Harry Potter and the Gathering of Magic: Virtual Booster
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| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Their language is known as Mermish, and only a few Wizards know how to speak it. However, since their language can only be heard properly underwater, it sounds like a loud screeching when spoken above water.
3/4
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Hogwarts Castle enters the battlefield tapped.
Hogwarts Castle doesn’t untap during your untap step unless you control a Wizard. : Add , , or to your mana pool.
, : Draw a card. |
At the beginning of your upkeep, if Marvolo Gaunt's Ring is in your graveyard, target player loses 1 life.
“Centuries it’s been in our family, that’s how far back we go, and pure-blood all the way!”
—Marvolo Gaunt |
First strike
Whenever you cast an artifact spell, Chess Knight gains flying until end of turn. 2/2
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At the beginning of your upkeep, clash with an opponent. If you win, draw two cards, then discard a card at random. Otherwise, return an instant or sorcery card at random from your graveyard to your hand.
2/2
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Equipped creature gets +1/+0 and has wither.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)The new wand felt intrusively unfamiliar, like having somebody else’s hand sewn to the end of his arm.
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When Opal Necklace enters the battlefield, put a -1/-1 counter on target creature.
, : Put a -1/-1 counter on target creature with a -1/-1 counter on it.“Do not Touch! Cursed. Has claimed the lives of nineteen Muggle owners to date.”
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Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Snatchers is turned face up, target creature gets -3/-0 until end of turn. 2/1
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, : Add ![]() ![]() ![]() to your mana pool.“Hogwarts, Hogwarts, Hoggy Warty Hogwarts/Teach us something please!”
—Hogwarts School of Witchcraft and Wizardry official school song |
Enchant creature
Enchanted creature gets +1/+1 and has first strike and haste. “Your adversary has no warning about what kind of magic you are about to perform, which gives you a split-second advantage.”
—Hermione Granger |
Enchant creature
Enchanted creature gets +3/+3 as long as it’s face-down. “Just picture coming home, and finding the Dark Mark hovering over your house, and knowing what you’re about to find...”
—Arthur Weasley |
When Wandmaker enters the battlefield, reveal the top card of your library. If it is an Equipment card, you may put it onto the battlefield attached to target creature you control.
“The wand chooses the wizard, Mr. Potter.”
—Garrick Ollivander 2/1
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When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
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: Turn Animagus face down.
Morph ![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)The difference between an Animagus and a werewolf is that an Animagus elects to turn into an animal. A werewolf has no choice in the matter.
1/3
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
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Lakebottom Selkie
(common, foil)
Hogwarts Castle
(rare)
Marvolo Gaunt's Ring
(uncommon)
Chess Knight
(uncommon)
Fred and George
(uncommon)
Blackthorn Wand
(common)
Opal Necklace
(common)
Snatchers
(common)
Hogwarts Signet
(common)
Nonverbal Magic
(common)
Morsmordre
(common)
Wandmaker
(common)
Charms Master
(common)
Animagus
(common)
Plains
(basic)
Snake
(token)

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