Name That Card: Virtual Booster
| Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
, Exile X creatures in your graveyard: Create an X/X green Plant creature token. |
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I – Draw a card. II – Put three +1/+1 counters on enchanted creature. III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) |
Phasing (At the beginning of your turn, Blinkmoth Cloak phases out. Treat it as though it didn't exist until your next turn.)
Equip
Equipped creature gets +3/+2. |
Harvest – You may have Harbinger of the Long Night enter the battlefield tapped. If you do, each player creates a colorless Scrip artifact token.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life. 2/2
|
Kicker
![]()
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
|
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
|
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Deal 5 damage to target flying creature or planeswalker.
|
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
|
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
|
|
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
|
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
|
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
|
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
|
Curse of the Bleeding Glade
(rare)
Sarkhan Kills the Bear
(uncommon)
Blinkmoth Cloak
(uncommon)
Harbinger of the Long Night
(uncommon)
Resonant Shriek
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Bring Low
(common)
Forest Stroll
(common)
Noseferatu
(common)
Discreet Intruder
(common)
Purifying Spirit
(common)
Siege Angel
(common)
Twin Ballista
(common)
Island
(basic)

, Exile X creatures in your graveyard: Create an X/X green Plant creature token.

, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.