Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Hoozti, the Geyser Springs enters the battlefield flip a coin. If heads untap target nonland permanent with a converted mana cost of two or less and gain control of it, then sacrifice Hoozti, the Geyser Springs.
: Add or to your mana pool. |
Destroy target enchantment. Its controller taps all enchanted permanents they control.
"The one who has lost will be free and those who've lost nothing will be as lead."- Usher
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Omen 3 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Flying 3/3
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Counter target spell unless its controller pays
, where X is the number of portals you control.Reality itself pulls apart hopes and dreams.
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
: Blood Teller gains hexproof until end of turn.3/3
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When Goblin Magician enters or leaves the battlefield target creature can't block until end of turn.
She said "watch this rock disappear" before throwing the rock at a member of the audience."- Diaries of the founding of Grusheel.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Glass Knight gains hexproof until end of turn.
If a land was scouted you may tap target creature. 3/3
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
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Exile a card from your hand,
: Add to your mana pool.A small toy left in someone's pocket now entertains an entire settlement.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card. |
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Hoozti, the Geyser Springs
(rare)
Mystic Break
(uncommon)
Starry Drake
(uncommon)
Warping Forces
(uncommon)
Hiding Spot
(common)
Epic Pollen
(common)
Blood Teller
(common)
Goblin Magician
(common)
Glass Knight
(common)
Lost Portal
(common)
Primary Swordsman
(common)
Deadgazer
(common)
Puzzle Trinket
(common)
Primitive State
(common)
Plains
(basic)
: Add
or
to your mana pool.

, where X is the number of portals you control.
to your mana pool.
