Harry Potter and the Gathering of Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flying Ford Anglia and up to one other target creature each gain flying until end of turn.
: Flying Ford Anglia and up to one other target creature each gain hexproof until end of turn.3/3
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Defender, trample
Whenever you cast an artifact spell, Chess Rook loses defender until end of turn. , : The next 4 damage that would be dealt to you this turn is dealt to Chess Rook instead.4/4
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Flash
As long as Neville Longbottom is equipped, it has vigilance. “I’ll join you when hell freezes over! Dumbledore’s Army!”
3/3
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First strike
Whenever you cast an artifact spell, Chess Knight gains flying until end of turn. 2/2
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When Wandmaker enters the battlefield, reveal the top card of your library. If it is an Equipment card, you may put it onto the battlefield attached to target creature you control.
“The wand chooses the wizard, Mr. Potter.”
—Garrick Ollivander 2/1
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When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
“They are corpses, dead bodies that have been bewitched to do a Dark wizard’s bidding. Voldemort killed enough people to make an army of them, of course.”
—Albus Dumbledore 3/3
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, Sacrifice Centaur Fountain: Centaur Fountain deals 3 damage to target creature with flying.“The fountain we destroyed tonight told a lie. We wizards have mistreated and abused our fellows for too long, and we are now reaping our reward.”
—Albus Dumbledore 1/3
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Snakes are usually attributed to the Dark Arts simply due to them being affiliated with Dark Wizards such as Salazar Slytherin, Herpo the Foul and Lord Voldemort.
5/6
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Enchant creature
Enchanted creature has flying. Enchanted creature can block only creatures with flying. “You’re saying it wrong. It’s Wing-gar-dium Levi-o-sa, make the ‘gar’ nice and long.”
—Hermione Granger |
Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)A mixture of the weak seeking protection, the ambitious seeking some shared glory, and the thuggish gravitating toward a leader who could show them more refined forms of cruelty.
3/1
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Equipped creature has reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Given that the whip hisses as it wraps around its victim’s neck like a snake, it is possible that Lord Voldemort invented this spell himself.
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Flying
When Gryffindor Beater enters the battlefield, you may sacrifice an artifact. If you do, Gryffindor Beater deals 3 damage to target player. “This is the best team Gryffindor’s had in years. We’re going to win. I know it.”
—Oliver Wood 1/1
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Equipped creature has flying and haste.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)“The fact that we fly on broomsticks is probably our worst-kept secret. No Muggle illustration of a witch is complete without a broom.”
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Defender, flying
This creature can block any number of creatures. X/X
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Flying Ford Anglia
(rare)
Chess Rook
(uncommon)
Neville Longbottom
(uncommon)
Chess Knight
(uncommon)
Wandmaker
(common)
Charms Master
(common)
Inferius
(common)
Centaur Fountain
(common)
Hissing Serpent
(common)
Wingardium Leviosa
(common)
Death Eater
(common)
Serpentine Whip
(common)
Gryffindor Beater
(common)
Nimbus 2000
(common)
Mountain
(basic)
Avatar Spirit
(token)
: Flying Ford Anglia and up to one other target creature each gain flying until end of turn.
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: The next 4 damage that would be dealt to you this turn is dealt to Chess Rook instead.
, Sacrifice Centaur Fountain: Centaur Fountain deals 3 damage to target creature with flying.
(