Journey to Tronjheim

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Showing all 189 cards

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 R 
Creature – Avatar
First Strike
Whenever a creature you control blocks or becomes blocked, put a +1/+1 counter on that creature.
3/3
 C 
Sorcery
Exile target enchantment. You gain 1 life.
 C 
Instant
Blocking creatures you control get +1/+2 until end of turn.
 U 
Creature – Human Soldier
Whenever a creature enters the battlefield, you may untap target Soldier creature.
2/2
 C 
Creature – Human Soldier
Flash, First Strike
3/1
 R 
Creature – Wall
Defender
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
0/6
 C 
Creature – Human Soldier
"There will be soldiers out looking for us on the main roads. We must find another way to Dras-Leona."
1/3
 U 
Sorcery
Exile target black permanent.
 R 
Enchantment
When Diamond Tomb enters the battlefield, if a creature card is in your graveyard, put a legendary 2/2 white Spirit creature token with indestructible named Spirit of Brom onto the battlefield.
Creature cards in your graveyard can't be the target of spells or abilities.
 M 
Legendary Creature – Rider (Eragon)
First strike
Whenever a permanent you control becomes the target of a spell or ability you don't control, put a +1/+1 counter on Eragon, Free Rider and you gain 2 life.
As long as you control Saphira, Eragon gets +3/+2 and has flying, lifelink, and haste.
4/4
 U 
Instant
Target creature gains protection from creatures until end of turn. You gain 2 life.
 U 
Creature – Human Soldier
Defender
3/3
 R 
Enchantment
Soldier creatures you control get +1/+1 and have reach.
 C 
Creature – Human Scout
Human creatures you control have swampwalk.
0/2
 C 
Creature – Antelope
Plainswalk
2/2
 U 
Creature – Human Warrior
First Strike, vigilance
Master of the Sword gets +2/+2 as long as it's equipped.
3/2
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
 C 
Instant
Untap target creature. You gain 2 life.
 C 
Creature – Human Noble
When Royal Courier enters the battlefield, draw a card.
1/1
 U 
Enchantment
{3}: Regenerate target creature.
 R 
Colour indicator W Instant
As an additional cost to cast Ultimate Sacrifice, sacrifice a white creature.
Creatures you control gain indestructible until end of turn.
 C 
Creature – Human Soldier
Vigilance
Whenever a creature attacks you, Veteran Guard gets +1/+1 until end of turn.
1/2
 C 
Creature – Frog
Islandwalk
2/1
 R 
Creature – Avatar
Hexproof
Whenever Avatar of Knowledge attacks, draw a card.
Whenever Avatar of Knowledge blocks, scry 2.
3/4
 C 
Creature – Horse Illusion
Flying
2/2
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
 U 
Instant
Choose a creature at random. Tap that creature.
Choose a player at random. That player draws a card.
 R 
Creature – Shapeshifter
You may have Conjured Image enter the battlefield as a copy of target creature. When that creature leaves the battlefield, sacrifice Conjured Image.
When Conjured Image enters the battlefield, scry 2.
0/0
 U 
Enchantment – Aura
Enchant player
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card.
 U 
Instant
Counter target instant or sorcery spell. Draw a card.
 C 
Sorcery
Draw two cards.
 C 
Sorcery
Tap target creature. Draw a card.
 C 
Instant
Prevent all damage equipped creatures would deal this turn.
 U 
Creature – Human Wizard
At the beginning of your upkeep, you may pay {u}. If you do, put a 1/1 blue Bird creature token with flying onto the battlefield.
0/2
 R 
Colour indicator U Instant
As an additional cost to cast Insatiable Curiosity, tap four untapped creatures you control.
Draw three cards.
 C 
Creature – Human Mystic
When Library Scholar enters the battlefield, draw a card.
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 R 
Sorcery
Draw a card.
Each player reveals his or her hand, then exiles all permanent cards from his or her hand, returns all nonland permanents he or she owns to his or her hand, and puts all cards exiled with Reality Blur onto the battlefield under his or her control.
 U 
Creature – Elemental
Flying
At the beginning of each upkeep, flip a coin. If you win the flip, switch Roiling Smoke's power and toughness.
1/3
 M 
Legendary Creature – Dragon (Saphira)
Flash, Flying
When Saphira, Rider's Companion enters the battlefield, if it's not your turn, creatures you control get +0/+2 and gain hexproof until end of turn.
