Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Usher
+1: Until end of turn all spells you cast have Omen 1.
-2: You gain an emblem with "whenever an opponent discards a card you may gain 1 life."
-6: Destroy target creature. Its controller discards cards equal to its toughness.
5
 U 
Instant
Prevent X damage to target creature or player, where X is the number of plains you contrl.
Grass, just grass, neither vegetables nor grain to eat.
 U 
Creature – Vedalken Wizard
Flash
When Geyserclocker enters the battlefield counter target activated or triggered ability.
"These geysers have erupted like clockwork since they've been studied. Now, something is off."
2/3
 U 
Creature – Gorgon Assassin
When Stonegaze Assassin enters the battlefield destroy target creature with a power of 2 or less.
She was no warrior, but then she only needed intimidate one.
2/3
 C 
Artifact – Equipment
Equipped creature gets +2/+2

Equip {3}
The sword is only as strong as your word.
 C 
Land – Portal
Icefield Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {u} to your mana pool.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
 C 
Instant
Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
 C 
Sorcery
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)

Target player discards a card.
All reason is gone. Why should hope be any different.
 C 
Creature – Plant Wall
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
 C 
Sorcery
As an additional cost to cast Warped to the Caldera sacrifice a land you control.

Add {r}{r}{r}{r} to your mana pool. If a portal was sacrificed this way add {r}{r}{r}{r}{r} to your mana pool instead.
 C 
Creature – Fox Knight
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
 C 
Creature – Human Knight
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{g}: Glass Knight gains hexproof until end of turn.

If a land was scouted you may tap target creature.
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
Island
 
 B 
Basic Land – Island

Usher, Doomspeaker (mythic)
Undending Flatlands (uncommon)
Geyserclocker (uncommon)
Stonegaze Assassin (uncommon)
Oathblade (common)
Icefield Portal (common)
Mighty Disrespect (common)
Warped to the Beach (common)
Sanity Abandon (common)
Muscle Vines (common)
Warped to the Caldera (common)
Sword of the Crystal Order (common)
Glass Knight (common)
Hiding Spot (common)
Island (basic)