Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, lifelink, Paralyze (Creatures can't block this creature unless their controller pays
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Whenever an opponent pays mana to block a creature you control you may gain 3 life. 5/5
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Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's O Ott's withstood all manner of attacks from creatures, but could do nothing against waves of salt water.
0/5
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When Emerald Unihorn enters the battlefield if you control 7 or more lands you may draw two cards.
A big horn equals big trouble.
5/4
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Target creature gains deathtouch and gets +0/+2 until end of turn.
"Everything we know is useless. I say we look at what's successful out here." Pik, Tulm settler.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
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Enchant creature
Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead. |
Omen – 1 (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Counter target non-blue spell. "I just have to remember what I was going to think"- Yshwi, Temdaquish arcanist.
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Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
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Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
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Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
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Ice-Edged Angel
(mythic)
Permafrost Pillar
(uncommon)
Emerald Unihorn
(uncommon)
Cobra Stance
(uncommon)
Glass Knight
(common)
Mind-Grinder Arcanist
(common)
Taste Sand
(common)
Forecall
(common)
Warped to the Beach
(common)
Icefield Portal
(common)
Bramblethick Naturalist
(common)
Primitive State
(common)
Goblin Magician
(common)
Iron Sentry
(common)
Swamp
(basic)


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: Target player puts the top card of their library into their graveyard.
