Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player draws a card.
Each player can't cast more than one spell each turn. |
Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.) Flickering Warbeast gets +2/+2 for each equipment or aura attached to it. 3/4
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Treefolk creatures you control get +0/+2.
Other Elf creatures you control get +2/+0. 2/2
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Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Deal 5 damage to target flying creature or planeswalker.
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Unending Arbitration
(rare)
Flickering Warbeast
(uncommon)
Treefort Architect
(uncommon)
Revitalizing Rain
(uncommon)
Walking Windmill
(common)
Till
(common)
Siege Angel
(common)
Reckless Overclock
(common)
Bring Low
(common)
Discreet Intruder
(common)
Chittering Horizon
(common)
Bristling Walrus
(common)
Big Bro
(common)
Loreguard Captain
(common)
Mountain
(basic)




, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
Creature – Insect
