Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Creature spells you cast cost less, where X is the number of +1/+1 counters on Feral Aurochs.2/5
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) If a land was scouted put two 1/1 green saproling tokens onto the battlefield. 2/3
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Paralyze (Creatures can't block this creature unless their controller pays
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Whenever Fortune Eater attacks the defending player puts the top two cards of their library into their graveyard. 3/2
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller put a +1/+1 counter on enchanted creature and its controller loses 1 life. |
Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
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As an additional cost to cast Warped to the Caldera sacrifice a land you control.
Add ![]() ![]() ![]() to your mana pool. If a portal was sacrificed this way add ![]() ![]() ![]() ![]() to your mana pool instead. |
When Wild Bloodsucker enters the battlefield target opponent loses 2 life and you gain 2 life.
Without the walls of civilization I have... freedom and I am... hungry.
3/3
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Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Haste
When Krumdull Vandal enters the battlefield you may destroy target artifact. 3/1
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Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
: Bishop of Masochism gains prowess until end of turn.All the training and blame he's done do not seem to be in memory of the forgotten.
1/1
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Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
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Flying
When Hail Heron dies you may return target tapped permanent to its owner's hand. "Fires, tents, make sure there's holes for the smoke to escape. We'll wait out this storm"- Samoset
2/3
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Feral Aurochs
(rare)
Master of Barktouch
(uncommon)
Fortune Eater
(uncommon)
Scarring Rite
(uncommon)
Iron Sentry
(common)
Warped to the Caldera
(common)
Wild Bloodsucker
(common)
Muscle Vines
(common)
Alertness
(common)
Krumdull Vandal
(common)
Maelstrom Portal
(common)
Bishop of Masochism
(common)
Wide Arms
(common)
Hail Heron
(common)
Swamp
(basic)


less, where X is the number of +1/+1 counters on Feral Aurochs.
)
: Add