy Swine (uncommon)
Morning Routine (uncommon)
Sanguine Witch (uncommon)
United Interests (common)
Log Cabin (common)
Outbursting Youth (common)
Kindred Cultist (common)
Lumberlands (common)
Guardian of Xolt Cayha (common)
Distraught Parent (common)
Great Ocean's Lurker (common)
Element Evader (common)
Forest (basic)