Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trampled Heirloom enters the battlefield tapped.
Put the top card of your library into your graveyard, : Add one mana of any color to your mana pool. |
Menace
Lonely- If Necropolis Breaker was the only spell you cast this turn target player loses life equal to the number of lands they control at the beginning of your next endstep. 6/6
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Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof. 2/2
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Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls."
Eqip ![]() |
As an additional cost to cast Suffer Apathy discard a card.
Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost. |
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Shirk 1
![]() (![]() : Prevent the next 1 damage that would be dealt to this creature).
Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar. 2/4
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
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Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
: Add to your mana pool.
: Lumberlands becomes a forest. (Lumberlands loses the ability " : Add to your mana pool.) |
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Trampled Heirloom
(common, foil)
Necropolis Breaker
(rare)
Mystery of Craquim
(uncommon)
Tree Saw
(uncommon)
Suffer Apathy
(uncommon)
Iceheart Scholar
(common)
Overprotective Charge
(common)
Log Cabin
(common)
Feast in the Night
(common)
Distraught Parent
(common)
Familiar Setting
(common)
Sky-Whitening Bolts
(common)
Ialma's Impishness
(common)
Lumberlands
(common)
Swamp
(basic)
: Add one mana of any color to your mana pool.




to your mana pool.