Journey to Tronjheim
Showing all 189 cards
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Exile target enchantment. You gain 1 life.
Blocking creatures you control get +1/+2 until end of turn.
Whenever a creature enters the battlefield, you may untap target Soldier creature.
2/2
Flash, First Strike
3/1
Defender
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
0/6
"There will be soldiers out looking for us on the main roads. We must find another way to Dras-Leona."
1/3
Exile target black permanent.
When Diamond Tomb enters the battlefield, if a creature card is in your graveyard, put a legendary 2/2 white Spirit creature token with indestructible named Spirit of Brom onto the battlefield.
Creature cards in your graveyard can't be the target of spells or abilities.
Creature cards in your graveyard can't be the target of spells or abilities.
First strike
Whenever a permanent you control becomes the target of a spell or ability you don't control, put a +1/+1 counter on Eragon, Free Rider and you gain 2 life.
As long as you control Saphira, Eragon gets +3/+2 and has flying, lifelink, and haste.
Whenever a permanent you control becomes the target of a spell or ability you don't control, put a +1/+1 counter on Eragon, Free Rider and you gain 2 life.
As long as you control Saphira, Eragon gets +3/+2 and has flying, lifelink, and haste.
4/4
Target creature gains protection from creatures until end of turn. You gain 2 life.
Defender
3/3
Soldier creatures you control get +1/+1 and have reach.
Human creatures you control have swampwalk.
0/2
Plainswalk
2/2
First Strike, vigilance
Master of the Sword gets +2/+2 as long as it's equipped.
Master of the Sword gets +2/+2 as long as it's equipped.
3/2
Put two 1/1 white Soldier creature tokens onto the battlefield.
Untap target creature. You gain 2 life.
When Royal Courier enters the battlefield, draw a card.
1/1
: Regenerate target creature.
As an additional cost to cast Ultimate Sacrifice, sacrifice a white creature.
Creatures you control gain indestructible until end of turn.
Creatures you control gain indestructible until end of turn.
Vigilance
Whenever a creature attacks you, Veteran Guard gets +1/+1 until end of turn.
Whenever a creature attacks you, Veteran Guard gets +1/+1 until end of turn.
1/2
Islandwalk
2/1
Hexproof
Whenever Avatar of Knowledge attacks, draw a card.
Whenever Avatar of Knowledge blocks, scry 2.
Whenever Avatar of Knowledge attacks, draw a card.
Whenever Avatar of Knowledge blocks, scry 2.
3/4
Flying
2/2
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Choose a creature at random. Tap that creature.
Choose a player at random. That player draws a card.
Choose a player at random. That player draws a card.
You may have Conjured Image enter the battlefield as a copy of target creature. When that creature leaves the battlefield, sacrifice Conjured Image.
When Conjured Image enters the battlefield, scry 2.
When Conjured Image enters the battlefield, scry 2.
0/0
Enchant player
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card.
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card.
Counter target instant or sorcery spell. Draw a card.
Draw two cards.
Tap target creature. Draw a card.
Prevent all damage equipped creatures would deal this turn.
At the beginning of your upkeep, you may pay . If you do, put a 1/1 blue Bird creature token with flying onto the battlefield.
0/2
As an additional cost to cast Insatiable Curiosity, tap four untapped creatures you control.
Draw three cards.
Draw three cards.
When Library Scholar enters the battlefield, draw a card.
0/3
Enchant creature
Enchanted creature's activated abilities can't be activated.
Enchanted creature's activated abilities can't be activated.
Counter target noncreature spell.
Draw a card.
Each player reveals his or her hand, then exiles all permanent cards from his or her hand, returns all nonland permanents he or she owns to his or her hand, and puts all cards exiled with Reality Blur onto the battlefield under his or her control.
Each player reveals his or her hand, then exiles all permanent cards from his or her hand, returns all nonland permanents he or she owns to his or her hand, and puts all cards exiled with Reality Blur onto the battlefield under his or her control.
Flying
At the beginning of each upkeep, flip a coin. If you win the flip, switch Roiling Smoke's power and toughness.
At the beginning of each upkeep, flip a coin. If you win the flip, switch Roiling Smoke's power and toughness.
1/3
Flash, Flying
When Saphira, Rider's Companion enters the battlefield, if it's not your turn, creatures you control get +0/+2 and gain hexproof until end of turn.
