Harry Potter and the Gathering of Magic: Virtual Booster
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| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Occlumency enters the battlefield, exile your hand face down.
Whenever a card would be put into your hand from anywhere, exile it face down instead. You may look at cards exiled with Occlumency and may play them from exile. When you lose control of Occlumency, put all cards exiled with it into your hand. |
Lifelink
, : Auror deals 2 damage to target attacking or blocking creature."Half the cells in Azkaban are filled thanks to him."
--Ron Weasley 2/2
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Defender, reach
When Whomping Willow enters or leaves the battlefield, you may return a land card from your graveyard to your hand. 3/5
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Trample
When Centaur Diviner enters the battlefield, shuffle target permanent card from your graveyard into your library. “Ruddy stargazers. Not interested in anythin’ closer’n the moon”
—Rubeus Hagrid 3/3
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![]() : Turn Afflicted Lycanthrope face down.
Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)“You don’t know how most of the wizarding world sees creatures like me! When they know of my affliction, they can barely talk to me!”
3/1
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Tap target creature. It doesn’t untap during its controller’s next untap step. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
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Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste. “Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger |
, , Sacrifice Marauder's Map: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.Mischief managed!
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Flying
As long as Hufflepuff Chaser is equipped, it gets +2/+0. “Hufflepuff, do your stuff!”
—Hufflepuff Quidditch Team chant 1/1
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Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
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Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
No one knows what a boggart looks like when it is alone, as it instantly changes into your worst fears when you first see it.
1/2
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Their language is known as Mermish, and only a few Wizards know how to speak it. However, since their language can only be heard properly underwater, it sounds like a loud screeching when spoken above water.
3/4
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Equipped creature has reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
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Whenever House-Elf deals combat damage to a player, you may untap target land.
“Dobby is used to death threats, sir. Dobby gets them five times a day at home.”
—Dobby the House-elf 1/1
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1/1
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Occlumency
(rare)
Auror
(uncommon)
Whomping Willow
(uncommon)
Centaur Diviner
(uncommon)
Afflicted Lycanthrope
(common)
Stupefy
(common)
Nonverbal Magic
(common)
Marauder's Map
(common)
Hufflepuff Chaser
(common)
Slytherin Keeper
(common)
Boggart
(common)
Lakebottom Selkie
(common)
Serpentine Whip
(common)
House-Elf
(common)
Swamp
(basic)
Construct
(token)

: Auror deals 2 damage to target attacking or blocking creature.



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