Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 
 R 
Creature – Sloth
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

At the beginning of your combat phase Cornered Megatherium gains trample and vigilance if an opponent controls more creatures than you.
4/4
 U 
Creature – Fish
Shirk 1 {u}{w} ({u}{w}: Prevent the first point of damage that would be done to this creature each turn.)

Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead.
2/2
 U 
Sorcery
Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add {r}.
Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin.
 U 
Creature – Elf Druid
Flash
When Earthsculptor enters the battlefield you may return a land you control to your hand an then put a land onto the battlefield tapped. If either land is a portal put a +1/+1 counter on Earthsculptor.
1/1
 C 
Creature – Octopus
Hexproof

When Great Ocean's Lurker enters the battlefield draw a card.
Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
 C 
Creature – Goblin
When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
Epoma had an idea after she how her livestock reacted when chewing the wild herb.
 C 
Creature – Human
Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Merfolk Wizard
Flash
Time stood still may feel more impending than time moving forward.
2/2
 C 
Sorcery
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
Island
 
 B 
Basic Land – Island

Familiar Setting (common, foil)
Cornered Megatherium (rare)
Shoal of Minnows (uncommon)
Suicidal Pyre (uncommon)
Earthsculptor (uncommon)
Great Ocean's Lurker (common)
Kindred Hedonist (common)
Energy Chew (common)
Distraught Parent (common)
Pulse of Ambs (common)
Iron Veins (common)
Freezeframe Sage (common)
Diaspora (common)
Runac Parenting (common)
Island (basic)