Harry Potter and the Gathering of Magic: Virtual Booster

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Mechanics | README
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dragon
“Your dragon requires a lot of care during these first few months.”
—excerpt from Dragon Breeding for Pleasure and Profit
2/3
 
 R 
Legendary Artifact Creature – Construct
Deathtouch
Whenever you cast an artifact spell, put a 1/1 colorless Construct artifact creature token onto the battlefield.
5/5
 U 
Instant
Destroy target artifact or enchantment, then clash with an opponent. If you win, return Finite Incantatem to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
{3}{w}
 
 U 
Creature – Human Wizard
Lifelink
{w}, {t}: Auror deals 2 damage to target attacking or blocking creature.
"Half the cells in Azkaban are filled thanks to him."
--Ron Weasley
2/2
 U 
Artifact Creature – Construct Knight
First strike
Whenever you cast an artifact spell, Chess Knight gains flying until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
“Pain. You don’t need thumbscrews or knives to torture someone if you can perform the Cruciatus Curse.”
—Barty Crouch, Jr.
 C 
Creature – Bird
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
In the wizarding world, owls serve many needed functions and have many sorts of personalities.
1/1
 C 
Instant
Incendio deals 4 damage to target creature. When that creature dies this turn, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
“The Dark Arts are many, varied, ever-changing, and eternal. You are fighting that which is unfixed, mutating, indestructible.”
—Severus Snape
 C 
Artifact – Equipment
Equipped creature has reach.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
{1}{b}
 
 C 
Creature – Shapeshifter
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
No one knows what a boggart looks like when it is alone, as it instantly changes into your worst fears when you first see it.
1/2
 C 
Artifact
{3}, {t}, Sacrifice Marauder's Map: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Mischief managed!
 C 
Creature – Human Wizard
Flying
As long as Hufflepuff Chaser is equipped, it gets +2/+0.
“Hufflepuff, do your stuff!”
—Hufflepuff Quidditch Team chant
1/1
 C 
Creature – Human Wizard
Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
 
 B 
Basic Land – Swamp
 T 
Creature – Avatar Spirit
Defender, flying
This creature can block any number of creatures.
X/X

Ridgeback Hatchling (common, foil)
Chess Queen (rare)
Finite Incantatem (uncommon)
Auror (uncommon)
Chess Knight (uncommon)
Cruciatus Curse (common)
Augury Owl (common)
Incendio (common)
Dark Arts (common)
Serpentine Whip (common)
Boggart (common)
Marauder's Map (common)
Hufflepuff Chaser (common)
Slytherin Keeper (common)
Swamp (basic)
Avatar Spirit (token)