Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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+1: up to one target creature can't block until end of turn.
+1: Destroy up to one target artifact. 0: Until end of turn whenever you cast an instant or sorcery spell you may discard a card. If you do, draw a card. -2: Creatures you control with a power of 1 or less gain haste, menace, and first strike until end of turn. 3
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First strike
When Displaced Homewrecker enters the battlefield you may destroy target land. He hates seeing those who have what he doesn't.
5/3
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Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands. |
Vigilance, Paralyze (Creatures can't block this creature unless their controller pays
)I was caught off-guard when O Ott was consumed. I will not be caught off-guard again.
2/3
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Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
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Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays
) onto the battlefield.What would be named Craquim was going to be strictly enforced.
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When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
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Canyon Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
: Bishop of Masochism gains prowess until end of turn.All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped. "When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
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Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays )2/1
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Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
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Prowess, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Samoset led the refugees from Hraki-Hraki away from the cyclops. The cyclops may attack later, but at present there was no risk of casualties.
0/3
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Alertness
(common, foil)
Ialma, Adventurous Orphan
(mythic)
Displaced Homewrecker
(uncommon)
Homestead Initiative
(uncommon)
Snowfur Sentry
(uncommon)
Runac Charger
(common)
Unioned Enforcers
(common)
Wild Bloodsucker
(common)
Canyon Portal
(common)
Bishop of Masochism
(common)
Warped to the Wilds
(common)
Icemind Arcanist
(common)
Cradle
(common)
Slumbering Cyclops
(common)
Island
(basic)





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