Harry Potter and the Gathering of Magic: Virtual Booster
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| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you would draw a card, you may pay
![]() . If you do, skip that draw and target player sacrifices a creature.
Whenever another creature you control dies, you may pay ![]() . If you do, draw a card.2/2
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: Name a card, then reveal the top card of your library. If it is the named card, draw it.“One does not parade the fact that one is All-Knowing. I frequently act as though I am not possessed of the Inner Eye, so as not to make others nervous.”
“That explains a great deal.” 2/2
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Trample
When Centaur Diviner enters the battlefield, shuffle target permanent card from your graveyard into your library. “Ruddy stargazers. Not interested in anythin’ closer’n the moon”
—Rubeus Hagrid 3/3
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Put a -1/-1 counter on target creature.
![]() : Return Sectumsempra from your graveyard to your hand. Activate this ability only during your upkeep. |
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“I’m not getting rid of Kingsley Shacklebolt, if that’s what you’re suggesting! He’s highly efficient, gets through twice the work of the rest of them...”
“That’s because he’s a wizard.” 2/2
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, : Add ![]() ![]() to your mana pool.Only Voldemort’s inner circle were branded with the Dark Mark.
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, , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.Books can be bewitched to cause harm to anyone who attempts to read them. Examples include Sonnets of a Sorcerer, which causes the reader to speak in rhymes, and a book that a person can never stop reading.
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, Discard an artifact card: Draw a card.“Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned.”
—Minerva McGonagall 1/3
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Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
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Enchant creature
Enchanted creature has flying. Enchanted creature can block only creatures with flying. “You’re saying it wrong. It’s Wing-gar-dium Levi-o-sa, make the ‘gar’ nice and long.”
—Hermione Granger |
Incendio deals 4 damage to target creature. When that creature dies this turn, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
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: Turn Animagus face down.
Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)The difference between an Animagus and a werewolf is that an Animagus elects to turn into an animal. A werewolf has no choice in the matter.
1/3
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Destroy target creature. Put a number of cards equal to that creature’s toughness from the top of your library into your graveyard.
Only one person is known to have survived it.
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Target creature can’t block this turn. It must attack during its controller’s next turn if able.
Effects range from tricking a person about a specific issue to making them lose all semblance of common sense, even to the point of endangering themselves.
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1/1
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Dolores Umbridge
(rare)
Eccentric Seer
(uncommon)
Centaur Diviner
(uncommon)
Sectumsempra
(uncommon)
Ministry Wizard
(common)
Dark Mark Signet
(common)
Screaming Tome
(common)
Transfigurer
(common)
Slytherin Keeper
(common)
Wingardium Leviosa
(common)
Incendio
(common)
Animagus
(common)
Avada Kedavra
(common)
Confundus Charm
(common)
Plains
(basic)
Construct
(token)



: Name a card, then reveal the top card of your library. If it is the named card, draw it.
