Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Portal
{t}: Add {c} to your mana pool.
{t}: Add any color of mana another portal you control could produce to your mana pool.
 U 
Creature – Merfolk Rogue
Whenever Waste Pool Scavenger or another merfolk enters the battlefield you may draw a card, then discard a card.
Some merfolk brave Stelg's filth for the treasures that some would surely discard.
2/3
 U 
Creature – Basilisk
Deathtouch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Just because so many areas of Quinnesheen were undiscovered by civilization does mean they were devoid of life.
3/3
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains flying and lifelink.
 C 
Land – Portal
Blight Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {g} to your mana pool.
 C 
Sorcery
Return target creature from your graveyard to your hand. If that creature died this turn you may gain 2 life.
The older bodies are dust, but those that died only recently, they come back with a hateful zeal.
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Sorcery
Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
 C 
Instant
Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
 C 
Instant
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped.
"When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
 C 
Sorcery
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
 C 
Creature – Fox Knight
When Canoneers of the Crystal Order enters the battlefield you may destroy target tapped creature.
Even if this iceberg is the last remnant of O Ott we will defend it.
3/6
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and hexproof.
Some fled, some hid.
Island
 
 B 
Basic Land – Island

Rainbow's Arc Portal (rare)
Waste Pool Scavenger (uncommon)
Voracious Basilisk (uncommon)
Angel's Touch (uncommon)
Blight Portal (common)
Opening the Casket (common)
Seedfield (common)
Panicked Prophecies (common)
Unimpressive Display (common)
Epic Pollen (common)
Warped to the Wilds (common)
Unioned Enforcers (common)
Canoneers of the Crystal Order (common)
Hiding Spot (common)
Island (basic)