Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Auroch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Creature spells you cast cost {x} less, where X is the number of +1/+1 counters on Feral Aurochs.
2/5
 U 
Enchantment
{2}{w}{w}: Put a +1/+1 counter on target creature.

Sacrifice Training Camp: Target creature gains indestructible until end of turn.
 U 
Creature – Human Wizard
Whenever Gibbering Occultist attacks you may put the top two cards of your library into your graveyard. If you do Gibbering Occultist gains +2/+1 until end of turn.
2/1
 U 
Instant
Deal 4 damage to target creature. If that creature had any +1/+1 counters on it Hateful Persecution deals 4 damage to its controller.
Molloe, his wife, and all three of their children all managed to escape Uw. For this luck the other giants made Molloe the victim of their mournrage.
 C 
Artifact
{3},{t}: Put a +1/+1 counter on target creature.
{2}.{t}: Target creature with a +1/+1 counter on it gains trample until end of turn.
How to make a monster.
 C 
Sorcery
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)

Target player discards a card.
All reason is gone. Why should hope be any different.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
 C 
Creature – Vampire
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{u}: Blood Teller gains hexproof until end of turn.
3/3
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
 C 
Creature – Human Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays {1})
2/1
 C 
Land – Portal
Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
 C 
Instant
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield.
 C 
Sorcery
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
Plains
 
 B 
Basic Land – Plains

Feral Aurochs (rare)
Training Camp (uncommon)
Gibbering Occultist (uncommon)
Hateful Persecution (uncommon)
Beast Builder (common)
Sanity Abandon (common)
Looking for a Fight (common)
Blood Teller (common)
Impromptu Leader (common)
Icemind Arcanist (common)
Hunter's Portal (common)
Wide Arms (common)
Epic Pollen (common)
Panicked Prophecies (common)
Plains (basic)