Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you play a portal you may put a non-portal land from your hand onto the battlefield tapped.

Sacrifice a non-portal land: Search your library for a portal and reveal it, then add it to your hand. Shuffle your library afterward.
 U 
Creature – Zombie Berserker
Relentless Horde attacks each turn if able.

Whenever Relentless Horde becomes blocked you lose 3 life.
When the living escaped the flood the undead had no one to control them.
3/3
 U 
Creature – Human Wizard
Whenever Fiery Forecaster attacks you may exile the top card of your library. You may play that card until end of turn.
Some took out their frustration on Quinnesheen, attempting to torch the new lands they found.
2/3
 U 
Artifact Creature – Eye Scout
When Optic Surveillance dies you may draw a card.
Artificers surveyed the extinct volcano to see if the area was hospitable to life.
2/2
 C 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{r}: Bishop of Masochism gains prowess until end of turn.
All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
 C 
Creature – Goblin Warrior
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Grusheel Settler has first strike as long as it has a +1/+1 counter on it.
Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
 C 
Artifact – Equipment
Equipped creature gets +2/+2

Equip {3}
The sword is only as strong as your word.
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Creature – Human
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a creature card was scouted you may put a 1/1 white human token onto the battlefield.
"Hello....?"
0/1
 C 
Creature – Griffin
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
 C 
Land – Portal
Canyon Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {r} or {w} to your mana pool.
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield.
 C 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep enchanted creature's controller loses 2 life.
The Stebbev territory that had been founded was riddled with diseases no cleric knew how to cure.
Mountain
 
 B 
Basic Land – Mountain

Portal Crisis (rare)
Relentless Horde (uncommon)
Fiery Forecaster (uncommon)
Optic Surveillance (uncommon)
Bishop of Masochism (common)
Grusheel Settler (common)
Hiding Spot (common)
Oathblade (common)
Seedfield (common)
Thrunx Suvivor (common)
Eagle-Eyed Griffin (common)
Canyon Portal (common)
Epic Pollen (common)
Homesickness (common)
Mountain (basic)