Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Portal
When Hraki-Hraki Armory enters the battlefield flip a coin. If heads put a 2/2 red-white elemental token with haste and first strike onto the battlefield. Then, sacrifice Hraki-Hraki Armory.

{t}: Add {r} or {w} to your mana pool.
 U 
Instant
Black creatures you control get +1/+1 until end of turn.

If any creatures you control are vampires put a +1/+1 counter on them instead.
 U 
Creature – Vampire Warrior
Lifelink, Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Sacrifice Moonstalker: Gain life equal to the number of +1/+1 counters on Moonstalker.
2/4
 U 
Creature – Bird Soldier
Flying
{1}{w}{w}.{t}: Put a 1/1 white bird token with flying onto the battlefield.
Many feared their unique cultures would die. Some preserved through tome, others through lineage.
2/2
 C 
Land – Portal
{t}: Add {c} to your mana pool.
The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
 C 
Creature – Elf Scout
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{w}: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Human Soldier
Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If you control a portal you may add {r} or {w} to your mana pool instead.
1/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
 C 
Creature – Griffin
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
 C 
Creature – Zombie
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped.
"When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
 C 
Instant
Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
 C 
Creature – Human Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays {1})
2/1
Plains
 
 B 
Basic Land – Plains

Hraki-Hraki Armory (rare)
Moonless Night (uncommon)
Moonstalker (uncommon)
Roost Mother (uncommon)
Lost Portal (common)
Bramblethick Naturalist (common)
Primary Swordsman (common)
Portal Channeler (common)
Fists of Mournrage (common)
Eagle-Eyed Griffin (common)
Everhair Zombie (common)
Warped to the Wilds (common)
Warped to the Beach (common)
Icemind Arcanist (common)
Plains (basic)