Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile all creature cards from your graveyard. Put an X/X white Avatar Spirit creature token with defender and flying onto the battlefield, where X is the number of cards exiled in this way. It has “This creature can block any number of creatures.”
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature’s owner puts the top two cards of his or her library into his or her graveyard.
 U 
Artifact
{1}, {t}: Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
“Crystal-gazing is a particularly refined art.”
—Sybill Trelawney
 U 
Legendary Creature – Human Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Draco Malfoy can’t block.
Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3
 C 
Creature – Dragon
“Your dragon requires a lot of care during these first few months.”
—excerpt from Dragon Breeding for Pleasure and Profit
2/3
 C 
Artifact
{t}, Sacrifice Wolfsbane: Choose one:
• Turn target face-down creature face up
• Turn target creature with morph face down.
“As for monkshood and wolfsbane, they are the same plant, which also goes by the name of aconite.”
—Severus Snape
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has wither.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The new wand felt intrusively unfamiliar, like having somebody else’s hand sewn to the end of his arm.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
“The Dark Arts are many, varied, ever-changing, and eternal. You are fighting that which is unfixed, mutating, indestructible.”
—Severus Snape
 C 
Artifact
{2}, {t}: Add {g}{u}{b} to your mana pool.
Only Voldemort’s inner circle were branded with the Dark Mark.
 C 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“They are corpses, dead bodies that have been bewitched to do a Dark wizard’s bidding. Voldemort killed enough people to make an army of them, of course.”
—Albus Dumbledore
3/3
 C 
Creature – Human Wizard
When Wandmaker enters the battlefield, reveal the top card of your library. If it is an Equipment card, you may put it onto the battlefield attached to target creature you control.
“The wand chooses the wizard, Mr. Potter.”
—Garrick Ollivander
2/1
 C 
Instant
Each player puts the top five cards of his or her library into his or her graveyard.
“If there’s one thing I pride myself on, it’s my Memory Charms.”
—Gilderoy Lockhart
 C 
Creature – Human Wizard
When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
 C 
Sorcery
Destroy target land. Its controller puts the top three cards of his or her library into his or her graveyard.
Harry heard an explosive bang and a dancing orange light spilled over all of them: Hagrid’s house was on fire.
 B 
Basic Land – Mountain
 T 
Artifact Creature – Construct
1/1

Patronus Charm (rare)
Imperius Curse (uncommon)
Crystal Ball (uncommon)
Draco Malfoy (uncommon)
Ridgeback Hatchling (common)
Wolfsbane (common)
Blackthorn Wand (common)
Dark Arts (common)
Dark Mark Signet (common)
Inferius (common)
Wandmaker (common)
Obliviate (common)
Charms Master (common)
Bombarda (common)
Mountain (basic)
Construct (token)