The Ante Set: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Wager (As this enters the battlefield, you may wager on it by anteing the top card of your library.)
Gold Mine enters the battlefield with two mining counters on it. If you wagered on it, it enters the battlefield with five of these counters instead.
When Gold Mine has no mining counters on it, sacrifice it.
{t}, remove a mining counter from Gold Mine: Add 1 mana of any color to your mana pool.
 U 
Instant
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Prevent all damage target attacking creature would deal this turn. It doesn't untap during its controller's next untap step.
If you wagered on Harsh Light, destroy that creature instead.
 U 
Creature – Human Assassin
First strike
Whenever Debetor's Hand deals combat damage to a player, that player antes the top card of their library.
2/1
 U 
Creature – Spirit
Lifelink
Play with the top card of your library revealed.
You may ante the top card of your library. (You may do this at any time.)
Break — When Soul Seraph is put into the ante from anywhere, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
2/2
 C 
Creature – Human Wizard
When Aarie Watcher enters the battlefield, put a 1/1 blue Bird creature token with flying onto the battlefield.
Break — When Aarie Watcher is put into the ante from anywhere, put a 1/1 blue Bird creature tokens with flying onto the battlefield.
3/4
 
 
No more commons
 C 
Creature – Human Wizard
When Soul Scholar enters the battlefield, scry 1.
Break — When Soul Scholar is put into the ante from anywhere, draw a card.
1/2
 C 
Creature – Human Assassin
Deathtouch
Break — When Soul Screecher is put into the ante from anywhere, target player loses 2 life.
Her victims hear nothing until the long, mournful screech that signals their demise.
1/1
 C 
Creature – Goblin Shaman
Haste
Break — When Soul Scorcher is put into the ante from anywhere, Soul Scorcher deals 3 damage to target creature.
A wild, almost jubilant scream, a gnash of teeth, and the haze of smoke and flame.
1/1
 C 
Creature – Human Cleric
When Soul Soother enters the battlefield, you gain 2 life.
Break — When Soul Soother is put into the ante from anywhere, you gain 8 life.
1/3
 C 
Creature – Human Soldier
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
If you waged on Crowd Favorite, it enters the battlefield with a +1/+1 counter on it.
The higher the stakes, the better the brawl.
2/2
 C 
Creature – Human Warrior
{x}, ante the top card of your library: Gunslinging Desperado gets +X/+0 and gains first strike until end of turn.
2/1
 C 
Creature – Elf Druid
When Soul Searcher enters the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Break — When Soul Searcher is put into the ante from anywhere, search your library for a basic land card, reveal it, and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Horror
Grotesque Mass gets +X/+X, where X is the number of cards in the ante.
A writhing, horrific amalgamation, born of envy and greed.
1/1
 C 
Sorcery
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Ember Slash deals 3 damage to target creature or player. If you wagered on it, Ember Slash deals 4 damage to that creature or player instead.

Gold Mine (rare)
Harsh Light (uncommon)
Debetor's Hand (uncommon)
Soul Seraph (uncommon)
Aarie Watcher (common)
Soul Scholar (common)
Soul Screecher (common)
Soul Scorcher (common)
Soul Soother (common)
Crowd Favorite (common)
Gunslinging Desperado (common)
Soul Searcher (common)
Grotesque Mass (common)
Ember Slash (common)