Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Enchant creature Enchanted creature gets +4/+4 and gains "whenever enchanted creature blocks target opponent exiles the creature they control with the greatest power." |
As long as Construction Dome is untapped lands lose all non-mana abilities.
![]() : Until end of turn lands enter the battlefield untapped.Samoset encouraged them to build through Usher's laughter.
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Target creature gains haste and doublestrike until end of turn.
Many a person was torn apart by beasts of the wild.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter. 1/1
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Creatures with a toughness of 1 can't block this turn.
Goblins without nets or projectiles are just difficult terrain.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Water Befouler gains deathtouch until end of turn.2/2
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Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
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Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Farmer's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Where portals existed and roads did not, O Ott became a citadel because of bear attacks.
2/2
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Shaggy Manticore gains trample until end of turn.2/4
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Greatshield Aura
(rare, foil)
Construction Dome
(rare)
Rending Claws
(uncommon)
Grainland Prospector
(uncommon)
Bounding Charge
(uncommon)
Water Befouler
(common)
Impromptu Leader
(common)
Fists of Mournrage
(common)
Farmer's Portal
(common)
Forsake Lovers
(common)
Bramblethick Naturalist
(common)
Winterwhite Bear
(common)
Primary Swordsman
(common)
Shaggy Manticore
(common)
Swamp
(basic)


: Until end of turn lands enter the battlefield untapped.
: Water Befouler gains deathtouch until end of turn.
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