Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Creature spells you cast cost less, where X is the number of +1/+1 counters on Feral Aurochs.2/5
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Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Tap two target creatures. Those creatures don't untap during their controller's next untap phase. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) If a land was scouted put two 1/1 green saproling tokens onto the battlefield. 2/3
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Equipped creature gains vigilance and can't be blocked creatures with less power than it.
Equip ![]() |
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
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Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
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, : Put a +1/+1 counter on target creature.
. : Target creature with a +1/+1 counter on it gains trample until end of turn.How to make a monster.
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Enchant creature
Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead. |
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Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
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Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
Paralyze (Creatures can't block this creature unless their controller pays
)An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
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Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Feral Aurochs
(rare)
Leave Behind
(uncommon)
Master of Barktouch
(uncommon)
Leader's Conch
(uncommon)
Scurry
(common)
Mighty Disrespect
(common)
Eagle-Eyed Griffin
(common)
Blacksky Tormentor
(common)
Beast Builder
(common)
Taste Sand
(common)
Portal Researcher
(common)
Seedfield
(common)
Gigant Serpent
(common)
Icefield Portal
(common)
Plains
(basic)


less, where X is the number of +1/+1 counters on Feral Aurochs.

: Put a +1/+1 counter on target creature.
