Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures with flying. For each creature destroyed this way you may search your library for a basic land and put it onto the battlefield tapped.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped. As the seasons change why should the portals not change?
2/3
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Until end of turn you have protection from non-creature black and red spells and permanents.
Priests fleeing Ambs took the ash of the torches that lined the walls as it was the smallest, most concealable of the wards in the Hallowed Crypt.
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Haste
When Razortusk Runac enters the battlefield Razortusk Runac fights target creature. Humanoids were something new. It used its tusks to better understand them.
3/3
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Enchant land you control
Whenever enchanted land is tapped for mana add to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead. |
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Defender
When iron was scarce and technologician's scarcer even the most simple of creations were important.
2/2
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Icefield Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Until end of turn whenever a creature blocks that creature deals 1 damage to itself.
"Among you are craftsmen that can rebuild anything from armor to cities." -Samoset
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a creature card was scouted you may put a 1/1 white human token onto the battlefield. "Hello....?"
0/1
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn. 1/1
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Creatures with +1/+1 counters get -3/-0 until end of turn.
Yes, yes you're in peak physical condition, but so are things trying to kill us.
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Paralyze (Creatures can't block this creature unless their controller pays
)
: Cloud Rider gains prowess until end of turn.Many avens were able to fly away. I sought to follow them as best I could.
1/1
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Terra Above and Below
(rare)
Portal Embracee
(uncommon)
Sacred Ash
(uncommon)
Razortusk Runac
(uncommon)
Seedfield
(common)
Iron Sentry
(common)
Icefield Portal
(common)
Hammer
(common)
Thrunx Suvivor
(common)
Hiding Spot
(common)
Forsake Lovers
(common)
Bramblethick Naturalist
(common)
Unimpressive Display
(common)
Cloud Rider
(common)
Forest
(basic)




: Add
to your mana pool.