Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn you may cast instant and sorcery spells from any player's graveyard. Whenever you cast a spell this way add
![]() to your mana pool. Exile all spells as they resolve that were cast this way. |
Haste
: Deal 1 damage to target creature.
Sacrifice Krumdull Fireheart at the beginning of your endstep if Krumdull Fireheart didn't deal damage to a creature during your turn. 1/1
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: Add to your mana pool.
Whenever a non-portal land enters your graveyard you may return Emerged Portal to your hand. |
Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
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Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
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Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
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When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
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Enchant creature
At the beginning of your upkeep enchanted creature's controller loses 2 life. The Stebbev territory that had been founded was riddled with diseases no cleric knew how to cure.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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Vigilance
The Crystal Order of O Ott are disciplined to keep all emotions bound as they work to serve order.
3/3
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Gain control of target creature until end of turn. Untap that creature and put a +1/+1 counter on it. It gains haste until end of turn
"She's about to throw a temper-tantrum."
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Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
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Total Storm
(mythic)
Krumdull Fireheart
(uncommon)
Emerged Portal
(uncommon)
Deadly Raid
(uncommon)
Territorial Monitor
(common)
Hunter's Portal
(common)
Great Ocean's Waves
(common)
Ambs Guard Dog
(common)
Homesickness
(common)
Primitive State
(common)
Glass Knight
(common)
Sword of the Crystal Order
(common)
Mighty Disrespect
(common)
Scurry
(common)
Mountain
(basic)


: Deal 1 damage to target creature.
to your mana pool.

