Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
{t}, Sacrifice Mana Tank: Add {c}.
{3}: Return Mana Tank from your graveyard to your hand.
 
 R 
Enchantment
At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
{x}, Exile X creatures in your graveyard: Create an X/X green Plant creature token.
 U 
Sorcery
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
 U 
Creature – Phyrexian Vedalken Wizard
When Serum Distiller enters the battlefield, draw a card.
When Serum Distiller dies, discard two cards.
{4}: Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.
4/4
 U 
Artifact Creature – Golem
Crystal Cannonade enters the battlefield with three charge counters on it.
Crystal Cannonade can't attack or block unless a counter was removed from it this turn.
Remove a charge counter from Crystal Cannonade: Crystal Cannonade gains your choice of menace, trample or reach until end of turn.
4/4
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Mountain
 
 B 
Basic Land – Mountain

Mana Tank (common, foil)
Curse of the Bleeding Glade (rare)
Shocking Revalation (uncommon)
Serum Distiller (uncommon)
Crystal Cannonade (uncommon)
Budding Thallid (common)
Bring Low (common)
Chittering Horizon (common)
Discreet Intruder (common)
Sunsword Underdog (common)
Blessing of the Archangel (common)
Loreguard Captain (common)
Walking Windmill (common)
Forest Stroll (common)
Mountain (basic)