Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, indestructible
You may have Implacable Ancestors assign its combat damage as though it weren't blocked. 3/3
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Clan--Choose Dromoka or Otujai (For the rest of the game, you must make the same choice when you Clan.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.) |
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
As long as Hoard's Guardian is equipped, it has indestructible.
Equipment have indestructible as long as they are equipped to Hoard's Guardian. 3/3
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Deal 5 damage to target flying creature or planeswalker.
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
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Implacable Ancestors
(rare)
Gleam of Victory
(uncommon)
Cloud of Potential
(uncommon)
Hoard's Guardian
(uncommon)
Purifying Spirit
(common)
Imitate
(common)
Bring Low
(common)
Till
(common)
Budding Thallid
(common)
Big Bro
(common)
Forest Stroll
(common)
Wall of Berries
(common)
Sunsword Underdog
(common)
Resonant Shriek
(common)
Mountain
(basic)



