Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures and all permanents attached to creatures.
When it seemed that all forces of nature had been thrust upon civilizations, what else could they believe other than they were subjected to divine punishment?
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ruin enters the battlefield tapped.

{t}: Add {r} to your mana pool.
{r},{t}: Add {b}{g} to your mana pool.
 U 
Enchantment – Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life.
 U 
Artifact – Equipment
Equipped creature gains vigilance and can't be blocked creatures with less power than it.

Equip {2}
 C 
Sorcery
Up to 2 target creatures get -1/-1 until end of turn.
Samoset called the healers together to find a cure. An outbreak would could do as much damage as a dragon.
 C 
Land – Portal
Blight Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {g} to your mana pool.
 C 
Instant
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
{1}{r}
 
 C 
Sorcery
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
 C 
Creature – Bird
Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand.
"Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
 C 
Creature – Manticore
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{g}: Shaggy Manticore gains trample until end of turn.
2/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 C 
Sorcery
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
 C 
Artifact – Equipment
Equipped creature gets +2/+2

Equip {3}
The sword is only as strong as your word.
 C 
Creature – Plant Wall
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
Forest
 
 B 
Basic Land – Forest

Divine Destruction (rare)
Portal to Ruin (uncommon)
Scarring Rite (uncommon)
Leader's Conch (uncommon)
Coughing Fit (common)
Blight Portal (common)
Forsake Lovers (common)
Hammer (common)
Hail Heron (common)
Shaggy Manticore (common)
Alertness (common)
Unioned Enforcers (common)
Oathblade (common)
Muscle Vines (common)
Forest (basic)