As long as you control Eragon, Saphira gets +3/+3 and has first strike and lifelink.
When Saphira, Rider's Companion enters the battlefield, if it's not your turn, creatures you control get +0/+2 and gain hexproof until end of turn.
As long as you control Eragon, Saphira gets +3/+3 and has first strike and lifelink.
3/3
Instant and sorcery spells you cast cost less to cast.
2/4
Creatures you control can't be blocked until end of turn. Draw a card.
Flying
1/1
Deathtouch
At the beginning of each player's upkeep, that player sacrifices a creature.
At the beginning of each player's upkeep, that player sacrifices a creature.
3/4
Lifelink
1/1
First Strike
3/1
When Concealed Traitor enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, sacrifice another creature. If you can't, sacrifice Concealed Traitor.
At the beginning of your upkeep, sacrifice another creature. If you can't, sacrifice Concealed Traitor.
3/2
As an additional cost to cast Dagger Throw, sacrifice an equipment that's equipped to a creature you control.
Destroy target creature.
Destroy target creature.
Target creature gets -X/-X until end of turn.
Destroy target creature. It can't be regenerated.
First Strike
Whenever Durza, Night's Jailer deals combat damage to a creature, exile that creature for as long as you control Durza.
Whenever Durza, Night's Jailer deals combat damage to a creature, exile that creature for as long as you control Durza.
4/1
As an additional cost to cast Frightening Fate, tap an untapped creature you control and pay 3 life.
Scry 1, then draw three cards.
Scry 1, then draw three cards.
Flash, Deathtouch
2/1
Ruthlessness (Whenever this creature becomes blocked, you may have it deal damage equal to its power to each creature blocking it. If you do, it assigns no combat damage this turn.)
Whenever Imperial Forces attacks, put a 1/1 black Soldier creature token onto the battlefield.
Whenever Imperial Forces attacks, put a 1/1 black Soldier creature token onto the battlefield.
3/3
Enchant creature
Whenever enchanted creature attacks, each player loses 1 life.
Whenever enchanted creature attacks, each player loses 1 life.
Bloodhunt (Whenever an opponent casts a creature spell, if Knarlhorn Tracker is in your hand, you may pay and reveal it. If you do, put Knarlhorn Tracker onto the battlefield and put a +1/+1 counter on it.)
2/1
Target player discards a card and loses 1 life.
Deathtouch
Merciless Killer attacks each turn if able.
Merciless Killer attacks each turn if able.
3/2
Enchant player
Whenever a creature enchanted player controls dies, creatures that player controls get -1/-1 until end of turn.
Whenever a creature enchanted player controls dies, creatures that player controls get -1/-1 until end of turn.
Flying
When Nightscreech Bat enters the battlefield, target player loses 1 life.
When Nightscreech Bat enters the battlefield, target player loses 1 life.
1/2
Destroy target white or green creature.
Resentful Slave can't attack unless you pay .
2/2
Sacrifice a creature, then put a 1/1 black Horror creature token with flying onto the battlefield.
Enchant creature
At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.
At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.
Wither
, : Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
, : Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
1/1
Ruthlessness
Each creature has haste and attacks each turn of able.
Whenever a creature attacks, that creature gets +1/+0 until end of turn.
Each creature has haste and attacks each turn of able.
Whenever a creature attacks, that creature gets +1/+0 until end of turn.
3/2
Creatures you control get +1/+0 until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Betrayal deals 2 damage to that creature's owner.
Blister Scorpion has deathtouch as long as you control a black creature.
1/1
Enchant creature
At the beginning of enchanted creature's controller's upkeep, flip a coin. If you win the flip, Budding Insanity deals 2 damage to that player. If you lose the flip, Budding Insanity deals 2 damage to you.
At the beginning of enchanted creature's controller's upkeep, flip a coin. If you win the flip, Budding Insanity deals 2 damage to that player. If you lose the flip, Budding Insanity deals 2 damage to you.
First Strike, Haste
Other Soldier creatures you control get +2/+0.
When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield.
Other Soldier creatures you control get +2/+0.
When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield.
3/2
Foolish Noble attacks each turn if able as long as an opponent controls an artifact.
3/1
Up to two target creatures gain haste until end of turn.
First Strike
Soldier creatures you control get +1/+0 and have ruthlessness.
