Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Phoenix Elemental
Flying
Whenever Eruption Phoenix deals combat to a player who controls more lands than you destroy target land that player controls.
Sacrifice 3 lands: return Eruption Phoenix from your graveyard to your hand.
3/3
 U 
Instant
Untap each creature you control and put a +1/+1 counter on it.
Building houses builds character.
 U 
Creature – Human Wizard
Flash

When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn.
1/1
 U 
Instant
Destroy target artifact.

Add {r}{r} to your mana pool.
First attempts in recreating former luxuries performed by those who were unskilled often turned out disastrous.
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Sorcery
Destroy target non-creature permanent.

Retrace
Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Vedalken Rogue
{t}: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.
The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
 C 
Creature – Unicorn
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste.
4/3
 C 
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
Plains
 
 B 
Basic Land – Plains

Eruption Phoenix (rare)
Morning Routine (uncommon)
Time Leaper (uncommon)
Haphazard Stove (uncommon)
Wandering Ox (common)
Thorned Ruin (common)
Kindred Cultist (common)
Aquaculture Lake (common)
Siphoner of Whispers (common)
Beauty of Grusheel (common)
Feast in the Night (common)
Sudden Ferocity (common)
Insightful Inspiration (common)
Ambercrest Elk (common)
Plains (basic)