The Ante Set: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
If you waged on Crowd Favorite, it enters the battlefield with a +1/+1 counter on it. The higher the stakes, the better the brawl.
2/2
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Wager (As this enters the battlefield, you may wager on it by anteing the top card of your library.)
Gold Mine enters the battlefield with two mining counters on it. If you wagered on it, it enters the battlefield with five of these counters instead. When Gold Mine has no mining counters on it, sacrifice it. ![]() |
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Prevent all damage target attacking creature would deal this turn. It doesn't untap during its controller's next untap step. If you wagered on Harsh Light, destroy that creature instead. |
Trample
Whenever Wildsoul Ravager deals combat damage to a player, ante the top card of your library, then return another card from your contribution to the ante to your hand. 4/4
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Lifelink
Play with the top card of your library revealed. You may ante the top card of your library. (You may do this at any time.) Break — When Soul Seraph is put into the ante from anywhere, put two 1/1 blue Bird creature tokens with flying onto the battlefield. 2/2
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Haste
Break — When Soul Scorcher is put into the ante from anywhere, Soul Scorcher deals 3 damage to target creature. A wild, almost jubilant scream, a gnash of teeth, and the haze of smoke and flame.
1/1
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When Aarie Watcher enters the battlefield, put a 1/1 blue Bird creature token with flying onto the battlefield.
Break — When Aarie Watcher is put into the ante from anywhere, put a 1/1 blue Bird creature tokens with flying onto the battlefield. 3/4
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When Soul Searcher enters the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Break — When Soul Searcher is put into the ante from anywhere, search your library for a basic land card, reveal it, and put it onto the battlefield. Then shuffle your library. 1/1
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Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Ember Slash deals 3 damage to target creature or player. If you wagered on it, Ember Slash deals 4 damage to that creature or player instead. |
When Soul Soother enters the battlefield, you gain 2 life.
Break — When Soul Soother is put into the ante from anywhere, you gain 8 life. 1/3
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![]() 2/1
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Deathtouch
Break — When Soul Screecher is put into the ante from anywhere, target player loses 2 life. Her victims hear nothing until the long, mournful screech that signals their demise.
1/1
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Grotesque Mass gets +X/+X, where X is the number of cards in the ante.
A writhing, horrific amalgamation, born of envy and greed.
1/1
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When Soul Scholar enters the battlefield, scry 1.
Break — When Soul Scholar is put into the ante from anywhere, draw a card. 1/2
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Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
If you waged on Crowd Favorite, it enters the battlefield with a +1/+1 counter on it. The higher the stakes, the better the brawl.
2/2
|
Crowd Favorite
(common, foil)
Gold Mine
(rare)
Harsh Light
(uncommon)
Wildsoul Ravager
(uncommon)
Soul Seraph
(uncommon)
Soul Scorcher
(common)
Aarie Watcher
(common)
Soul Searcher
(common)
Ember Slash
(common)
Soul Soother
(common)
Gunslinging Desperado
(common)
Soul Screecher
(common)
Grotesque Mass
(common)
Soul Scholar
(common)
Crowd Favorite
(common)