Guildforge: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
|
Draw a card.
Cadence 2 – Draw a card. Cadence 3 – Draw two cards. |
No more uncommons
|
No more uncommons
|
Whenever a creature dies, you get a rot token.
2/2
|
4/5
|
Anger of the Mob deals damage equal to the number of creatures you control to target creature or player.
Cadence 3 – If Anger of the Mob is the third spell you cast this turn, it deals 2 damage to target player. |
Furnace Jets deals 2 damage to target creature and 2 damage to another target creature.
|
No more commons
|
Cadence 2 – When Ingenious Guardsman enters the battlefield, if it is the second spell cast this turn, put a +1/+1 counter on Ingenious Guardsman.
2/2
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Avenge – At the beginning of your upkeep, if an opponent has more cards in hand than you, you gain 2 life.
1/1
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Target opponent draws a card. You gain 10 life.
|
Whenever an opponent gains control of a permanent you control, put a +1/+1 counter on Tin Street Haggler.
2/1
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Avenge – When Griffin Trainer enters the battlefield, if an opponent has more cards in hand than you, target creature gains flying until end of turn.
2/2
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Rot 4 (You may sacrifice rot counters equal to this card's rot value to play this card without paying its mana cost.)
3/3
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Simultaneous Epiphanies
(uncommon)
Rot-farm Profiteer
(common)
Angry Maulhorn
(common)
Anger of the Mob
(common)
Furnace Jets
(common)
Ingenious Guardsman
(common)
Scumsmiter
(common)
Share the Blessings
(common)
Tin Street Haggler
(common)
Griffin Trainer
(common)
Korozda Shambler
(common)