Soldier creatures you control get +1/+0 and have ruthlessness.
4/2
Frenzy 1
2/2
Hellfire Blast deals 4 damage to each creature and each player.
First Strike
3/1
Creatures you control get +2/+0 and attack each turn if able.
Mountain Rebel attacks each turn if able.
4/2
Up to two target creatures can't block this turn.
As an additional cost to cast Roaring Bonfire, sacrifice a land.
Roaring Bonfire deals 6 damage to target creature or player.
Roaring Bonfire deals 6 damage to target creature or player.
Thunder of Dragons deals damage to target player equal to the greatest power among creatures with flying you control.
Haste
5/1
Haste, Trample
Whenever Urgal Charioteer attacks, put a 2/1 red Urgal creature token onto the battlefield tapped and attacking.
Whenever Urgal Charioteer attacks, put a 2/1 red Urgal creature token onto the battlefield tapped and attacking.
5/4
Enchanted creature gets +2/-1 and attacks each turn if able.
Whenever Wary Villager blocks or becomes blocked, it gets +1/+0 until end of turn.
2/1
When Yapping Hound enters the battlefield, target Human creature gains vigilance until end of turn.
2/1
Defender
0/8
Hexproof
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
5/5
When Avatar of Spring enters the battlefield, you gain life equal to the number of lands you control.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
3/4
Creatures with flying lose flying until end of turn.
Hexproof
2/2
Flash, Forestwalk
2/1
Flying
Exotic Flock gets +2/+1 as long as you control a white, blue, black, or red permanent.
Exotic Flock gets +2/+1 as long as you control a white, blue, black, or red permanent.
1/2
Target red or green creature gains savagery 4 until end of turn. (Whenever a creature with savagery 4 attacks, it gets +4/+4 until end of turn if defending player controls an artifact or a nonbasic land.)
4/4
You gain 8 life. Add to your mana pool.
Hexproof
, : Hidden Archer deals 2 damage to target creature with flying.
, : Hidden Archer deals 2 damage to target creature with flying.
1/1
Whenever a Forest enters the battlefield under your control, untap Hobbling Hermit.
2/2
Enchanted creature gets +6/+6 and has indestructible.
Leaf Arrow deals 3 damage to target creature with flying.
Deathtouch
2/2
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
Haste, Forestwalk
1/1
Target creature gains mountainwalk and plainswalk until end of turn.
Forestwalk
: Target Forest becomes a 1/1 green Elemental creature until end of turn.
: Target Forest becomes a 1/1 green Elemental creature until end of turn.
2/4
As an additional cost to cast Unchanging Wilds, sacrifice an enchantment.
Search your library for two basic Forest cards and put them onto the battlefield tapped.
Search your library for two basic Forest cards and put them onto the battlefield tapped.
Defender
2/7
Search your library for up to one basic land card of each basic land type and put those cards onto the battlefield tapped, then shuffle your library.
At the beginning of your upkeep, target creature gets +2/+2 and gains first strike and lifelink until end of turn.
Whenever a creature attacks you, you may sacrifice Brom, Martyred Mentor. If you do, prevent all damage that would be dealt to you and creatures you control this turn and you gain 10 life.
Whenever a creature attacks you, you may sacrifice Brom, Martyred Mentor. If you do, prevent all damage that would be dealt to you and creatures you control this turn and you gain 10 life.
3/5
Flash, Flying, Lifelink
When Everglow Spirit enters the battlefield, you gain 2 life.
When Everglow Spirit enters the battlefield, you gain 2 life.
2/3
Defender
When Jeod, Merchant of the Varden enters the battlefield, you gain X life, where X is the number of artifact cards you control.
, : Draw a card. Activate this ability only if you control an artifact.
When Jeod, Merchant of the Varden enters the battlefield, you gain X life, where X is the number of artifact cards you control.
, : Draw a card. Activate this ability only if you control an artifact.
2/3
Draw a card. You gain 3 life.
Target opponent draws a card. Creatures that player controls can't attack this turn.
Target player discards two cards.
Whenever Solembum, Enigmatic Werecat attacks or blocks, you may have target player discard a card. If you do, that player draws a card.
At the beginning of your upkeep, Solembum, Enigmatic Werecat becomes your choice of a 2/3 Human Shapeshifter or a 3/2 Cat Shapeshifter.
