Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Doublestrike
When Two-Axe Chief enters the battlefield deal 4 damage to target creature or player. It takes a lot of wisdom, courage, charisma, and two axes to take charge.
6/6
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Creatures you control get +X/+0 until end of turn, where X is the number of non-basic lands in all graveyards.
Some goblin vagabonds saw the rubblefield of Thrunx as their very own fortress.
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Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Enchant creature
Enchanted creature gains flying and prowess and "this creature can only block creatures with flying." |
: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
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Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
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, : Put a +1/+1 counter on target creature.
. : Target creature with a +1/+1 counter on it gains trample until end of turn.How to make a monster.
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Two-Axe Chief
(rare)
Crag Tactics
(uncommon)
Sacred Ash
(uncommon)
Into the Sky
(uncommon)
Mind-Grinder Arcanist
(common)
Runac Charger
(common)
Eagle-Eyed Griffin
(common)
Forgestoker Ogre
(common)
Beast Builder
(common)
Lost Portal
(common)
Everhair Zombie
(common)
Blood Teller
(common)
Thrunx Suvivor
(common)
Bramblethick Naturalist
(common)
Plains
(basic)




: Target player puts the top card of their library into their graveyard.

to your mana pool.