Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Time stood still may feel more impending than time moving forward.
2/2
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+1: Reveal the top card of your library. If a land is revealed this way put it onto the battlefield. Otherwise, put it into your graveyard.
-3: Deal X damage to target creature or player, where X is the number of lands you control. -3: Until end of turn whenever you cast a spell you may sacrifice a land. If you do, that spell deals an additional 2 damage to target creature or player. 3
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Untap each creature you control and put a +1/+1 counter on it.
Building houses builds character.
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Put a 2/2 black vampire token with flying onto the battlefield.
Retrace Some vampires went wild and terrorized fledgling towns.
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Enchant creature
Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead. |
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Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Temdaquish's unattended biopools were becoming a hazard.
3/4
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Lonely- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep.
Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred.
3/5
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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Target creature can't block this turn.
If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. |
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Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. 2/2
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Until end of turn creatures you control gain prowess.
Retrace |
: Add to your mana pool.
: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability " : Add to your mana pool.) |
Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card. "Or we could not."- Ziyin
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Freezeframe Sage
(common, foil)
Zyana the Worldwarper
(mythic)
Morning Routine
(uncommon)
Whiff of Blood
(uncommon)
Bind the Criminal
(uncommon)
Feast in the Night
(common)
Wandering Winterwhite
(common)
Cataclysm Caller
(common)
Ancient Arborfolk
(common)
Ialma's Impishness
(common)
Craquim Aeronaut
(common)
United Interests
(common)
Aquaculture Lake
(common)
Genius Inspiration
(common)
Forest
(basic)






: Add
to your mana pool.