Harry Potter and the Gathering of Magic: Virtual Booster
| Harry Potter and the Gathering of Magic: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Tap target creature. It doesn’t untap during its controller’s next untap step. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
|
As an additional cost to cast Unicorn Blood, discard your hand.
You gain X life, where X is the number of cards in your graveyard plus the number of cards discarded this way. |
, Exile a creature card from your graveyard: Regenerate target Wizard. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)1/2
|
Wither
When Barty Crouch Jr. enters the battlefield, you may exile another target creature. As long as the exiled card is a creature card, Barty Crouch Jr. has that card’s power, toughness, and creature types. When Barty Crouch Jr. leaves the battlefield, return the exiled card to the battlefield under its owner’s control. 2/1
|
|
As Chess Bishop enters the battlefield, choose a color.
Chess Bishop has protection from the chosen color. Whenever you cast an artifact spell, you gain 2 life. 3/3
|
Counter target spell. Its controller reveals cards from the top of his or her library until he or she reveals a land card. Put all cards revealed in this way into their owner’s graveyard.
|
Equipped creature has reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
|
Reach, Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Go? I think not. My sons and daughters do not harm Hagrid on my command. But I cannot deny them fresh meat, when it wanders so willingly into our midst.”
—Aragog 2/5
|
, Discard an artifact card: Draw a card.“Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned.”
—Minerva McGonagall 1/3
|
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. Prevent all damage that would be dealt to enchanted creature. It takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends.
|
Target creature can’t block this turn. It must attack during its controller’s next turn if able.
Effects range from tricking a person about a specific issue to making them lose all semblance of common sense, even to the point of endangering themselves.
|
Enchant creature
Enchanted creature gets +3/+3 as long as it’s face-down. “Just picture coming home, and finding the Dark Mark hovering over your house, and knowing what you’re about to find...”
—Arthur Weasley |
, : Add ![]() ![]() to your mana pool.Only Voldemort’s inner circle were branded with the Dark Mark.
|
Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
|
|
Defender, flying
This creature can block any number of creatures. X/X
|
Stupefy
(common, foil)
Unicorn Blood
(rare)
Infirmary Matron
(uncommon)
Barty Crouch Jr.
(uncommon)
Chess Bishop
(uncommon)
Protego
(common)
Serpentine Whip
(common)
Acromantula
(common)
Transfigurer
(common)
Petrificus Totalus
(common)
Confundus Charm
(common)
Morsmordre
(common)
Dark Mark Signet
(common)
Slytherin Keeper
(common)
Forest
(basic)
Avatar Spirit
(token)



, Exile a creature card from your graveyard: Regenerate target Wizard. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
(