Harry Potter and the Gathering of Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flying Ford Anglia and up to one other target creature each gain flying until end of turn.
: Flying Ford Anglia and up to one other target creature each gain hexproof until end of turn.3/3
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Enchant creature
You control enchanted creature. At the beginning of your upkeep, enchanted creature’s owner puts the top two cards of his or her library into his or her graveyard. |
, : Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)“Crystal-gazing is a particularly refined art.”
—Sybill Trelawney |
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Expulso deals damage equal to that card’s converted mana cost to that creature or player. Put the revealed cards into your graveyard.
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Each player puts the top five cards of his or her library into his or her graveyard.
“If there’s one thing I pride myself on, it’s my Memory Charms.”
—Gilderoy Lockhart |
Morph
(You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)A vast sculpture of a witch and wizard sitting on mounds of carved humans: hundreds and hundreds of naked bodies, men, women, and children, twisted and pressed together to support the weight of the handsomely robed wizards.
4/3
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Put the top five cards of your library into your graveyard. Target creature gets +2/+2 until end of turn for each nonland card put into your graveyard this way.
Until discovering Hagrid was a Half-Giant, Ron assumed he had gotten in the way of an Engorgement Charm when he was a child.
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, Discard an artifact card: Draw a card.“Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned.”
—Minerva McGonagall 1/3
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Target creature can’t block this turn. It must attack during its controller’s next turn if able.
Effects range from tricking a person about a specific issue to making them lose all semblance of common sense, even to the point of endangering themselves.
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“I’m not getting rid of Kingsley Shacklebolt, if that’s what you’re suggesting! He’s highly efficient, gets through twice the work of the rest of them...”
“That’s because he’s a wizard.” 2/2
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Exile target artifact.
The Reductor Curse is used to blast solid objects into pieces. The number of pieces may vary, depending on the power of the curse. If used with extreme force, the object may disintegrate.
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Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Fenrir Greyback regards it as his mission in life to bite and to contaminate as many people as possible; he wants to create enough werewolves to overcome the wizards.
6/2
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, Sacrifice Wizard Fountain: Draw a card.A group of golden statues, larger than life-size, stood in the middle of a circular pool. Tallest of them all was a noble-looking wizard with his wand pointing straight up in the air.
2/2
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Equipped creature gets +1/+0 and has wither.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)The new wand felt intrusively unfamiliar, like having somebody else’s hand sewn to the end of his arm.
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
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Flying Ford Anglia
(rare)
Imperius Curse
(uncommon)
Crystal Ball
(uncommon)
Expulso
(uncommon)
Obliviate
(common)
Magic is Might Monument
(common)
Engorgio
(common)
Transfigurer
(common)
Confundus Charm
(common)
Ministry Wizard
(common)
Reducto
(common)
Greyback's Enforcer
(common)
Wizard Fountain
(common)
Blackthorn Wand
(common)
Plains
(basic)
Snake
(token)
: Flying Ford Anglia and up to one other target creature each gain flying until end of turn.


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: Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)