Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Put X 1/1 green saproling tokens onto the battlefield where X is the number of +1/+1 counters on creatures you control. If a land was scouted put twice as many saproling tokens onto the battlefield. |
When Emerald Unihorn enters the battlefield if you control 7 or more lands you may draw two cards.
A big horn equals big trouble.
5/4
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Flying
![]() ![]() . : Put a 1/1 white bird token with flying onto the battlefield.Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
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![]() ![]() : Put a +1/+1 counter on target creature.
Sacrifice Training Camp: Target creature gains indestructible until end of turn. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
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Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt. |
![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
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Paralyze (Creatures can't block this creature unless their controller pays
)An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
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Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
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Bloomfield
(rare)
Emerald Unihorn
(uncommon)
Roost Mother
(uncommon)
Training Camp
(uncommon)
Bramblethick Naturalist
(common)
Ice-Edge Officer
(common)
Impromptu Leader
(common)
Hammer
(common)
Looking for a Fight
(common)
Deadgazer
(common)
Gigant Serpent
(common)
Lost Portal
(common)
Iron Sentry
(common)
Blacksky Tormentor
(common)
Plains
(basic)






: Put a 1/1 white bird token with flying onto the battlefield.

to your mana pool.