Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other creatures you control get +1/+1.
3/3
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First strike, vigilance, haste, lifelink, hexproof
4/4
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Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I – Draw a card. II – Put three +1/+1 counters on enchanted creature. III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) |
As long as Hoard's Guardian is equipped, it has indestructible.
Equipment have indestructible as long as they are equipped to Hoard's Guardian. 3/3
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Scion of Loftfield
(rare)
Unbound Anomaly
(uncommon)
Sarkhan Kills the Bear
(uncommon)
Hoard's Guardian
(uncommon)
Reckless Overclock
(common)
Wall of Berries
(common)
Blessing of the Archangel
(common)
Chittering Horizon
(common)
Twin Ballista
(common)
Walking Windmill
(common)
Purifying Spirit
(common)
Forest Stroll
(common)
Imitate
(common)
Sunsword Underdog
(common)
Plains
(basic)






Creature – Insect