Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
, Exile X creatures in your graveyard: Create an X/X green Plant creature token. |
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn. 3/3
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Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life. "Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer 3/2
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Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Curse of the Bleeding Glade
(rare)
Fragment of O-Kagachi
(uncommon)
Blood Servant
(uncommon)
Switch Horses
(uncommon)
Loreguard Captain
(common)
Chittering Horizon
(common)
Walking Windmill
(common)
Sunsword Underdog
(common)
Reckless Overclock
(common)
Till
(common)
Budding Thallid
(common)
Blessing of the Archangel
(common)
Bristling Walrus
(common)
Discreet Intruder
(common)
Island
(basic)

, Exile X creatures in your graveyard: Create an X/X green Plant creature token.



Creature – Insect