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CardName: Implacable Ancestors Cost: 4G Type: Creature - Elf Spirit Pow/Tgh: 3/3 Rules Text: Vigilance, indestructible You may have Implacable Ancestors assign its combat damage as though it weren't blocked. Flavour Text: Set/Rarity: Name That Card Rare

Implacable Ancestors
{4}{g}
 
 R 
Creature – Elf Spirit
Vigilance, indestructible

You may have Implacable Ancestors assign its combat damage as though it weren't blocked.
3/3
Updated on 07 Jul 2020 by jmgariepy

History: [-]

2020-06-30 23:52:35: jmgariepy created the card Implacable Ancestors

Welcome back to name that card! This card is just two green keywords and an common alternative to trample. But what a combo, hitting your opponent every turn, throwing up a 3-power wall, and almost impossible to stop. Originally I added hexproof too, but I figured the card needed some sort of vulnerability.

As a side note, it's really tough figuring out how to cost indestructible. Sapling of Colfenor is a little too old to be a good gauge. Predator Ooze and Stonehoof Chieftain are the only two (non-god) creatures in green that have the ability with no tricks or activations. So the cost might be off, but presume it's reasonable.

The third ability definitely has 'thorns' flavor to me.

Being vigilant and indestructible means it's strong and ... vigilant

So... Ironwood? that doesn't quite include the thorns flavor... Spikewood? Hm... Ooh, Spinewood is a good one. Spines are generally tough, and sort of have a thorns feeling...

Man, I'm not super happy with this choice, but I don't want to spend too much time on this.

So, my suggestion is Spinewood Sentinel. That's not too bad, honestly.

Edit: Oops, forgot creature types: I would suggest scout, but this probably doesn't move, so most players wouldn't like it being a scout... Okay, so I guess just "Treefolk Warrior" or just "Treefolk". If you're feeling creative, I personally like "Treefolk Juggernaut". Yes, Juggernaut is a creature type, though I think it might not work since it's actually a race type, not a class type.

Implacable Ancestors

I see an army of glowing elven spirits, marching forth from between the trees of a forest, weapons readied as they prepare to fight on behalf of their descendents.

Pulsing Heart of the Woods

(Ref Dark Heart of the Woods ) because every turn it sends out a 3-damage pulse, and it's more like an enchantment than a creature.

Baloth Juggernaut

"Nature's inevitability given form."

Creature type - beast juggernaut

­Burrowing Krasis
Creature - Armadillo Wurm

Flavour text: "First skin armadillo"

­Walking Copse

2020-07-07 23:38:36: jmgariepy edited Implacable Ancestors

Link wins this round via a tie-breaking vote by me. Honestly, Jack's Burrowing Krasis was an equally legit answer. I just leaned toward the ancestors because "Elf Spirit" is unique, and I could see some worldbuilding there (Technically, Magic has one Elf Spirit, but it is literally "Elvish Spirit Guide", that was originally just a spirit and got a creature type update that's... arguable. And no one has ever built on that flavor that I know of outside of a Simian counterpart.)

Jack almost threw me for a curveball when I looked back and saw he made his Krasis an armadillo wurm. Yeah... I kinda want to see that too...

See you fine people in (((NTC #037)))!

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