Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Harvest — You may have Unsettling Ranch enter the battlefield tapped. If you do, create a Brand token (It's an artifact with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
{t}: Untap target Swamp or Mountain.
 U 
Legendary Enchantment – Aura Saga
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Draw a card.
II – Put three +1/+1 counters on enchanted creature.
III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
 U 
Creature – Aetherborn Mercenary
When Scar-Taker enters the battlefield, create two Brand tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard.
4/5
 U 
Enchantment
{1}{u}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled by cards named Wheels Within Wheels.
Sacrifice Wheels Within Wheels, {5}{u}{u}: Put three cards exiled by a card named Wheels Within Wheels into your hand.
 C 
Creature – Plant Wall
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
0/6
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
Swamp
 
 B 
Basic Land – Swamp

Unsettling Ranch (rare)
Sarkhan Kills the Bear (uncommon)
Scar-Taker (uncommon)
Wheels Within Wheels (uncommon)
Wall of Berries (common)
Loreguard Captain (common)
Forest Stroll (common)
Budding Thallid (common)
Discreet Intruder (common)
Purifying Spirit (common)
Blessing of the Archangel (common)
Resonant Shriek (common)
Sunsword Underdog (common)
Walking Windmill (common)
Swamp (basic)