Quinnesheen: Virtual Booster
| Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile all non-land permanents you control, then return them to the battlefield under their owner's control at the beginning of the next endstep. Permanents exiled this way don't become unattached and counters aren't removed.
|
![]() ![]() : Put a +1/+1 counter on target creature.
Sacrifice Training Camp: Target creature gains indestructible until end of turn. |
Enchant creature
Enchanted creature gains first strike and Paralyze (Creatures can't block this creature unless their controller pays )Ice mages were required to make the blades of Ice-Edged weapons when O Ott was abandoned.
|
First strike
When Greatplume Shaman attacks creatures you control gain prowess until end of turn. Some found inspiration when struggling to survive.
2/1
|
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
|
|
Omen 1 – (Whenever you cast this spell reveal the top cards of your library. If any share a name with a non-land card on the battlefield you may add them to your hand.)
Target player puts the top five cards of their library into their graveyard. |
Until end of turn each creature you control may block an additional creature.
Hopefully he wants to hug us.
|
Each opponent sacrifices a creature.
Maybe his ghost will haunt me for leaving him when the boulders came. More than all I feared that I didn't want to be with him forever.
|
Flagellate (If a creature dealt damage to you put a +1/+1 counter on this creature at the beginning of the next end step.)
Grusheel Settler has first strike as long as it has a +1/+1 counter on it. Trarby was bit the last when he fell through a portal and into unknown wilds. Once was enough.
1/1
|
Flying, lifelink
Many avens used their natural flight to find out about their new locals.
1/1
|
|
Hunter's Portal enters the battlefield tapped unless you control two other portals.
: Add or to your mana pool. |
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Shum was on patrol when the portal in Uw, the Stone Valle,y expanded and warped the city off before vanishing. Now Shum is alone.
4/3
|
Up to 2 target creatures get -1/-1 until end of turn.
Samoset called the healers together to find a cure. An outbreak would could do as much damage as a dragon.
|
Equipped creature gets +2/+2
Equip ![]() The sword is only as strong as your word.
|
|
Flee
(rare)
Training Camp
(uncommon)
Ice-Edged Training
(uncommon)
Greatplume Shaman
(uncommon)
Runac Charger
(common)
Mindful Insight
(common)
Wide Arms
(common)
Forsake Lovers
(common)
Grusheel Settler
(common)
Aven Sentry
(common)
Hunter's Portal
(common)
Uw Mourner
(common)
Coughing Fit
(common)
Oathblade
(common)
Forest
(basic)






: Add