Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Until end of turn you may cast instant and sorcery spells from any player's graveyard. Whenever you cast a spell this way add
![]() to your mana pool. Exile all spells as they resolve that were cast this way. |
Black creatures you control get +1/+1 until end of turn.
If any creatures you control are vampires put a +1/+1 counter on them instead. |
Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands. |
Unmountable Herd gets +1/+1 when being blocked by two or more creatures
When Unmountable Herd enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/4
|
Deadlands Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
: Target player puts the top card of their library into their graveyard.It's best you not think of home. Allow me to help.
1/1
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add ![]() to your mana pool when Timberback Sloth enters the battlefield."And the trees will walk as mortal feet tremble!"- Usher
3/4
|
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
|
Up to 2 target creatures get -1/-1 until end of turn.
Samoset called the healers together to find a cure. An outbreak would could do as much damage as a dragon.
|
|
Paralyze (Creatures can't block this creature unless their controller pays
)An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
|
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
|
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
|
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
|
|
Total Storm
(mythic)
Moonless Night
(uncommon)
Homestead Initiative
(uncommon)
Unmountable Herd
(uncommon)
Deadlands Portal
(common)
Primitive State
(common)
Mind-Grinder Arcanist
(common)
Timberback Sloth
(common)
Fists of Mournrage
(common)
Coughing Fit
(common)
Gigant Serpent
(common)
Scurry
(common)
Cunning Neckripper
(common)
Eagle-Eyed Griffin
(common)
Swamp
(basic)



: Add
)