Reconvergence
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Mechanics | Skeleton |
Showing 46 active cards, of 47 total
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Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)


1/1

Tap two untapped creatures you control: Untap Priest of the Pacifying Wind.
1/2
Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)
Cats creatures you control get +1/+1.


Cats creatures you control get +1/+1.
0/0
Flying
Unity (This creature gets +1/+1 if it shares a color with another creature you control.)
Unity (This creature gets +1/+1 if it shares a color with another creature you control.)
1/1
Name a color, then reveal the top card of your library. If the revealed card's mana cost contains the chosen color, draw two cards.
Draw a card.
Draw a card.
+1: Reveal the top card of your library, if it is an instant or sorcery, add that card to your hand. Then shuffle your library.
-2: Search your library for an instant or sorcery card and reveal that card. Shuffle your library then put that card second from the top.
-6:You get an emblem with "At the beginning of your end step, you may return target instant or sorcery from your graveyard to your hand."
-2: Search your library for an instant or sorcery card and reveal that card. Shuffle your library then put that card second from the top.
-6:You get an emblem with "At the beginning of your end step, you may return target instant or sorcery from your graveyard to your hand."
3
When Tidal Scavenger enters the battlefield, put the top card of your library into your graveyard. You may return an instant or sorcery that shares a color with that card from your graveyard to your hand.
1/2
When Bloodmark Diviner enters the battlefield, ebb. (Shuffle your library. Look at the top card of your library, then you may shuffle your library.)
1/3
Destroy target creature and all creatures with the same name as that creature.
Put a -1/-1 counter on Follower of the Plague: Afflict target creature with an affliction you control.
2/1
When Lunaria Assassin enters the battlefield, ebb. (Shuffle your library. Look at the top card of your library, then you may shuffle your library.)

,
: Reveal the top card of your library. If the card shares a color with Lunaria Assassin, destroy target tapped creature.



1/1
Choose target creature. Reveal the top card of your library, if it does not share a color with the chosen creature, destroy that creature.
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
3/3
Vampiric Thirst deals 2 damage to target creature or player and you gain 2 life. If you control a Vampire, Vampiric Thirst deals 4 damage and you gain 4 life instead.
Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)


2/1
Burst 1 (As you cast this card, you may sacrifice 1 lands, if you do, add the mana spent to cast this card to your mana pool.)
Add
to your mana pool.
Add


Destroy target land. Ebb. (Shuffle your library. Look at the top card of your library, then you may shuffle your library.)
Target creature gets +3/+1 until end of turn. Ebb. (Shuffle your library. Look at the top card of your library, then you may shuffle your library.)
Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)


3/1
As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
Shard Volley deals 3 damage to target creature or player.


1/1
Reveal the top card of your library. If the revealed card is red, Tide of Flame deals 3 damage to each creature and opponent. Otherwise, deal 2 damage to each creature.
Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)


3/3
Unity (This creature gets +1/+1 if it shares a color with another creature you control.)
4/4
Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)
Firstborn Unicorn must be blocked by exactly one creature if able.


Firstborn Unicorn must be blocked by exactly one creature if able.
1/1
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Progenitor 
(As you cast this creature, you may pay the progenitor cost any number of times. If you do, as this creature enters the battlefield, put a token onto the battlefield that is a copy of this creature for each time you paid its progenitor cost.)
Reach


Reach
1/2


2/2
Whenever you burst a spell, look at target opponent’s hand and choose a card from it. Exile that card.
When Soleil Torturer leaves the battlefield, each player returns all cards he or she owned exiled by Soleil Torturer to their hand.
When Soleil Torturer leaves the battlefield, each player returns all cards he or she owned exiled by Soleil Torturer to their hand.
1/3
Flash
When Monk of the Serene Wind enters the battlefield, return target creature to it's owner's hand.
When Monk of the Serene Wind enters the battlefield, return target creature to it's owner's hand.
2/2
Haste
When Zealot of the Honorium enters the battlefield, creatures you control get +1/+0 until end of turn.
When Zealot of the Honorium enters the battlefield, creatures you control get +1/+0 until end of turn.
2/1
Flying
When Lunarian Apostle deals combat damage to a player, draw a card then each player discards a card.
When Lunarian Apostle deals combat damage to a player, draw a card then each player discards a card.
2/3
Trample
Whenever an opponent casts a spell during your turn, Terrarion Apostle deals 2 damage to that opponent and you gain 2 life.
Whenever an opponent casts a spell during your turn, Terrarion Apostle deals 2 damage to that opponent and you gain 2 life.
4/4
First strike, deathtouch, indestructible
At end of combat, if a creature blocking or blocked by Sol Invictus is on the battlefield, sacrifice Sol Invictus.
At end of combat, if a creature blocking or blocked by Sol Invictus is on the battlefield, sacrifice Sol Invictus.
6/3
Vigilance, haste
Spells cost
more to cast.
Spells cost

"Those Forged in flames know how to fight without breath."
-Honorium Solem
-Honorium Solem
3/3
Haste
Burst 2 (As you cast this card, you may sacrifice 2 lands, if you do, add the mana spent to cast this card to your mana pool.)
Burst 2 (As you cast this card, you may sacrifice 2 lands, if you do, add the mana spent to cast this card to your mana pool.)
4/3

































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Reconvergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2015-08-05 00:33:17 by solterraluna