Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Shaman
{4}{g}{g},{t}: Distribute 4 +1/+1 counters among any number of creatures you control.

Whenever a portal enters the battlefield under your control target creature gains trample until end of turn.
6/6
 U 
Sorcery
Exile a non-land card from a player's graveyard, then return all cards with the same name as the exiled card to their owners' hands.

Retrace
 U 
Creature – Cyclops
When you cast Terrorizer Cyclops, if an opponent has exactly one card in their hand they reveal their hand. Terrorizer Cyclops deals damage to that player equal to the revealed card's converted mana cost.
What they can see, they see clearly.
4/3
 U 
Enchantment
Whenever you retrace a spell you may pay {1}{b}. If you do create a 2/2 black zombie token.
Not all the dead shambled out of the walls of Ambs. Some descended into the halls into the necropolis only to find a portal.
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.).
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 C 
Creature – Viashino Shaman
Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and gains vigilance.

Equip {2}
Epoma had an idea after she how her livestock reacted when chewing the wild herb.
 C 
Creature – Merfolk Wizard
Flash
Time stood still may feel more impending than time moving forward.
2/2
 C 
Creature – Human Wizard
Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{t}: Add {c} to your mana pool.)
Forest
 
 B 
Basic Land – Forest

Arborfolk Mystic (rare)
Purge the Nostalgia (uncommon)
Terrorizer Cyclops (uncommon)
Deepest Catacombs (uncommon)
Craquim Aeronaut (common)
Outbursting Youth (common)
Pulse of Ambs (common)
Runac Parenting (common)
United Interests (common)
Cataclysm Caller (common)
Energy Chew (common)
Freezeframe Sage (common)
Iceheart Scholar (common)
Iron Veins (common)
Forest (basic)