Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
The first non-basic land your opponent taps for mana each turn adds to that player's mana pool instead of whatever colors the land would normally add. |
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.
Portal to Dominance enters the battlefield tapped. : Add to your mana pool.
. : Add ![]() to your mana pool. |
Enchant creature
At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life. |
Return target creature and each creature that shares a name with that creature from your graveyard to your hand.
When the last of the priests fled Ambs and the wards fell the coffins opened and countless moans emerged as a single, bloodcurdling sound.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player discards a card. All reason is gone. Why should hope be any different.
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Omen – 1 (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Counter target non-blue spell. "I just have to remember what I was going to think"- Yshwi, Temdaquish arcanist.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped. "When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Water Befouler gains deathtouch until end of turn.2/2
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
THere's great fortitude in any who tended the fires of Hraki-Hraki.
2/2
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Greyfield Warp
(mythic)
Portal to Dominance
(uncommon)
Scarring Rite
(uncommon)
Corpsecry
(uncommon)
Sanity Abandon
(common)
Forecall
(common)
Glass Knight
(common)
Uw Mourner
(common)
Warped to the Wilds
(common)
Hunter's Portal
(common)
Hiding Spot
(common)
Epic Pollen
(common)
Water Befouler
(common)
Forgestoker Ogre
(common)
Forest
(basic)
: Add
to your mana pool.
to your mana pool.

to your mana pool.



