Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Warden of the Roost attacks put a +1/+1 counter on each other creature you control with flying. 1/2
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Prowess
At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart. 0/2
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Deathtouch
Xolti Predator can't attack or block unless you sacrifice a creature. Xolt Caya always was home to vicious predators, but no natural disasters warped the Grim Grove.
4/4
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Destroy target creature with a counter on it.
Even crimes of greed and wrath may comfort the perpetrator, but crimes of envy leave only a void to reemerge.
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. 2/2
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: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Lonely- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep.
Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships.
2/1
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At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
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Warden of the Roost
(rare)
Mingaf Hardheart
(uncommon)
Xolti Predator
(uncommon)
Kill in Envy
(uncommon)
Pulse of Ambs
(common)
Ice-Edge Retiree
(common)
Iron Veins
(common)
Diaspora
(common)
Great Ocean's Lurker
(common)
Wandering Winterwhite
(common)
Nightshade Archer
(common)
Ancient Arborfolk
(common)
Heartbroken Goblin
(common)
Report for Duty
(common)
Mountain
(basic)


: Add
to your mana pool.


