Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste. |
Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
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Defender
Sacrifice Permafrost Pillar: tap target creature. That creature doesn't untap during its controller's O Ott's withstood all manner of attacks from creatures, but could do nothing against waves of salt water.
0/5
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When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
She hears the voices of the fearful many.
1/2
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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When Ambs Guard Dog enters the battlefield exile target creature from a graveyard and put a 1/1 black skeleton token onto the battlefield.
"Oh the dogs find bones alright."
1/2
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Enchant creature
Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
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, : Put a +1/+1 counter on target creature.
. : Target creature with a +1/+1 counter on it gains trample until end of turn.How to make a monster.
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Deal 2 damage to target creature or player. If you control a portal deal 3 damage to that creature or player instead.
With new portals came destruction.
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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Technologician's Scrap
(rare)
Sacred Ash
(uncommon)
Dispute
(uncommon)
Permafrost Pillar
(uncommon)
Cunning Neckripper
(common)
Overwhelmed Telepath
(common)
Epic Pollen
(common)
Alertness
(common)
Ambs Guard Dog
(common)
Fists of Mournrage
(common)
Beast Builder
(common)
Lost Portal
(common)
Portal Bolt
(common)
Primary Swordsman
(common)
Island
(basic)
,
: Return all artifacts from each players graveyard to the battlefield under your control. All artifact creatures returned this way gain haste.



]

to your mana pool.