Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Until your next turn, you may cast nonland cards as though they had flash.
-4: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase. -11: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one" 5
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Trample
Lonely At the beginning of your end step, if Unchallenged Gladiator is the only spell you cast this turn you may have Unchallenged Gladiator fight target creature. The last of Hraki-Hraki's champions.
4/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Gain 1 life for each creature you control with a +1/+1 counter.Runac flesh is lean filling and sustaining
3/4
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Prowess
At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart. 0/2
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: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
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Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature.
Numbers and equations share a great universality.
1/2
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Lonely- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep.
As she aged relationships felt more and more emphemeral.
2/3
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
![]() : Target blue or white creature can't block Outbursting Youth until end of turn.1/2
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
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Aung Htin Saw, Chronomaestro
(mythic)
Unchallenged Gladiator
(uncommon)
Meaty Runac
(uncommon)
Mingaf Hardheart
(uncommon)
Iron Veins
(common)
Brain Pain
(common)
Log Cabin
(common)
Kindred Hedonist
(common)
Pulse of Ambs
(common)
Kindred Researcher
(common)
Gloomful Immortal
(common)
Craquim Aeronaut
(common)
Outbursting Youth
(common)
Runac Parenting
(common)
Plains
(basic)



: Gain 1 life for each creature you control with a +1/+1 counter.
to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability "
