Name That Card: Virtual Booster
| Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Return Phoenix Urn from your graveyard to your hand: Create a 3/3 red Phoenix creature token with flying. Activate this ability only any time you could cast a sorcery. |
Choose one, then flip a coin. If you win the flip, repeat this process —
• If a sorcery you control would deal damage this turn, it deals that much damage plus one. • Deal 1 damage to each creature. • Deal 2 damage to each opponent. • Deal 3 damage to each planeswalker. |
X is equal to your life total as you cast this spell.
As long as you control a swamp, draw four cards. |
, , Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.3/2
|
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
|
|
Deal 5 damage to target flying creature or planeswalker.
|
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
|
![]() |
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
|
|
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
|
Kicker
![]()
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
|
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
|
|
Phoenix Urn
(rare)
Hellfyre Gambit
(uncommon)
Contemplate Mortality
(uncommon)
Enfeebler Mage
(uncommon)
Reckless Overclock
(common)
Bring Low
(common)
Blessing of the Archangel
(common)
Discreet Intruder
(common)
Loreguard Captain
(common)
Siege Angel
(common)
Walking Windmill
(common)
Resonant Shriek
(common)
Forest Stroll
(common)
Bristling Walrus
(common)
Island
(basic)
, Return Phoenix Urn from your graveyard to your hand: Create a 3/3 red Phoenix creature token with flying. Activate this ability only any time you could cast a sorcery.
Sorcery

, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.

, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
