Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste. |
Creatures you control get +X/+0 until end of turn, where X is the number of non-basic lands in all graveyards.
Some goblin vagabonds saw the rubblefield of Thrunx as their very own fortress.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead. |
Enchant creature
At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life. |
Reach
When Thundercloud Elemental dies Thundercloud Elemental deals 1 damage to you. "The storms will cause the earth to bleed."- Usher
2/2
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When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
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Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
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Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Paralyze (Creatures can't block this creature unless their controller pays
)Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays
) onto the battlefield.What would be named Craquim was going to be strictly enforced.
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Technologician's Scrap
(rare)
Crag Tactics
(uncommon)
Finding Strength
(uncommon)
Scarring Rite
(uncommon)
Thundercloud Elemental
(common)
Wild Bloodsucker
(common)
Fists of Mournrage
(common)
Territorial Monitor
(common)
Scavenger's Portal
(common)
Muscle Vines
(common)
Unimpressive Display
(common)
Ice-Edge Officer
(common)
Glass Knight
(common)
Unioned Enforcers
(common)
Island
(basic)
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: Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste.

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