Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Hoozti, the Geyser Springs enters the battlefield flip a coin. If heads untap target nonland permanent with a converted mana cost of two or less and gain control of it, then sacrifice Hoozti, the Geyser Springs.
: Add or to your mana pool. |
Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
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Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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: Add to your mana pool.
Whenever a non-portal land enters your graveyard you may return Emerged Portal to your hand. |
Shuffle Burst Gem into your library: Burst Gem deals 1 damage to target creature.
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: Add to your mana pool.The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
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Whenever another white creature enters the battlefield under your control Primary Swordsman gains first strike until end of turn.
Soldiers of the Hraki-Hraki Armory defend each other like family
3/2
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Sacrifice Rustblood Beetle: Destroy target artifact.
Many monuments of civilization were only destroyed by new creatures that made such areas home.
1/1
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard. |
Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
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Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
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Hoozti, the Geyser Springs
(rare)
Dispute
(uncommon)
Sacred Ash
(uncommon)
Emerged Portal
(uncommon)
Burst Gem
(common)
Lost Portal
(common)
Primary Swordsman
(common)
Rustblood Beetle
(common)
Mindful Insight
(common)
Unimpressive Display
(common)
Epic Pollen
(common)
Alertness
(common)
Deadgazer
(common)
Grusheel Settler
(common)
Swamp
(basic)
: Add
or
to your mana pool.
to your mana pool.


