Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Illusion
Shuffle four permanents you control into their owner's libraries: Gain control of target non-land permanent.
Everything familiar seemed fearsome and foreign.
4/4
 U 
Creature – Whale
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
2/4
 U 
Creature – Ogre Shaman
Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Add {r}{g} to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it.
1/2
{1}{w}
 
 U 
Enchantment
Creatures you control get Shirk 1 {w} ({w}: Prevent the next 1 damage that would be dealt to this creature).
Dhelnin reasoned that 10 wolves couldn't kill all 60 of the fleeing villagers.
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Sorcery
Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
 C 
Creature – Elf Druid
Hexproof

{t}: Untap target portal.
The dominion of exiles became a beacon of survival.
1/1
 C 
Creature – Human Wizard
Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and Shirk 1 {1}{u} ({1}{u}: Prevent the next 1 damage that would be dealt to this creature).
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Bear
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent.
Temdaquish's unattended biopools were becoming a hazard.
3/4
Island
 
 B 
Basic Land – Island

Lying Memory (mythic)
Icebreaker Bowhead (uncommon)
Sinew Shaman (uncommon)
Scatter (uncommon)
Insightful Inspiration (common)
Pulse of Ambs (common)
Wandering Ox (common)
Ancient Arborfolk (common)
Nothing Left but Hope (common)
Guardian of Xolt Cayha (common)
Iceheart Scholar (common)
Wings of Freedom (common)
Iron Veins (common)
Wandering Winterwhite (common)
Island (basic)