Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Vedalken Wizard
Flash
When Geyserclocker enters the battlefield counter target activated or triggered ability.
"These geysers have erupted like clockwork since they've been studied. Now, something is off."
2/3
 
 R 
Sorcery
Search your library for two different instant and/or sorcery spells. Your opponent chooses one of them. Cast that spell without paying its mana cost. Add the other spell to your hand.
 U 
Creature – Basilisk
Deathtouch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Just because so many areas of Quinnesheen were undiscovered by civilization does mean they were devoid of life.
3/3
 U 
Instant
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +3/+3. If the enchanted creature's power is 6 or greater, when Lifesurge and the enchanted creature would be put into a graveyard your may return Lifesurge to your hand.
 C 
Creature – Vedalken Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{b}: Water Befouler gains deathtouch until end of turn.
2/2
 C 
Creature – Human
When Grieving Father enters the battlefield put a 1/1 white child token onto the battlefield if you control a portal.
Every night he prays that his son escaped.
1/2
 C 
Creature – Viashino Warrior
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
{b}: Charcoal Stalker gains deathtouch until end of turn.
1/1
 C 
Sorcery
As an additional cost to cast Warped to the Caldera sacrifice a land you control.

Add {r}{r}{r}{r} to your mana pool. If a portal was sacrificed this way add {r}{r}{r}{r}{r} to your mana pool instead.
 C 
Land – Portal
Icefield Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Gorgon Cleric
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper.
3/3
 C 
Artifact
{3},{t}: Put a +1/+1 counter on target creature.
{2}.{t}: Target creature with a +1/+1 counter on it gains trample until end of turn.
How to make a monster.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
 C 
Creature – Human Wizard
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If an enchantment was scouted when Soulsearcher enters the battlefield you may return target enchantment from your graveyard to your hand.
1/2
Island
 
 B 
Basic Land – Island

Geyserclocker (uncommon, foil)
Time and Tide (rare)
Voracious Basilisk (uncommon)
Sacred Ash (uncommon)
Lifesurge (uncommon)
Water Befouler (common)
Grieving Father (common)
Charcoal Stalker (common)
Warped to the Caldera (common)
Icefield Portal (common)
Ambs Tombkeeper (common)
Beast Builder (common)
Looking for a Fight (common)
Soulsearcher (common)
Island (basic)