Harry Potter and the Gathering of Magic: Virtual Booster
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| Mechanics | README |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender, flying
The Slytherin Quidditch Team is known to cheat on occasion; its reputation is much dirtier than the blood of its players.
1/3
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Whenever you would draw a card, instead draw two cards, then put the top card of your library into your graveyard.
Wit beyond measure is man’s greatest treasure.
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Wither
When Barty Crouch Jr. enters the battlefield, you may exile another target creature. As long as the exiled card is a creature card, Barty Crouch Jr. has that card’s power, toughness, and creature types. When Barty Crouch Jr. leaves the battlefield, return the exiled card to the battlefield under its owner’s control. 2/1
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Enchant creature
You control enchanted creature. At the beginning of your upkeep, enchanted creature’s owner puts the top two cards of his or her library into his or her graveyard. |
, : Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)Stringent curses are placed upon each and every one of them, allowing only those to whom the Prophecies refer to touch them.
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, Sacrifice Centaur Fountain: Centaur Fountain deals 3 damage to target creature with flying.“The fountain we destroyed tonight told a lie. We wizards have mistreated and abused our fellows for too long, and we are now reaping our reward.”
—Albus Dumbledore 1/3
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Their language is known as Mermish, and only a few Wizards know how to speak it. However, since their language can only be heard properly underwater, it sounds like a loud screeching when spoken above water.
3/4
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When Charms Master enters the battlefield, you may put target artifact card from your graveyard on top of your library, then scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
1/4
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: Put target card from a graveyard on the bottom of its owner’s library.
: Add one mana of any color to your mana pool.It gives light only to the holder.
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Flying
When Gryffindor Beater enters the battlefield, you may sacrifice an artifact. If you do, Gryffindor Beater deals 3 damage to target player. “This is the best team Gryffindor’s had in years. We’re going to win. I know it.”
—Oliver Wood 1/1
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Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)A mixture of the weak seeking protection, the ambitious seeking some shared glory, and the thuggish gravitating toward a leader who could show them more refined forms of cruelty.
3/1
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When Opal Necklace enters the battlefield, put a -1/-1 counter on target creature.
, : Put a -1/-1 counter on target creature with a -1/-1 counter on it.“Do not Touch! Cursed. Has claimed the lives of nineteen Muggle owners to date.”
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Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard. “The Dark Arts are many, varied, ever-changing, and eternal. You are fighting that which is unfixed, mutating, indestructible.”
—Severus Snape |
Flying
, : Reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.“Ravenclaw, make them sore!”
—Ravenclaw Quidditch Team chant 1/1
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1/1
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Slytherin Keeper
(common, foil)
Diadem of Rowena Ravenclaw
(rare)
Barty Crouch Jr.
(uncommon)
Imperius Curse
(uncommon)
Prophecy Orb
(uncommon)
Centaur Fountain
(common)
Lakebottom Selkie
(common)
Charms Master
(common)
Hand of Glory
(common)
Gryffindor Beater
(common)
Death Eater
(common)
Opal Necklace
(common)
Dark Arts
(common)
Ravenclaw Seeker
(common)
Mountain
(basic)
Construct
(token)





: Clash with an opponent. If you win, look at that player’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)