Magic 20XD6: Recent Activity
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Recent updates to Magic 20XD6: (Generated at 2025-05-31 09:45:55)
Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Magic 20XD6: (Generated at 2025-05-31 09:45:55)
I like it, too. I also like that when you cast sorceries or enchant creatures to slip it past your opponent's defenses, it bolsters the card. Mighty Leap + Giant Growth on round 4 = 11 damage in the air. Perhaps Thrill of the Hunt?
Changed casting cost to

to help a little and switched "Lose two life" to "Hellbent - Maybe you lost two life". I've been thinking of ways of making this card sleeker without sacrificing flavor, and the Hellbent trick helps some... since Hellbent is a theme in 20XD6, and nothing gets more Hellish than a demon. Still it is tough to change his stats: There's a reason why his Power, Toughness and Casting Cost feel right at 6,6,6. And the discard two cards thing can't be changed, because he belongs to a cycle (plus, I still think switching two cards for any card in your deck is doubleplusgood), and I prefer Diabolic Tutor's activation. I think, in the end, it isn't worth sacrificing any more flavor to make this card more powercreepy. Still, I like the addition of Hellbent.
Mmm. But Fauna Shaman requires discarding creatures for creatures, and Eladamri's Call only fetches creatures. That's why these cards have cheaper costs. I think the big problem here is that people see "discard two cards" and they think "eww... that's card disadvantage. I don't want to do that!" which is kind of funny, since the card you pull out of your deck will probably result in card advantage when you are done (Wrath of God, Control Magic, Wildfire, Opportunity... etc...).
But I digress. As I posted before, the card is intended for drafting and drafting only. We shouldn't be comparing the card to Constructed Giants... the real question for my set is "Is this better than your average uncommon? Would you pull this card if you were drafting and you opened a pack of 15?". Or, in other words, if the other best card in your deck was a Vampire Nighthawk, would you take the Nighthawk, or this?
Comparing Fauna Shaman to Eladamri's Call is good as a very rough estimate of what the ability is worth. At the very least, two cards seems "two" much.
You know, I chose

over 
mostly because I felt more players would recognize Diabloic Tutor's cost over Demonic Tutor's cost. The 6/6, lose two life was meant to parallel Grinning Demon (The first demon in Magic since the type was considered worth the controversy). It could have easily been the other cost... but still, I like the tension of this card. If you opt for a card that will blow up the board (instead of a utility card for right now), it will probably be too expensive to cast after you pay the activation. Meanwhile, your life total is grinding down...
I don't know. I know this card could be more powerful, but these cards were meant for drafting, not for constructed. As it stands, I could make this a 4/4 and discard your hand, and I would still expect the card to be first picked on many occasions.
Personally, I think Wizards makes Mythics too good. They shouldn't be better than the rares, but they are consistently making them so because people expect them to be. It's an unhealthy attitude, since it creates expensive standard formats and wrecks leagues (I know... I've been running a league for over 3 years. Nothing says, "maybe we should play something else" than the player with the Massacre Wurm winning every week for 6 weeks running.)
If I was to change anything, I'd probably ease up on the color requirement, since the card does have enough hoops to jump through. It's tough, though. The card is dripping black... it just feels like it wants 3BBB, even if it makes it worse.
Hmm. Idk about Mythic for this. If it's going to be mythic it might as well cast Demonic Tutor not Diabolic Tutor. Also, not sure about the life loss or the discard two cards. But I like the idea. Cool card. :D
I like it. Giant Growths would make this thing amazing, provide you could sneak it past the opponent's defenses. :D
Oh, I'm perfectly aware that this won't work using the current rules. When my group drafts these cards, I'm going to have to pull one of these cards out and explain something like this:
"There are 6 cards in the set that create token instants. Token instants can be put into the hand like regular cards, but when they leave your hand or the stack, they cease to exist. Token instants are marked on both sides, so your opponent can always see them in your hand, and if your opponent asks, you must tell him how many and which token instants are in your hand".
The set plays around with Wisdom (Having lots of cards in your hand) and Hellbent (Having no cards in your hand), so this is me getting a little experimental with finding alternative ways to increase hand size without getting the power of "draw a card". If I was trying to run for The Great Designer Search 3, I'd probably hide these because it would require too much explaining to get my point across. If I worked for Wizards, though, I'd pull these out and talk to the rules team about it. Things like Flip cards, Split Cards, Colorless cards and Level Up was once considered too weird for the general public as well...