Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
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, : Scry 1.
, : Target creature gains flying until end of turn."Any beast can be tempered and tamed, providing the right incentive."
1/3
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Enchant Creature or Vehicle
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
Clan--Choose Mortal or Kami. (Choose Mortal or Kami. For the rest of the game, you must make the same choice when you Clan.)
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment. Kami--Create three 1/1 colorless Spirit creature tokens. |
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
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Bristling Walrus
(common, foil)
Pyrrhic Survival
(mythic)
Magus of Inversion
(uncommon)
Make Me a Carriage
(uncommon)
Path of Blossoms
(uncommon)
Blessing of the Archangel
(common)
Reckless Overclock
(common)
Forest Stroll
(common)
Discreet Intruder
(common)
Imitate
(common)
Walking Windmill
(common)
Purifying Spirit
(common)
Wall of Berries
(common)
Resonant Shriek
(common)
Mountain
(basic)


: Scry 1.
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