Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Occlumency enters the battlefield, exile your hand face down.
Whenever a card would be put into your hand from anywhere, exile it face down instead.
You may look at cards exiled with Occlumency and may play them from exile.
When you lose control of Occlumency, put all cards exiled with it into your hand.
 U 
Creature – Human Wizard
{t}, Exile a creature card from your graveyard: Regenerate target Wizard. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
 U 
Creature – Specter
Flying, deathtouch
Whenever Dementor deals combat damage to a player, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of creature cards in that player’s graveyard.
1/4
 U 
Artifact
{3}, {t}: Put a -1/-1 counter on target creature. That creature’s controller draws a card.
“That’s right. Because you know, deep down... You deserved to be punished. Don’t you, Mr. Potter? Go on.”
—Dolores Umbridge
 C 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“They are corpses, dead bodies that have been bewitched to do a Dark wizard’s bidding. Voldemort killed enough people to make an army of them, of course.”
—Albus Dumbledore
3/3
 C 
Artifact
{1}, {t}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.
Books can be bewitched to cause harm to anyone who attempts to read them. Examples include Sonnets of a Sorcerer, which causes the reader to speak in rhymes, and a book that a person can never stop reading.
 C 
Creature – Human Wizard
Morph {1}{u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Snatchers is turned face up, target creature gets -3/-0 until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Prevent all damage that would be dealt to enchanted creature.
It takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends.
 C 
Creature – Human Wizard
Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
A mixture of the weak seeking protection, the ambitious seeking some shared glory, and the thuggish gravitating toward a leader who could show them more refined forms of cruelty.
3/1
 C 
Creature – Troll
{g}: Regenerate Mountain Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
There are some things you can’t share without ending up liking each other, and knocking out a twelve-foot mountain troll is one of them.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
“The Dark Arts are many, varied, ever-changing, and eternal. You are fighting that which is unfixed, mutating, indestructible.”
—Severus Snape
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“The fact that we fly on broomsticks is probably our worst-kept secret. No Muggle illustration of a witch is complete without a broom.”
 C 
Instant
Incendio deals 4 damage to target creature. When that creature dies this turn, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Creature – Human Wizard
When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
 B 
Basic Land – Mountain
 T 
Artifact Creature – Construct
1/1

Occlumency (rare)
Infirmary Matron (uncommon)
Dementor (uncommon)
Blood Quill (uncommon)
Inferius (common)
Screaming Tome (common)
Snatchers (common)
Petrificus Totalus (common)
Death Eater (common)
Mountain Troll (common)
Dark Arts (common)
Nimbus 2000 (common)
Incendio (common)
Charms Master (common)
Mountain (basic)
Construct (token)