Harry Potter and the Gathering of Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Unicorn Blood, discard your hand.
You gain X life, where X is the number of cards in your graveyard plus the number of cards discarded this way. |
Flying
Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Smoky Apparitions is turned face up, return target permanent to its owner’s hand. 3/1
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Enchant green or blue creature
When Parseltongue enters the battlefield, clash with an opponent. If you win, draw a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) You control enchanted creature. |
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Chamber Basilisk enters the battlefield, you may destroy target artifact. “The Chamber of Secrets has been opened. Enemies of the Heir, beware.”
4/4
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, : Add ![]() ![]() to your mana pool.Only Voldemort’s inner circle were branded with the Dark Mark.
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As an additional cost to cast Thestral, exile a creature card from your graveyard.
Flying “Thestrals have jus’ got a bad reputation because o’ the death thing — people used ter think they were bad omens, didn’ they?”
—Rubeus Hagrid 4/4
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. “Pain. You don’t need thumbscrews or knives to torture someone if you can perform the Cruciatus Curse.”
—Barty Crouch, Jr. |
, , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.Books can be bewitched to cause harm to anyone who attempts to read them. Examples include Sonnets of a Sorcerer, which causes the reader to speak in rhymes, and a book that a person can never stop reading.
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Prevent the next 2 damage that would be dealt to target creature this turn. If that creature is a Wizard, you gain 5 life.
“Have you ever fixed a broken nose before?”
“No. But I’ve done several toes, and how different are they, really?” |
Incendio deals 4 damage to target creature. When that creature dies this turn, scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
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Enchant creature
Enchanted creature has flying. Enchanted creature can block only creatures with flying. “You’re saying it wrong. It’s Wing-gar-dium Levi-o-sa, make the ‘gar’ nice and long.”
—Hermione Granger |
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. Prevent all damage that would be dealt to enchanted creature. It takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends.
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Whenever you cast an artifact spell, Chess Pawn gets +2/+2 until end of turn.
“That’s totally barbaric.”
“That’s Wizard’s Chess.” —Hermione Granger and Ron Weasley 1/1
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Snakes are usually attributed to the Dark Arts simply due to them being affiliated with Dark Wizards such as Salazar Slytherin, Herpo the Foul and Lord Voldemort.
5/6
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
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Unicorn Blood
(rare)
Smoky Apparitions
(uncommon)
Parseltongue
(uncommon)
Chamber Basilisk
(uncommon)
Dark Mark Signet
(common)
Thestral
(common)
Cruciatus Curse
(common)
Screaming Tome
(common)
Episkey
(common)
Incendio
(common)
Wingardium Leviosa
(common)
Petrificus Totalus
(common)
Chess Pawn
(common)
Hissing Serpent
(common)
Plains
(basic)
Snake
(token)





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