Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Opponents can't draw cards during your turn.
Sacrifice Breathless Exasperation: Deal 3 damage to target player. Running, running, running until you can't take it anymore.
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Relentless Horde attacks each turn if able.
Whenever Relentless Horde becomes blocked you lose 3 life. When the living escaped the flood the undead had no one to control them.
3/3
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: Add to your mana pool.
Whenever a non-portal land enters your graveyard you may return Emerged Portal to your hand. |
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Reach
When Thundercloud Elemental dies Thundercloud Elemental deals 1 damage to you. "The storms will cause the earth to bleed."- Usher
2/2
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
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Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Gain 3 life. If a creature was scouted gain an additional 2 life. |
When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
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Deadlands Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
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Breathless Exasperation
(rare)
Relentless Horde
(uncommon)
Emerged Portal
(uncommon)
Sacred Ash
(uncommon)
Thundercloud Elemental
(common)
Hiding Spot
(common)
Deadgazer
(common)
Iron Sentry
(common)
Medical Venture
(common)
Ambs Guard Dog
(common)
Deadlands Portal
(common)
Fists of Mournrage
(common)
Muscle Vines
(common)
Grieving Father
(common)
Forest
(basic)


: Add
to your mana pool.
