Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: End of Survival Cost: {3}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Creatures have deathtouch. Flavour Text: Everything can and will kill you. Set/Rarity: Diaspora Rare

End of Survival
{3}{g}{g}
 
 R 
Enchantment
Creatures have deathtouch.
Everything can and will kill you.
Updated on 10 Jun 2020 by Sorrow

History: [-]

2016-03-29 20:35:24: Sorrow created the card End of Survival

­Death Pits of Rath in green, at -2 mana?

Ah, I wasn't aware of that card, so I didn't have an idea of what to cost this. I should have looked to Archetype of Finality though. I admit this was pushed in green just so I could finish the loose cycle.

2016-03-30 19:59:30: Sorrow edited End of Survival
2016-03-31 20:49:23: Sorrow edited End of Survival:

creature source only

Why not just give all creatures deathtouch?

I was lazy with the edit :p

2016-04-01 02:18:10: Sorrow edited End of Survival

Considering what green is this card should be black.

What do you mean by "what green is"? While I'm not a huge fan of the card, it was all I could come up with to show death and despair in green (is already given white artifact and enchantment removal).

2020-06-10 16:21:03: Sorrow edited End of Survival:

increased cost. I don't know why I didn't listen to people on that before.

Green does get deathtouch. But mainly by the route of "Lots of creatures in nature have venom, we'll represent that by giving them deathtouch". Giving deathtouch to all and sundry feels like it should be in black first. Which, well, it was :)

Still, given enough flavour this can work in green too. I guess you'd couple this with a lot of smaller creatures, token makers, and tramplers? I can see that being a nice deck.

This was part of a cycle of sorcery or enchantment spells where I wanted to create an impending sense of oblivion. Green was the most challenging color for me to do this in, since green's aggressions rarely puts everyone (yourself included) at risk. Giving all creatures deathtouch was me giving up, because it was the only way I felt green could invoke the concept.

That is definitely a pretty difficult card to design for a cycle, and I feel ya. I always struggle with cycles, so I tend to avoid them unless I've planned them ahead of time.

Hm... This is definitely more black than green... It might not be appropriate for green either, but it's definitely not way out of color pie.

The flavor on this is pretty good, I'd definitely stick with something that 'simplifies' combat... as long as it gives an advantage somehow. This card is super strong in token decks, but not overpowered (IMO).

I looked at the rest of the cycle, and even though this card isn't in pie, it's my favorite. I like the flavor, and this effect is much simpler than the other ones, which is appealing. Though, that's not to say the other cards are bad, I don't mean that.

Maybe you could just make this a static Overrun that's symmetrical? Something like, "All creatures get +3/+3 and have Trample" would definitely be harzardous, but even in a multiplayer game, it might make it possible for you to kill all your opponents in the same turn, so worth playing.

Maybe something like, "combat damage cannot be prevented" could work, but that feels a bit more {r}, considering Fog exists.

The static overrun is my suggestion, if you do want to change this card if you're unhappy with it.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Rumbling Baloth
(Signed-in users don't get captchas and can edit their comments)