Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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![]() : Target creature gains flying until end of turn.
Delirium — ![]() , : Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.3/3
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When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
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Hell of Arrows deals 3 damage to every target.
As the Benalish army sacrificed their flesh to the arrows all around him, Valyen whispered, "I've gone to a hell of arrows."
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Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.) Flickering Warbeast gets +2/+2 for each equipment or aura attached to it. 3/4
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Budding Thallid
(common, foil)
Crazed Cyclone
(rare)
Unsealing Imp
(uncommon)
Hell of Arrows
(uncommon)
Flickering Warbeast
(uncommon)
Resonant Shriek
(common)
Noseferatu
(common)
Wall of Berries
(common)
Reckless Overclock
(common)
Purifying Spirit
(common)
Walking Windmill
(common)
Till
(common)
Discreet Intruder
(common)
Blessing of the Archangel
(common)
Plains
(basic)



: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
