Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures get -X/-X until end of turn, where X is the number of cards in your graveyard.
The depths of Stelg are filled with treasures hidden in fragile and dangerous relics.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead. |
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
When Xihadru Bloodblade enters the battlefield destroy target creature with counters on it. "I will be Lord of this new land and all shall tribute to me."
3/2
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Put target creature on top of its owner's library.
Walking through your body feels no different, only the senses to external stimuli tell otherwise.
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Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
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Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
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Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher whispers that the divine truths can only be heard under a powerful duress.
1/3
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Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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Where portals existed and roads did not, O Ott became a citadel because of bear attacks.
2/2
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Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
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Drown
(rare)
Finding Strength
(uncommon)
Xihadru Bloodblade
(uncommon)
Step Inside
(uncommon)
Cradle
(common)
Warped to the Beach
(common)
Maelstrom Portal
(common)
Mutilated Devotee
(common)
Fists of Mournrage
(common)
Ice-Edge Officer
(common)
Thrunx Suvivor
(common)
Muscle Vines
(common)
Winterwhite Bear
(common)
Panicked Prophecies
(common)
Island
(basic)




: Add
to your mana pool.