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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 *Deconstruction Hammer White Common 1{w} Artifact – Equipment Equipped creature gets +1/+1 and has “{3}, {t}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
2 *Defiant Strike White Common 1{w} Instant Target creature gets +1/+0 until end of turn.
Draw a card.
0
3 *Ingenious Smith White Uncommon 2{1}{w} Creature – Human Artificer 1 1 When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
0
4 *Light of Hope White Common 1{w} Instant Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
0
5 Aerial Execution White Uncommon 3{2}{w} Instant Destroy up to one target tapped creature or creature with power 4 or greater.
Addendum — If you cast this spell during your main phase, also create a 1/1 blue Bird creature token with flying.
0
6 Astral Revelation White Uncommon 3{2}{w} Enchantment Whenever you sacrifice a Clue, you may exile another target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. 1 1733165965 on 02 Dec 2024 by Juno
7 Awakened Alabaster White Uncommon 4{3}{w} Enchantment Ward {1}
As long as you control another enchantment, this enchantment is a 4/4 Elemental creature with flying and vigilance in addition to its other types. (It's still an enchantment.)
0
8 Beckon the Chorus White Uncommon 4{3}{w} Sorcery You may remove a counter from a permanent you control.
Create two tapped 1/1 blue Bird creature tokens with flying. If you removed a counter from a permanent, create three of these tokens instead.
0
9 Blessing Gleaner White Common 2{1}{w} Creature – Human 2 2 At the beginning of combat on your turn, if you control a permanent with one or more counters on it, this creature gains flying until end of turn. 0
10 Caravan Hauler White Common 5{4}{w} Creature – Bird 3 3 Flying
When this creature enters, target creature gets +2/+0 and gains flying until end of turn.
Plainscycling {1}
0
11 Champion's Radiance White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
When this enchantment enters, create a 1/1 white Cleric creature token.
Enchanted creature has double strike.
0
12 Crystaline Pest White Uncommon 2{1}{w} Creature – Elemental 1 2 Vigilance
{2}, {t}: Tap target creature. This ability costs {2} less if you control a permanent with a counter on it.
0
13 Delver's Determination White Common 2{1}{w} Enchantment Creatures you control get +0/+1.
When this enchantment enters, create your choice of a Clue or Treasure token.
0
14 Echo of Lumina White Uncommon 2{1}{w} Creature – Reflection 2 2 Lifelink
Whenever an artifact or enchantment you control enters, up to one target creature gets +1/+1 and gains vigilance until end of turn.
0
15 Ethereal Grip White Common 2{1}{w} Enchantment – Aura Enchant artifact or creature
Enchanted permanent can't attack or block, and it's activated abilities can't be activated.
{2}{w}: Return this enchantment to its owner's hand.
0
16 Excavated Guardian White Common 3{2}{w} Artifact Creature – Construct 4 4 As an additional cost to cast this spell, tap two untapped noncreature permanents you control. 0
17 Honor Seeker White Common 3{2}{w} Creature – Human Warrior 3 3 Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever you place one or more counters on a permanent you control, target creature gains lifelink until end of turn.
0
18 Lingering Light White Common 1{w} Enchantment When this enchantment enters, create a 1/1 white Cleric creature token.
{4}{w}: Creatures you control get +1/+1 until end of turn.
0
19 Miraclemancer White Uncommon 4{3}{w} Creature – Human Wizard 3 3 When this creature enters, you may search your library for an artifact or enchantment card with mana value 1, reveal it, put it into your hand, then shuffle. 0
20 Mysterious Shackles White Common 2{1}{w} Artifact – Clue When this artifact enters, exile target nonland permanent with mana value 3 or less until this artifact leaves the battlefield.
{2}, Sacrifice this artifact: Draw a card.
0
21 Pentient Astrologer White Common 2{1}{w} Creature – Human Cleric 1 3 Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.) 0
22 Rescue Hound White Common 3{2}{w} Creature – Dog 2 2 Flash
When this creature enters, return up to one other target permanent you control to its owner's hand. If that permanent was an enchantment, draw a card.
0
23 Saburamancer's Ally White Uncommon 3{2}{w} Creature – Elemental 2 2 Flying
Creatures you control with counters on them have flying.
0
24 Salvaging Procession White Common 4{3}{w} Creature – Human Artificer 2 3 When this creature enters, choose one. If you control an artifact, choose up to two instead —
• Create a 1/1 white Cleric creature token.
• Put a +1/+1 counter on target creature.
0
25 Scrap Squire White Common 2{1}{w} Artifact Creature – Construct 3 1 {1}, Sacrifice this creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. 0
26 Seeker's Sense White Common 2{1}{w} Enchantment – Aura Enchant creature
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted creature gets +2/+2.
0
27 Solar Summons White Common 2{1}{w} Instant Create two 1/1 white Cleric creature tokens.
Addendum — If you cast this spell during your main phase, also tap up to one target creature.
