Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature you don't control dies put a +1/+1 counter on each creature you control.
Whenever Bittervenge or another creature you control +1/+1 counters on it dies, you lose X life and draw X cards, where X was the number of +1/+1 counters on that creature. 6/6
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If you scout a plains put it onto the battlefield with Grainland Prospector and Grainland Prospector enters the battlefield with a +1/+1 counter. 1/1
|
Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight.
"Pick any weapon you want. I choose a wrench."
|
Creatures with a toughness of 1 can't block this turn.
Goblins without nets or projectiles are just difficult terrain.
|
Paralyze (Creatures can't block this creature unless their controller pays
)Save someone from an oversized rat and next thing you know everyone's looking to you for help and guidance.
3/3
|
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt. |
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
|
Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
|
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
|
|
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield. |
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Usher whispers that the divine truths can only be heard under a powerful duress.
1/3
|
Paralyze (Creatures can't block this creature unless their controller pays
)An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
|
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper. 3/3
|
|
Bittervenge
(rare)
Grainland Prospector
(uncommon)
Dispute
(uncommon)
Bounding Charge
(uncommon)
Impromptu Leader
(common)
Looking for a Fight
(common)
Territorial Monitor
(common)
Hiding Spot
(common)
Rainforest Portal
(common)
Grusheel Settler
(common)
Epic Pollen
(common)
Mutilated Devotee
(common)
Gigant Serpent
(common)
Ambs Tombkeeper
(common)
Mountain
(basic)





: Add 