Quinnesheen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Wizard
Flying
Whenever Twinfeather Mystic becomes enchanted by an enchantment control you may put a copy of that enchantment onto another target creature.
In these uncertain days scholars must forcibly find pupils.
3/4
 U 
Creature – Zombie Berserker
Relentless Horde attacks each turn if able.

Whenever Relentless Horde becomes blocked you lose 3 life.
When the living escaped the flood the undead had no one to control them.
3/3
 U 
Sorcery
Destroy target land. Then search your library for a swamp and reveal it. Add that swamp to your hand.
Chior's streams of lava ran through a portal that led to the Great Ocean.
 U 
Creature – Elephant Child
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Baby Elephant has trample as long it has a power of 5 or greater.
Aww, it's so cute.
2/3
 C 
Land – Portal
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {r} to your mana pool.
 C 
Instant
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
{w}
 
 C 
Sorcery
Until end of turn creature tokens that enter the battlefield under your control enter with a +1/+1 counter.
"We must lean upon each other, support each other, care for each other if we are going to survive these wilds."- Samoset
 C 
Creature – Vedalken Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
{b}: Water Befouler gains deathtouch until end of turn.
2/2
 C 
Creature – Merfolk Wizard
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
She hears the voices of the fearful many.
1/2
{r}
 
 C 
Sorcery
Target creature with toughness 3 or greater can't block this turn.
Ialma curiously followed the goblins through their dens and hidden pathways as they fled Krumdull.
 C 
Sorcery
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)

Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped.
"When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
 C 
Creature – Serpent
Paralyze (Creatures can't block this creature unless their controller pays {1})
An island was only a mile away from where Uw's portal had shifted its warp destination. Not everyone was able to swim there.
4/3
 C 
Creature – Beast
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
 C 
Creature – Goblin Warrior
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)

Grusheel Settler has first strike as long as it has a +1/+1 counter on it.
Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
Forest
 
 B 
Basic Land – Forest

Twinfeather Mystic (rare)
Relentless Horde (uncommon)
Cooling Lava (uncommon)
Baby Elephant (uncommon)
Maelstrom Portal (common)
Forsake Lovers (common)
Cradle (common)
Water Befouler (common)
Overwhelmed Telepath (common)
Scurry (common)
Warped to the Wilds (common)
Gigant Serpent (common)
Runac Charger (common)
Grusheel Settler (common)
Forest (basic)