Harry Potter and the Gathering of Magic: Virtual Booster
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| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from black
When Severus Snape deals damage to a player, sacrifice it. Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)"Probably the bravest man I ever knew."
—Harry Potter 4/3
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, : Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)“Crystal-gazing is a particularly refined art.”
—Sybill Trelawney |
Defender, reach
When Whomping Willow enters or leaves the battlefield, you may return a land card from your graveyard to your hand. 3/5
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Destroy target artifact or enchantment, then clash with an opponent. If you win, return Finite Incantatem to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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: Put target card from a graveyard on the bottom of its owner’s library.
: Add one mana of any color to your mana pool.It gives light only to the holder.
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Destroy target creature. Put a number of cards equal to that creature’s toughness from the top of your library into your graveyard.
Only one person is known to have survived it.
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Target creature can’t block this turn. It must attack during its controller’s next turn if able.
Effects range from tricking a person about a specific issue to making them lose all semblance of common sense, even to the point of endangering themselves.
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, Discard an artifact card: Draw a card.“Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned.”
—Minerva McGonagall 1/3
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“I’m not getting rid of Kingsley Shacklebolt, if that’s what you’re suggesting! He’s highly efficient, gets through twice the work of the rest of them...”
“That’s because he’s a wizard.” 2/2
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: Turn Animagus face down.
Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)The difference between an Animagus and a werewolf is that an Animagus elects to turn into an animal. A werewolf has no choice in the matter.
1/3
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Each player puts the top five cards of his or her library into his or her graveyard.
“If there’s one thing I pride myself on, it’s my Memory Charms.”
—Gilderoy Lockhart |
Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste. “Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger |
, , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.Books can be bewitched to cause harm to anyone who attempts to read them. Examples include Sonnets of a Sorcerer, which causes the reader to speak in rhymes, and a book that a person can never stop reading.
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: Regenerate Mountain Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)There are some things you can’t share without ending up liking each other, and knocking out a twelve-foot mountain troll is one of them.
4/2
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
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Severus Snape
(rare)
Crystal Ball
(uncommon)
Whomping Willow
(uncommon)
Finite Incantatem
(uncommon)
Hand of Glory
(common)
Avada Kedavra
(common)
Confundus Charm
(common)
Transfigurer
(common)
Ministry Wizard
(common)
Animagus
(common)
Obliviate
(common)
Nonverbal Magic
(common)
Screaming Tome
(common)
Mountain Troll
(common)
Swamp
(basic)
Snake
(token)

(You may cast this face down as a 2/2 creature for
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: Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
