Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other creatures you control get +1/+1.
3/3
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: Add .
All spells and non-mana abilities cost an additional to cast and activate. |
First strike, vigilance, haste, lifelink, hexproof
4/4
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When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Scion of Loftfield
(rare)
Relaxation Chamber
(uncommon)
Unbound Anomaly
(uncommon)
Unsealing Imp
(uncommon)
Bristling Walrus
(common)
Imitate
(common)
Blessing of the Archangel
(common)
Forest Stroll
(common)
Chittering Horizon
(common)
Wall of Berries
(common)
Purifying Spirit
(common)
Reckless Overclock
(common)
Twin Ballista
(common)
Walking Windmill
(common)
Island
(basic)



: Add
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to cast and activate.

Creature – Insect