Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Harvest — You may have Unsettling Ranch enter the battlefield tapped. If you do, create a Brand token (It's an artifact with "
, , Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
: Untap target Swamp or Mountain. |
: Add .
All spells and non-mana abilities cost an additional to cast and activate. |
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card. |
X is equal to your life total as you cast this spell.
As long as you control a swamp, draw four cards. |
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Deal 5 damage to target flying creature or planeswalker.
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Unsettling Ranch
(rare)
Relaxation Chamber
(uncommon)
Smell of the Sea
(uncommon)
Contemplate Mortality
(uncommon)
Till
(common)
Forest Stroll
(common)
Bring Low
(common)
Purifying Spirit
(common)
Discreet Intruder
(common)
Blessing of the Archangel
(common)
Sunsword Underdog
(common)
Chittering Horizon
(common)
Twin Ballista
(common)
Walking Windmill
(common)
Island
(basic)
,
, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")

.
to cast and activate.
Insant
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery