Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bombardier blocks put a 0/1 colorless bomb artifact creature token with "when this creature dies deal 3 damage to any creature that dealt combat damage to it this turn." onto the battlefield
1/4
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Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
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Destroy target enchantment. Its controller taps all enchanted permanents they control.
"The one who has lost will be free and those who've lost nothing will be as lead."- Usher
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Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
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Shuffle Burst Gem into your library: Burst Gem deals 1 damage to target creature.
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
She hears the voices of the fearful many.
1/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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Flying
When Blacksky Tormentor enters the battlefield target player discards a card. In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
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Enchant creature
At the beginning of your upkeep enchanted creature's controller loses 2 life. The Stebbev territory that had been founded was riddled with diseases no cleric knew how to cure.
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When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
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Prowess
A monstrosity made of thirteen waterspouts.
4/4
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Deadlands Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
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Bombardier
(rare)
Dispute
(uncommon)
Mystic Break
(uncommon)
Krumdull Fireheart
(uncommon)
Burst Gem
(common)
Alertness
(common)
Overwhelmed Telepath
(common)
Primitive State
(common)
Portal Bolt
(common)
Blacksky Tormentor
(common)
Homesickness
(common)
Goblin Magician
(common)
Cylindrical Crusher
(common)
Deadlands Portal
(common)
Island
(basic)


: Deal 1 damage to target creature.


