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Showing 4 of 4 Green cards

Go to section: Colourless (5) White (2) Blue (3) Black (4) Red (2) Green (4) Multicolour (2) Artifact (6) Land (6)

Show rarities: C U R M

 R 
Creature – Treefolk
Desperation- At the beginning of your endstep, if you control no untapped lands, put two 2/2 green Wolf creature tokens onto the battlefield.
The wild creatures of this world will always have a tree to call home.
4/4
 C 
Instant
Target creatures gets +X/+X until end of turn, where X is the amount of lands you control.
"The Gulgarok are an old and wise race. To be touched by one is to gain the strength of the ages."
-Tolhen, Teacher of the Old Ways
 M 
Creature – Beast Giant
Hexproof
At the beginning of your endstep, put an X/X green Elemental creature token onto the battlefield, where X is the number of tapped lands you control.
6/6
 U 
Creature – Treefolk
Trample
Harvest 2 (Whenever a creature dealt damage by this creature this turn dies, add {c}{c} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
When the wastes became too barren to support plant life, nature decided to adapt.
5/5

Go to section: Colourless (5) White (2) Blue (3) Black (4) Red (2) Green (4) Multicolour (2) Artifact (6) Land (6)

Show rarities: C U R M


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