Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}, Sacrifice Contraband Lotus: Add three mana of any one color.
 U 
Creature – Imp
When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
 U 
Creature – Phyrexian Vedalken Wizard
When Serum Distiller enters the battlefield, draw a card.
When Serum Distiller dies, discard two cards.
{4}: Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.
4/4
 U 
Instant
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn.
If you cast Confounding Warcry from exile, creatures can't block this turn
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Artifact Creature – Construct
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
{1}{2/r}, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
{g}
 
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
Island
 
 B 
Basic Land – Island

Contraband Lotus (rare)
Unsealing Imp (uncommon)
Serum Distiller (uncommon)
Confounding Warcry (uncommon)
Bristling Walrus (common)
Siege Angel (common)
Blessing of the Archangel (common)
Twin Ballista (common)
Walking Windmill (common)
Till (common)
Loreguard Captain (common)
Discreet Intruder (common)
Reckless Overclock (common)
Noseferatu (common)
Island (basic)