Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an unblocked creature deals damage to you put a tracking counter on it.
: Settler's Avenger fights target creature with a tracking counter on it.4/4
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Enchant creature
Enchanted creature gains flying and lifelink. |
Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
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Equipped creature gains vigilance and can't be blocked creatures with less power than it.
Equip ![]() |
: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Prowess
A monstrosity made of thirteen waterspouts.
4/4
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Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Water Befouler gains deathtouch until end of turn.2/2
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Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Settler's Avenger
(rare)
Angel's Touch
(uncommon)
Krumdull Fireheart
(uncommon)
Leader's Conch
(uncommon)
Lost Portal
(common)
Grieving Father
(common)
Epic Pollen
(common)
Cylindrical Crusher
(common)
Great Ocean's Waves
(common)
Water Befouler
(common)
Runac Charger
(common)
Everhair Zombie
(common)
Mighty Disrespect
(common)
Timberback Sloth
(common)
Plains
(basic)


: Settler's Avenger fights target creature with a tracking counter on it.
to your mana pool.

: Water Befouler gains deathtouch until end of turn.