Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
If Constant Haunt is in your graveyard at the beginning of your upkeep you exile two creatures from your graveyard. If you do , you may cast Constant Haunt from your graveyard until end of turn. 2/2
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Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."
Eqip ![]() |
Flying
Whenever a creature with a power of 4 or greater enters the battlefield under an opponent's control put a +1/+1 counter on Burly Skyguard. "But I don't want to lift."
2/3
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Tap target creature. That creature doesn't untap during its controller's next untap step.
Retrace |
: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards.
The world can be the cruelest source of displacement.
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Hexproof
: Untap target portal.The dominion of exiles became a beacon of survival.
1/1
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. 4/3
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: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Constant Haunt
(rare)
Tree Saw
(uncommon)
Burly Skyguard
(uncommon)
Late to Rise
(uncommon)
Lumberlands
(common)
Ambercrest Elk
(common)
Diaspora
(common)
Overprotective Charge
(common)
Guardian of Xolt Cayha
(common)
Insightful Inspiration
(common)
Violent Footsteps
(common)
Wandering Winterwhite
(common)
Beauty of Grusheel
(common)
Siphoner of Whispers
(common)
Plains
(basic)


: Add
to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability "
