Guildforge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Sorcery
Draw a card.

Cadence 2 – Draw a card.

Cadence 3 – Draw two cards.
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human Shaman
Whenever a creature dies, you get a rot token.
2/2
 C 
Creature – Human Soldier
Avenge – When Griffin Trainer enters the battlefield, if an opponent has more cards in hand than you, target creature gains flying until end of turn.
2/2
 C 
Creature – Beast
4/5
 C 
Sorcery
Furnace Jets deals 2 damage to target creature and 2 damage to another target creature.
 
 
No more commons
 C 
Sorcery
Target opponent draws a card. You gain 10 life.
 C 
Creature – Human Merchant
Whenever an opponent gains control of a permanent you control, put a +1/+1 counter on Tin Street Haggler.
2/1
 C 
Creature – Lizard
Rot 4 (You may sacrifice rot counters equal to this card's rot value to play this card without paying its mana cost.)
3/3
 C 
Sorcery
Anger of the Mob deals damage equal to the number of creatures you control to target creature or player.

Cadence 3 – If Anger of the Mob is the third spell you cast this turn, it deals 2 damage to target player.
 C 
Creature – Human Cleric
Avenge – At the beginning of your upkeep, if an opponent has more cards in hand than you, you gain 2 life.
1/1
 C 
Ceature – Ogre Warrior
Cadence 2 – When Ingenious Guardsman enters the battlefield, if it is the second spell cast this turn, put a +1/+1 counter on Ingenious Guardsman.
2/2

Simultaneous Epiphanies (uncommon)
Rot-farm Profiteer (common)
Griffin Trainer (common)
Angry Maulhorn (common)
Furnace Jets (common)
Share the Blessings (common)
Tin Street Haggler (common)
Korozda Shambler (common)
Anger of the Mob (common)
Scumsmiter (common)
Ingenious Guardsman (common)