Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 
 M 
Sorcery
Each player secretly chooses a number, then reveals those numbers.
The player or players with the highest chosen number draws cards equal to their chosen number. Then those players lose life equal to the combined total of all chosen numbers.
 U 
Colour indicator B Sorcery
Cycling {2}
Flashback {3}{b}

Target player discards two cards.

Due to his suffering, Malzok no longer questioned whether the spell was too dark for his enemies.
 U 
Creature – Human Rogue
A deck can have no more than two cards named Tenacious Twin.
When Tenacious Twin enters the battlefield, search your library and/or graveyard for a card named Tenacious Twin, reveal it and put it in your hand. If you searched your library this way, shuffle it.
{2}{u}: Return Tenacious Twin to its owner's hand.
2/3
 U 
Creature – Beast
Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.)
Flickering Warbeast gets +2/+2 for each equipment or aura attached to it.
3/4
 C 
Creature – Plant Wall
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
0/6
{u}
 
 C 
Instant
Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
{g}
 
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Artifact
{t}, Sacrifice Mana Tank: Add {c}.
{3}: Return Mana Tank from your graveyard to your hand.
Swamp
 
 B 
Basic Land – Swamp

Walking Windmill (common, foil)
Truth or Dare (mythic)
Grave Beckoning (uncommon)
Tenacious Twin (uncommon)
Flickering Warbeast (uncommon)
Wall of Berries (common)
Imitate (common)
Till (common)
Noseferatu (common)
Reckless Overclock (common)
Bring Low (common)
Blessing of the Archangel (common)
Purifying Spirit (common)
Mana Tank (common)
Swamp (basic)