Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Fragile Peace. |
, , Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.3/2
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Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn. If you cast Confounding Warcry from exile, creatures can't block this turn |
Hell of Arrows deals 3 damage to every target.
As the Benalish army sacrificed their flesh to the arrows all around him, Valyen whispered, "I've gone to a hell of arrows."
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Deal 5 damage to target flying creature or planeswalker.
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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, Sacrifice Mana Tank: Add .
: Return Mana Tank from your graveyard to your hand. |
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Fragile Peace
(rare)
Enfeebler Mage
(uncommon)
Confounding Warcry
(uncommon)
Hell of Arrows
(uncommon)
Forest Stroll
(common)
Resonant Shriek
(common)
Purifying Spirit
(common)
Bring Low
(common)
Budding Thallid
(common)
Bristling Walrus
(common)
Noseferatu
(common)
Loreguard Captain
(common)
Mana Tank
(common)
Sunsword Underdog
(common)
Island
(basic)


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, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.


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