Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 
 M 
Creature – Demon
At the beginning of your upkeep you lose 3 life.

Opponents can't cast spells with a converted mana cost equal to or higher than your life total.

{t}: Each opponent sacrifices a permanent that has a converted mana cost higher than your life total.
6/7
 U 
Creature – Ogre Shaman
Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Add {r}{g} to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it.
1/2
 U 
Instant
Target player puts the top X cards of their library into their graveyard.

Scry X.
The future may be inevitable, but what is determined can be changed.
 U 
Artifact
Whenever you are dealt damage put a charge counter on Pain Bomb.
When Pain Bomb has 3 charge counters on it, sacrifice it and deal 3 damage to target player.
 C 
Artifact Creature – Construct
When Scrap Helper enters the battlefield you may put a +1/+1 counter on Scrap Helper if you have two or more artifacts in your graveyard.
1/2
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Enchantment
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Creature – Human Assassin
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
2/3
 C 
Sorcery
Destroy target non-creature permanent.

Retrace
Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
Forest
 
 B 
Basic Land – Forest

Outbursting Youth (common, foil)
Bloodbind Demon (mythic)
Sinew Shaman (uncommon)
Determine the Future (uncommon)
Pain Bomb (uncommon)
Scrap Helper (common)
Ambercrest Elk (common)
Ancient Arborfolk (common)
Report for Duty (common)
Insightful Inspiration (common)
Henbane Herbalist (common)
Thorned Ruin (common)
Element Evader (common)
United Interests (common)
Forest (basic)