Quinnesheen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bombardier blocks put a 0/1 colorless bomb artifact creature token with "when this creature dies deal 3 damage to any creature that dealt combat damage to it this turn." onto the battlefield
1/4
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Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped. As the seasons change why should the portals not change?
2/3
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Enchant creature
Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays )Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
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Whenever a spell or ability would allow you to play a basic land you may choose this land instead.
Portal to Ruin enters the battlefield tapped. : Add to your mana pool.
, : Add ![]() to your mana pool. |
Prowess
A monstrosity made of thirteen waterspouts.
4/4
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Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
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Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.
: Add or to your mana pool. |
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped. "When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
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Enchant creature
Enchanted creature gets +1/+1 and hexproof. Some fled, some hid.
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Enchant creature
Enchanted creature gets +1/+1 and vigilance. In the unknown wilds the denizens of Quinnesheen found it hard to stay prepared and ready, but they try as best as they can.
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Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
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Return target creature to its owner's hand. If that creature was tapped you may draw a card.
The portal crisis didn't cause every portal to lead to somewhere terrible, but no portal led to any place that had been developed.
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![]() ![]() : Deadgazer gains menace until end of turn.The magic of petrification is long gone, but some wickedness remains in her snakes.
5/5
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Discard a card at random, then draw two cards. If a portal was discarded this way you return Panicked Prophecies to your hand.
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Bombardier
(rare)
Portal Embracee
(uncommon)
Ice-Edged Training
(uncommon)
Portal to Ruin
(uncommon)
Cylindrical Crusher
(common)
Egg Snatcher
(common)
Maelstrom Portal
(common)
Warped to the Wilds
(common)
Hiding Spot
(common)
Alertness
(common)
Foliage Camp
(common)
Warped to the Beach
(common)
Deadgazer
(common)
Panicked Prophecies
(common)
Island
(basic)



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