Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped.
They had reason to celebrate, then had reason to cry.
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Flying
Shirk 2 ![]() (![]() : Prevent the next 2 damage that would be dealt to this creature).
Whenever damage to a creature would be prevented you gain that much life. 4/6
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Enchant creature
Put a +1/+1 counter on the enchanted creature. The enchanted creature gains "whenever this creature attacks you gain life equal to the number of +1/+1 counters on enchanted creature." |
Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep. 1/2
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Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped.
They had reason to celebrate, then had reason to cry.
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Reckless Celebration
(common, foil)
Savior of the Dispersed
(rare)
Successful Foraging
(uncommon)
Expel From Memory
(uncommon)
Novice Phytomancer
(uncommon)
Sudden Ferocity
(common)
Lumberlands
(common)
Ice-Edge Retiree
(common)
Runac Parenting
(common)
Heartbroken Goblin
(common)
Freezeframe Sage
(common)
Diaspora
(common)
Great Ocean's Lurker
(common)
Reckless Celebration
(common)
Island
(basic)





: Add
to your mana pool.
