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Mechanics | Skeleton |
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This spell costs
less to cast for each card in your hand.
Draw three cards

Draw three cards
Hexproof
bigger creature gets +2/+1 as long as you have four or more cards in hand
bigger creature gets +2/+1 as long as you have four or more cards in hand
7/7
Flying, Ward
When Flyer really Big enters, Draw seven cards

When Flyer really Big enters, Draw seven cards
5/6
Whenever Scryer attacks, scry 1.
When Scryer deals combat damage to a player, draw a card
When Scryer deals combat damage to a player, draw a card
3/2
Flying
When Big Flyer enters, target creature gains Flying until end of turn
When Big Flyer enters, target creature gains Flying until end of turn
4/3
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Seems busted to me, the condition feels quite easy to fulfill even with little build-around and its effect synergizes with itself so you can chain these together and they even dig out copies of themselves. Considering the card is a common, that's a huge issue since it means you could relatively easily end up with some 4+ copies of it.

instant to draw three is getting close the Ancestral Recall levels of busted.
Getting some Library of Alexandria vibes design wise except you can throw this optimized out with
and even then end up with just six-seven cards. It would be good to clarify btw that the card doesn't count itself while being cast (whether it actually does or not). I would adjust the numbers around a lot here. Maybe 

and sorcery? So there's some awkwardness at least when thrown out at optimal mana cost.
Also probably not the healthiest card to have common so I would consider upshifting it to uncommon.