Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Spells can't be cast on your turn if Crashing Shroudling entered the battlefield this turn. Non-mana abilities can't be activated on your turn if Crashing Shroudling entered the battlefield this turn. 4/3
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At the beginning of your upkeep, sacrifice a token creature. If you do, put two +1/+1 counters on Swarm of Boggarts. If you can't sacrifice a creature, create a 2/2 green Ouphe Creature token.
3/3
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Kicker
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Rebound Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand. |
Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life. "Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer 3/2
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Crashing Shroudling
(rare)
Swarm of Boggarts
(uncommon)
Hypnotic Split
(uncommon)
Blood Servant
(uncommon)
Purifying Spirit
(common)
Sunsword Underdog
(common)
Imitate
(common)
Reckless Overclock
(common)
Forest Stroll
(common)
Resonant Shriek
(common)
Blessing of the Archangel
(common)
Walking Windmill
(common)
Budding Thallid
(common)
Wall of Berries
(common)
Swamp
(basic)



