Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Haste, shirk 3 {r}{r} ({r}{r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage that would dealt to Torchheart Loner is prevented Torchheart Loner deals 3 damage to its controller.
4/3
 U 
Creature – Human Cleric
Lonely if Charismatic Doomspeaker is the only spell you cast this turn you may have target opponent sacrifice a creature at the beginning of your next endstep.
The Twin had many agents, some more capable than Usher, but none as close.
0/2
 U 
Creature – Vampire
If Predator on the Town is the only black creature you control Predator on the Town gains +2/+0 and menace.
Eszweic was the only vampire in the settlement. No one else knew there were any vampires in the hamlet.
4/3
 U 
Artifact – Equipment
Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."

Eqip {2}
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
 C 
Artifact
{t}, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life.
 C 
Enchantment
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
 C 
Creature – Elf Warrior
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
 C 
Instant
Draw 2 cards.

Retrace
The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Creature – Nightmare
Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
 C 
Sorcery
Choose 1

-Deal 4 damage to target creature.
-Deal 2 damage to two creatures at random.
In the empty, nameless hills lightning finds whatever rods it can.
 C 
Instant
Target creature can't block this turn.

If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature.
Forest
 
 B 
Basic Land – Forest

Torchheart Loner (rare)
Charismatic Doomspeaker (uncommon)
Predator on the Town (uncommon)
Tree Saw (uncommon)
Ambercrest Elk (common)
Iron Veins (common)
Crude Map (common)
Report for Duty (common)
Nightshade Archer (common)
New Logs (common)
United Interests (common)
Violent Footsteps (common)
Sky-Whitening Bolts (common)
Ialma's Impishness (common)
Forest (basic)