Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
Fatalist Wayfarer can't block.
Whenever Fatalist Wayfarer attacks you may sacrifice a creature. If you do destroy all tapped creatures with the same toughness as the sacrificed creature.
He ensures hopelessness remains.
4/3
 U 
Creature – Whale
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
2/4
 U 
Sorcery
Creatures get -1/-1 until end of turn.

Retrace
The heavy heart of sorrow pumps despair through the body. The despair so desperately desires to escape the body.
 U 
Creature – Human Shaman
Emberseer can't block.
Lonely- if Emberseer is the only spell you cast this turn you may discard a card and draw two cards at beginning of the next end step.
The smolders foretold many ill omens, but they did not tell an end.
2/2
 C 
Creature – Fox Cleric
When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn.
The simplest cures and remedies were the easiest to replicate when resources were scarce.
1/2
 C 
Artifact
{t}, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life.
 C 
Creature – Merfolk Wizard
Flash
Time stood still may feel more impending than time moving forward.
2/2
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control.
 C 
Instant
Draw 2 cards.

Retrace
The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
 C 
Creature – Insect
Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles.
THe beetles were always dangerous, Temdaquish only made them larger.
3/3
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Lumberlands becomes a forest. (Lumberlands loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Goblin
Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
Plains
 
 B 
Basic Land – Plains

Fatalist Wayfarer (rare)
Icebreaker Bowhead (uncommon)
Wallow in Misery (uncommon)
Emberseer (uncommon)
Kindred Medic (common)
Crude Map (common)
Freezeframe Sage (common)
Pulse of Ambs (common)
New Logs (common)
Flesheating Beetles (common)
Outbursting Youth (common)
Sudden Ferocity (common)
Lumberlands (common)
Heartbroken Goblin (common)
Plains (basic)