Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ambs, the Hallowed Crypt enters the battlefield flip a coin. If heads return target creature from your graveyard to the battlefield tapped, then sacrifice Ambs, the Hallowed Crypt.
: Add or to your mana pool. |
Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card.
Some merfolk brave Stelg's filth for the treasures that some would surely discard.
2/3
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Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands. |
Black creatures you control get +1/+1 until end of turn.
If any creatures you control are vampires put a +1/+1 counter on them instead. |
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Ash Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life. |
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays )2/1
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Enchant creature
Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead. |
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Ambs, the Hallowed Crypt
(rare)
Waste Pool Scavenger
(uncommon)
Homestead Initiative
(uncommon)
Moonless Night
(uncommon)
Runac Charger
(common)
Ash Portal
(common)
Fists of Mournrage
(common)
Ambs Guard Dog
(common)
Hunter's Portal
(common)
Medical Venture
(common)
Icemind Arcanist
(common)
Alertness
(common)
Bramblethick Naturalist
(common)
Taste Sand
(common)
Plains
(basic)
: Add
or
to your mana pool.


to your mana pool.