Orenkai
Orenkai by Jordan
34 cards in Multiverse
11 commons, 6 uncommons, 11 rares, 6 mythics
5 colourless, 2 white, 3 blue, 4 black, 2 red,
4 green, 2 multicolour, 6 artifact, 6 land
17 comments total
A set based around the mana-pool
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Whenever Vahen, Questant attacks, double the amount of each type of mana in your mana pool.
Mana does not empty from your mana pool as steps and phases end.
Mana does not empty from your mana pool as steps and phases end.
3/3
Desperation-, : Deal 2 damage to target creature or player. Activate this ability only if you control no untapped lands.
"One cannot be blamed for losing faith in the power of Orhen. I, on the other hand, know better."
1/1
Whenever a player taps a land for mana, that land doesn't untap during its controller's next untap step.
"Every year the Ruin claims more of our land. There is nothing we can do to help. All there is left to do is survive."
-Suvket, Caravan-Queen
-Suvket, Caravan-Queen
Destitute (Whenever you cast a colorless spell, you may put a dust counter on target creature an opponent controls.)
Whenever Wastetouched Shackler attacks, tap target creature with a dust counter on it.
Whenever Wastetouched Shackler attacks, tap target creature with a dust counter on it.
They enforce a law that no longer exists.
3/3
Destitute (Whenever you cast a colorless spell, you may put a dust counter on target creature an opponent controls.)
Herald of Kilkahur cannot be blocked by creatures with dust counters on them.
Herald of Kilkahur cannot be blocked by creatures with dust counters on them.
2/1
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Neat!
Really strong, but also a little fiddly to use, so yeah, okay.
Yow. That's quite a Mistbind Clique. Fair for 7 mana, though. Nice.
This could just be Oppressive Rays.
+0/+1 for each Island? You haven't defined X.
Flavor text is too on the nose and breaks immersion for me. I like using the Glissa Sunseeker ability.
Common almost makes it more feel-bad, since then you get more of them.
Thanks for pointing out the misspelling. Also this was card was intentionally designed to be not very great. I want to design this set as WotC would, which means some cards are going to be made awful on purpose. I'll make it common though to help a bit.
"Scepter" is the word.
This is a lot worse than both Springleaf Drum and Paradise Mantle.
Woah! A Prodigal Pyromancer that deals three damage? And all for the measly activation cost of ? I mean, sure, there's whole 'tap all my lands' thing. But for a great many red decks, this isn't a drawback.
I know that if I was playing Jund back in the day, for example, I wouldn't care. I know some Jund players who tapped all their lands at the end of their turn anyway, so that their opponent wouldn't bother wasting their time by thinking about whether or not they had a response.
Not for not, I know 'no untapped lands' is worth something. I just don't think it's worth all that much. And definitely not in this color. Spur Grappler still gets 3 stars worth of respect despite the power creep (owing, I'm sure, to mana burn no longer being a thing.) I'd look at that card to gauge the power level of the rest of the cards. And ultimately, Spur Grappler just has +1 power (and +1 star) on Goblin Roughrider. Sounds about right. 'No untapped lands' gives you a bonus equal to approximately +1/+0. And, on rare occasions, you're forced to not turn it on and make your creature worse.
I'm not sure how that translates here, since I'm not sure what a fair activation would be to deal two or three damage in red. But I'd assume, with desperation, that the best you could get would be to reduce the activation cost by .