Harry Potter and the Gathering of Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flying Ford Anglia and up to one other target creature each gain flying until end of turn.
: Flying Ford Anglia and up to one other target creature each gain hexproof until end of turn.3/3
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Flash
As long as Neville Longbottom is equipped, it has vigilance. “I’ll join you when hell freezes over! Dumbledore’s Army!”
3/3
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, : Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)Stringent curses are placed upon each and every one of them, allowing only those to whom the Prophecies refer to touch them.
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Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Expulso deals damage equal to that card’s converted mana cost to that creature or player. Put the revealed cards into your graveyard.
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Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste. “Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger |
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“They are corpses, dead bodies that have been bewitched to do a Dark wizard’s bidding. Voldemort killed enough people to make an army of them, of course.”
—Albus Dumbledore 3/3
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, , Sacrifice Marauder's Map: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.Mischief managed!
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Equipped creature has reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
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Counter target spell. Its controller reveals cards from the top of his or her library until he or she reveals a land card. Put all cards revealed in this way into their owner’s graveyard.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. “Pain. You don’t need thumbscrews or knives to torture someone if you can perform the Cruciatus Curse.”
—Barty Crouch, Jr. |
Snakes are usually attributed to the Dark Arts simply due to them being affiliated with Dark Wizards such as Salazar Slytherin, Herpo the Foul and Lord Voldemort.
5/6
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Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
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Their language is known as Mermish, and only a few Wizards know how to speak it. However, since their language can only be heard properly underwater, it sounds like a loud screeching when spoken above water.
3/4
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Flying
As long as Hufflepuff Chaser is equipped, it gets +2/+0. “Hufflepuff, do your stuff!”
—Hufflepuff Quidditch Team chant 1/1
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Defender, flying
This creature can block any number of creatures. X/X
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Flying Ford Anglia
(rare)
Neville Longbottom
(uncommon)
Prophecy Orb
(uncommon)
Expulso
(uncommon)
Nonverbal Magic
(common)
Inferius
(common)
Marauder's Map
(common)
Serpentine Whip
(common)
Protego
(common)
Cruciatus Curse
(common)
Hissing Serpent
(common)
Slytherin Keeper
(common)
Lakebottom Selkie
(common)
Hufflepuff Chaser
(common)
Forest
(basic)
Avatar Spirit
(token)
: Flying Ford Anglia and up to one other target creature each gain flying until end of turn.
,
: Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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