Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Vedalken Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{b}: Water Befouler gains deathtouch until end of turn.
2/2
 
 R 
Sorcery
Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand.
 U 
Sorcery
Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
 U 
Creature – Basilisk
Deathtouch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Just because so many areas of Quinnesheen were undiscovered by civilization does mean they were devoid of life.
3/3
 U 
Creature – Human Cleric
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
If Doomspeak Cultist dies while it has a +1/+1 counter on it black spells you cast gain Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.) until end of turn.
2/3
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
{r}
 
 C 
Sorcery
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
 C 
Land – Portal
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
 C 
Creature – Bird Soldier
Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
 C 
Creature – Board
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{r}: Gorecharger Boar gains first strike until end of turn.
Xolt Cayha was the location where those exiled from Elfhome were sent; it was considered a death sentence.
2/2
 C 
Creature – Gorgon Zombie
{2}{b}{b}: Deadgazer gains menace until end of turn.
The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
 C 
Instant
Omen – 1 (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Counter target non-blue spell.
"I just have to remember what I was going to think"- Yshwi, Temdaquish arcanist.
 C 
Enchantment – Aura
Enchant creature

Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead.
Mountain
 
 B 
Basic Land – Mountain

Water Befouler (common, foil)
Time and Tide (rare)
Deadly Raid (uncommon)
Voracious Basilisk (uncommon)
Doomspeak Cultist (uncommon)
Timberback Sloth (common)
Scurry (common)
Maelstrom Portal (common)
Hiding Spot (common)
Aven Sentry (common)
Gorecharger Boar (common)
Deadgazer (common)
Forecall (common)
Taste Sand (common)
Mountain (basic)