Random Cards: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Sorcery
Delve
Each player discards his or her hand.
 R 
Sorcery
Draw two cards. Each player loses 3 life.
 R 
Artifact
Haggle 1 (Discard a card: Add {1} to your mana pool. Spend this mana only to activate activated abilities of Village Market.)
{1}, {t}: Scry 2.
{2}, {t}: Add two mana of any one color to your mana pool.
{3}, {t}: Untap up to two target artifacts other than Village Market.
{4}, {t}: Draw a card.
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature blocks, it gets +2/+2 until end of turn for each creature it's blocking.
 R 
Sorcery
Each player sacrifices all lands he or she controls, then reveals cards from the top of his or her library until he or she reveals that many land cards. Each player puts all land cards revealed this way onto the battlefield, then shuffles the rest into his or her library.
Taric went to sleep in the courts of Valeron. He awoke surrounded by burning wasteland.
 R 
Creature – Shapeshifter
At the beginning of each upkeep, you may exile a creature card from your graveyard. If you do, Master of Disguises becomes a copy of that creature and gains this ability.
2/3
 C 
Creature – Zombie Horror
Intimidate
{1}{b}, Sacrifice a tapped nontoken creature you control: Put a +1/+1 counter on Abyssal Corpsefeaster.
4/2
 R 
Legendary Creature – Kor Soldier Ally
Vigilance
Rally— Whenever Tazri or another Ally enters the battlefield under your control, put a 1/1 white Soldier creature token onto the battlefield and draw a card.
"We are Zendikari! Every one of us grew up fighting for our lives, even before the Eldrazi came."
—Tazri, to Gideon
3/2
 C 
Instant
Draw a card, then exile any number of cards from your hand face down. You may look at and play those cards for as long as they remain exiled.
 R 
Enchantment
When Uprising of the Meek enters the battlefield, search your library for up to X creature cards with converted mana cost 1 and put them onto the battlefield, then shuffle your library.
Creatures you control with converted mana cost 1 get +1/+1.
 U 
Creature – Human Wizard
Whenever you draw a card, reveal the bottom card of your library. If it's an instant or sorcery card, return up to one instant or sorcery card from your graveyard to your hand, then shuffle your library.
1/4
 R 
Enchantment
Human creatures you control get +1/+1 and have first strike.
{w}{w}: Put a 1/1 white Human creature token onto the battlefield. Activate this ability only once each turn and only if a creature is attacking you.
 R 
Creature – Ogre Warrior
Defender
Whenever a creature attacks you, flip a coin. If you win the flip, Ogre Boulderthrower deals 2 damage to that creature.
"The trick to getting through the pass isn't avoiding all the ogres, to even try that would be folly. The real trick is picking an ogre with bad aim."
—Javad Nasrin, Ondu relic hunter
5/5
 C 
Sorcery
Choose one—
• Tap target creature. Its controller loses 3 life if you paid {b} to cast Deliver Justice.
• Untap target creature. Its controller gains 3 life if you paid {w} to cast Deliver Justice.
 R 
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
Whenever a creature enters the battlefield, that creature's controller draws a card.

Wipe Blank (rare)
Baleful Cry (rare)
Village Market (rare)
Strengthened Wards (rare)
Geoscramble (rare)
Master of Disguises (rare)
Abyssal Corpsefeaster (common)
Tazri, Sea Gate Lieutenant (rare)
Mind Archive (common)
Uprising of the Meek (rare)
Archive Researcher (uncommon)
Villagers' Fortifications (rare)
Ogre Boulderthrower (rare)
Deliver Justice (common)
Light of the Harvest Moon (rare)