Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Occlumency enters the battlefield, exile your hand face down.
Whenever a card would be put into your hand from anywhere, exile it face down instead.
You may look at cards exiled with Occlumency and may play them from exile.
When you lose control of Occlumency, put all cards exiled with it into your hand.
 U 
Creature – Treefolk
Defender, reach
When Whomping Willow enters or leaves the battlefield, you may return a land card from your graveyard to your hand.
3/5
 U 
Artifact
{1}, {t}: Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
“Crystal-gazing is a particularly refined art.”
—Sybill Trelawney
 U 
Creature – Human Wizard
{t}, Exile a creature card from your graveyard: Regenerate target Wizard. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
 C 
Creature – Human Wizard
{t}, Discard an artifact card: Draw a card.
“Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned.”
—Minerva McGonagall
1/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
“Pain. You don’t need thumbscrews or knives to torture someone if you can perform the Cruciatus Curse.”
—Barty Crouch, Jr.
 C 
Creature – Human Wizard
Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
 C 
Artifact – Equipment
Equipped creature has reach.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it’s face-down.
“Just picture coming home, and finding the Dark Mark hovering over your house, and knowing what you’re about to find...”
—Arthur Weasley
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
“The Dark Arts are many, varied, ever-changing, and eternal. You are fighting that which is unfixed, mutating, indestructible.”
—Severus Snape
{2}{u}
 
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Creature – Human Wizard
Flying
When Gryffindor Beater enters the battlefield, you may sacrifice an artifact. If you do, Gryffindor Beater deals 3 damage to target player.
“This is the best team Gryffindor’s had in years. We’re going to win. I know it.”
—Oliver Wood
1/1
 C 
Artifact
{t}: Put target card from a graveyard on the bottom of its owner’s library.
{t}: Add one mana of any color to your mana pool.
It gives light only to the holder.
 C 
Creature – Human Wizard
Flying
As long as Hufflepuff Chaser is equipped, it gets +2/+0.
“Hufflepuff, do your stuff!”
—Hufflepuff Quidditch Team chant
1/1
 
 B 
Basic Land – Island
 T 
Artifact Creature – Construct
1/1

Occlumency (rare)
Whomping Willow (uncommon)
Crystal Ball (uncommon)
Infirmary Matron (uncommon)
Transfigurer (common)
Cruciatus Curse (common)
Slytherin Keeper (common)
Serpentine Whip (common)
Morsmordre (common)
Dark Arts (common)
Stupefy (common)
Gryffindor Beater (common)
Hand of Glory (common)
Hufflepuff Chaser (common)
Island (basic)
Construct (token)