At the beginning of your upkeep, Solembum, Enigmatic Werecat becomes your choice of a 2/3 Human Shapeshifter or a 3/2 Cat Shapeshifter.
2/3
Inflict Agony deals 2 damage to target player. That player discards a card.
First Strike
At the beginning of your upkeep, put a 1/1 black Soldier creature onto the battlefield.
, : Destroy target creature. Activate this ability only if you control an Assassin or a Merchant.
At the beginning of your upkeep, put a 1/1 black Soldier creature onto the battlefield.
, : Destroy target creature. Activate this ability only if you control an Assassin or a Merchant.
2/2
As an additional cost to cast Dragon's Hunger, sacrifice a creature.
Put five +1/+1 counters on target creature.
Put five +1/+1 counters on target creature.
Haste
Murtagh, Wandering Warrior's power and toughness are each equal to the number of nonbasic lands you control.
, : Murtagh fights target creature.
Murtagh, Wandering Warrior's power and toughness are each equal to the number of nonbasic lands you control.
, : Murtagh fights target creature.
*/*
Haste, Savagery 2 (Whenever this creature attacks, if defending player controls an artifact or nonbasic land, it gets +2/+2 until end of turn.)
Whenever Urgal Raiders becomes blocked, you may destroy target artifact defending player controls.
Whenever Urgal Raiders becomes blocked, you may destroy target artifact defending player controls.
4/3
Target creature gets +4/+2 and gains haste until end of turn.
Trample
: Gain control of target Human creature until end of turn. Untap it. It gains haste until end of turn.
: Gain control of target Human creature until end of turn. Untap it. It gains haste until end of turn.
4/2
Put a +1/+1 counter on up to two target Human creatures. You gain 1 life.
Lifelink, Forestwalk
Other Elf creatures you control get +1/+2.
Other Elf creatures you control get +1/+2.
3/4
When Cathedral Priest enters the battlefield, sacrifice a creature and you gain 5 life.
1/3
Enchant creature
Enchanted creature loses all abilities and gets -1/-1 for each creature you control.
Enchanted creature loses all abilities and gets -1/-1 for each creature you control.
At the beginning of your upkeep, sacrifice a creature and you gain 2 life.
, Pay 2 life: Put two 1/1 white Cleric creature tokens onto the battlefield.
, Pay 1 life: Put a 1/1 black Horror creature token onto the battlefield.
, Pay 2 life: Put two 1/1 white Cleric creature tokens onto the battlefield.
, Pay 1 life: Put a 1/1 black Horror creature token onto the battlefield.
2/4
Target player loses 3 life and you gain 3 life.
Creatures your opponents control enter the battlefield tapped.
2/2
Deathtouch
Whenever another creature dies, you may search your library for a basic land card and put that card into your hand, then shuffle your library.
Whenever another creature dies, you may search your library for a basic land card and put that card into your hand, then shuffle your library.
3/3
Sacrifice a land: Target player loses 2 life.
1/1
Wither
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control.
Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it.
At the beginning of your upkeep, put a -1/-1 counter on each creature you don't control.
Whenever Deathblade Ra'zac attacks, you may destroy target creature with 3 or more -1/-1 counters on it.
3/6
At the beginning of each upkeep, put a -1/-1 counter on target creature with a -1/-1 counter on it.
Put two -1/-1 counters on target creature. Its controller loses 1 life.
Flying
Whenever you cast an artifact spell, draw a card.
Whenever you cast an artifact spell, draw a card.
2/2
, Sacrifice an artifact: Search your library for a noncreature, nonland card and put that card into your hand, then shuffle your library.
Whenever you cast an artifact spell, you may scry 2.
Whenever you cast an artifact spell, you may scry 2.
1/4
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card."
Hexproof
Whenever you cast an instant or sorcery spell, scry 3.
Whenever you cast an instant or sorcery spell, scry 3.
2/4
When Sylvan Ponderer enters the battlefield, scry 2.
2/2
At the beginning of each upkeep, flip a coin. If you win the flip, draw a card. Otherwise, Inspired Maniac deals 2 damage to you.
3/1
Flying, Haste
Whenever Tempest Brightscale attacks, draw a card and it deals 1 damage to you.
Whenever Tempest Brightscale attacks, draw a card and it deals 1 damage to you.
4/3
First Strike
3/1
Whenever a creature attacks, put a victory counter on Race to Power, then if there are 30 or more victory counters on Race to Power, sacrifice Race to Power and that creature's controller wins the game.
Flash
When Keeper of Tranquility enters the battlefield, target creature can't attack this turn.
When Keeper of Tranquility enters the battlefield, target creature can't attack this turn.
1/2
Search your library for a card and put that card into your hand, then shuffle your library. As long as Devious Scheme is in your graveyard, that card costs less to cast.
Target player loses 3 life. Put a 2/1 red Urgal creature token onto the battlefield.
Haste, Savagery 1 (Whenever Wildcharge Brute attacks, it gets +1/+1 until end of turn if defending player controls an artifact or nonbasic land.)
Wildcharge Brute attacks if able.
Wildcharge Brute attacks if able.
3/2
You gain life equal to the number of creatures you control plus the number of lands you control.
Sacrifice Hooded Monk: Search your library for a Horror creature card and put that card into your hand, then shuffle your library.
1/1
When Crawling Bugs enters the battlefield, put two 1/1 green Insect creature tokens onto the battlefield tapped.
1/1
Target creature becomes a 1/1 blue Frog creature until end of turn. Draw a card.
"They're not toads!"
Enchanted creature has double strike and "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Double Strike, Haste
1/1
Equipped creature gets +3/+2 and has first strike.
Equip
Equip
Briber's Purse enters the battlefield with X gem counters on it.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Defender, Reach
3/4
At the beginning of your upkeep, put a page counter on Domia Abr Wyrda.
Whenever a legendary permanent enters the battlefield under your control, draw cards equal to the number of page counters on Domia Abr Wyrda.
Whenever a legendary permanent enters the battlefield under your control, draw cards equal to the number of page counters on Domia Abr Wyrda.
: Scry 1.
Equipped creature gets +1/+1 and has ": Draw a card."
Equip
Equip
, Sacrifice Farmer's Plough: Search your library for a basic land card and put it onto the battlefield tapped.
, Discard a card: Draw a card.
Equipped creature gets +1/+0 and has double strike.
Equip
Equip
Sacrifice Poisoned Honey: Destroy target creature. Its controller gains 4 life.
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
, Sacrifice Scroll of Runes: Draw a card.
When Shock Rod enters the battlefield, it deals 1 damage to target creature.
Equipped creature gets +1/+0 and can't be blocked except by two or more creatures.
Equip
Equip
At the beginning of your upkeep, you gain 2 life.
Indestructible
At the beginning of your upkeep, you may exile any number of target artifacts you control.
: Put any number of artifacts exiled with Vault of Treasures onto the battlefield under your control.
At the beginning of your upkeep, you may exile any number of target artifacts you control.
: Put any number of artifacts exiled with Vault of Treasures onto the battlefield under your control.
Equipped creature gets +2/+6 and has defender.
Equip
Equip
: Add to your mana pool.
: Target artifact gains indestructible until end of turn.
: Target artifact gains indestructible until end of turn.
: Add to your mana pool.
: Discard a card, then draw a card. Any player may activate this ability.
: Discard a card, then draw a card. Any player may activate this ability.
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Grazing Lands enters the battlefield tapped.
When Grazing Lands enters the battlefield, put a +1/+1 counter on target green creature.
: Add to your mana pool.
When Grazing Lands enters the battlefield, put a +1/+1 counter on target green creature.
: Add to your mana pool.
Great City enters the battlefield tapped.
: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.
: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.
Helgrind, the Dark Gate enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice a creature: Put a 1/1 black Horror creature token onto the battlefield.
: Add to your mana pool.
, Sacrifice a creature: Put a 1/1 black Horror creature token onto the battlefield.
Rolling Fields enters the battlefield tapped.
When Rolling Fields enters the battlefield, you gain 2 life.
: Add to your mana pool.
When Rolling Fields enters the battlefield, you gain 2 life.
: Add to your mana pool.
: Add to your mana pool.
: Draw a card. Any player may activate this ability.
: Draw a card. Any player may activate this ability.
1/1
1/1
1/1
Flying
1/1
1/1
1/1
2/1
1/1
Indestructible
2/2
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Whenever a creature you control blocks or becomes blocked, put a +1/+1 counter on that creature.