Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Phasing
When Exchange Program phases out, you may have target opponent gain control of target creature you own. When Exchange Program phases in, gain control of target creature you own controlled by an opponent. If you do, put three +1/+1 counters on that creature and it gains haste until end of turn. |
Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.
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First strike, lifelink
When Goblin Physician deals combat damage, return it to its owner's hand. 1/1
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![]() : Draw a card, then exile a card from your hand face down.
You may look at cards exiled by cards named Wheels Within Wheels. Sacrifice Wheels Within Wheels, ![]() ![]() : Put three cards exiled by a card named Wheels Within Wheels into your hand. |
Deal 5 damage to target flying creature or planeswalker.
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Exchange Program
(rare)
Revitalizing Rain
(uncommon)
Goblin Physician
(uncommon)
Wheels Within Wheels
(uncommon)
Bring Low
(common)
Sunsword Underdog
(common)
Noseferatu
(common)
Siege Angel
(common)
Till
(common)
Twin Ballista
(common)
Loreguard Captain
(common)
Walking Windmill
(common)
Discreet Intruder
(common)
Blessing of the Archangel
(common)
Mountain
(basic)




, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.