Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Until your next turn, you may cast nonland cards as though they had flash.
-4: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase. -11: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one" 5
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
A land settled by Mudhappy Swine loses abilities and then gains gains " : Untap target creature. It gains +1/+1 until end of turn."3/4
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: Players who have less than three cards in their hand draw a card.
, : Players with more than 4 cards in their hand discard a card. |
Flash
When Social Gibbons enters the battlefield you may put a +1/+1 counter on target creature. Samoset exampled the gibbons, wild animals that were adept at success through cooperation.
3/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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Aung Htin Saw, Chronomaestro
(mythic)
Mudhappy Swine
(uncommon)
Scale of Distribution
(uncommon)
Social Gibbons
(uncommon)
Wandering Winterwhite
(common)
Henbane Herbalist
(common)
Iron Veins
(common)
Nightshade Archer
(common)
Great Ocean's Lurker
(common)
Kindred Hedonist
(common)
Freezeframe Sage
(common)
Diaspora
(common)
Sky-Whitening Bolts
(common)
Ice-Edge Retiree
(common)
Swamp
(basic)



: Untap target creature. It gains +1/+1 until end of turn."
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to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability "