Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Occlumency enters the battlefield, exile your hand face down.
Whenever a card would be put into your hand from anywhere, exile it face down instead.
You may look at cards exiled with Occlumency and may play them from exile.
When you lose control of Occlumency, put all cards exiled with it into your hand.
 U 
Artifact Creature – Construct Knight
First strike
Whenever you cast an artifact spell, Chess Knight gains flying until end of turn.
2/2
 U 
Legendary Creature – Human Wizard
At the beginning of your upkeep, clash with an opponent. If you win, draw two cards, then discard a card at random. Otherwise, return an instant or sorcery card at random from your graveyard to your hand.
2/2
 U 
Creature – Snake
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Chamber Basilisk enters the battlefield, you may destroy target artifact.
“The Chamber of Secrets has been opened. Enemies of the Heir, beware.”
4/4
 C 
Artifact – Equipment
Equipped creature has reach.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
 C 
Artifact
{2}, {t}: Add {g}{u}{b} to your mana pool.
Only Voldemort’s inner circle were branded with the Dark Mark.
 C 
Sorcery
Destroy target land. Its controller puts the top three cards of his or her library into his or her graveyard.
Harry heard an explosive bang and a dancing orange light spilled over all of them: Hagrid’s house was on fire.
 C 
Creature – Werewolf
{1}{r}: Turn Afflicted Lycanthrope face down.
Morph {1}{r} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“You don’t know how most of the wizarding world sees creatures like me! When they know of my affliction, they can barely talk to me!”
3/1
 C 
Creature – Merfolk Warrior
Their language is known as Mermish, and only a few Wizards know how to speak it. However, since their language can only be heard properly underwater, it sounds like a loud screeching when spoken above water.
3/4
 C 
Creature – Human Wizard
Morph {1}{u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Snatchers is turned face up, target creature gets -3/-0 until end of turn.
2/1
{w}
 
 C 
Sorcery
Look at target player’s hand and all face down permanents that player controls. Then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Creature – Snake
Snakes are usually attributed to the Dark Arts simply due to them being affiliated with Dark Wizards such as Salazar Slytherin, Herpo the Foul and Lord Voldemort.
5/6
 C 
Creature – Troll
{g}: Regenerate Mountain Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
There are some things you can’t share without ending up liking each other, and knocking out a twelve-foot mountain troll is one of them.
4/2
 C 
Creature – Dragon
“Your dragon requires a lot of care during these first few months.”
—excerpt from Dragon Breeding for Pleasure and Profit
2/3
 
 B 
Basic Land – Plains
 T 
Artifact Creature – Construct
1/1

Occlumency (rare)
Chess Knight (uncommon)
Fred and George (uncommon)
Chamber Basilisk (uncommon)
Serpentine Whip (common)
Dark Mark Signet (common)
Bombarda (common)
Afflicted Lycanthrope (common)
Lakebottom Selkie (common)
Snatchers (common)
Lumos (common)
Hissing Serpent (common)
Mountain Troll (common)
Ridgeback Hatchling (common)
Plains (basic)
Construct (token)