Quinnesheen
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Mechanics | Skeleton |
Showing 42 of 42 White cards
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)
Show rarities: C U R M
Enchant creature
Enchanted creature gains flying and lifelink.
Enchanted creature gains flying and lifelink.
Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
Until end of turn whenever a creature deals damage to you it deals that much damage to itself.
Some took the harshness of Quinnesheen and dished it back out to the plane.
When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature.
Even if this iceberg is the last remnant of O Ott we will defend it.
3/6
Paralyze (Creatures can't block this creature unless their controller pays )
: Cloud Rider gains prowess until end of turn.
: Cloud Rider gains prowess until end of turn.
Many avens were able to fly away. I sought to follow them as best I could.
1/1
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
First strike
Creature tokens you control gain first strike.
Creature tokens you control gain first strike.
He trains the few that remain on the iceberg.
3/3
Flying
: Exile Dawnwake Lamassu. Return it to the battlefield at the beginning of the next endstep.
: Exile Dawnwake Lamassu. Return it to the battlefield at the beginning of the next endstep.
"Peculiar beasts flew through a portal in the sky and back again in the evening." Trarby's diary
2/3
Destroy all creatures and all permanents attached to creatures.
When it seemed that all forces of nature had been thrust upon civilizations, what else could they believe other than they were subjected to divine punishment?
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
Target creature gets +2/+2 and first strike until end of turn.
Samoset's has faith in farmers' endurance as they cleared away at the thick forest like they had cleared weeds from the fields.
Exile all non-land permanents you control, then return them to the battlefield under their owner's control at the beginning of the next endstep. Permanents exiled this way don't become unattached and counters aren't removed.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature.
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature.
3/3
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter.
If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter.
1/1
Flash
Enchant creature
Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power."
Enchant creature
Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power."
When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
Paralyze (Creatures can't block this creature unless their controller pays )
At the beginning of your upkeep choose a color. Creatures you control of the chosen color gain first strike and paralyze until end of turn.
At the beginning of your upkeep choose a color. Creatures you control of the chosen color gain first strike and paralyze until end of turn.
4/5
Flying, lifelink, Paralyze (Creatures can't block this creature unless their controller pays )
Whenever an opponent pays mana to block a creature you control you may gain 3 life.
Whenever an opponent pays mana to block a creature you control you may gain 3 life.
5/5
Enchant creature
Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays )
Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays )
Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
Paralyze (Creatures can't block this creature unless their controller pays )
Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
Destroy target attacking or blocking creature.
Draw a card.
Draw a card.
When Mausoleum Ward enters the battlefield choose a color.
Spells of the chosen color cost an additional mana of that color to cast.
Spells of the chosen color cost an additional mana of that color to cast.
A signature Loving Dream spell was the last gift one would give to the departed.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life.
Gain 3 life. If a creature was scouted gain an additional 2 life.
Destroy target enchantment. Its controller taps all enchanted permanents they control.
"The one who has lost will be free and those who've lost nothing will be as lead."- Usher
Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
Flying
.: Put a 1/1 white bird token with flying onto the battlefield.
.: Put a 1/1 white bird token with flying onto the battlefield.
Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
+1: Up to one target creature gains vigilance and indestructible until the beginning of your next upkeep.
-2: Put a +1/+1 counter on all creatures you control They gain indestructible until end of turn.
-8: Put X 1/4 white wall token with defender and X 1/2 white soldier tokens with first strike onto the battlefield where X is the number of creatures you control.
-2: Put a +1/+1 counter on all creatures you control They gain indestructible until end of turn.
-8: Put X 1/4 white wall token with defender and X 1/2 white soldier tokens with first strike onto the battlefield where X is the number of creatures you control.
4
Vigilance, Paralyze (Creatures can't block this creature unless their controller pays )
I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
Solo Hero gets +3/+3 if its blocked or is blocking the creature with the greatest power.
He found the teamwork of the Crystal Order had held back his true potential.
1/1
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
Flying, Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature was scouted you may put a +1/+1 counter on each creature you control and gain 6 life.
If a creature was scouted you may put a +1/+1 counter on each creature you control and gain 6 life.
3/5
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
"Hello....?"
0/1
: Put a +1/+1 counter on target creature.
Sacrifice Training Camp: Target creature gains indestructible until end of turn.
Sacrifice Training Camp: Target creature gains indestructible until end of turn.
Trufflesniffer has lifelink as long as you have less than 10 life.
Of all the livestock that were taken with it was pigs that were surprisingly useful. They could root out edible fungi and tubers for sustenance.
2/1
Flying
Whenever Twinfeather Mystic becomes enchanted by an enchantment control you may put a copy of that enchantment onto another target creature.
Whenever Twinfeather Mystic becomes enchanted by an enchantment control you may put a copy of that enchantment onto another target creature.
In these uncertain days scholars must forcibly find pupils.
3/4
Prevent X damage to target creature or player, where X is the number of plains you contrl.
Grass, just grass, neither vegetables nor grain to eat.
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays ) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
Unmountable Herd gets +1/+1 when being blocked by two or more creatures
When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)
Show rarities: C U R M
Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature gets +1/+1 and vigilance.