Guildforge: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Ceature – Ogre Warrior
Cadence 2 – When Ingenious Guardsman enters the battlefield, if it is the second spell cast this turn, put a +1/+1 counter on Ingenious Guardsman.
2/2
 C 
Creature – Lizard
Rot 4 (You may sacrifice rot counters equal to this card's rot value to play this card without paying its mana cost.)
3/3
 C 
Sorcery
Anger of the Mob deals damage equal to the number of creatures you control to target creature or player.

Cadence 3 – If Anger of the Mob is the third spell you cast this turn, it deals 2 damage to target player.
 C 
Creature – Human Merchant
Whenever an opponent gains control of a permanent you control, put a +1/+1 counter on Tin Street Haggler.
2/1
 C 
Creature – Human Cleric
Avenge – At the beginning of your upkeep, if an opponent has more cards in hand than you, you gain 2 life.
1/1
 U 
Sorcery
Draw a card.

Cadence 2 – Draw a card.

Cadence 3 – Draw two cards.
 C 
Creature – Human Shaman
Whenever a creature dies, you get a rot token.
2/2
 C 
Sorcery
Target opponent draws a card. You gain 10 life.
 C 
Creature – Beast
4/5
 C 
Creature – Human Soldier
Avenge – When Griffin Trainer enters the battlefield, if an opponent has more cards in hand than you, target creature gains flying until end of turn.
2/2
 C 
Sorcery
Furnace Jets deals 2 damage to target creature and 2 damage to another target creature.
 
 
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Ingenious Guardsman (common)
Korozda Shambler (common)
Anger of the Mob (common)
Tin Street Haggler (common)
Scumsmiter (common)
Simultaneous Epiphanies (uncommon)
Rot-farm Profiteer (common)
Share the Blessings (common)
Angry Maulhorn (common)
Griffin Trainer (common)
Furnace Jets (common)