Wheel of Time
Wheel of Time by mushuganna
14 cards in Multiverse
5 commons, 1 uncommon, 6 rares, 2 mythics
2 white, 3 blue, 2 black,
3 green, 2 artifact, 2 land
15 comments total
Cardset based on the Wheel of Time universe
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Mechanics | Skeleton |
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Defender
: Target creature cannot attack this turn.
: Target creature cannot attack this turn.
0/1
. Sacrifice Horn of Valere: Return all Legendary Creature cards from your graveyard to the battlefield under your control. These creatures gain Haste. At the beginning of the next end step, sacrifice them.
: Add to your mana pool.
: Place a Taint counter on target creature.
: Place a Taint counter on target creature.
Haste
: Target opponent reveals his or her hand. You choose a card from it. That player may play that card without paying its mana cost on his or her next turn.
: Target opponent reveals his or her hand. You choose a card from it. That player may play that card without paying its mana cost on his or her next turn.
There was never any doubt about what Min saw and knew, for good or bad. If she was certain, it happened.
2/3
Madness 1 (At the beginning of your upkeep, if Padan Fain has 1 or more Taint counters on it, deal X damage to target creature you control, where X is Padan Fain's power.)
: Target player sacrifices a creature. You lose life equal to that creature's toughness.
: Target player sacrifices a creature. You lose life equal to that creature's toughness.
1/1
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Hmm. I'm not sure if the Tinkers belong in green. This tap ability, for instance, is quite white.
That's a very suitable representation of the Horn.
What do Taint counters do?
I really, really don't understand how this represents Min's ability.
Also, mono-blue doesn't get haste.
Madness is already a Magic mechanic (See Basking Rootwalla. It's also not good for a mechanic to exist purely as a drawback.
This is a fine green ability.
This seems like a red ability. Grolm attack in packs, so I think this fits, but it needs some thought.
Padan Fain is a crazy dude, but this might not fit his flavor very well.
Thanks!
This ability was mostly for flavor for that character. The two components of the ability are necessary for the character, though some added benefit would help quite a bit. What about "Target opponent reveals his or her hand. You choose a card from it. That player may play that card without paying its mana cost on his or her next turn. You may choose another card from it. That player discards that card."
I'm not a big fan of that, it seems to make it complicated, and doesn't fit her flavor as well. Any suggestions on how to keep it similar, but not horrible?
One thing that doesn't make it quite as bad (though still bad), is that it doesn't specify non-land card.