As long as you control Eragon, Saphira gets +3/+3 and has first strike and lifelink.
3/3
 U 
Creature – Human Shaman
Instant and sorcery spells you cast cost {1} less to cast.
2/4
 R 
Sorcery
Creatures you control can't be blocked until end of turn. Draw a card.
 C 
Creature – Bird
Flying
1/1
 R 
Creature – Avatar
Deathtouch
At the beginning of each player's upkeep, that player sacrifices a creature.
3/4
 C 
Creature – Human Shaman
Lifelink
1/1
 C 
Creature – Urgal Soldier
First Strike
3/1
 R 
Creature – Human Rogue
When Concealed Traitor enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, sacrifice another creature. If you can't, sacrifice Concealed Traitor.
3/2
 R 
Colour indicator B Instant
As an additional cost to cast Dagger Throw, sacrifice an equipment that's equipped to a creature you control.
Destroy target creature.
 C 
Instant
Target creature gets -X/-X until end of turn.
 C 
Instant
Destroy target creature. It can't be regenerated.
 M 
Legendary Creature – Shade
First Strike
Whenever Durza, Night's Jailer deals combat damage to a creature, exile that creature for as long as you control Durza.
4/1
 U 
Sorcery
As an additional cost to cast Frightening Fate, tap an untapped creature you control and pay 3 life.
Scry 1, then draw three cards.
 U 
Creature – Horror Warrior
Flash, Deathtouch
2/1
 R 
Creature – Human Soldier
Ruthlessness (Whenever this creature becomes blocked, you may have it deal damage equal to its power to each creature blocking it. If you do, it assigns no combat damage this turn.)
Whenever Imperial Forces attacks, put a 1/1 black Soldier creature token onto the battlefield.
3/3
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, each player loses 1 life.
 C 
Creature – Urgal Scout
Bloodhunt {1}{b} (Whenever an opponent casts a creature spell, if Knarlhorn Tracker is in your hand, you may pay {1}{b} and reveal it. If you do, put Knarlhorn Tracker onto the battlefield and put a +1/+1 counter on it.)
2/1
 C 
Sorcery
Target player discards a card and loses 1 life.
 U 
Creature – Human Assassin
Deathtouch
Merciless Killer attacks each turn if able.
3/2
 R 
Enchantment – Aura
Enchant player
Whenever a creature enchanted player controls dies, creatures that player controls get -1/-1 until end of turn.
 C 
Creature – Bat
Flying
When Nightscreech Bat enters the battlefield, target player loses 1 life.
1/2
{b}{b}
 
 C 
Sorcery
Destroy target white or green creature.
 C 
Creature – Human
Resentful Slave can't attack unless you pay {1}.
2/2
 U 
Instant
Sacrifice a creature, then put a 1/1 black Horror creature token with flying onto the battlefield.
 U 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.
 U 
Creature – Human Wizard
Wither
{3}{b}, {t}: Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
1/1
 R 
Creature – Avatar
Ruthlessness
Each creature has haste and attacks each turn of able.
Whenever a creature attacks, that creature gets +1/+0 until end of turn.
3/2
 C 
Instant
Creatures you control get +1/+0 until end of turn.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Betrayal deals 2 damage to that creature's owner.
 C 
Creature – Insect
Blister Scorpion has deathtouch as long as you control a black creature.
1/1
 U 
Enchantment – Aura
Enchant creature
At the beginning of enchanted creature's controller's upkeep, flip a coin. If you win the flip, Budding Insanity deals 2 damage to that player. If you lose the flip, Budding Insanity deals 2 damage to you.
 R 
Creature – Human Soldier
First Strike, Haste
Other Soldier creatures you control get +2/+0.
When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield.
3/2
 C 
Creature – Human Noble
Foolish Noble attacks each turn if able as long as an opponent controls an artifact.
3/1
 C 
Sorcery
Up to two target creatures gain haste until end of turn.
 M 
Legendary Creature – Forsworn (Galbatorix)
First Strike
Soldier creatures you control get +1/+0 and have ruthlessness.
4/2
 C 
Creature – Urgal Berserker
Frenzy 1
2/2
 R 
Instant
Hellfire Blast deals 4 damage to each creature and each player.
 C 
Creature – Human Mercenary
First Strike
3/1
 U 
Enchantment
Creatures you control get +2/+0 and attack each turn if able.
 C 
Creature – Dwarf Rebel
Mountain Rebel attacks each turn if able.
4/2
 C 
Instant
Up to two target creatures can't block this turn.
 R 
Colour indicator R Instant
As an additional cost to cast Roaring Bonfire, sacrifice a land.
Roaring Bonfire deals 6 damage to target creature or player.
 U 
Instant
Thunder of Dragons deals damage to target player equal to the greatest power among creatures with flying you control.
 U 
Creature – Elemental
Haste
5/1
 R 
Creature – Urgal Soldier
Haste, Trample
Whenever Urgal Charioteer attacks, put a 2/1 red Urgal creature token onto the battlefield tapped and attacking.
5/4
 U 
Enchantment – Aura
Enchanted creature gets +2/-1 and attacks each turn if able.
 C 
Creature – Human Townsfolk
Whenever Wary Villager blocks or becomes blocked, it gets +1/+0 until end of turn.
2/1
 C 
Creature – Hound
When Yapping Hound enters the battlefield, target Human creature gains vigilance until end of turn.
2/1
 U 
Creature – Plant
Defender
0/8
 M 
Legendary Creature – Elf Wizard
Hexproof
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
5/5
 R 
Creature – Avatar
When Avatar of Spring enters the battlefield, you gain life equal to the number of lands you control.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
3/4
 C 
Instant
Creatures with flying lose flying until end of turn.
 C 
Creature – Beast
Hexproof
2/2
 U 
Creature – Elf Warrior
Flash, Forestwalk
2/1
 U 
Creature – Bird
Flying
Exotic Flock gets +2/+1 as long as you control a white, blue, black, or red permanent.
1/2
 C 
Sorcery
Target red or green creature gains savagery 4 until end of turn. (Whenever a creature with savagery 4 attacks, it gets +4/+4 until end of turn if defending player controls an artifact or a nonbasic land.)
 C 
Creature – Bear
4/4
 U 
Sorcery
You gain 8 life. Add {g}{g}{g} to your mana pool.
 U 
Creature – Human Archer
Hexproof
{g}, {t}: Hidden Archer deals 2 damage to target creature with flying.
1/1
 C 
Creature – Human Townsfolk
Whenever a Forest enters the battlefield under your control, untap Hobbling Hermit.
2/2
 R 
Enchantment – Aura
Enchanted creature gets +6/+6 and has indestructible.
 C 
Instant
Leaf Arrow deals 3 damage to target creature with flying.
{2}{g}
 
 C 
Creature – Snake Beast
Deathtouch
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
 C 
Creature – Human Nomad
Haste, Forestwalk
1/1
 C 
Instant
Target creature gains mountainwalk and plainswalk until end of turn.
 R 
Creature – Elf Druid
Forestwalk
{g}: Target Forest becomes a 1/1 green Elemental creature until end of turn.
2/4
 R 
Colour indicator G Instant
As an additional cost to cast Unchanging Wilds, sacrifice an enchantment.
Search your library for two basic Forest cards and put them onto the battlefield tapped.
 C 
Creature – Plant
Defender
2/7
 R 
Sorcery
Search your library for up to one basic land card of each basic land type and put those cards onto the battlefield tapped, then shuffle your library.
 M 
Legendary Creature – Human Advisor
At the beginning of your upkeep, target creature gets +2/+2 and gains first strike and lifelink until end of turn.
Whenever a creature attacks you, you may sacrifice Brom, Martyred Mentor. If you do, prevent all damage that would be dealt to you and creatures you control this turn and you gain 10 life.
3/5
 R 
Creature – Spirit
Flash, Flying, Lifelink
When Everglow Spirit enters the battlefield, you gain 2 life.
2/3
 R 
Legendary Creature – Human Advisor
Defender
When Jeod, Merchant of the Varden enters the battlefield, you gain X life, where X is the number of artifact cards you control.
{u}, {t}: Draw a card. Activate this ability only if you control an artifact.
2/3
 C 
Sorcery
Draw a card. You gain 3 life.
 U 
Sorcery
Target opponent draws a card. Creatures that player controls can't attack this turn.
 C 
Sorcery
Target player discards two cards.
 R 
Creature – Cat Shapeshifter
Whenever Solembum, Enigmatic Werecat attacks or blocks, you may have target player discard a card. If you do, that player draws a card.
At the beginning of your upkeep, Solembum, Enigmatic Werecat becomes your choice of a 2/3 Human Shapeshifter or a 3/2 Cat Shapeshifter.
2/3
 C 
Sorcery
Inflict Agony deals 2 damage to target player. That player discards a card.
 R 
Legendary Creature – Human Noble
First Strike
At the beginning of your upkeep, put a 1/1 black Soldier creature onto the battlefield.
{4}{b}{r}, {t}: Destroy target creature. Activate this ability only if you control an Assassin or a Merchant.
2/2
 U 
Instant
As an additional cost to cast Dragon's Hunger, sacrifice a creature.
Put five +1/+1 counters on target creature.
 M 
Creature – Human Warrior
Haste
Murtagh, Wandering Warrior's power and toughness are each equal to the number of nonbasic lands you control.
{1}{r/g}, {t}: Murtagh fights target creature.
*/*
 R 
Creature – Urgal Rogue
Haste, Savagery 2 (Whenever this creature attacks, if defending player controls an artifact or nonbasic land, it gets +2/+2 until end of turn.)
Whenever Urgal Raiders becomes blocked, you may destroy target artifact defending player controls.
4/3
 C 
Sorcery
Target creature gets +4/+2 and gains haste until end of turn.
 R 
Legendary Creature – Human Rogue
Trample
{2}{r}: Gain control of target Human creature until end of turn. Untap it. It gains haste until end of turn.
4/2
 C 
Sorcery
Put a +1/+1 counter on up to two target Human creatures. You gain 1 life.
 R 
Creature – Elf Wizard
Lifelink, Forestwalk
Other Elf creatures you control get +1/+2.
3/4
 C 
Creature – Human Cleric
When Cathedral Priest enters the battlefield, sacrifice a creature and you gain 5 life.
1/3
 R 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities and gets -1/-1 for each creature you control.
 M 
Legendary Creature – Human Cleric
At the beginning of your upkeep, sacrifice a creature and you gain 2 life.
{w}, Pay 2 life: Put two 1/1 white Cleric creature tokens onto the battlefield.
{b}, Pay 1 life: Put a 1/1 black Horror creature token onto the battlefield.
2/4
 U 
Instant
Target player loses 3 life and you gain 3 life.
 R 
Creature – Human Cleric
Creatures your opponents control enter the battlefield tapped.
2/2
 R 
Creature – Human Nomad
Deathtouch
Whenever another creature dies, you may search your library for a basic land card and put that card into your hand, then shuffle your library.
3/3
 C 
Creature – Dwarf Rogue
Sacrifice a land: Target player loses 2 life.
1/1
 M 
Legendary Creature – Horror
Wither
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control.
Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it.
3/6
 R 
Enchantment
At the beginning of each upkeep, put a -1/-1 counter on target creature with a -1/-1 counter on it.
 U 
Instant
Put two -1/-1 counters on target creature. Its controller loses 1 life.
 R 
Creature – Owl
Flying
Whenever you cast an artifact spell, draw a card.
2/2
 M 
Legendary Creature – Human Shaman
{1}{u/g}, Sacrifice an artifact: Search your library for a noncreature, nonland card and put that card into your hand, then shuffle your library.
Whenever you cast an artifact spell, you may scry 2.
1/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
 R 
Creature – Human Wizard
Hexproof
Whenever you cast an instant or sorcery spell, scry 3.
2/4
 C 
Creature – Elf Mystic
When Sylvan Ponderer enters the battlefield, scry 2.
2/2
 C 
Creature – Human Wizard
At the beginning of each upkeep, flip a coin. If you win the flip, draw a card. Otherwise, Inspired Maniac deals 2 damage to you.
3/1
 R 
Creature – Dragon
Flying, Haste
Whenever Tempest Brightscale attacks, draw a card and it deals 1 damage to you.
4/3
 C 
Creature – Human Soldier
First Strike
3/1
 R 
Enchantment
Whenever a creature attacks, put a victory counter on Race to Power, then if there are 30 or more victory counters on Race to Power, sacrifice Race to Power and that creature's controller wins the game.
 C 
Creature – Human Soldier
Flash
When Keeper of Tranquility enters the battlefield, target creature can't attack this turn.
1/2
{4}({u}{b})({u}{b})
 
 U 
Instant
Search your library for a card and put that card into your hand, then shuffle your library. As long as Devious Scheme is in your graveyard, that card costs {2} less to cast.
 U 
Instant
Target player loses 3 life. Put a 2/1 red Urgal creature token onto the battlefield.
 C 
Creature – Urgal Berserker
Haste, Savagery 1 (Whenever Wildcharge Brute attacks, it gets +1/+1 until end of turn if defending player controls an artifact or nonbasic land.)
Wildcharge Brute attacks if able.
3/2
 U 
Instant
You gain life equal to the number of creatures you control plus the number of lands you control.
 C 
Creature – Human Monk
Sacrifice Hooded Monk: Search your library for a Horror creature card and put that card into your hand, then shuffle your library.
1/1
 C 
Creature – Insect
When Crawling Bugs enters the battlefield, put two 1/1 green Insect creature tokens onto the battlefield tapped.
1/1
 C 
Instant
Target creature becomes a 1/1 blue Frog creature until end of turn. Draw a card.
"They're not toads!"
 U 
Enchantment – Aura
Enchanted creature has double strike and "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
 U 
Creature – Human Warrior
Double Strike, Haste
1/1
 R 
Artifact – Equipment
Equipped creature gets +3/+2 and has first strike.
Equip {3}
 U 
Artifact
Briber's Purse enters the battlefield with X gem counters on it.
{1}, {t}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
 U 
Artifact Creature – Gargoyle
Defender, Reach
3/4
 M 
Legendary Artifact
At the beginning of your upkeep, put a page counter on Domia Abr Wyrda.
Whenever a legendary permanent enters the battlefield under your control, draw cards equal to the number of page counters on Domia Abr Wyrda.
 U 
Artifact
{t}: Scry 1.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has "{4}: Draw a card."
Equip {2}
 C 
Artifact
{2}, Sacrifice Farmer's Plough: Search your library for a basic land card and put it onto the battlefield tapped.
 C 
Artifact
{1}, Discard a card: Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has double strike.
Equip {3}
 U 
Artifact
Sacrifice Poisoned Honey: Destroy target creature. Its controller gains 4 life.
 R 
Artifact
{1}, {t}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
 C 
Artifact
{1}, Sacrifice Scroll of Runes: Draw a card.
 C 
Artifact
When Shock Rod enters the battlefield, it deals 1 damage to target creature.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and can't be blocked except by two or more creatures.
Equip {2}
 U 
Artifact
At the beginning of your upkeep, you gain 2 life.
 R 
Artifact
Indestructible
At the beginning of your upkeep, you may exile any number of target artifacts you control.
{0}: Put any number of artifacts exiled with Vault of Treasures onto the battlefield under your control.
 C 
Artifact – Equipment
Equipped creature gets +2/+6 and has defender.
Equip {3}
 C 
Land
{t}: Add {1} to your mana pool.
{2}: Target artifact gains indestructible until end of turn.
 U 
Land
{t}: Add {1} to your mana pool.
{1}{r}: Discard a card, then draw a card. Any player may activate this ability.
 C 
Land
{t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Land
Grazing Lands enters the battlefield tapped.
When Grazing Lands enters the battlefield, put a +1/+1 counter on target green creature.
{t}: Add {g} to your mana pool.
 C 
Land
Great City enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.
 R 
Legendary Land
Helgrind, the Dark Gate enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}, Sacrifice a creature: Put a 1/1 black Horror creature token onto the battlefield.
 C 
Land
Rolling Fields enters the battlefield tapped.
When Rolling Fields enters the battlefield, you gain 2 life.
{t}: Add {w} to your mana pool.
 U 
Land
{t}: Add {1} to your mana pool.
{2}{u}: Draw a card. Any player may activate this ability.
 T 
Token Creature – Insect
1/1
 T 
Token Creature – Cleric
1/1
 T 
Token Creature – Soldier
1/1
 T 
Token Creature – Bird
Flying
1/1
 T 
Token Creature – Horror
1/1
 T 
Token Creature – Soldier
1/1
 T 
Token Creature – Urgal
2/1
 T 
Token Creature – Soldier
1/1
 T 
Legendary Token Creature – Spirit
Indestructible
2/2

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Show rarities: C U R M T

Or view by sections