Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Flying
Whenever Warden of the Roost attacks put a +1/+1 counter on each other creature you control with flying. 1/2
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Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
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Creatures you control get Shirk 1
( : Prevent the next 1 damage that would be dealt to this creature).Dhelnin reasoned that 10 wolves couldn't kill all 60 of the fleeing villagers.
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Flying
Whenever a creature with a power of 4 or greater enters the battlefield under an opponent's control put a +1/+1 counter on Burly Skyguard. "But I don't want to lift."
2/3
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Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card. "Or we could not."- Ziyin
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: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
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Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped.
They had reason to celebrate, then had reason to cry.
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Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. 2/3
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Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
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When Ambercrest Elk enters the battlefield you may destroy target aura or equipment.
The normally docile elk did not prove such easy prey for the newfound hunters.
2/5
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: Add to your mana pool.
: Cropfields becomes a plains. (Cropfields loses the ability " : Add to your mana pool.) |
Exile target player's graveyard.
If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. |
, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. |
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Overprotective Charge
(common, foil)
Warden of the Roost
(rare)
Expel From Memory
(uncommon)
Scatter
(uncommon)
Burly Skyguard
(uncommon)
Genius Inspiration
(common)
Siphoner of Whispers
(common)
Reckless Celebration
(common)
Henbane Herbalist
(common)
Nightshade Archer
(common)
Ambercrest Elk
(common)
Cropfields
(common)
Truth of the Necropolis
(common)
Crude Map
(common)
Swamp
(basic)




: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.

to your mana pool.