Diaspora: Virtual Booster
| Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Multiple creatures can settle the same land. As long as Slumfounder is settled, Slumfounder gets +1/+1 for each other creature settled to the same land. 1/1
|
Flash
When Social Gibbons enters the battlefield you may put a +1/+1 counter on target creature. Samoset exampled the gibbons, wild animals that were adept at success through cooperation.
3/2
|
Flying
Whenever a creature with a power of 4 or greater enters the battlefield under an opponent's control put a +1/+1 counter on Burly Skyguard. "But I don't want to lift."
2/3
|
Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add
.Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin.
|
When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature.
Numbers and equations share a great universality.
1/2
|
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
|
Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
|
Flash
Time stood still may feel more impending than time moving forward.
2/2
|
|
Trampled Heirloom enters the battlefield tapped.
Put the top card of your library into your graveyard, : Add one mana of any color to your mana pool. |
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
|
Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
|
Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
|
Slumfounder
(rare)
Social Gibbons
(uncommon)
Burly Skyguard
(uncommon)
Suicidal Pyre
(uncommon)
Kindred Researcher
(common)
Wandering Winterwhite
(common)
Ancient Arborfolk
(common)
Ialma's Impishness
(common)
Familiar Setting
(common)
Freezeframe Sage
(common)
Trampled Heirloom
(common)
Feast in the Night
(common)
Distraught Parent
(common)
Truth of the Necropolis
(common)
Plains
(basic)




: Add one mana of any color to your mana pool.
