Guildforge: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
|
Draw a card.
Cadence 2 – Draw a card. Cadence 3 – Draw two cards. |
No more uncommons
|
No more uncommons
|
Target opponent draws a card. You gain 10 life.
|
Cadence 2 – When Ingenious Guardsman enters the battlefield, if it is the second spell cast this turn, put a +1/+1 counter on Ingenious Guardsman.
2/2
|
Avenge – When Griffin Trainer enters the battlefield, if an opponent has more cards in hand than you, target creature gains flying until end of turn.
2/2
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Furnace Jets deals 2 damage to target creature and 2 damage to another target creature.
|
Avenge – At the beginning of your upkeep, if an opponent has more cards in hand than you, you gain 2 life.
1/1
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Whenever a creature dies, you get a rot token.
2/2
|
4/5
|
Anger of the Mob deals damage equal to the number of creatures you control to target creature or player.
Cadence 3 – If Anger of the Mob is the third spell you cast this turn, it deals 2 damage to target player. |
No more commons
|
Rot 4 (You may sacrifice rot counters equal to this card's rot value to play this card without paying its mana cost.)
3/3
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Whenever an opponent gains control of a permanent you control, put a +1/+1 counter on Tin Street Haggler.
2/1
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Simultaneous Epiphanies
(uncommon)
Share the Blessings
(common)
Ingenious Guardsman
(common)
Griffin Trainer
(common)
Furnace Jets
(common)
Scumsmiter
(common)
Rot-farm Profiteer
(common)
Angry Maulhorn
(common)
Anger of the Mob
(common)
Korozda Shambler
(common)
Tin Street Haggler
(common)