Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{r}: Bishop of Masochism gains prowess until end of turn.
All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
 
 R 
Creature – Goblin Shaman
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Whenever Lasher Goblin becomes blocked Lasher Goblin deals X damage to target blocking creature, where X is the number of +1/+1 counter on Lasher Goblin.
1/1
 U 
Creature – Kraken
Defender
Tap an untapped Island you control: Beachemoth Kraken loses defender until end of turn.
Ialma say the tentacles rapidly bang against the cliffside and wondered if such a game was any fun.
4/4
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and prowess and "this creature can only block creatures with flying."
 U 
Creature – Vampire Warrior
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
When Xihadru Bloodblade enters the battlefield destroy target creature with counters on it.
"I will be Lord of this new land and all shall tribute to me."
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 C 
Creature – Goblin Wizard
When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
 C 
Artifact Creature – Golem
Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
 C 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep enchanted creature's controller loses 2 life.
The Stebbev territory that had been founded was riddled with diseases no cleric knew how to cure.
 C 
Creature – Cyclops Barbarian
Prowess, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Samoset led the refugees from Hraki-Hraki away from the cyclops. The cyclops may attack later, but at present there was no risk of casualties.
0/3
 C 
Instant
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
 C 
Sorcery
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
 C 
Creature – Human Wizard
Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
 C 
Land – Portal
Canyon Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {r} or {w} to your mana pool.
Island
 
 B 
Basic Land – Island

Bishop of Masochism (common, foil)
Lasher Goblin (rare)
Beachemoth Kraken (uncommon)
Into the Sky (uncommon)
Xihadru Bloodblade (uncommon)
Alertness (common)
Goblin Magician (common)
Iron Sentry (common)
Homesickness (common)
Slumbering Cyclops (common)
Foliage Camp (common)
Unioned Enforcers (common)
Portal Researcher (common)
Canyon Portal (common)
Island (basic)