Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures have deathtouch.
Everything can and will kill you.
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Whenever you are dealt damage put a charge counter on Pain Bomb.
When Pain Bomb has 3 charge counters on it, sacrifice it and deal 3 damage to target player. |
Untap up two two target creatures you control. They get +1/+4 until end of turn.
The runac charged the two, and one lived to tell the other's story.
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Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof. 2/2
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Hexproof
: Untap target portal.The dominion of exiles became a beacon of survival.
1/1
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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End of Survival
(rare)
Pain Bomb
(uncommon)
Face the Charge
(uncommon)
Mystery of Craquim
(uncommon)
Guardian of Xolt Cayha
(common)
Insightful Inspiration
(common)
Ancient Arborfolk
(common)
Wandering Winterwhite
(common)
Violent Footsteps
(common)
Distraught Parent
(common)
Iron Veins
(common)
Siphoner of Whispers
(common)
Gloomful Immortal
(common)
Brain Pain
(common)
Mountain
(basic)


: Untap target portal.
to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability "