Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}, Sacrifice Contraband Lotus: Add three mana of any one color.
 U 
Sorcery
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
 U 
Artifact – Equipment
Phasing (At the beginning of your turn, Blinkmoth Cloak phases out. Treat it as though it didn't exist until your next turn.)
Equip {1}
Equipped creature gets +3/+2.
 U 
Enchantment
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Artifact
{t}, Sacrifice Mana Tank: Add {c}.
{3}: Return Mana Tank from your graveyard to your hand.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
Forest
 
 B 
Basic Land – Forest

Contraband Lotus (rare)
Shocking Revalation (uncommon)
Blinkmoth Cloak (uncommon)
Cloud of Potential (uncommon)
Twin Ballista (common)
Resonant Shriek (common)
Loreguard Captain (common)
Forest Stroll (common)
Bring Low (common)
Mana Tank (common)
Sunsword Underdog (common)
Discreet Intruder (common)
Blessing of the Archangel (common)
Bristling Walrus (common)
Forest (basic)