Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn whenever a creature deals damage to you it deals that much damage to itself.
Some took the harshness of Quinnesheen and dished it back out to the plane.
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, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.An oddity among spacial anomalies.
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Return target creature and each creature that shares a name with that creature from your graveyard to your hand.
When the last of the priests fled Ambs and the wards fell the coffins opened and countless moans emerged as a single, bloodcurdling sound.
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Enchant creature you control
When enchanted creature is put into a graveyard you may return target card from your graveyard to your hand and gain 4 life. |
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Exile a card from your hand,
: Add to your mana pool.A small toy left in someone's pocket now entertains an entire settlement.
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Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand. "Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
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When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
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Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Bite Back
(rare)
Shard of Worlds
(uncommon)
Corpsecry
(uncommon)
Decomposer's Gift
(uncommon)
Ambs Tombkeeper
(common)
Looking for a Fight
(common)
Thrunx Suvivor
(common)
Puzzle Trinket
(common)
Everhair Zombie
(common)
Grusheel Settler
(common)
Uw Mourner
(common)
Hail Heron
(common)
Grieving Father
(common)
Rainforest Portal
(common)
Forest
(basic)

, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.

