Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Trample
When Sirius Black is turned face up, it deals 2 damage to target creature or player.
{2}{g}: Turn Sirius Black face down. You gain 2 life.
Morph {2}{r}
“I never betrayed Lily and James. I would have died before I betrayed them.”
3/3
 U 
Land
Forbidden Forest enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{2}: Return Forbidden Forest from your graveyard to your hand. Activate this ability only during your upkeep.
 U 
Sorcery
Put a -1/-1 counter on target creature.
{1}{b}: Return Sectumsempra from your graveyard to your hand. Activate this ability only during your upkeep.
 U 
Legendary Creature – Werewolf Wizard
At the beginning of each upkeep, if a player cast two or more spells last turn, turn Remus Lupin face down.
Morph {2}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4
 C 
Artifact
{2}, {t}: Add {g}{u}{b} to your mana pool.
Only Voldemort’s inner circle were branded with the Dark Mark.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has wither.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The new wand felt intrusively unfamiliar, like having somebody else’s hand sewn to the end of his arm.
 C 
Artifact Creature – Wizard Construct
{b}, Sacrifice Witch Fountain: Put a -1/-1 counter on target creature.
Grouped around the golden wizard were a beautiful witch, a centaur, a goblin, and a house-elf. The last three were all looking adoringly up at the witch and wizard.
3/1
 C 
Creature – Griffin
Flying
“Easily offended, hippogriffs are. Don’t never insult one, ‘cause it might be the last thing yeh do.”
—Rubeus Hagrid
3/4
 C 
Creature – Shapeshifter Wizard
{g}: Turn Animagus face down.
Morph {1}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The difference between an Animagus and a werewolf is that an Animagus elects to turn into an animal. A werewolf has no choice in the matter.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste.
“Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger
 C 
Creature – Human Wizard
When Wandmaker enters the battlefield, reveal the top card of your library. If it is an Equipment card, you may put it onto the battlefield attached to target creature you control.
“The wand chooses the wizard, Mr. Potter.”
—Garrick Ollivander
2/1
 C 
Creature – Pegasus Spirit
As an additional cost to cast Thestral, exile a creature card from your graveyard.
Flying
“Thestrals have jus’ got a bad reputation because o’ the death thing — people used ter think they were bad omens, didn’ they?”
—Rubeus Hagrid
4/4
 C 
Creature – Human Wizard
Morph {1}{u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Snatchers is turned face up, target creature gets -3/-0 until end of turn.
2/1
 C 
Instant
Destroy target creature. Put a number of cards equal to that creature’s toughness from the top of your library into your graveyard.
Only one person is known to have survived it.
 
 B 
Basic Land – Forest
 T 
Creature – Snake
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1

Sirius Black (rare)
Forbidden Forest (uncommon)
Sectumsempra (uncommon)
Remus Lupin (uncommon)
Dark Mark Signet (common)
Blackthorn Wand (common)
Witch Fountain (common)
Hippogriff (common)
Animagus (common)
Nonverbal Magic (common)
Wandmaker (common)
Thestral (common)
Snatchers (common)
Avada Kedavra (common)
Forest (basic)
Snake (token)