Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card.
Only the strong can benefit from it.
 
 R 
Creature – Elemental
{1}{u}: Target creature gains flying until end of turn.
Delirium — {3}{g},{t}: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
3/3
 U 
Creature – Kor Soldier
Lifelink
At the beginning of your pre-combat main step, add {c}{c}{c} to your mana pool. You may use this mana only to equip Outpost Armsmaster.
0/6
 U 
Colour indicator U Insant
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card.
 U 
Creature – Turtle
When Turtle of Sagely Truths enters the battlefield, untap three islands you control.
{3}: Draw a card. Any player may activate this ability, but only when they could cast a sorcery.
4/4
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 C 
Artifact Creature – Construct
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
{1}{2/r}, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
Island
 
 B 
Basic Land – Island

Baloth Blood-Serum (uncommon, foil)
Crazed Cyclone (rare)
Outpost Armsmaster (uncommon)
Smell of the Sea (uncommon)
Turtle of Sagely Truths (uncommon)
Resonant Shriek (common)
Walking Windmill (common)
Bristling Walrus (common)
Bring Low (common)
Twin Ballista (common)
Chittering Horizon (common)
Siege Angel (common)
Forest Stroll (common)
Blessing of the Archangel (common)
Island (basic)