Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Deal X damage to up to one target creature and up to one target player.
"Excited, Twins of Destruction will jolt awake"- Usher
|
When Mirage of Home enters the battlefield draw a card.
Mirage of Home can't be blocked. It shapes itself like what you love most and then invades your mind.
3/3
|
Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
|
Destroy target enchantment. Its controller taps all enchanted permanents they control.
"The one who has lost will be free and those who've lost nothing will be as lead."- Usher
|
Ash Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
|
Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
|
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
|
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
|
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard. |
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
|
|
When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
|
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
|
Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
|
|
Dual Eruptions
(rare)
Mirage of Home
(uncommon)
Dispute
(uncommon)
Mystic Break
(uncommon)
Ash Portal
(common)
Warped to the Beach
(common)
Cunning Neckripper
(common)
Uw Mourner
(common)
Mindful Insight
(common)
Runac Charger
(common)
Grieving Father
(common)
Fists of Mournrage
(common)
Icefield Portal
(common)
Primary Swordsman
(common)
Plains
(basic)





: Add
or 

