Diaspora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
As an additional cost to cast Obscure Truths pay 3 life.

Search your library for a card and put that card into your hand. Then shuffle your library.

Retrace
 U 
Creature – Boar
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)

A land settled by Mudhappy Swine loses abilities and then gains gains "{t}: Untap target creature. It gains +1/+1 until end of turn."
3/4
 U 
Instant
Untap up two two target creatures you control. They get +1/+4 until end of turn.
The runac charged the two, and one lived to tell the other's story.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead.
 C 
Creature – Elf Warrior
Deathtouch, reach
When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled.
3/2
 C 
Creature – Treefolk
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived.
6/6
 C 
Creature – Gorgon Cleric
When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature.
The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history.
2/1
 C 
Artifact
{t}: Target tapped creature gains hexproof until end of turn.
Time and resources limited the capabilities of architectural productions.
 C 
Creature – Vedalken Rogue
{t}: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn.
The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
 C 
Land – Portal
{t}: Add {c} to your mana pool.
{1}: Lumberlands becomes a forest. (Lumberlands loses the ability "{t}: Add {c} to your mana pool.)
 C 
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
One must be frugal and make use of all the parts of the body.
 C 
Creature – Ox
Shirk 2 {3}{w} ({3}{w}: Prevent the next 2 damage that would be dealt to this creature).
It's not a beast of burden- it is the burden.
3/4
 C 
Sorcery
Destroy target artifact or enchantment. Gain 5 life.
The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them.
 C 
Sorcery
Discard two cards, then draw two cards and add {r}{r} to your mana pool.
Loss can make one realize they yearn for something new, something original, and the means to find such a thing.
Plains
 
 B 
Basic Land – Plains

Obscure Truths (mythic)
Mudhappy Swine (uncommon)
Face the Charge (uncommon)
Bind the Criminal (uncommon)
Nightshade Archer (common)
Ancient Arborfolk (common)
Kindred Cultist (common)
Log Cabin (common)
Siphoner of Whispers (common)
Lumberlands (common)
Feast in the Night (common)
Wandering Ox (common)
Nothing Left but Hope (common)
Insightful Inspiration (common)
Plains (basic)