Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Artificer
When Bombardier blocks put a 0/1 colorless bomb artifact creature token with "when this creature dies deal 3 damage to any creature that dealt combat damage to it this turn." onto the battlefield
1/4
 U 
Creature – Ogre
Hraki-Hraki Bully gets +2/+0 until end of turn whenever a creature enters the battlefield under your control.
Warnings don't do nearly as much as brute strength.
2/2
 U 
Enchantment
Creatures with counters on them don't untap during their controllers' untap steps and have "At the beginning of your upkeep, you may pay {2}. If you do, untap this creature."
 U 
Creature – Zombie Berserker
Relentless Horde attacks each turn if able.

Whenever Relentless Horde becomes blocked you lose 3 life.
When the living escaped the flood the undead had no one to control them.
3/3
 C 
Sorcery
Put two 1/1 white soldier tokens with Paralyze (Creatures can't block this creature unless their controller pays {1}) onto the battlefield.
What would be named Craquim was going to be strictly enforced.
 C 
Creature – Sloth
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

If a land was scouted, add {g}{g} to your mana pool when Timberback Sloth enters the battlefield.
"And the trees will walk as mortal feet tremble!"- Usher
3/4
{u}
 
 C 
Instant
Draw a card.
"Write down what you know. Write what you have learned. Write down what you will learn. If such a catastrophe should ever happen again you can be prepared."- Samoset
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Creature – Elf Scout
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{w}: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature

Whenever a counter would be placed on enchanted creature, that creature's controller loses 3 life instead.
 C 
Creature – Vampire Rogue
When Cunning Neckripper enters the battlefield draw a card and lose 1 life.
"My dear, it's the end of world. Just let loose and have fun."
2/1
 C 
Creature – Spider
Reach, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
In the absence of people deadly spiders quickly overran Temdaquish.
2/3
 C 
Land – Portal
Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
Forest
 
 B 
Basic Land – Forest

Bombardier (rare)
Hraki-Hraki Bully (uncommon)
Societal Burdens (uncommon)
Relentless Horde (uncommon)
Unioned Enforcers (common)
Timberback Sloth (common)
Quill (common)
Cradle (common)
Bramblethick Naturalist (common)
Taste Sand (common)
Cunning Neckripper (common)
Ollost Recluse (common)
Hunter's Portal (common)
Fists of Mournrage (common)
Forest (basic)