Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each creature each player controls that player chooses to either sacrifice it or pay 4 life.
"Choices must be made" Selk said, looking hungrily at the elven babes.
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Untap each creature you control and put a +1/+1 counter on it.
Building houses builds character.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn. 2/3
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Flash
When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn. 1/1
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Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card. "Or we could not."- Ziyin
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
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When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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End of Life
(rare)
Morning Routine
(uncommon)
Chioric Hazard
(uncommon)
Time Leaper
(uncommon)
Occult Medic
(common)
Sky-Whitening Bolts
(common)
Gloomful Immortal
(common)
Brain Pain
(common)
Genius Inspiration
(common)
Fields of Black Gold
(common)
Kindred Explorer
(common)
Heartbroken Goblin
(common)
Ice-Edge Retiree
(common)
Log Cabin
(common)
Island
(basic)





: Add
to your mana pool.