0
28 Star Channeler White Common 1{w} Creature – Human Cleric 0 0 Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
0
29 Sunchild Fragment White Common 3{2}{w} Enchantment Creature – Incarnation 1 3 Lifelink
When this creature enters, put a +1/+1 counter on up to one target creature.
0
30 Suncrested Ibis White Common 3{2}{w} Creature – Bird 2 1 Flying
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
0
31 Weapon Cache White Common 2{1}{w} Artifact – Clue When this artifact enters, distribute two +1/+1 counters as you choose among permanents you control.
{2}, Sacrifice this artifact: Draw a card.
0
32 *Consider Blue Common 1{u} Instant Surveil 1.
Draw a card.
0
33 *Dismiss Blue Uncommon 4{2}{u}{u} Instant Counter target spell.
Draw a card.
1 1732395871 on 23 Nov 2024 by Juno
34 *Dwindle Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -6/-0.
Whenever enchanted creature blocks, destroy it.
0
35 *Fortune's Favor Blue Uncommon 4{3}{u} Instant Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. 0
36 *Haunting Figment Blue Common 2{1}{u} Creature – Illusion 2 1 Vigilance
Haunting Figment can’t be blocked as long as you’ve cast an instant or sorcery spell this turn.
0
37 *Mana Leak Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {3}. 0
38 *Mnenomic Sphere Blue Common 2{1}{u} Artifact {1}{u}, Sacrifice this artifact: Draw two cards.
Cycling {u} ({u}, Discard this card: Draw a card.)
0
39 *Oaken Siren Blue Common 2{1}{u} Artifact Creature – Siren Pirate 1 2 Flying, vigilance
{t}: Add {u}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
0
40 *Treasure Cruise Blue Common 8{7}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
0
41 Chrome Hounder Blue Common 3{2}{u} Artifact Creature – Dog 1 3 This creature can’t be blocked.
When this creature enters, tap up to one target creature. If you do, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
0
42 Dazzling Displacer Blue Common 6{4}{u}{u} Creature – Human Pirate Wizard 2 2 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flash
When this enters, return up to one target nonland permanent to its owner's hand.
0
43 Delver's Goggles Blue Common 2{1}{u} Artifact – Equipment Flash
Equipped creature gets +1/+1 and "Whenever this creature attacks, surveil 1."
When this artifact enters, if you cast another spell this turn, attach it to target creature you control.
Equip {2}
0
44 Echo of Gorga Blue Uncommon 3{2}{u} Creature – Reflection 2 1 Flying
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap up to one target creature and put a stun counter on it.
0
45 Harrier Flutterfin Blue Common 1{u} Artifact Creature – Fish Bird 1 1 Flying
When this enters, tap target permanent.
{2}{u}: Draw a card, then discard a card.
1 1732510131 on 25 Nov 2024 by Juno
46 Into the Spiral Depths Blue Common 6{5}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target nonland permanent's owner puts it on their choice of the top or bottom of their library.
0
47 Sluice Skulker Blue Common 2{1}{u} Creature – Zombie 2 1 Uncover — Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. 0
48 Taloned Terror Blue Common 5{4}{u} Creature – Bird 3 4 Flying, ward {2}
Islandcycling {1}
0
49 Time Ripple Blue Common 3{2}{u} Instant Return up to one target nonland permanent to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
0
50 Veteran Hexmapper Blue Uncommon 3{2}{u} Creature – Human Scout 2 2 Flash
Whenever you cast a spell during an opponent's turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this: Draw a card.")
0
51 Whisper Merchant Blue Common 2{1}{u} Creature – Human Rogue 1 3 When this creature enters, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”) 0
52 Æther Break Blue Uncommon 2{1}{u} Instant Return two target nonland permanents controlled by different players to their owner's hands. 0
53 *Feed the Swarm Black Common 2{1}{b} Sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value. 0
54 *Murderous Cut Black Uncommon 5{4}{b} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
0
55 *Thieves' Tools Black Common 2{1}{b} Artifact – Equipment When this artifact enters, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
Equipped creature can’t be blocked as long as its power is 3 or less.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
56 Camaraderie’s End Black Common 3{1}{b}{b} Instant Destroy target creature.
Addendum — If you cast this spell during your main phase, also create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.)
0
57 Cryptsphere Black Uncommon 1{b} Artifact {3}{b}, {t}, Sacrifice this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. 0
58 Echo of Nem Black Uncommon 2{1}{b} Creature – Reflection 1 1 Deathtouch
Whenever three or more cards are exiled from your graveyard, each opponent loses 2 life and you gain 2 life.
0
59 Near Death Experience Black Common 2{1}{b} Instant Target creature gets -3/-3 until end of turn. Then, if that creature is still on the battlefield, investigate. (Create a Clue. It's a token with "{2}, Sacrifice this: Draw a card.") 0
60 Slavering Horror Black Uncommon 7{5}{b}{b} Creature – Horror 4 4 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When this creature enters, each opponent loses 1 life for each noncreature card exiled to pay its delve cost and you gain 1 life for each creature card exiled to pay its delve cost.
