Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Vigilance, indestructible
You may have Implacable Ancestors assign its combat damage as though it weren't blocked. 3/3
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Wellspring Chalice enters the battlefield tapped.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand. : Add one mana of any color. |
, , Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.3/2
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card. |
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Deal 5 damage to target flying creature or planeswalker.
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Imitate
(common, foil)
Implacable Ancestors
(rare)
Wellspring Chalice
(uncommon)
Enfeebler Mage
(uncommon)
Smell of the Sea
(uncommon)
Reckless Overclock
(common)
Blessing of the Archangel
(common)
Discreet Intruder
(common)
Purifying Spirit
(common)
Bring Low
(common)
Forest Stroll
(common)
Imitate
(common)
Wall of Berries
(common)
Walking Windmill
(common)
Plains
(basic)

: Add one mana of any color.
Insant
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)