Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top four cards of your library. You may reveal one and add it to your hand. Until the beginning of your next upkeep spells you cast sharing a name with that spell can't be countered. Put the other cards on the bottom of your library in any order.
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Black creatures you control get +1/+1 until end of turn.
If any creatures you control are vampires put a +1/+1 counter on them instead. |
Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands. |
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
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Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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: Add to your mana pool.
If you control a portal you may add or to your mana pool instead.1/2
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Destroy target creature |
Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
, : Put a +1/+1 counter on target creature.
. : Target creature with a +1/+1 counter on it gains trample until end of turn.How to make a monster.
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Scaldsight
(rare)
Moonless Night
(uncommon)
Homestead Initiative
(uncommon)
Sacred Ash
(uncommon)
Sword of the Crystal Order
(common)
Ice-Edge Officer
(common)
Portal Channeler
(common)
Ritual Killing
(common)
Egg Snatcher
(common)
Blood Teller
(common)
Alertness
(common)
Icefield Portal
(common)
Beast Builder
(common)
Grusheel Settler
(common)
Island
(basic)


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