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CardName: Vibrancy Cost: 2WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/+2 and can attack as though it didn't have defender. Whenever enchanted creature attacks, put a 1/1 white bird creature token with flying onto the battlefield. Landforming ({2}: Reveal this from your hand, put it onto the battlefield facedown and tapped as a land card with "{T}: Add {1} to your mana pool.") Flavour Text: Set/Rarity: Goblin Artisans Weekend Challenges None

Vibrancy
{2}{w}{w}
 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and can attack as though it didn't have defender. Whenever enchanted creature attacks, put a 1/1 white bird creature token with flying onto the battlefield.
Landforming ({2}: Reveal this from your hand, put it onto the battlefield facedown and tapped as a land card with "{t}: Add {1} to your mana pool.")
Created on 24 Feb 2014 by Jack V

History: [-]

2014-02-24 12:58:48: Jack V created and commented on the card Vibrancy

http://goblinartisans.blogspot.co.uk/2014/02/weekend-art-challenge-022114nightsong.html

See Sanctum of Form for description of challenge.

This is not my submission, because I think everything about facedown lands has already been said, but I thought it was appropriate here.

Notes

  • people have always considered ways to play cards facedown as lands in magic, I think it's right not to try to make that the default now, lands have been part of the game for so long, but I think it's possible to have some cards that do that
  • it's on an aura because auras are especially likely to be redundant in your opening hand
  • I also considered "exile this enhancing a land you control, whenever you tap that land for mana, you may add an additional {1}" (or additional mana of that type) which would have a similar effect and could be visualy represented the same way. But the only advantage would be representing coloured mana, and I don't think that's necessary -- if you're short of coloured mana, you should fix that with deckbuilding, but if you're manascrewed, you can use this.
  • this needs to be distinguished from morph without being confusing, but I think that's possible.
  • inuitively, all players separate creatures and lands. I think it's obvious to everyone facedown cards with creatures are morphs and ones with lands are landforms.
  • revealing the card before playing it allows everyone to check it's legal, and allows the rules to override the morph rules. cards referring to morph creatures may need to be updated to say "facedown creature" not just "facedown card".
2014-02-24 12:59:18: Jack V edited Vibrancy

I do think the game could probably handle two types of facedown permanents, since, as you say, people tend to group their creatures and their lands. However, as written, this is mana acceleration for {2}, since you're not using up your land drop to landform. Wizards has decided not to print colorless mana acceleration at less than {3}.

Yeah, I think Earthform is fine rules-wise. Argh, I keep wanting to refer to Verdia, but all that's left of it online is scattered postings; I really need to import it into Multiverse! Verdia had a smoother form of this mechanic: fallingman describes it here.

Oh yes, those verdia mechanics are good. I remembered some good cards from the set, but I think when I first saw it I didn't know enough to appreciate good mechanics :)

I was looking for another card I think was in Verdia originally too.

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