Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Portal
When Hoozti, the Geyser Springs enters the battlefield flip a coin. If heads untap target nonland permanent with a converted mana cost of two or less and gain control of it, then sacrifice Hoozti, the Geyser Springs.

{t}: Add {u} or {r} to your mana pool.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Chaos enters the battlefield tapped.

{t}: Add {b} to your mana pool.
{b},{t}: Add {u}{r} to your mana pool.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and prowess and "this creature can only block creatures with flying."
 U 
Sorcery
Creatures you control with +1/+1 counters on them gain deathtouch and menace until end of turn.
The crumbling of civilization positively affects those that were never part of if it.
 C 
Creature – Human Wizard
Whenever a portal you control enters your graveyard from the battlefield you may draw a card.
1/2
 C 
Instant
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
 C 
Creature – Goblin Warrior
Menace, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher's whispers reached people from all walks of life. From loft aristocrats to the most common rabble.
2/2
 C 
Creature – Human Knight
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{g}: Glass Knight gains hexproof until end of turn.

If a land was scouted you may tap target creature.
3/3
 C 
Creature – Giant Warrior
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
 C 
Instant
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
 C 
Creature – Hound
When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
 C 
Land – Portal
Deadlands Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {b} to your mana pool.
 C 
Sorcery
Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
Forest
 
 B 
Basic Land – Forest

Hoozti, the Geyser Springs (rare)
Portal to Chaos (uncommon)
Into the Sky (uncommon)
Deadly Raid (uncommon)
Portal Researcher (common)
Wide Arms (common)
Timberback Sloth (common)
Doomspeak Enforcer (common)
Glass Knight (common)
Uw Mourner (common)
Foliage Camp (common)
Ambs Guard Dog (common)
Deadlands Portal (common)
Opening the Casket (common)
Forest (basic)