Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Remove a +1/+1 counter from Yunnict, Source of Burning Wilds: Put a 2/1 red elemental token with haste onto the battlefield.
3/4
 U 
Creature – Beast
Haste
When Razortusk Runac enters the battlefield Razortusk Runac fights target creature.
Humanoids were something new. It used its tusks to better understand them.
3/3
 U 
Instant
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
 U 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead.
 C 
Creature – Goblin Warrior
Menace, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher's whispers reached people from all walks of life. From loft aristocrats to the most common rabble.
2/2
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
 C 
Creature – Vedalken Wizard
{t}: Target player puts the top card of their library into their graveyard.
It's best you not think of home. Allow me to help.
1/1
{r}
 
 C 
Sorcery
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and vigilance.
In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
 C 
Instant
Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
 C 
Sorcery
Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
 C 
Creature – Elemental
Prowess
A monstrosity made of thirteen waterspouts.
4/4
 C 
Land – Portal
Farmer's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {w} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Yunnict, Source of Burning Wilds (rare)
Razortusk Runac (uncommon)
Sacred Ash (uncommon)
Finding Strength (uncommon)
Doomspeak Enforcer (common)
Timberback Sloth (common)
Mind-Grinder Arcanist (common)
Scurry (common)
Alertness (common)
Unimpressive Display (common)
Looking for a Fight (common)
Opening the Casket (common)
Cylindrical Crusher (common)
Farmer's Portal (common)
Plains (basic)