Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flying, lifelink, Paralyze (Creatures can't block this creature unless their controller pays {1})

Whenever an opponent pays mana to block a creature you control you may gain 3 life.
5/5
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays {1})
Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
 U 
Instant
Destroy target attacking or blocking creature.

Draw a card.
 U 
Creature – Elemental
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
When Lightning Antagonist enters the battlefield deal 1 damage to target creature without flying.
Some say the portal crisis did not have the portals lead to new locations but instead nature's true wrath.
3/3
 C 
Creature – Goblin Warrior
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Grusheel Settler has first strike as long as it has a +1/+1 counter on it.
Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
 C 
Creature – Elf Warrior
Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
 C 
Creature – Lizard
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
 C 
Instant
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
 C 
Instant
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Destroy target creature
 C 
Creature – Elemental
Prowess
A monstrosity made of thirteen waterspouts.
4/4
 C 
Land – Portal
Icefield Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Griffin
Flying
Airbound dreamers sought to make a city in the clouds, but the skies were a wild no different than the land.
3/6
 C 
Creature – Harpy
Flying
When Blacksky Tormentor enters the battlefield target player discards a card.
In the wilds of Quinnesheen creatures thought to be only myths were found to be very real.
3/2
 C 
Creature – Human Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Paralyze (Creatures can't block this creature unless their controller pays {1})
2/1
Island
 
 B 
Basic Land – Island

Ice-Edged Angel (mythic)
Ice-Edged Training (uncommon)
Javelin Rain (uncommon)
Lightning Antagonist (uncommon)
Grusheel Settler (common)
Egg Snatcher (common)
Territorial Monitor (common)
Foliage Camp (common)
Ritual Killing (common)
Cylindrical Crusher (common)
Icefield Portal (common)
Eagle-Eyed Griffin (common)
Blacksky Tormentor (common)
Icemind Arcanist (common)
Island (basic)