Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Occlumency enters the battlefield, exile your hand face down.
Whenever a card would be put into your hand from anywhere, exile it face down instead.
You may look at cards exiled with Occlumency and may play them from exile.
When you lose control of Occlumency, put all cards exiled with it into your hand.
 U 
Artifact Creature – Construct Cleric
As Chess Bishop enters the battlefield, choose a color.
Chess Bishop has protection from the chosen color.
Whenever you cast an artifact spell, you gain 2 life.
3/3
 U 
Legendary Creature – Werewolf Wizard
At the beginning of each upkeep, if a player cast two or more spells last turn, turn Remus Lupin face down.
Morph {2}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4
 U 
Instant
Clash with an opponent. If you win, Firestorm Charm deals 2 damage to each creature that opponent controls. Otherwise, Firestorm Charm deals 2 damage to each creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
 C 
Artifact Creature – Wizard Construct
{u}, Sacrifice Wizard Fountain: Draw a card.
A group of golden statues, larger than life-size, stood in the middle of a circular pool. Tallest of them all was a noble-looking wizard with his wand pointing straight up in the air.
2/2
 C 
Creature – Human Wizard
When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
{2}{u}{u}
 
 C 
Instant
Counter target spell. Its controller reveals cards from the top of his or her library until he or she reveals a land card. Put all cards revealed in this way into their owner’s graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Prevent all damage that would be dealt to enchanted creature.
It takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste.
“Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger
 C 
Creature – Werewolf Wizard
Morph {4}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Fenrir Greyback regards it as his mission in life to bite and to contaminate as many people as possible; he wants to create enough werewolves to overcome the wizards.
6/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has wither.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The new wand felt intrusively unfamiliar, like having somebody else’s hand sewn to the end of his arm.
 C 
Creature – Elf Shaman
Whenever House-Elf deals combat damage to a player, you may untap target land.
“Dobby is used to death threats, sir. Dobby gets them five times a day at home.”
—Dobby the House-elf
1/1
 C 
Artifact
{3}, {t}: Add {r}{g}{w}{u} to your mana pool.
“Hogwarts, Hogwarts, Hoggy Warty Hogwarts/Teach us something please!”
—Hogwarts School of Witchcraft and Wizardry official school song
 C 
Creature – Pegasus Spirit
As an additional cost to cast Thestral, exile a creature card from your graveyard.
Flying
“Thestrals have jus’ got a bad reputation because o’ the death thing — people used ter think they were bad omens, didn’ they?”
—Rubeus Hagrid
4/4
 
 B 
Basic Land – Swamp
 T 
Creature – Snake
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1

Occlumency (rare)
Chess Bishop (uncommon)
Remus Lupin (uncommon)
Firestorm Charm (uncommon)
Wizard Fountain (common)
Charms Master (common)
Protego (common)
Petrificus Totalus (common)
Nonverbal Magic (common)
Greyback's Enforcer (common)
Blackthorn Wand (common)
House-Elf (common)
Hogwarts Signet (common)
Thestral (common)
Swamp (basic)
Snake (token)