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Mechanics | Skeleton

Showing 29 of 29 Land cards

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)

Show rarities: C U R M

 R 
Land – Portal
When Ambs, the Hallowed Crypt enters the battlefield flip a coin. If heads return target creature from your graveyard to the battlefield tapped, then sacrifice Ambs, the Hallowed Crypt.

{t}: Add {w} or {b} to your mana pool.
 C 
Land – Portal
Ash Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {r} to your mana pool.
 C 
Land – Portal
Blight Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {b} or {g} to your mana pool.
 C 
Land – Portal
Canyon Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {r} or {w} to your mana pool.
 R 
Land – Portal
When Chior, the Lava Spread enters the battlefield flip a coin. If heads, destroy target tapped basic land, then sacrifice Chior, the Lava Spread.

{t}: Add {b} or {r} to your mana pool.
 C 
Land – Portal
Deadlands Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {b} to your mana pool.
 R 
Land – Portal
When Elfhome, the Infinite enters the battlefield flip a coin. If heads, gain 7 life and untap all creatures you control, then sacrifice Elfhome, the Infinite.

{t}: Add {g} or {w} to your mana pool.
 U 
Land – Portal
{t}: Add {c} to your mana pool.

Whenever a non-portal land enters your graveyard you may return Emerged Portal to your hand.
 C 
Land – Portal
Farmer's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {w} to your mana pool.
 M 
Land – Portal
{t}: Add {c} to your mana pool.

The first non-basic land your opponent taps for mana each turn adds {c} to that player's mana pool instead of whatever colors the land would normally add.
 R 
Land – Portal
When Hoozti, the Geyser Springs enters the battlefield flip a coin. If heads untap target nonland permanent with a converted mana cost of two or less and gain control of it, then sacrifice Hoozti, the Geyser Springs.

{t}: Add {u} or {r} to your mana pool.
 R 
Land – Portal
When Hraki-Hraki Armory enters the battlefield flip a coin. If heads put a 2/2 red-white elemental token with haste and first strike onto the battlefield. Then, sacrifice Hraki-Hraki Armory.

{t}: Add {r} or {w} to your mana pool.
 C 
Land – Portal
Hunter's Portal enters the battlefield tapped unless you control two other portals.

{t}: Add {r} or {g} to your mana pool.
 C 
Land – Portal
Icefield Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {w} or {u} to your mana pool.
 R 
Land – Portal
When Krumdull, Endless Slums enters the battlefield flip a coin. If heads up two target creatures gain trample and first strike until end of turn, then sacrifice Krumdull, Endless Slums.

{t}: Add {r} or {g} to your mana pool.
1 comment
2015-11-03 01:01:55 by Sorrow
 C 
Land – Portal
{t}: Add {c} to your mana pool.
The portal found in Craquim was only a shimmer of spatial distortion that led nowhere.
 C 
Land – Portal
Maelstrom Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {r} to your mana pool.
 R 
Land – Portal
When O Ott, the Ice Citadel enters the battlefield flip a coin. If you call correctly tap up to two target permanents. Those permanents don't untap during their controller's next untap step, then sacrifice O Ott, the Ice Citadel.

{t}: Add {w} or {u} to your mana pool.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ambivalence enters the battlefield tapped.

{t}: Add {u} to your mana pool.
{u},{t}: Add {w}{b} to your mana pool.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Chaos enters the battlefield tapped.

{t}: Add {b} to your mana pool.
{b},{t}: Add {u}{r} to your mana pool.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Dominance enters the battlefield tapped.

{t}: Add {g} to your mana pool.
{g}.{t}: Add {w}{r} to your mana pool.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Ruin enters the battlefield tapped.

{t}: Add {r} to your mana pool.
{r},{t}: Add {b}{g} to your mana pool.
 U 
Land – Portal
Whenever a spell or ability would allow you to play a basic land you may choose this land instead.

Portal to Vision enters the battlefield tapped.

{t}: Add {w} to your mana pool.
{w},{t}: Add {g}{u} to your mana pool.
1 comment
2015-09-16 16:21:28 by Sorrow
 R 
Land – Portal
{t}: Add {c} to your mana pool.
{t}: Add any color of mana another portal you control could produce to your mana pool.
 C 
Land – Portal
Rainforest Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {g} or {u} to your mana pool.
 C 
Land – Portal
Scavenger's Portal enters the battlefield tapped unless you control at least two other portals.

{t}: Add {u} or {b} to your mana pool.
 R 
Land – Portal
When Stelg, the Waste Pools enters the battlefield flip a coin. If heads, target player puts the top 6 cards of his or her library into his or her graveyard, then sacrifice Stelg, the Waste Pools.

{t}: Add {u} or {b} to your mana pool.
5 comments
last 2015-09-23 02:08:13 by SadisticMystic
 R 
Land – Portal
When Temdaquish, Garden Inlet enters the battlefield flip a coin. If heads, draw a card and put up to one +1/+1 counter on target creature, then sacrifice Temdaquish, Garden Inlet.

{t}: Add {g} or {u} to your mana pool.
 R 
Land – Portal
When Xolt Cayha, the Grim Grove enters the battlefield flip a coin. If heads return two cards at random from your graveyard to your hand, then sacrifice Xolt Cayha, the Grim Grove.

{t}: Add {b} or {g} to your mana pool.

Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)

Show rarities: C U R M


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Mechanics | Skeleton