Name That Card

Name That Card by jmgariepy

100 cards in Multiverse

1 with no rarity, 21 commons, 47 uncommons,
23 rares, 8 mythics

20 white, 16 blue, 14 black, 11 red, 12 green,
12 multicolour, 1 hybrid, 10 artifact, 3 land, 1 scheme

1088 comments total

A (sort of) contest for naming odd cards.

Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

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Recently active cards: (all recent activity)

 M 
Sorcery
Shuffle all nonland permanents you own into your library. Draw one hundred cards. (If you can't, you lose the game.)
7 comments
last 2022-08-15 17:53:05 by Jack V
 U 
Creature – Scarecrow Warlock
Harvest – You may have Harbinger of the Long Night enter the battlefield tapped. If you do, each player creates a colorless Scrip artifact token.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life.
2/2
7 comments
last 2022-06-09 18:16:13 by Jack V
 U 
Creature – Demon Incarnation
Substitute {2}{b} ({2}{b}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature.")
4/2
6 comments
last 2022-05-27 04:01:09 by jmgariepy
 U 
Enchantment
Clan--Choose Dromoka or Otujai (For the rest of the game, you must make the same choice when you Clan.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.)
11 comments
last 2022-05-13 07:40:53 by jmgariepy
{2}{w}{w}
 
 C 
Creature – Elephant Ally
Substitute {2}{w} ({2}{w}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink
I heard you were talking trash about my little brother?
3/3
11 comments
last 2022-04-11 08:33:26 by Froggychum

Recent comments: (all recent activity)
On Century Wisdom:

Yeah, I've enjoyed these challenges so much! I've drifted away from MTG design specifically but still really enjoy this sort of creative challenge, and jmg, you're really good at coming up with a lot of interesting ones.

On Century Wisdom:

Thanks for all your time designing these challenges JM! Looking forward to the next time you post around here :-)

On Century Wisdom:

Congratulations Jack, on the name!

Lately, I've been having my time drained because I'm working on projects for people on Fiverr. And it's not really a lot of work right now, but I can foresee the work increasing the more and more time I spend with it. So I think this makes for a good pausing point for Name That Card. I'm not done with this project, but I'm comfortable setting it aside for a while.

It has been great so far working with every one of you people. I've met a lot of designers here who, through their work, I've come to think of as friends. I'm not going anywhere my friends. I'll be back as soon as the itch to make more Magic cards overwhelms my ability to copyedit and beta read other people's stuff. :)

On Century Wisdom:
On Century Wisdom:

Jack's idea is really clever, to use the number '100' so cleanly.

I can't think of a way to beat that - and I probably wouldn't have gone that route in the first place without seeing his so it feels a little unfair to even try - but its still very clever so im going to go for a more silver-bordered answer.

Name: Arcanis' 100 Tips To Reach Omnipotence

Type: (Legendary) Sorcery

I don't think adding legendary breaks this card, right? Also it may make it a bit stronger to also have it become a Tribal - wizard card, since that could potentially proc some triggered stuff you have in play (ideally giving you a board for after you shuffle it all away, or at least allowing you to pad your deck a bit more).

--Then again I dont know if there is a card off the top of my head that has you create or summon permanents by playing wizards. Not sure how the timing would work out anyway. There probably are cards that do something synergistic when playing wizards tho--

This is already long, but I will say I was strongly considering changing 100 Tips, to 99 Tips, since the 100th would obviously be omniscience itself - whatever that means anyway, arcanis is a strange card with unclear and mysterious flavor text in the first place. to my knowledge he (IIRC technically 'they' due to unconfirmed gender [or possible none like Karn] but the name sounds masculine to me) isnt even a lore character?

On Century Wisdom:

­Century Wisdom

I once tried to design something in a similar vein, which although it didn't quite work I always loved: Crackling Inspiration

On Century Wisdom:

Welcome to NTC #100! Back in 2007, someone asked Wizards what it would cost to draw 100 cards, and the final response was "That card is unprintable." Why? Because it's too much of a razor's edge. It's a useless card (because it will kill you) until you build a deck with 130 cards in it, and then it wins you the game.

That was the theory, at least. In 2013, Wizards printed Enter the Infinite and that pretty much put the lie to that response.

I wanted this effect to be about as fair as reasonably possible. Certainly Battle of Wits is cheaper, but your opponent has a round to respond, and you pretty much need a 230 card deck for that card. 130 is far easier to manage. Also, another common problem people like to cite for why you can't print this card is because of Laboratory Maniac, Obstinate Familiar, maybe Platinum Angel, etc., etc.. There aren't many of these cards, but enough have been printed that you can't just ignore them. I figure, let's just make removing your permanents from the table as part of the cost. Maybe the cards you shuffle in your library will help be the last few cards you draw, preventing you from killing yourself, while you're at it.

­Angel's Grace still works. But that increases the cost to 9 mana, and you lose at the beginning of your next turn. Hope you can kill the opponent on your upkeep, or at least move a card to your library before you draw. Besides, Angel's Grace is usually not a great card, so feel free to shove four in your deck and see if you can make it work for you.

But what is this card's name?

On Harbinger of the Long Night:
On Harbinger of the Long Night:
On Harbinger of the Long Night:

Froggychum takes it with the Harbinger of the Long Night! See everybody in (((NTC #100)))!

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