Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Warrior
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
 
 R 
Creature – Sloth
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

At the beginning of your combat phase Cornered Megatherium gains trample and vigilance if an opponent controls more creatures than you.
4/4
 U 
Creature – Elf Knight
Vigilance,
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever a land settled by Walled Canopy Defender becomes tapped you may gain 1 life.
1/3
 U 
Sorcery
Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add {r}.
Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin.
 U 
Creature – Fox Knight
When Last-Stand Knight enters the battlefield gain 5 life if an opponent controls more creatures than you.
She had been an esteemed member of the Crystal Order before the Portal Crisis. Now Hammaran's last hero stood alone against the horde of wolves.
2/2
 C 
Enchantment
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
 C 
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Creature – Viashino Warrior
Prowess
Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods.
4/3
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
Epoma had an idea after she how her livestock reacted when chewing the wild herb.
 C 
Creature – Goblin
Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
Island
 
 B 
Basic Land – Island

Nightshade Archer (common, foil)
Cornered Megatherium (rare)
Walled Canopy Defender (uncommon)
Suicidal Pyre (uncommon)
Last-Stand Knight (uncommon)
Report for Duty (common)
Familiar Setting (common)
Fields of Black Gold (common)
Feast in the Night (common)
Craquim Aeronaut (common)
Mounter of Ears (common)
United Interests (common)
Energy Chew (common)
Heartbroken Goblin (common)
Island (basic)