Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each creature each player controls that player chooses to either sacrifice it or pay 4 life.
"Choices must be made" Selk said, looking hungrily at the elven babes.
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Until end of turn target creature you control gains Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature)
That creature fights target creature you don't control. |
Destroy target land. Its controller discards a card.
Lonely- If A House Burned is the only spell you cast this turn destroy target land and that land's controller discards a at the beginning of the next endstep. |
Shirk 1
![]() (![]() : Prevent the first point of damage that would be done to this creature each turn.)
Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. 2/2
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At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
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Until end of turn creatures you control gain prowess.
Retrace |
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Destroy target non-creature permanent.
Retrace Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
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End of Life
(rare)
Roughhousing
(uncommon)
A House Burned
(uncommon)
Shoal of Minnows
(uncommon)
Report for Duty
(common)
Insightful Inspiration
(common)
Sky-Whitening Bolts
(common)
Fields of Black Gold
(common)
Sudden Ferocity
(common)
United Interests
(common)
Ambercrest Elk
(common)
Henbane Herbalist
(common)
New Logs
(common)
Thorned Ruin
(common)
Plains
(basic)





: Add
to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "