Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
Tap five untapped creatures named Adept of the Mirror: Create a 10/10 blue Awakened Reflection creature token with flying. 2/5
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Phasing
When Exchange Program phases out, you may have target opponent gain control of target creature you own. When Exchange Program phases in, gain control of target creature you own controlled by an opponent. If you do, put three +1/+1 counters on that creature and it gains haste until end of turn. |
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All spells and non-mana abilities cost an additional to cast and activate. |
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn. 3/3
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Wellspring Chalice enters the battlefield tapped.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand. : Add one mana of any color. |
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Adept of the Mirror
(uncommon, foil)
Exchange Program
(rare)
Relaxation Chamber
(uncommon)
Fragment of O-Kagachi
(uncommon)
Wellspring Chalice
(uncommon)
Big Bro
(common)
Wall of Berries
(common)
Discreet Intruder
(common)
Resonant Shriek
(common)
Chittering Horizon
(common)
Walking Windmill
(common)
Loreguard Captain
(common)
Forest Stroll
(common)
Reckless Overclock
(common)
Swamp
(basic)


: Add
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to cast and activate.
Creature – Insect

