Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip your draw step.
Whenever a player draws a card, they lose 2 life. Sacrifice Ob Nixilis's Persecution: Draw a card. |
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn. 3/3
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At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038. 4/4
Lifelink
5/5
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Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Deal 5 damage to target flying creature or planeswalker.
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Ob Nixilis's Persecution
(rare)
Fragment of O-Kagachi
(uncommon)
Cultist of the Fallen Angel
(uncommon)
Switch Horses
(uncommon)
Bristling Walrus
(common)
Till
(common)
Bring Low
(common)
Twin Ballista
(common)
Imitate
(common)
Big Bro
(common)
Sunsword Underdog
(common)
Noseferatu
(common)
Purifying Spirit
(common)
Walking Windmill
(common)
Swamp
(basic)

Creature – Human Warlock
Creature – Angel Horror

