Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player draws a card.
Each player can't cast more than one spell each turn. |
When Turtle of Sagely Truths enters the battlefield, untap three islands you control.
: Draw a card. Any player may activate this ability, but only when they could cast a sorcery.4/4
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Treefolk creatures you control get +0/+2.
Other Elf creatures you control get +2/+0. 2/2
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Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card. Only the strong can benefit from it.
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Deal 5 damage to target flying creature or planeswalker.
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Unending Arbitration
(rare)
Turtle of Sagely Truths
(uncommon)
Treefort Architect
(uncommon)
Baloth Blood-Serum
(uncommon)
Sunsword Underdog
(common)
Resonant Shriek
(common)
Twin Ballista
(common)
Discreet Intruder
(common)
Bring Low
(common)
Blessing of the Archangel
(common)
Till
(common)
Wall of Berries
(common)
Loreguard Captain
(common)
Walking Windmill
(common)
Mountain
(basic)



: Draw a card. Any player may activate this ability, but only when they could cast a sorcery.
