Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
At the beginning of each opponent’s upkeep, that player sacrifices a creature unless he or she discards a card.
Behind both of the glass windows within blinks a living eye, dark and handsome as Tom Riddle’s eyes had been before he turned them scarlet and slit-pupiled.
 U 
Enchantment – Aura
Enchant green or blue creature
When Parseltongue enters the battlefield, clash with an opponent. If you win, draw a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
You control enchanted creature.
{2}{r}{r}
 
 U 
Legendary Creature – Phoenix
Haste, flying
When Fawkes enters the battlefield, remove up to three -1/-1 counters from among permanents you control.
{2}{r}{r}: Return Fawkes from your graveyard to your hand. Activate this ability only during your upkeep.
2/2
 U 
Artifact Creature – Construct Cleric
As Chess Bishop enters the battlefield, choose a color.
Chess Bishop has protection from the chosen color.
Whenever you cast an artifact spell, you gain 2 life.
3/3
 C 
Creature – Shapeshifter Wizard
{g}: Turn Animagus face down.
Morph {1}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The difference between an Animagus and a werewolf is that an Animagus elects to turn into an animal. A werewolf has no choice in the matter.
1/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
“Pain. You don’t need thumbscrews or knives to torture someone if you can perform the Cruciatus Curse.”
—Barty Crouch, Jr.
 C 
Creature – Human Wizard
Flying
{u}, {t}: Reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.
“Ravenclaw, make them sore!”
—Ravenclaw Quidditch Team chant
1/1
 C 
Artifact Creature – Wizard Construct
{b}, Sacrifice Witch Fountain: Put a -1/-1 counter on target creature.
Grouped around the golden wizard were a beautiful witch, a centaur, a goblin, and a house-elf. The last three were all looking adoringly up at the witch and wizard.
3/1
 C 
Sorcery
Target creature can’t block this turn. It must attack during its controller’s next turn if able.
Effects range from tricking a person about a specific issue to making them lose all semblance of common sense, even to the point of endangering themselves.
 C 
Creature – Troll
{g}: Regenerate Mountain Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
There are some things you can’t share without ending up liking each other, and knocking out a twelve-foot mountain troll is one of them.
4/2
 C 
Artifact Creature – Construct
Morph {4} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
A vast sculpture of a witch and wizard sitting on mounds of carved humans: hundreds and hundreds of naked bodies, men, women, and children, twisted and pressed together to support the weight of the handsomely robed wizards.
4/3
 C 
Creature – Human Wizard
When Wandmaker enters the battlefield, reveal the top card of your library. If it is an Equipment card, you may put it onto the battlefield attached to target creature you control.
“The wand chooses the wizard, Mr. Potter.”
—Garrick Ollivander
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste.
“Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger
{w}
 
 C 
Sorcery
Look at target player’s hand and all face down permanents that player controls. Then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 
 B 
Basic Land – Plains
 T 
Creature – Snake
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1

Locket of Salazar Slytherin (rare)
Parseltongue (uncommon)
Fawkes (uncommon)
Chess Bishop (uncommon)
Animagus (common)
Cruciatus Curse (common)
Ravenclaw Seeker (common)
Witch Fountain (common)
Confundus Charm (common)
Mountain Troll (common)
Magic is Might Monument (common)
Wandmaker (common)
Nonverbal Magic (common)
Lumos (common)
Plains (basic)
Snake (token)