Clash on Beledin (2015): Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2/w}{2/w}, {t}: Exile target nontoken creature you control until end of turn. Put a 4/4 white Angel creature token with flying and haste onto the battlefield. Exile it at the beginning of the next end step.
 U 
Artifact Creature – Horror
Flying
Whenever an opponent topdecks, you may pay {2/b}{2/b}. If you do, that player loses 3 life and you gain 3 life.
Whenever Borderland Ghast becomes exposed, the player who exposed it sacrifices a creature.
3/3
 U 
Sorcery
Choose one —
• Steam Burst deals 2 damage to each creature.
• Steam Burst deals 4 damage to each blue and white creature.
Basiccast — If only mana produced by basic lands was used to cast this, creatures can’t block this turn.
 U 
Enchantment
Whenever a player topdecks, target creature gets -3/-3 until end of turn.
Swampfall – Whenever a Swamp enters the battlefield under your control, Return target creature with converted mana cost three or less from your graveyard to the battlefield.
{b}{b}{b}: Destroy Covered by Dirt. Any player may activate this ability, but only as a sorcery.
 C 
Creature – Human Monk
When Cloister Monk dies, destroy target artifact or enchantment.
Morph {1}{w} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 C 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Morph—Draw two cards then discard two cards. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 C 
Sorcery
Target player discards a card, then chooses a card in his or her hand and puts that card on top of that player’s library.
 C 
Instant
Choose one —
• Target creature gets +2/+2 until end of turn. Draw a card.
• Target creature with no abilities gets +4/+4 until end of turn.
 C 
Land – Mountain
({t}: Add {r} to your mana pool.)
Mystic Mountain enters the battlefield tapped.
Sacrifice Mystic Mountain: Put the top card of the land pile onto the battlefield tapped.
 C 
Creature – Human Rogue
Flash
When Turric Operative enters the battlefield, expose the top card of the spell pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
Islandfall — Whenever an Island enters the battlefield under your control, expose the top card of the spell pile.
2/1
 C 
Creature – Human Wizard
{2/g}{2/g}{2/g}{2/g}{2/g}: Put four +1/+1 counters on target creature.
3/3
 C 
Creature – Insect
Morph—Target player discards a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 C 
Artifact Creature – Myr
Morph—Draw a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/1
 C 
Artifact Creature – Warrior
Defender (This creature can’t attack.)
Plainscraft — As long as you control three or more Plains, Stout Conservator gets +2/+0 and loses defender.
0/3
 B 
Basic Land – Mountain

Angelic Raycaster (rare)
Borderland Ghast (uncommon)
Steam Burst (uncommon)
Covered by Dirt (uncommon)
Cloister Monk (common)
Codex Chronicler (common)
Soul Decay (common)
Brutal Charge (common)
Mystic Mountain (common)
Turric Operative (common)
Ironwood Invoker (common)
Psyche Creeper (common)
Scrapyard Myr (common)
Stout Conservator (common)
Mountain (basic)