Quinnesheen

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Mechanics | Skeleton

Showing 42 of 42 White cards

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)

Show rarities: C U R M

 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and lifelink.
2 comments
last 2017-06-07 11:34:07 by Alex
 C 
Creature – Bird Soldier
Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
1 comment
2015-09-30 17:32:47 by Sorrow
 R 
Instant
Until end of turn whenever a creature deals damage to you it deals that much damage to itself.
Some took the harshness of Quinnesheen and dished it back out to the plane.
1 comment
2016-03-03 23:26:33 by Link
 C 
Creature – Fox Knight
When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature.
Even if this iceberg is the last remnant of O Ott we will defend it.
3/6
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
{u}: Cloud Rider gains prowess until end of turn.
Many avens were able to fly away. I sought to follow them as best I could.
1/1
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
1 comment
2017-06-07 09:34:20 by Tahazzar
 U 
Creature – Human Knight
First strike
Creature tokens you control gain first strike.
He trains the few that remain on the iceberg.
3/3
 U 
Creature – Lamassu
Flying
{2}{w}: Exile Dawnwake Lamassu. Return it to the battlefield at the beginning of the next endstep.
"Peculiar beasts flew through a portal in the sky and back again in the evening." Trarby's diary
2/3
 R 
Sorcery
Destroy all creatures and all permanents attached to creatures.
When it seemed that all forces of nature had been thrust upon civilizations, what else could they believe other than they were subjected to divine punishment?
1 comment
2015-10-10 13:44:52 by Sorrow
 C 
Creature – Griffin
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
 C 
Instant
Target creature gets +2/+2 and first strike until end of turn.
Samoset's has faith in farmers' endurance as they cleared away at the thick forest like they had cleared weeds from the fields.
2 comments
last 2017-06-07 11:27:48 by Alex
{3}{w}{w}
 
 R 
Instant
Exile all non-land permanents you control, then return them to the battlefield under their owner's control at the beginning of the next endstep. Permanents exiled this way don't become unattached and counters aren't removed.
 C 
Creature – Human Knight
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{g}: Glass Knight gains hexproof until end of turn.

If a land was scouted you may tap target creature.
3/3
 U 
Creature – Human Scout
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter.
1/1
2 comments
last 2015-09-24 10:00:06 by Sorrow
 R 
Enchantment – Aura
Flash
Enchant creature

Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power."
 C 
Creature – Human
When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
 R 
Legendary Creature – Human Knight
Paralyze (Creatures can't block this creature unless their controller pays {1})
At the beginning of your upkeep choose a color. Creatures you control of the chosen color gain first strike and paralyze until end of turn.
4/5
 M 
Creature – Angel
Flying, lifelink, Paralyze (Creatures can't block this creature unless their controller pays {1})

Whenever an opponent pays mana to block a creature you control you may gain 3 life.
5/5
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays {1})
Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
 U 
Instant
Destroy target attacking or blocking creature.

Draw a card.
 M 
Enchantment
When Mausoleum Ward enters the battlefield choose a color.
Spells of the chosen color cost an additional mana of that color to cast.
A signature Loving Dream spell was the last gift one would give to the departed.
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Gain 3 life. If a creature was scouted gain an additional 2 life.
 U 
Instant
Destroy target enchantment. Its controller taps all enchanted permanents they control.
"The one who has lost will be free and those who've lost nothing will be as lead."- Usher
4 comments
last 2017-06-21 13:47:51 by Sorrow
 C 
Creature – Human Soldier
Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
 U 
Creature – Bird Soldier
Flying
{1}{w}{w}.{t}: Put a 1/1 white bird token with flying onto the battlefield.
Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
 U 
Instant
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
 M 
Planeswalker – Samoset
+1: Up to one target creature gains vigilance and indestructible until the beginning of your next upkeep.
-2: Put a +1/+1 counter on all creatures you control They gain indestructible until end of turn.
-8: Put X 1/4 white wall token with defender and X 1/2 white soldier tokens with first strike onto the battlefield where X is the number of creatures you control.
4
4 comments
last 2016-01-12 10:37:20 by NymphadoraTonks
 U 
Creature – Fox Soldier
Vigilance, Paralyze (Creatures can't block this creature unless their controller pays {1})
I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
 R 
Creature – Fox Soldier
Solo Hero gets +3/+3 if its blocked or is blocking the creature with the greatest power.
He found the teamwork of the Crystal Order had held back his true potential.
1/1
 C 
Creature – Human Wizard
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
1 comment
2015-10-12 17:34:30 by Sorrow
 R 
Creature – Bird Scout
Flying, Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature was scouted you may put a +1/+1 counter on each creature you control and gain 6 life.
3/5
1 comment
2015-11-09 00:07:42 by Samuel
 C 
Creature – Fox Knight
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
 C 
Creature – Human
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
"Hello....?"
0/1
 U 
Enchantment
{2}{w}{w}: Put a +1/+1 counter on target creature.

Sacrifice Training Camp: Target creature gains indestructible until end of turn.
 U 
Creature – Boar
Trufflesniffer has lifelink as long as you have less than 10 life.
Of all the livestock that were taken with it was pigs that were surprisingly useful. They could root out edible fungi and tubers for sustenance.
2/1
6 comments
last 2017-06-07 14:31:21 by Sorrow
 R 
Creature – Bird Wizard
Flying
Whenever Twinfeather Mystic becomes enchanted by an enchantment control you may put a copy of that enchantment onto another target creature.
In these uncertain days scholars must forcibly find pupils.
3/4
 U 
Instant
Prevent X damage to target creature or player, where X is the number of plains you contrl.
Grass, just grass, neither vegetables nor grain to eat.
 C 
Sorcery
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
 U 
Creature – Horse
Unmountable Herd gets +1/+1 when being blocked by two or more creatures

When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
 C 
Instant
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
3 comments
last 2017-06-07 11:37:36 by Alex

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)

Show rarities: C U R M


Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton