Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose X target creatures. For each creature chosen this way flip a coin. For each flip you called correctly that creature gets +X/+0 until end of turn. For each flip you called incorrectly deal X damage to that creature.
There are few to learn from, less worth learning from.
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Flash
When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn. 1/1
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Prowess
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep. 2/2
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: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order.Trarby tried not to view the Portal Crisis as a crisis.
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Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Trampled Heirloom enters the battlefield tapped.
Put the top card of your library into your graveyard, : Add one mana of any color to your mana pool. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
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Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card. "Or we could not."- Ziyin
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Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Without Order
(rare)
Time Leaper
(uncommon)
World's End Waterspout
(uncommon)
Portal Divining Rod
(uncommon)
Cataclysm Caller
(common)
Runac Parenting
(common)
Feast in the Night
(common)
Wandering Winterwhite
(common)
Trampled Heirloom
(common)
Ancient Arborfolk
(common)
Nothing Left but Hope
(common)
Genius Inspiration
(common)
Occult Medic
(common)
Freezeframe Sage
(common)
Island
(basic)



: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order.

