Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Shuffle X target non-creature cards from your graveyard into your library, then draw that many cards.
"Look Ziyin, I'll just change the past so it didn't happen until the future. It's simple."- Aung
 U 
Sorcery
Return a card from your graveyard to your hand. Then gain X life, where X is the converted mana cost of the card returned this way.
 U 
Instant
As an additional cost to cast Xihadru Draining pay 3 life unless an opponent controls a portal.

Target creature gets -X/-X until end of turn, where X is the number of swamps you control.
 U 
Instant
Tap target creature. That creature doesn't untap during its controller's next untap step.

Retrace
 C 
Artifact
{t}: Target tapped creature gains hexproof until end of turn.
Time and resources limited the capabilities of architectural productions.
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
 C 
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
 C 
Creature – Unicorn
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste.
4/3
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Creature – Merfolk Wizard
Flash
Time stood still may feel more impending than time moving forward.
2/2
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Octopus
Hexproof

When Great Ocean's Lurker enters the battlefield draw a card.
Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
Forest
 
 B 
Basic Land – Forest

Past and Future (rare)
Might of Tradiiton (uncommon)
Xihadru Draining (uncommon)
Late to Rise (uncommon)
Log Cabin (common)
Ambercrest Elk (common)
Feast in the Night (common)
Beauty of Grusheel (common)
Pulse of Ambs (common)
Element Evader (common)
Freezeframe Sage (common)
Fields of Black Gold (common)
Great Ocean's Lurker (common)
Familiar Setting (common)
Forest (basic)