Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Shroudling
Haste
Spells can't be cast on your turn if Crashing Shroudling entered the battlefield this turn.
Non-mana abilities can't be activated on your turn if Crashing Shroudling entered the battlefield this turn.
4/3
 U 
Creature – Vedalken Wizard
{r}, {t}: Scry 1.
{g}, {t}: Target creature gains flying until end of turn.
"Any beast can be tempered and tamed, providing the right incentive."
1/3
 U 
Sorcery
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
 U 
Creature – Homunculus
Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life.
"Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer
3/2
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
Swamp
 
 B 
Basic Land – Swamp

Crashing Shroudling (rare)
Magus of Inversion (uncommon)
Shocking Revalation (uncommon)
Blood Servant (uncommon)
Chittering Horizon (common)
Forest Stroll (common)
Blessing of the Archangel (common)
Sunsword Underdog (common)
Reckless Overclock (common)
Budding Thallid (common)
Bristling Walrus (common)
Walking Windmill (common)
Noseferatu (common)
Purifying Spirit (common)
Swamp (basic)