Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an instant tap target untapped creature. If you can't tap an untapped creature return target tapped creature to its owner's hand instead.
Trarby tried his hand at founding a new settlement, one that would blow everyone away. Everyone was blown away, Trarby included.
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Creatures get -1/-1 until end of turn.
Retrace The heavy heart of sorrow pumps despair through the body. The despair so desperately desires to escape the body.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures. 2/4
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Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Add ![]() to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it.1/2
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Trampled Heirloom enters the battlefield tapped.
Put the top card of your library into your graveyard, : Add one mana of any color to your mana pool. |
When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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Strong Winds
(rare)
Wallow in Misery
(uncommon)
Icebreaker Bowhead
(uncommon)
Sinew Shaman
(uncommon)
Distraught Parent
(common)
Trampled Heirloom
(common)
Kindred Explorer
(common)
Heartbroken Goblin
(common)
Diaspora
(common)
Great Ocean's Lurker
(common)
Crude Map
(common)
Beauty of Grusheel
(common)
Pulse of Ambs
(common)
Brain Pain
(common)
Mountain
(basic)



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