Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures have deathtouch.
Everything can and will kill you.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep. 1/2
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First strike
Shirk 2 ![]() (Prevent the next 2 damage that would be dealt to this creature).A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold.
2/1
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Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."
Eqip ![]() |
: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
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At the beginning of your upkeep create a 1/1 white soldier token.
One soldier reported for guard duty. Their bravery inspired another soldier each day.
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Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card. "Or we could not."- Ziyin
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Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
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Equipped creature gets +1/+0 and gains vigilance.
Equip ![]() Epoma had an idea after she how her livestock reacted when chewing the wild herb.
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Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
![]() : Target blue or white creature can't block Outbursting Youth until end of turn.1/2
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Enchant creature
Enchanted creature gains flying and Shirk 1 ![]() (![]() : Prevent the next 1 damage that would be dealt to this creature). |
Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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End of Survival
(rare)
Novice Phytomancer
(uncommon)
Coin-Bought Guardsman
(uncommon)
Tree Saw
(uncommon)
Iron Veins
(common)
Report for Duty
(common)
Genius Inspiration
(common)
Occult Medic
(common)
Energy Chew
(common)
Nightshade Archer
(common)
Outbursting Youth
(common)
Distraught Parent
(common)
Wings of Freedom
(common)
Insightful Inspiration
(common)
Island
(basic)




: Add
to your mana pool.
