Seasons: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}{r}{r}{r}{r}{r}{r}
 
 M 
Legendary Summer Creature – Phoenix
Flying, haste
Sacrifice all other creatures and all non-basic summer seasons you control: Exile Zhu Que and all basic summers you control. If Zhu Que was exiled this way you may return Zhu Que and all basics summers exiled with it to the battlefield under your control at the beginning of your next upkeep. You may choose to either untap all creatures you control and take a number of additional combat phases or draw a card for each basic summer returned from exile this way.
7/7
 U 
Spring Sorcery
Return target creature to its owner's hand. If that creature was a spring creature you may return one tapped spring that player owns to their hand as well.
 U 
Autumn Enchantment
Plants get -1/-0.

If you control a plant at the beginning of your endstep create a 0/1 leaf pile token with defender.
 U 
Instant
Remove four mana from target player's mana pool.
 C 
Summer Sorcery
Tap target permanent. If a non-summer creature is tapped this way Northern Tornado deal 3 damage to that creature.
 C 
Autumn Instant
To Tread on Fallen Leaves cast only when a creature you don't control attacks.

Untap all creatures you control.
{b}
 
 C 
Winter Creature – Construct
If there are more spring or autumn seasons in play than winter seasons Snowman gets -1/-2. When there are more summer seasons in play than winter seasons sacrifice Snowman.

Defender
0/4
 C 
Creature – Squirrel
({1} can be paid with any seasonal effect) Adaptability (This creature counts as all season types.)
1/1
 C 
Instant
Destroy target plant creature.
 C 
Spring Instant
Tap up to 3 target non-spring seasons, then you may put a spring season onto the battlefield.
 C 
Autumn Enchantment
Instants and sorceries with no type becomes fall instants and sorceries.
 C 
Creature – Human Hunter
Adaptability (This creature counts as all season types.)
Winter for deer, spring for deer, summer deer, and fall deer. Yep, I got a lot of antlers in my cabin.
2/1
 C 
Spring Creature – Plant
If you control more autumn seasons than spring seasons Sprouting Sunflower becomes a 1/5 autumn creature
0/3
 C 
Autumn Creature – Bird
Flying
{g}: Migrating Goose becomes a spring creature until end of turn.
1/2
 
 B 
Season – Winter
{t}: Winter arrives. The temperature goes below freezing and snow falls from the sky. You may use {b} as you feel winter's effects.

Zhu Que (mythic)
Southern Tornado (uncommon)
Falling Leaves (uncommon)
Withering (uncommon)
Northern Tornado (common)
To Tread on Fallen Leaves (common)
Snowman (common)
Mr. Squirrel (common)
Aggressive Agriculture (common)
Thaw & Refreeze (common)
Autumnal Changes (common)
Survivalist Hunter (common)
Sprouting Sunflower (common)
Migrating Goose (common)
Winter (basic)