Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn whenever a creature deals damage to you it deals that much damage to itself.
Some took the harshness of Quinnesheen and dished it back out to the plane.
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Enchant creature you control
When enchanted creature is put into a graveyard you may return target card from your graveyard to your hand and gain 4 life. |
Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's O Ott's withstood all manner of attacks from creatures, but could do nothing against waves of salt water.
0/5
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First strike
When Displaced Homewrecker enters the battlefield you may destroy target land. He hates seeing those who have what he doesn't.
5/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand. 1/2
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
She hears the voices of the fearful many.
1/2
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When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player discards a card. All reason is gone. Why should hope be any different.
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Bite Back
(rare)
Decomposer's Gift
(uncommon)
Permafrost Pillar
(uncommon)
Displaced Homewrecker
(uncommon)
Timberback Sloth
(common)
Soulsearcher
(common)
Overwhelmed Telepath
(common)
Ambs Guard Dog
(common)
Alertness
(common)
Sanity Abandon
(common)
Lost Portal
(common)
Muscle Vines
(common)
Scurry
(common)
Mighty Disrespect
(common)
Plains
(basic)





: Add
to your mana pool.