Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ambs, the Hallowed Crypt enters the battlefield flip a coin. If heads return target creature from your graveyard to the battlefield tapped, then sacrifice Ambs, the Hallowed Crypt.
: Add or to your mana pool. |
Creatures with counters on them don't untap during their controllers' untap steps and have "At the beginning of your upkeep, you may pay
. If you do, untap this creature."
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Flying
![]() ![]() . : Put a 1/1 white bird token with flying onto the battlefield.Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
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, sacrifice Shard of Worlds: Add up to two mana of any colors a portal you control could produce to your mana pool.An oddity among spacial anomalies.
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Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
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Farmer's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays )2/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
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Ambs, the Hallowed Crypt
(rare)
Societal Burdens
(uncommon)
Roost Mother
(uncommon)
Shard of Worlds
(uncommon)
Everhair Zombie
(common)
Farmer's Portal
(common)
Great Ocean's Waves
(common)
Blood Teller
(common)
Timberback Sloth
(common)
Icemind Arcanist
(common)
Glass Knight
(common)
Primitive State
(common)
Uw Mourner
(common)
Hammer
(common)
Plains
(basic)
: Add
or
to your mana pool.
. If you do, untap this creature."

or 