Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Venil, Craquim's Protector enters the battlefield exile target creature with a power of 4 or greater.
Whenever Venil would die as a result of combat damage from a creature with a power of 4 or greater exile that creature. 3/2
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First strike
Shirk 2 ![]() (Prevent the next 2 damage that would be dealt to this creature).A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold.
2/1
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Lonely- If Angst-Burdened Giant is the only spell you cast this turn you may destroy target land at the beginning of the next end step.
Shum wanted to erase the sorrowful memories of Uw.
6/4
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Prowess
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep. 2/2
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Until end of turn creatures you control gain prowess.
Retrace |
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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When Kindred Explorer enters the battlefield you may untap target land if you control another green creature.
Exploring Quinnesheen, he met friends that he otherwise never would have connected with.
2/1
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: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
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Venil, Craquim's Protector
(rare)
Coin-Bought Guardsman
(uncommon)
Angst-Burdened Giant
(uncommon)
World's End Waterspout
(uncommon)
United Interests
(common)
Beauty of Grusheel
(common)
Kindred Explorer
(common)
Aquaculture Lake
(common)
Great Ocean's Lurker
(common)
Henbane Herbalist
(common)
Wandering Winterwhite
(common)
Overprotective Charge
(common)
Nothing Left but Hope
(common)
Ialma's Impishness
(common)
Island
(basic)






: Add
to your mana pool.