Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shirk 3
( : Prevent the next 3 damage that would be dealt to this creature).
Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. 1/1
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Choose X target creatures. For each creature chosen this way flip a coin. For each flip you called correctly that creature gets +X/+0 until end of turn. For each flip you called incorrectly deal X damage to that creature.
There are few to learn from, less worth learning from.
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Target player puts the top X cards of their library into their graveyard.
Scry X. The future may be inevitable, but what is determined can be changed.
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Sacrifice a creature: target creature gets -0/-2 until end of turn. Activate this ability only during your main phase.
Without the proper consultation there was confusion between natural and magical ailments.
3/4
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead. 0/3
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Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped.
They had reason to celebrate, then had reason to cry.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
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Target player puts the top 7 cards of their library into their graveyard.
Retrace Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
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: Add to your mana pool.
: Cropfields becomes a plains. (Cropfields loses the ability " : Add to your mana pool.) |
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Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
Shirk 1
( :Prevent the next 1 damage that would be dealt to this creature.)Mjynny's loyalty to Hitha ended at joining the Crystal Order.
2/1
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Enchant creature
Enchanted creature gains flying and Shirk 1 ![]() (![]() : Prevent the next 1 damage that would be dealt to this creature). |
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Element Evader
(common, foil)
Without Order
(rare)
Determine the Future
(uncommon)
Sanguine Witch
(uncommon)
Lifewater Diviner
(uncommon)
Reckless Celebration
(common)
Ancient Arborfolk
(common)
Kindred Cultist
(common)
Brain Pain
(common)
Cropfields
(common)
Truth of the Necropolis
(common)
O Ott Escapee
(common)
Log Cabin
(common)
Wings of Freedom
(common)
Swamp
(basic)






: Add
to your mana pool.