Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Aung
+2: Until your next turn, you may cast nonland cards as though they had flash.
-4: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase.
-11: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one"
5
 U 
Artifact – Equipment
Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."

Eqip {2}
 U 
Creature – Human Mercenary
First strike

Shirk 2 {w}{w} (Prevent the next 2 damage that would be dealt to this creature).
A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold.
2/1
 U 
Instant
Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Sorcery
Destroy target non-creature permanent.

Retrace
Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 C 
Creature – Unicorn
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste.
4/3
 C 
Enchantment
At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
 C 
Creature – Human Assassin
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
2/3
 C 
Instant
Draw 2 cards.

Retrace
The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
 C 
Creature – Goblin
When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
Forest
 
 B 
Basic Land – Forest

Aung Htin Saw, Chronomaestro (mythic)
Tree Saw (uncommon)
Coin-Bought Guardsman (uncommon)
Expel From Memory (uncommon)
United Interests (common)
Thorned Ruin (common)
Iron Veins (common)
Craquim Aeronaut (common)
Familiar Setting (common)
Beauty of Grusheel (common)
Report for Duty (common)
Henbane Herbalist (common)
New Logs (common)
Kindred Hedonist (common)
Forest (basic)