Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you have fewer cards than seven in your hand, draw cards equal to the difference, then discard a number of cards equal to what you drew.
The moment the djinni granted her wish for the knowledge Hamli sought, she knew she should have wished for memory.
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At the beginning of your upkeep, sacrifice a token creature. If you do, put two +1/+1 counters on Swarm of Boggarts. If you can't sacrifice a creature, create a 2/2 green Ouphe Creature token.
3/3
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Treefolk creatures you control get +0/+2.
Other Elf creatures you control get +2/+0. 2/2
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Deepwood Tower
(rare)
Glimpse of Eternity
(uncommon)
Swarm of Boggarts
(uncommon)
Treefort Architect
(uncommon)
Siege Angel
(common)
Forest Stroll
(common)
Chittering Horizon
(common)
Noseferatu
(common)
Big Bro
(common)
Resonant Shriek
(common)
Reckless Overclock
(common)
Walking Windmill
(common)
Bristling Walrus
(common)
Purifying Spirit
(common)
Swamp
(basic)
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, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
Creature – Insect