Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wall
Defender

Whenever a creature you control is dealt combat damage and doesn't leave the battlefield you may draw a card.
As the wall crumbles you get your tools back.
1/4
 U 
Creature – Beast
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Gain 1 life for each creature you control with a +1/+1 counter.
Runac flesh is lean filling and sustaining
3/4
 U 
Creature – Whale
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
2/4
 U 
Creature – Merfolk Soldier
Shirk 1 {2}{u} ({2}{u}: Prevent the first 1 point of damage that would be done to this creature each turn.)

Whenever Stelgian Deepdiver shirks you may tap target creature.
3/2
 C 
Creature – Viashino Scout
Shirk 3 {r} ({r}: Prevent the next 3 damage that would be dealt to this creature).

Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead.
1/1
 C 
Creature – Giant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)

{1}{r}: Target blue or white creature can't block Outbursting Youth until end of turn.
1/2
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Creature – Human Wizard
Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
 C 
Sorcery
Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
 C 
Creature – Elk
When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
 C 
Sorcery
Destroy target non-creature permanent.

Retrace
Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
 C 
Sorcery
Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Cropfields becomes a plains. (Cropfields loses the ability "{t}: Add {c} to your mana pool.)
 C 
Creature – Gorgon Cleric
Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
Island
 
 B 
Basic Land – Island

Wall of Utensils (rare)
Meaty Runac (uncommon)
Icebreaker Bowhead (uncommon)
Stelgian Deepdiver (uncommon)
Element Evader (common)
Outbursting Youth (common)
Wandering Ox (common)
Iceheart Scholar (common)
Familiar Setting (common)
Ambercrest Elk (common)
Thorned Ruin (common)
Diaspora (common)
Cropfields (common)
Occult Medic (common)
Island (basic)