Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Nightmare
Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
 
 R 
Creature – Human Barbarian
Haste, shirk 3 {r}{r} ({r}{r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage that would dealt to Torchheart Loner is prevented Torchheart Loner deals 3 damage to its controller.
4/3
 U 
Creature – Fish
Shirk 1 {u}{w} ({u}{w}: Prevent the first point of damage that would be done to this creature each turn.)

Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead.
2/2
 U 
Creature – Ogre Warrior
Prowess

At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart.
0/2
 U 
Creature – Fox
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead.
0/3
 C 
Creature – Gorgon Cleric
Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
 C 
Creature – Human Assassin
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped.
2/3
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{t}: Add {c} to your mana pool.)
 C 
Instant
Counter target instant or sorcery spell.

If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Creature – Bird Scout
Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn.
2/2
 C 
Creature – Elf Druid
Hexproof

{t}: Untap target portal.
The dominion of exiles became a beacon of survival.
1/1
 C 
Creature – Octopus
Hexproof

When Great Ocean's Lurker enters the battlefield draw a card.
Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Beasts once hunted for challenge seemed all the more challenging when hunted for necessity.
Swamp
 
 B 
Basic Land – Swamp

Violent Footsteps (common, foil)
Torchheart Loner (rare)
Shoal of Minnows (uncommon)
Mingaf Hardheart (uncommon)
Lifewater Diviner (uncommon)
Occult Medic (common)
Henbane Herbalist (common)
Fields of Black Gold (common)
Genius Inspiration (common)
Outbursting Youth (common)
Craquim Aeronaut (common)
Guardian of Xolt Cayha (common)
Great Ocean's Lurker (common)
Sudden Ferocity (common)
Swamp (basic)