Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Fragile Peace. |
Phantasm of Agnosia can't block or be blocked.
As Phantasm of Agnosia enters the battlfield, choose a card type.(Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Phantasm of Agnosia has protection from the chosen type. 3/3
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Enchant Creature or Vehicle
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
![]() : Draw a card, then exile a card from your hand face down.
You may look at cards exiled by cards named Wheels Within Wheels. Sacrifice Wheels Within Wheels, ![]() ![]() : Put three cards exiled by a card named Wheels Within Wheels into your hand. |
At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Fragile Peace
(rare)
Phantasm of Agnosia
(uncommon)
Make Me a Carriage
(uncommon)
Wheels Within Wheels
(uncommon)
Chittering Horizon
(common)
Resonant Shriek
(common)
Walking Windmill
(common)
Bristling Walrus
(common)
Reckless Overclock
(common)
Till
(common)
Sunsword Underdog
(common)
Loreguard Captain
(common)
Blessing of the Archangel
(common)
Discreet Intruder
(common)
Swamp
(basic)




Creature – Insect
