Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Aetherborn Mercenary
When Scar-Taker enters the battlefield, create two Brand tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard.
4/5
 
 R 
Creature – Human Noble
First strike
Whenever a player casts their second spell each turn, counter that spell.
3/1
 U 
Creature – Elemental Horror
First strike, vigilance, haste, lifelink, hexproof
4/4
 U 
Sorcery
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
 U 
Creature – Scarecrow Warlock
Harvest – You may have Harbinger of the Long Night enter the battlefield tapped. If you do, each player creates a colorless Scrip artifact token.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life.
2/2
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
 C 
Artifact
{t}, Sacrifice Mana Tank: Add {c}.
{3}: Return Mana Tank from your graveyard to your hand.
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
{2}{w}{w}
 
 C 
Creature – Elephant Ally
Substitute {2}{w} ({2}{w}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink
I heard you were talking trash about my little brother?
3/3
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
Plains
 
 B 
Basic Land – Plains

Scar-Taker (uncommon, foil)
Jealous Firstborn (rare)
Unbound Anomaly (uncommon)
Switch Horses (uncommon)
Harbinger of the Long Night (uncommon)
Forest Stroll (common)
Resonant Shriek (common)
Mana Tank (common)
Twin Ballista (common)
Sunsword Underdog (common)
Noseferatu (common)
Discreet Intruder (common)
Big Bro (common)
Purifying Spirit (common)
Plains (basic)