Guildforge

Guildforge by ChargingBadger

11 cards in Multiverse

10 commons, 1 uncommon

2 white, 1 blue, 1 black, 6 red, 1 green

8 comments total

What began Ravnica's ten great guilds? Find out in Guildforge!

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

 U 
Sorcery
Draw a card.

Cadence 2 – Draw a card.

Cadence 3 – Draw two cards.
4 comments
last 2017-01-30 23:20:04 by WOM Devign Team
 C 
Sorcery
Target opponent draws a card. You gain 10 life.
1 comment
2015-05-07 04:01:34 by ChargingBadger
 C 
Sorcery
Anger of the Mob deals damage equal to the number of creatures you control to target creature or player.

Cadence 3 – If Anger of the Mob is the third spell you cast this turn, it deals 2 damage to target player.
 C 
Creature – Lizard
Rot 4 (You may sacrifice rot counters equal to this card's rot value to play this card without paying its mana cost.)
3/3
 C 
Sorcery
Furnace Jets deals 2 damage to target creature and 2 damage to another target creature.

Recent comments: (all recent activity)
On Simultaneous Epiphanies:

If it's the 4th spell you get just one card again?

On Simultaneous Epiphanies:

It seems like this card would feel better if it had just two levels - maybe the mechanic in general needs nothing but "If you cast a spell before this this turn" or even straight surge.

On Simultaneous Epiphanies:

The numbers are unneeded, especially on an ability word: "Cadence — If this is the second spell a player cast this turn, draw two card instead. If it's the third, draw three cards instead."

On Simultaneous Epiphanies:

Hm. It's basically Train of Thought with Storm, isn't it? :)

On Share the Blessings:

Yes, I realize this card sucks in both draft and constructed. It is meant to help the boros' "Avenge" mechanic and make noobs happy!

On Ingenious Guardsman:

Hm.. true. But Circeus' 'wants to die' comment does strike me as an odd match for Izzet. I would expect Black, White then Green to have this mechanic, in that order. The colors of Soulshift, incidentally.

With Blue and Red, however, I'd expect the mechanic to look closer to something like this:

­{1}{r}: Imbue. (To imbue, exile this card from your hand targeting a creature you control. That creature gains all abilities of this card.)

It could happen from the battlefield as well, kind of like Tin-Wing Chimera and company. Though, I got to admit, that's got more of a Simic feel to it. I'm not a fan of how what I wrote causes card disadvantage. You could solve that by adding "Draw a card, then imbue" to a number of these.

Alternatively, these cards could exile on death, then you could imbue them whenever you wanted from exile. It makes it feel a little more Blue/Red, but if you do that, I'd suggest imbuing at sorcery speed only. Otherwise, you're breaking NWO rules on combat complexity in common.

On Ingenious Guardsman:

I'd be up for seeing some different takes on R/U than just "instants and sorceries". This at least manages to be more Johnny than both previous Izzet mechanics (a complaint Mark Rosewater made himself about Replicate and Overload).

On Ingenious Guardsman:

Imbue reminds me of my own mechanic of the same name. Nice parallel design. Seems a terrible fit for U/R though. Not only are Izzet traditionally an instant and sorcery guild, but a "creatures that want to die" mechanic seems a terrible fit for a guild that's got not black in its identity.

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