Harry Potter and the Gathering of Magic: Virtual Booster
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| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Gryffindor Beater enters the battlefield, you may sacrifice an artifact. If you do, Gryffindor Beater deals 3 damage to target player. “This is the best team Gryffindor’s had in years. We’re going to win. I know it.”
—Oliver Wood 1/1
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Whenever equipped creature attacks, you may put a creature card from your graveyard onto the battlefield tapped and attacking. Exile that creature at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Equip ![]() |
At the beginning of each upkeep, if a player cast two or more spells last turn, turn Remus Lupin face down.
Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)4/4
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Trample
When Centaur Diviner enters the battlefield, shuffle target permanent card from your graveyard into your library. “Ruddy stargazers. Not interested in anythin’ closer’n the moon”
—Rubeus Hagrid 3/3
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Wither
When Barty Crouch Jr. enters the battlefield, you may exile another target creature. As long as the exiled card is a creature card, Barty Crouch Jr. has that card’s power, toughness, and creature types. When Barty Crouch Jr. leaves the battlefield, return the exiled card to the battlefield under its owner’s control. 2/1
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, Sacrifice Wizard Fountain: Draw a card.A group of golden statues, larger than life-size, stood in the middle of a circular pool. Tallest of them all was a noble-looking wizard with his wand pointing straight up in the air.
2/2
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When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
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Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) In the wizarding world, owls serve many needed functions and have many sorts of personalities.
1/1
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Enchant creature
Enchanted creature gets +3/+3 as long as it’s face-down. “Just picture coming home, and finding the Dark Mark hovering over your house, and knowing what you’re about to find...”
—Arthur Weasley |
Flying
, : Reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.“Ravenclaw, make them sore!”
—Ravenclaw Quidditch Team chant 1/1
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“Your dragon requires a lot of care during these first few months.”
—excerpt from Dragon Breeding for Pleasure and Profit 2/3
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Whenever House-Elf deals combat damage to a player, you may untap target land.
“Dobby is used to death threats, sir. Dobby gets them five times a day at home.”
—Dobby the House-elf 1/1
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: Put target card from a graveyard on the bottom of its owner’s library.
: Add one mana of any color to your mana pool.It gives light only to the holder.
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Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste. “Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger |
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
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Gryffindor Beater
(common, foil)
Resurrection Stone
(mythic)
Remus Lupin
(uncommon)
Centaur Diviner
(uncommon)
Barty Crouch Jr.
(uncommon)
Wizard Fountain
(common)
Charms Master
(common)
Augury Owl
(common)
Morsmordre
(common)
Ravenclaw Seeker
(common)
Ridgeback Hatchling
(common)
House-Elf
(common)
Hand of Glory
(common)
Nonverbal Magic
(common)
Island
(basic)
Snake
(token)




, Sacrifice Wizard Fountain: Draw a card.
: Reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.