Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 
 R 
Creature – Elf Spirit
Vigilance, indestructible

You may have Implacable Ancestors assign its combat damage as though it weren't blocked.
3/3
 U 
Creature – Phyrexian Vedalken Wizard
When Serum Distiller enters the battlefield, draw a card.
When Serum Distiller dies, discard two cards.
{4}: Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.
4/4
 U 
Enchantment
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
 U 
Colour indicator B Creature – Human Warlock
At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038.
4/4
An Angel Reborn
 
 U 
Colour indicator W Creature – Angel Horror
Lifelink
5/5
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Artifact
{t}, Sacrifice Mana Tank: Add {c}.
{3}: Return Mana Tank from your graveyard to your hand.
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
Plains
 
 B 
Basic Land – Plains

Sunsword Underdog (common, foil)
Implacable Ancestors (rare)
Serum Distiller (uncommon)
Cloud of Potential (uncommon)
Cultist of the Fallen Angel (uncommon)
Discreet Intruder (common)
Reckless Overclock (common)
Loreguard Captain (common)
Noseferatu (common)
Bring Low (common)
Blessing of the Archangel (common)
Mana Tank (common)
Forest Stroll (common)
Sunsword Underdog (common)
Plains (basic)