Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Flying

When Hailstorm Elemental enters the battlefield tap each creature you don't control with a toughness less than Hailstorm Elemental's. Those creatures don't untap during their controller's next untap step.
4/6
 U 
Sorcery
Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand.
Chior's streams of lava ran through a portal that led to the Great Ocean.
 U 
Creature – Ogre Warrior
First strike
When Displaced Homewrecker enters the battlefield you may destroy target land.
He hates seeing those who have what he doesn't.
5/3
 U 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains haste and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Violence could not solve Shum's loneliness, but pummeling beasts released the negative energy that grew from his sorrow.
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
{u}: Cloud Rider gains prowess until end of turn.
Many avens were able to fly away. I sought to follow them as best I could.
1/1
 C 
Creature – Elf Scout
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
{w}: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Zombie
Pay 3 life: Return Everhair Zombie from your graveyard to your hand.
They say the hair keeps growing after death.
1/1
 C 
Enchantment – Aura
Enchant land you control

Whenever enchanted land is tapped for mana add {g} to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
 C 
Creature – Gorgon Cleric
Omen 2 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
If a card was added to your hand by Ambs Tombkeeper's omen put a +1/+1 counter on Ambs Tombkeeper.
3/3
 C 
Sorcery
Tap target creature then untap another target creature.
Salt water contaminated Temdaquish and battered O Ott.
 C 
Creature – Human Soldier
Paralyze (Creatures can't block this creature unless their controller pays {1})
Originally used by the Crystal Order, the ice-edge masters of the ice-edge techniques left O Ott rather than attempt to survive on its iceberg remnant.
2/3
 C 
Creature – Bear
Where portals existed and roads did not, O Ott became a citadel because of bear attacks.
2/2
 C 
Land – Portal
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {r} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Hailstorm Elemental (rare)
Cooling Lava (uncommon)
Displaced Homewrecker (uncommon)
Finding Strength (uncommon)
Fists of Mournrage (common)
Cloud Rider (common)
Bramblethick Naturalist (common)
Everhair Zombie (common)
Seedfield (common)
Ambs Tombkeeper (common)
Great Ocean's Waves (common)
Ice-Edge Officer (common)
Winterwhite Bear (common)
Maelstrom Portal (common)
Forest (basic)