Wheel of Time

Wheel of Time by mushuganna

14 cards in Multiverse

5 commons, 1 uncommon, 6 rares, 2 mythics

2 white, 3 blue, 2 black,
3 green, 2 artifact, 2 land

15 comments total

Cardset based on the Wheel of Time universe

Wheel of Time: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Add a comment on this cardset

Recently active cards: (all recent activity)

({1})({g})
 
 C 
Creature – Tuatha'an
Defender
{1}{g}{t}: Target creature cannot attack this turn.
0/1
1 comment
2015-05-10 01:08:51 by Link
 M 
Legendary Artifact
{4}{t}. Sacrifice Horn of Valere: Return all Legendary Creature cards from your graveyard to the battlefield under your control. These creatures gain Haste. At the beginning of the next end step, sacrifice them.
1 comment
2015-05-10 01:07:53 by Link
 R 
Legendary Land
{t}: Add {b} to your mana pool.

{1}{t}: Place a Taint counter on target creature.
1 comment
2015-05-10 01:06:18 by Link
({3})({u})
 
 R 
Legendary Creature – Prophet
Haste
{t}: Target opponent reveals his or her hand. You choose a card from it. That player may play that card without paying its mana cost on his or her next turn.
There was never any doubt about what Min saw and knew, for good or bad. If she was certain, it happened.
2/3
3 comments
last 2015-05-10 01:05:44 by Link
 R 
Legendary Creature – Padan
Madness 1 (At the beginning of your upkeep, if Padan Fain has 1 or more Taint counters on it, deal X damage to target creature you control, where X is Padan Fain's power.)
{b}{t}: Target player sacrifices a creature. You lose life equal to that creature's toughness.
1/1
2 comments
last 2015-05-10 01:04:42 by Link

Recent comments: (all recent activity)
On Tiganza Dancer:

Hmm. I'm not sure if the Tinkers belong in green. This tap ability, for instance, is quite white.

On Horn of Valere:

That's a very suitable representation of the Horn.

On Shadar Logoth:

What do Taint counters do?

On Min Farshaw:

I really, really don't understand how this represents Min's ability.
Also, mono-blue doesn't get haste.

On Padan Fain:

Madness is already a Magic mechanic (See Basking Rootwalla. It's also not good for a mechanic to exist purely as a drawback.

On Grolm:

This is a fine green ability.

On Grolm:

This seems like a red ability. Grolm attack in packs, so I think this fits, but it needs some thought.

On Padan Fain:

Padan Fain is a crazy dude, but this might not fit his flavor very well.

On Nynaeve al'Meara:
On Min Farshaw:

This ability was mostly for flavor for that character. The two components of the ability are necessary for the character, though some added benefit would help quite a bit. What about "Target opponent reveals his or her hand. You choose a card from it. That player may play that card without paying its mana cost on his or her next turn. You may choose another card from it. That player discards that card."

I'm not a big fan of that, it seems to make it complicated, and doesn't fit her flavor as well. Any suggestions on how to keep it similar, but not horrible?

One thing that doesn't make it quite as bad (though still bad), is that it doesn't specify non-land card.

(All recent activity)
See other cardsets