Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards.
Even if it only looks like home.
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Creatures have deathtouch.
Everything can and will kill you.
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When you cast Terrorizer Cyclops, if an opponent has exactly one card in their hand they reveal their hand. Terrorizer Cyclops deals damage to that player equal to the revealed card's converted mana cost.
What they can see, they see clearly.
4/3
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Until end of turn target creature you control gains Shirk 2
![]() (![]() : Prevent the next 2 damage that would be dealt to this creature)
That creature fights target creature you don't control. |
Deathtouch
Xolti Predator can't attack or block unless you sacrifice a creature. Xolt Caya always was home to vicious predators, but no natural disasters warped the Grim Grove.
4/4
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Hexproof
When Great Ocean's Lurker enters the battlefield draw a card. Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
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: Add to your mana pool.
: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability " : Add to your mana pool.) |
Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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: Target tapped creature gains hexproof until end of turn.Time and resources limited the capabilities of architectural productions.
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Discard two cards, then draw two cards and add
![]() to your mana pool.Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
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Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life.
Some nights he still hears the footsteps of his former lover.
1/1
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Enchant creature
Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). |
Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
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Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles.
THe beetles were always dangerous, Temdaquish only made them larger.
3/3
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Familiar Setting
(common, foil)
End of Survival
(rare)
Terrorizer Cyclops
(uncommon)
Roughhousing
(uncommon)
Xolti Predator
(uncommon)
Great Ocean's Lurker
(common)
Fields of Black Gold
(common)
Overprotective Charge
(common)
Log Cabin
(common)
Insightful Inspiration
(common)
Violent Footsteps
(common)
Runac Parenting
(common)
Nothing Left but Hope
(common)
Flesheating Beetles
(common)
Mountain
(basic)




: Add
to your mana pool.