Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Clan--Choose Mortal or Kami. (Choose Mortal or Kami. For the rest of the game, you must make the same choice when you Clan.)
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment. Kami--Create three 1/1 colorless Spirit creature tokens. |
When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
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As long as Hoard's Guardian is equipped, it has indestructible.
Equipment have indestructible as long as they are equipped to Hoard's Guardian. 3/3
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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, Sacrifice Mana Tank: Add .
: Return Mana Tank from your graveyard to your hand. |
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Deepwood Tower
(rare)
Path of Blossoms
(uncommon)
Unsealing Imp
(uncommon)
Hoard's Guardian
(uncommon)
Budding Thallid
(common)
Reckless Overclock
(common)
Siege Angel
(common)
Mana Tank
(common)
Bristling Walrus
(common)
Till
(common)
Resonant Shriek
(common)
Imitate
(common)
Purifying Spirit
(common)
Blessing of the Archangel
(common)
Mountain
(basic)
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, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
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