Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn whenever a creature deals damage to you it deals that much damage to itself.
Some took the harshness of Quinnesheen and dished it back out to the plane.
 U 
Creature – Bird Soldier
Flying
{1}{w}{w}.{t}: Put a 1/1 white bird token with flying onto the battlefield.
Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
 U 
Creature – Horse
Unmountable Herd gets +1/+1 when being blocked by two or more creatures

When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
 U 
Sorcery
Put two 1/1 green snake tokens with deathtouch onto the battlefield.
Not every horror of the untamed lands was big. Some dangers were small and stealthy.
 C 
Sorcery
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)

Target player discards a card.
All reason is gone. Why should hope be any different.
 C 
Creature – Manticore
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{g}: Shaggy Manticore gains trample until end of turn.
2/4
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Destroy target artifact or enchantment. If a land was scouted you may draw a card.
 C 
Instant
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard.
 C 
Creature – Human
When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
 C 
Creature – Gorgon Cleric
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper.
3/3
{1}{r}
 
 C 
Sorcery
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Gain 3 life. If a creature was scouted gain an additional 2 life.
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
 C 
Land – Portal
Farmer's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {w} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Bite Back (rare)
Roost Mother (uncommon)
Unmountable Herd (uncommon)
Twin Kraits (uncommon)
Sanity Abandon (common)
Shaggy Manticore (common)
Primitive State (common)
Mindful Insight (common)
Grieving Father (common)
Ambs Tombkeeper (common)
Hammer (common)
Medical Venture (common)
Timberback Sloth (common)
Farmer's Portal (common)
Swamp (basic)