Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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+3 Until end of turn, Arlinn becomes a 2/2 Wolf creature with haste and menace that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
+2 Put two +1/+1 counters on Arlinn. -4 Until end of turn, Arlinn becomes a 6/6 wolf berserker creature with menace and trample that's still a planeswalker. Prevent all damage that would be dealt to it this turn. 3
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When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn. 3/3
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Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card. Only the strong can benefit from it.
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A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
, Sacrifice Mana Tank: Add .
: Return Mana Tank from your graveyard to your hand. |
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Walking Windmill
(common, foil)
Arlinn, Dire Lycan
(mythic)
Fragment of O-Kagachi
(uncommon)
Baloth Blood-Serum
(uncommon)
Cloud of Potential
(uncommon)
Till
(common)
Purifying Spirit
(common)
Blessing of the Archangel
(common)
Mana Tank
(common)
Sunsword Underdog
(common)
Chittering Horizon
(common)
Discreet Intruder
(common)
Reckless Overclock
(common)
Siege Angel
(common)
Island
(basic)




, Sacrifice Mana Tank: Add
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Creature – Insect
, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.