The Ante Set: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Crowd Favorite White Common 2{w}{w} Creature – Human Soldier 2 2 Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
If you waged on Crowd Favorite, it enters the battlefield with a +1/+1 counter on it.
1 1426836043 on 20 Mar 2015 by jmgariepy
2 Harsh Light White Uncommon 2{w}{w} Instant Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Prevent all damage target attacking creature would deal this turn. It doesn't untap during its controller's next untap step.
If you wagered on Harsh Light, destroy that creature instead.
0
3 Soul Soother White Common 1{w} Creature – Human Cleric 1 3 When Soul Soother enters the battlefield, you gain 2 life.
Break — When Soul Soother is put into the ante from anywhere, you gain 8 life.
0
4 Aarie Watcher Blue Common 4{3}{u} Creature – Human Wizard 3 4 When Aarie Watcher enters the battlefield, put a 1/1 blue Bird creature token with flying onto the battlefield.
Break — When Aarie Watcher is put into the ante from anywhere, put a 1/1 blue Bird creature tokens with flying onto the battlefield.
0
5 Scholar's Whispers Blue Uncommon 1{u} Instant Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Scry 3. (Look at the top three cards of your library. You may put those cards back on the top or the bottom of your library in any order.)
If you wagered on Scholar's Whispers, draw a card.
0
6 Soul Scholar Blue Common 1{u} Creature – Human Wizard 1 2 When Soul Scholar enters the battlefield, scry 1.
Break — When Soul Scholar is put into the ante from anywhere, draw a card.
0
7 Curse of Reaping Black Uncommon 4{2}{b}{b} Sorcery Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Destroy target nonblack creature. If you wagered on Curse of Reaping, destroy up to two nonblack creatures instead.
0
8 Debetor's Hand Black Uncommon 3{2}{b} Creature – Human Assassin 2 1 First strike
Whenever Debetor's Hand deals combat damage to a player, that player antes the top card of their library.
0
9 Grotesque Mass Black Common 3{2}{b} Creature – Horror 1 1 Grotesque Mass gets +X/+X, where X is the number of cards in the ante. 0
10 Gunslinging Desperado Black Common 2{1}{b} Creature – Human Warrior 2 1 {x}, ante the top card of your library: Gunslinging Desperado gets +X/+0 and gains first strike until end of turn. 1 1456910651 on 02 Mar 2016 by SadisticMystic
11 Soul Screecher Black Common 1{b} Creature – Human Assassin 1 1 Deathtouch
Break — When Soul Screecher is put into the ante from anywhere, target player loses 2 life.
0
12 Consult the Ashes Red Uncommon 3{2}{r} Instant Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Consult the Ashes costs {2} less to cast if you wagered on it.
Exile the top three cards of your library. Until end of turn, you may play those cards.
0
13 Ember Slash Red Common 2{1}{r} Sorcery Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Ember Slash deals 3 damage to target creature or player. If you wagered on it, Ember Slash deals 4 damage to that creature or player instead.
0
14 Soul Scorcher Red Common 1{r} Creature – Goblin Shaman 1 1 Haste
Break — When Soul Scorcher is put into the ante from anywhere, Soul Scorcher deals 3 damage to target creature.
0
15 Soul Searcher Green Common 1{g} Creature – Elf Druid 1 1 When Soul Searcher enters the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Break — When Soul Searcher is put into the ante from anywhere, search your library for a basic land card, reveal it, and put it onto the battlefield. Then shuffle your library.
0
16 Territorial Manticore Green Uncommon 4{2}{g}{g} Creature – Manticore 4 3 Trample
When Territorial Manticore dies, ante it, then return another card from your contribution to the ante to your hand. (Your contribution to the ante is all the cards in the ante that began the game in your library.)
0
17 Soul Seraph Multicolour Uncommon 2{u}{w} Creature – Spirit 2 2 Lifelink
Play with the top card of your library revealed.
You may ante the top card of your library. (You may do this at any time.)
Break — When Soul Seraph is put into the ante from anywhere, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
0
18 Soulstealer Fiend Multicolour Uncommon 6{4}{u}{b} Creature – Demon 3 4 Flying
Whenever a creature dies, target player antes the top card of their library.
0
19 Opulent Efreet Multicolour Uncommon 3{1}{b}{r} Creature – Efreet 6 6 Trample
At the beginning of each upkeep, ante the top card of your library.
0
20 Wildsoul Ravager Multicolour Uncommon 4{2}{r}{g} Creature – Beast 4 4 Trample
Whenever Wildsoul Ravager deals combat damage to a player, ante the top card of your library, then return another card from your contribution to the ante to your hand.
0
21 Soul Salvager Multicolour Uncommon 3{1}{w}{g} Creature – Elf Shaman 2 3 When Soul Salvager enters the battlefield, return up to two cards from your contribution to the ante to your hand. (Your contribution to the ante is all the cards in the ante that began the game in your library.) 0
22 Gold Mine Land Rare 0 Land Wager (As this enters the battlefield, you may wager on it by anteing the top card of your library.)
Gold Mine enters the battlefield with two mining counters on it. If you wagered on it, it enters the battlefield with five of these counters instead.
When Gold Mine has no mining counters on it, sacrifice it.
{t}, remove a mining counter from Gold Mine: Add 1 mana of any color to your mana pool.
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The Ante Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics