Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact Creature – Construct
Deathtouch
Whenever you cast an artifact spell, put a 1/1 colorless Construct artifact creature token onto the battlefield.
5/5
 U 
Artifact
{1}, {t}: Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Stringent curses are placed upon each and every one of them, allowing only those to whom the Prophecies refer to touch them.
 U 
Artifact Creature – Construct Knight
First strike
Whenever you cast an artifact spell, Chess Knight gains flying until end of turn.
2/2
 U 
Creature – Snake
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Chamber Basilisk enters the battlefield, you may destroy target artifact.
“The Chamber of Secrets has been opened. Enemies of the Heir, beware.”
4/4
 C 
Artifact – Equipment
Equipped creature has reach.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
{w}
 
 C 
Sorcery
Look at target player’s hand and all face down permanents that player controls. Then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“They are corpses, dead bodies that have been bewitched to do a Dark wizard’s bidding. Voldemort killed enough people to make an army of them, of course.”
—Albus Dumbledore
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
“The Dark Arts are many, varied, ever-changing, and eternal. You are fighting that which is unfixed, mutating, indestructible.”
—Severus Snape
 C 
Sorcery
Destroy target land. Its controller puts the top three cards of his or her library into his or her graveyard.
Harry heard an explosive bang and a dancing orange light spilled over all of them: Hagrid’s house was on fire.
 C 
Creature – Merfolk Warrior
Their language is known as Mermish, and only a few Wizards know how to speak it. However, since their language can only be heard properly underwater, it sounds like a loud screeching when spoken above water.
3/4
{1}{r}
 
 C 
Instant
Exile target artifact.
The Reductor Curse is used to blast solid objects into pieces. The number of pieces may vary, depending on the power of the curse. If used with extreme force, the object may disintegrate.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
“You’re saying it wrong. It’s Wing-gar-dium Levi-o-sa, make the ‘gar’ nice and long.”
—Hermione Granger
 C 
Artifact
{2}, {t}: Add {g}{u}{b} to your mana pool.
Only Voldemort’s inner circle were branded with the Dark Mark.
 C 
Creature – Human Wizard
Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
 
 B 
Basic Land – Forest
 T 
Artifact Creature – Construct
1/1

Chess Queen (rare)
Prophecy Orb (uncommon)
Chess Knight (uncommon)
Chamber Basilisk (uncommon)
Serpentine Whip (common)
Lumos (common)
Inferius (common)
Dark Arts (common)
Bombarda (common)
Lakebottom Selkie (common)
Reducto (common)
Wingardium Leviosa (common)
Dark Mark Signet (common)
Slytherin Keeper (common)
Forest (basic)
Construct (token)