Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn whenever a non-land permanent would enter the battlefield its controller sacrifices a permanent of the same type.
The early days of Grusheel were filled with turmoil as everyone fought against each other for land and food.
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Creatures with counters on them don't untap during their controllers' untap steps and have "At the beginning of your upkeep, you may pay
. If you do, untap this creature."
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Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
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Put target creature on top of its owner's library.
Walking through your body feels no different, only the senses to external stimuli tell otherwise.
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Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped. "When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
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Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt. |
Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
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Status Quo
(mythic)
Societal Burdens
(uncommon)
Dispute
(uncommon)
Step Inside
(uncommon)
Portal Bolt
(common)
Blood Teller
(common)
Ice-Edge Officer
(common)
Warped to the Wilds
(common)
Lost Portal
(common)
Fists of Mournrage
(common)
Opening the Casket
(common)
Aven Sentry
(common)
Looking for a Fight
(common)
Sword of the Crystal Order
(common)
Island
(basic)





: Add
to your mana pool.