Quinnesheen
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Mechanics | Skeleton |
Showing 42 of 42 Green cards
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)
Show rarities: C U R M
At the beginning of your endstep reveal the top card of your library. If a creature was revealed this way you may put it onto the battlefield with two +1/+1 counters on it.
Instead of meat from Thrunx, behemoths emerged from the portal at the heart of Hraki-Hraki.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Put X 1/1 green saproling tokens onto the battlefield where X is the number of +1/+1 counters on creatures you control. If a land was scouted put twice as many saproling tokens onto the battlefield.
Put X 1/1 green saproling tokens onto the battlefield where X is the number of +1/+1 counters on creatures you control. If a land was scouted put twice as many saproling tokens onto the battlefield.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
: Bramblethick Naturalist gains lifelink until end of turn.
When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.

When Bramblethick Naturalist enters the battlefield, if a creature was scouted you target creature gets +1/+1 until end of turn.
1/1
Target creature gains deathtouch and gets +0/+2 until end of turn.
"Everything we know is useless. I say we look at what's successful out here." Pik, Tulm settler.
Enchant creature you control
When enchanted creature is put into a graveyard you may return target card from your graveyard to your hand and gain 4 life.
When enchanted creature is put into a graveyard you may return target card from your graveyard to your hand and gain 4 life.
Egg Snatcher gets +1/+1 when attacking if an opponent controls a creature with flying.
Some refugees from Elfhome became more savage than the rogue vampires.
1/1
When Emerald Unihorn enters the battlefield if you control 7 or more lands you may draw two cards.
A big horn equals big trouble.
5/4
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield.
Prevent all combat damage that would be dealt this turn. If a land was scouted you may put a 1/1 green saproling token onto the battlefield.
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Creature spells you cast cost
less, where X is the number of +1/+1 counters on Feral Aurochs.
Creature spells you cast cost

2/5
Target creature you control fights target creature. If the second creature fought enters a graveyard put X +1/+1 counters on the first creature, where X was the second creature's toughness.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead.
Distribute three +1/+1 counters among any number of target creatures you control. If a creature was scouted, distribute 4 counters instead.
Creatures you control gain hexproof until end of turn.
The upper castes of Elfhome in their vibrant reds, teals, and lavenders were more easy targets than the lower classes in their dull greens and browns.
Gooze gets +1/+1 for each artifact and enchantment you don't control.
"It's tenaciousness matched every ward we created." Ruth- O Ott escapee.
1/2
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Gorecharger Boar gains first strike until end of turn.

Xolt Cayha was the location where those exiled from Elfhome were sent; it was considered a death sentence.
2/2
Enchant creature
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands.
Whenever enchanted creature deals combat damage to a player its controller may untap up to two target lands.
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
: Kyoholli the Ravenous fights target creature. Use this ability only once each turn.

The elves gave it a name made from their words for "judgement" and "death."
4/4
Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature's power is 6 or greater, when Lifesurge and the enchanted creature would be put into a graveyard your may return Lifesurge to your hand.
Enchanted creature gets +3/+3. If the enchanted creature's power is 6 or greater, when Lifesurge and the enchanted creature would be put into a graveyard your may return Lifesurge to your hand.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
Target creature you control fights target creature. If you scouted a creature put a +1/+1 counter on the creature you control before damage is dealt.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If a land was scouted put two 1/1 green saproling tokens onto the battlefield.
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
If a land was scouted put two 1/1 green saproling tokens onto the battlefield.
2/3
Defender, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Elfhome could no longer be reached. There were no trees in this new land, but some vegetation could be made hospitable.
0/2
Reach, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
In the absence of people deadly spiders quickly overran Temdaquish.
2/3


If you control a portal you may add


1/2
Whenever you play a portal you may put a non-portal land from your hand onto the battlefield tapped.
Sacrifice a non-portal land: Search your library for a portal and reveal it, then add it to your hand. Shuffle your library afterward.
Sacrifice a non-portal land: Search your library for a portal and reveal it, then add it to your hand. Shuffle your library afterward.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped.
If a land was scouted you may put it onto the battlefield tapped. If that land was a portal you may put it onto the battlefield untapped.
As the seasons change why should the portals not change?
2/3
Sacrifice Predator Emerges: search your library for a green creature with a converted mana cost of X or less and put it onto the battlefield, where X is the number of creatures your opponents control.
Kyoholli's many noses smelled the succulent could smell of a group of survivors.
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Destroy target artifact or enchantment. If a land was scouted you may draw a card.
Destroy target artifact or enchantment. If a land was scouted you may draw a card.
Haste
When Razortusk Runac enters the battlefield Razortusk Runac fights target creature.
When Razortusk Runac enters the battlefield Razortusk Runac fights target creature.
Humanoids were something new. It used its tusks to better understand them.
3/3
Hexproof
The archers and footsoldiers of Elfhome boasted of their triumph where their druids and shamans had failed.
5/6
Sacrifice Rustblood Beetle: Destroy target artifact.
Many monuments of civilization were only destroyed by new creatures that made such areas home.
1/1
Put an X/X green hydra token onto the battlefield, where X is the number of +1/+1 counters on all creatures.
An unfortunate event, the portals comprising many trade routes now led to a cluster of portals that surrounded a great hydra.
Enchant land you control
Whenever enchanted land is tapped for mana add
to your mana pool. If the enchanted land is a portal you may add one mana of any color to your mana pool instead.
Whenever enchanted land is tapped for mana add

Whenever an unblocked creature deals damage to you put a tracking counter on it.
: Settler's Avenger fights target creature with a tracking counter on it.

4/4
Search your library for X lands and put them onto the battlefield tapped. Shuffle your library afterward.
"Among you are farmers, masters of the land. Here, is land ready to challenge your skill. Will you conquer it?"- Samoset
Target creature gets +13/+13 gains trample until end of turn.
I saw her fell a dragon with nothing more than her knuckles as she shrugged off the debris that rained down from the portal above.
Destroy all creatures with flying. For each creature destroyed this way you may search your library for a basic land and put it onto the battlefield tapped.
Whenever another green creature enters the battlefield under your control Territorial Monitor gains vigilance until end of turn.
Without elves, the animals in Elfhome could grow to their full potential.
3/4
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
If a land was scouted, add
to your mana pool when Timberback Sloth enters the battlefield.
If a land was scouted, add


"And the trees will walk as mortal feet tremble!"- Usher
3/4
Put two 1/1 green snake tokens with deathtouch onto the battlefield.
Not every horror of the untamed lands was big. Some dangers were small and stealthy.
Deathtouch
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
Just because so many areas of Quinnesheen were undiscovered by civilization does mean they were devoid of life.
3/3
Scout (When this spell is cast reveal the top card of your library. You may put it on the bottom on of your library.)
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped.
Draw a card. Then put a land onto the battlefield tapped. If a land card was revealed that land may enter untapped.
"When the portal opened tearing away Nen Opoh, the unknown wilds became Grusheel."
Where portals existed and roads did not, O Ott became a citadel because of bear attacks.
2/2
Go to section: White (42) Blue (42) Black (42) Red (42) Green (42) Artifact (11) Land (29)
Show rarities: C U R M
Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Baby Elephant has trample as long it has a power of 5 or greater.
2015-10-19 14:48:19 by Jack V