Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +4/+0.
Equip:
If Sword of Legacy is in your graveyard you may tap a creature you control. If you do return Sword of Legacy to the battlefield. |
Shirk 1
![]() (![]() : Prevent the first point of damage that would be done to this creature each turn.)
Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. 2/2
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Target creature you control gets +0/+3 until end of turn and then fights target creature.
Retrace Everyone can take their confusion and grief and swallow it, or punch with it.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Gain 1 life for each creature you control with a +1/+1 counter.Runac flesh is lean filling and sustaining
3/4
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Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature.
Moments of shared happiness have a power that shared dread could never have.
2/1
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Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature). It's not a beast of burden- it is the burden.
3/4
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When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
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: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Sword of Legacy
(rare)
Shoal of Minnows
(uncommon)
Aggressor's Challenge
(uncommon)
Meaty Runac
(uncommon)
Sudden Ferocity
(common)
Sky-Whitening Bolts
(common)
Kindred Hedonist
(common)
Feast in the Night
(common)
Craquim Aeronaut
(common)
Wandering Winterwhite
(common)
Wandering Ox
(common)
Kindred Cultist
(common)
Lumberlands
(common)
Siphoner of Whispers
(common)
Swamp
(basic)

: Gain 1 life for each creature you control with a +1/+1 counter.


to your mana pool.