Harry Potter and the Gathering of Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Unicorn Blood, discard your hand.
You gain X life, where X is the number of cards in your graveyard plus the number of cards discarded this way. |
At the beginning of your upkeep, clash with an opponent. If you win, draw two cards, then discard a card at random. Otherwise, return an instant or sorcery card at random from your graveyard to your hand.
2/2
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, : Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)Stringent curses are placed upon each and every one of them, allowing only those to whom the Prophecies refer to touch them.
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Chamber Basilisk enters the battlefield, you may destroy target artifact. “The Chamber of Secrets has been opened. Enemies of the Heir, beware.”
4/4
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Equipped creature has flying and haste.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)“The fact that we fly on broomsticks is probably our worst-kept secret. No Muggle illustration of a witch is complete without a broom.”
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, Sacrifice Gringotts Goblin: Put target artifact on the bottom of its owner’s library.“There is a belief among some goblins, and those at Gringotts are perhaps most prone to it, that wizards cannot be trusted in matters of gold and treasure.”
—Bill Weasley 1/1
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When Opal Necklace enters the battlefield, put a -1/-1 counter on target creature.
, : Put a -1/-1 counter on target creature with a -1/-1 counter on it.“Do not Touch! Cursed. Has claimed the lives of nineteen Muggle owners to date.”
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. At the beginning of the next end step, destroy all Equipment attached to it.
“I’VE HAD ENOUGH, I’VE SEEN ENOUGH, I WANT OUT, I WANT IT TO END, I DON’T CARE ANYMORE”
—Capslock!Harry |
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Each player puts the top five cards of his or her library into his or her graveyard.
“If there’s one thing I pride myself on, it’s my Memory Charms.”
—Gilderoy Lockhart |
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) In the wizarding world, owls serve many needed functions and have many sorts of personalities.
1/1
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Put the top five cards of your library into your graveyard. Target creature gets +2/+2 until end of turn for each nonland card put into your graveyard this way.
Until discovering Hagrid was a Half-Giant, Ron assumed he had gotten in the way of an Engorgement Charm when he was a child.
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Equipped creature gets +1/+0 and has wither.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)The new wand felt intrusively unfamiliar, like having somebody else’s hand sewn to the end of his arm.
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Prevent the next 2 damage that would be dealt to target creature this turn. If that creature is a Wizard, you gain 5 life.
“Have you ever fixed a broken nose before?”
“No. But I’ve done several toes, and how different are they, really?” |
Destroy target creature. Put a number of cards equal to that creature’s toughness from the top of your library into your graveyard.
Only one person is known to have survived it.
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
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Unicorn Blood
(rare)
Fred and George
(uncommon)
Prophecy Orb
(uncommon)
Chamber Basilisk
(uncommon)
Nimbus 2000
(common)
Gringotts Goblin
(common)
Opal Necklace
(common)
Befuddlement
(common)
Obliviate
(common)
Augury Owl
(common)
Engorgio
(common)
Blackthorn Wand
(common)
Episkey
(common)
Avada Kedavra
(common)
Swamp
(basic)
Snake
(token)




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: Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)