Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
End the turn whenever a player resolves a spell during their own turn.
The few survivors in Mingaf found themselves without guidance or knowing how to build or forage. Worse, the chills of winter were encroaching.
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First strike
Shirk 2 ![]() (Prevent the next 2 damage that would be dealt to this creature).A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold.
2/1
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Destroy target creature with a counter on it.
Even crimes of greed and wrath may comfort the perpetrator, but crimes of envy leave only a void to reemerge.
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Creatures get -1/-1 until end of turn.
Retrace The heavy heart of sorrow pumps despair through the body. The despair so desperately desires to escape the body.
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature). It's not a beast of burden- it is the burden.
3/4
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
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Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
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Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
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, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
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Runac Parenting
(common, foil)
End of Days
(rare)
Coin-Bought Guardsman
(uncommon)
Kill in Envy
(uncommon)
Wallow in Misery
(uncommon)
Aquaculture Lake
(common)
Ice-Edge Retiree
(common)
Wandering Ox
(common)
Great Ocean's Lurker
(common)
Beauty of Grusheel
(common)
Feast in the Night
(common)
Mounter of Ears
(common)
Violent Footsteps
(common)
Crude Map
(common)
Mountain
(basic)




: Add
to your mana pool.

