Diaspora: Virtual Booster

Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
End the turn whenever a player resolves a spell during their own turn.
The few survivors in Mingaf found themselves without guidance or knowing how to build or forage. Worse, the chills of winter were encroaching.
 U 
Creature – Fox
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead.
0/3
 U 
Creature – Elf Knight
Vigilance,
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever a land settled by Walled Canopy Defender becomes tapped you may gain 1 life.
1/3
 U 
Creature – Whale
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
2/4
 C 
Sorcery
Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
 C 
Creature – Elf Warrior
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
 C 
Creature – Unicorn
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste.
4/3
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Cropfields becomes a plains. (Cropfields loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
Epoma had an idea after she how her livestock reacted when chewing the wild herb.
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Creature – Human
Shirk 1 {w} ({w}:Prevent the next 1 damage that would be dealt to this creature.)
Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and Shirk 1 {1}{u} ({1}{u}: Prevent the next 1 damage that would be dealt to this creature).
Island
 
 B 
Basic Land – Island

End of Days (rare)
Lifewater Diviner (uncommon)
Walled Canopy Defender (uncommon)
Icebreaker Bowhead (uncommon)
Nothing Left but Hope (common)
Nightshade Archer (common)
Beauty of Grusheel (common)
Cropfields (common)
Element Evader (common)
Energy Chew (common)
Genius Inspiration (common)
Pulse of Ambs (common)
O Ott Escapee (common)
Wings of Freedom (common)
Island (basic)