Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight
Paralyze (Creatures can't block this creature unless their controller pays {1})
At the beginning of your upkeep choose a color. Creatures you control of the chosen color gain first strike and paralyze until end of turn.
4/5
 U 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
If Doomspeak Cultist dies while it has a +1/+1 counter on it black spells you cast gain Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.) until end of turn.
2/3
 U 
Creaure – Wall
Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's
O Ott's withstood all manner of attacks from creatures, but could do nothing against waves of salt water.
0/5
 U 
Creature – Human Shaman
Haste
{t}: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn.
1/1
 C 
Creature – Elemental
Reach
When Thundercloud Elemental dies Thundercloud Elemental deals 1 damage to you.
"The storms will cause the earth to bleed."- Usher
2/2
 C 
Creature – Human Knight
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{g}: Glass Knight gains hexproof until end of turn.

If a land was scouted you may tap target creature.
3/3
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Gain 3 life. If a creature was scouted gain an additional 2 life.
 C 
Artifact – Equipment
Equipped creature gets +2/+2

Equip {3}
The sword is only as strong as your word.
 C 
Land – Portal
Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
 C 
Creature – Hound
When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If you control a portal you may add {r} or {w} to your mana pool instead.
1/2
 C 
Instant
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
 C 
Creature – Human Wizard
Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
 C 
Creature – Vampire
When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
Forest
 
 B 
Basic Land – Forest

Hitha, Queen of O Ott (rare)
Doomspeak Cultist (uncommon)
Permafrost Pillar (uncommon)
Krumdull Fireheart (uncommon)
Thundercloud Elemental (common)
Glass Knight (common)
Medical Venture (common)
Oathblade (common)
Hunter's Portal (common)
Ambs Guard Dog (common)
Portal Channeler (common)
Forsake Lovers (common)
Portal Researcher (common)
Wild Bloodsucker (common)
Forest (basic)