Diaspora: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures have deathtouch.
Everything can and will kill you.
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At the beginning of your upkeep you lose 3 life.
Opponents can't cast spells with a converted mana cost equal to or higher than your life total. : Each opponent sacrifices a permanent that has a converted mana cost higher than your life total.6/7
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As an additional cost to cast Suffer Apathy discard a card.
Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost. |
Tap target creature. That creature doesn't untap during its controller's next untap step.
Retrace |
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
A land settled by Mudhappy Swine loses abilities and then gains gains " : Untap target creature. It gains +1/+1 until end of turn."3/4
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Enchant creature
Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. |
: Add to your mana pool.
: Iron Veins becomes a mountain. (Iron Veins loses the ability " : Add to your mana pool.) |
Choose 1
-Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. In the empty, nameless hills lightning finds whatever rods it can.
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Destroy target non-creature permanent.
Retrace Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed.
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Target creature gets +1/+1 and gains first strike until end of turn.
Draw a card. Gamar thought it was just his old guard instincts but others read his actions as having more heart.
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Lonely- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life.
He knew he would never see his son again.
1/1
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Lifelink
Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left.
2/1
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Draw 2 cards.
Retrace The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
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End of Survival
(rare, foil)
Bloodbind Demon
(mythic)
Suffer Apathy
(uncommon)
Late to Rise
(uncommon)
Mudhappy Swine
(uncommon)
Pulse of Ambs
(common)
Iron Veins
(common)
Sky-Whitening Bolts
(common)
Thorned Ruin
(common)
Overprotective Charge
(common)
Distraught Parent
(common)
Occult Medic
(common)
New Logs
(common)
Ancient Arborfolk
(common)
Mountain
(basic)




: Each opponent sacrifices a permanent that has a converted mana cost higher than your life total.



to your mana pool.