0
61 Squirming Darkness Black Common 1{b} Enchantment When this enchantment enters, surveil 2, then you may return up to one creature card from your graveyard to your hand.
{5}{b}: Each opponent loses 3 life and you gain 3 life.
0
62 Starving Shambler Black Common 2{1}{b} Creature – Horror 2 2 {1}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature. 0
63 Tomb Delver Black Common 3{2}{b} Creature – Human Rogue 2 3 Menace
Uncover — Whenever one or more cards leave your graveyard, this creature gets +2/+0 and gains lifelink until end of turn.
0
64 *Arc Lightning Red Uncommon 3{2}{r} Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three targets. 0
65 *Dueling Rapier Red Common 1{r} Artifact Flash
When Dueling Rapier enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
0
66 *Scholar of Combustion Red Common 4{3}{r} Creature – Human Wizard 3 2 When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.) 0
67 Battle-trance Bloodletter Red Uncommon 2{1}{r} Creature – Human Warrior 1 1 Double strike
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
{3}{r}{r}: This creature gains trample until end of turn.
0
68 Blastpowder Reserve Red Common 1{r} Artifact {2}{r}, Sacrifice this artifact: This artifact deals 3 damage to any target. 0
69 Chargebolt Red Common 1{r} Instant You may remove a counter from a permanent you control.
Chargebolt deals 2 damage to any target. If you removed a counter from a permanent, Chargebolt deals 3 damage instead.
0
70 Crackling Runehorn Red Common 4{2}{r}{r} Creature – Beast 4 3 Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.) 0
71 Echo of Imra Red Uncommon 3{2}{r} Creature – Reflection 3 2 Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever one or more counters are placed on a creature you control, create a 1/1 red Shaman creature token with haste.
0
72 Esoteric Eruption Red Common 5{4}{r} Instant Esoteric Eruption deals 5 damage to target creature or planeswalker. If excess damage was dealt this way, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”) 0
73 Jackal Whelp Red Common 1{r} Creature – Dog 1 1 Menace
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, target creature gains menace until end of turn.
0
74 Magmatic Onslaught Red Uncommon 4{3}{r} Enchantment Whenever you cast a spell, this enchantment deals X damage to any target, where X is the amount of spells you've cast this turn. 0
75 Molten Mindflux Red Common 2{1}{r} Instant You may discard a card. If you do, surveil 2, then draw two cards. 0
76 Rage Awakened Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Surveil 1.
0
77 Slumbering Hellion Red Common 4{3}{r} Creature – Hellion 3 3 {3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, it deals 2 damage to any target.
0
78 Volcanic Heretic Red Common 2{1}{r} Creature – Human Shaman 2 1 Trample
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
0
79 *Rancor Green Uncommon 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this enchantment is put into a graveyard from the battlefield, return it to its owner's hand.
0
80 *Satyr Wayfinder Green Common 2{1}{g} Creature – Satyr 1 1 When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. 0
81 Bristling Baloth Green Common 4{2}{g}{g} Creature – Beast 4 4 Reach
{5}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, target creature gains trample until end of turn.
0
82 Clawshifter Green Common 2{1}{g} Creature – Human Berserker 2 2 {2}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it is a Beast in addition to its other types.
0
83 Crushing Chomp Green Common 1{g} Instant Target creature you control fights target creature you don't control.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on your creature before it fights.
0
84 Echo of Krug Green Uncommon 3{2}{g} Creature – Reflection 2 3 Vigilance
{t}: Add {c}{c}. You can't activate this ability during your turn.
0
85 Flourishing Hydra Green Uncommon 1{x}{g} Creature – Hydra 0 1 When this creature enters, distribute X +1/+1 counters among permanents you control. 0
86 Gladecover Gleaner Green Common 1{g} Creature – Human Scout 1 1 Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1 1733166297 on 02 Dec 2024 by Juno
87 Hungering Tunneler Green Common 3{2}{g} Creature – Wurm 3 3 Trample
{4}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, destroy up to one target artifact or enchantment.
0
88 Primal Roar Green Common 2{1}{g} Sorcery Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Put a +1/+1 counter on up to one creature you control.
0
89 Speaker of the Singing Forest Green Common 2{1}{g} Creature – Satyr Shaman 1 3 Monstrosity abilities you activate cost {1} less.
{t}: Add {g}.
0
90 Swift Reclamation Green Uncommon 1{g} Instant Return target permanent card that was put into a graveyard this turn to its owner's hand.
Cycling {2}
0
91 Territorial Scavenger Green Uncommon 6{5}{g} Creature – Human Warrior 3 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When this creature enters, it fights up to one target creature you don't control.
0
92 Reawakened Architect Multicolour Uncommon 3{1}{w}{u} Artifact Creature – Construct 1 3 Artifact spells you cast cost {1} less to cast.
Whenever another nontoken artifact you control enters, investigate. (Create a Clue. It's an artifact token with "{2}, Sacrifice this: Draw a card.")
0
93 Ominous Etchings Multicolour Uncommon 2{u}{b} Artifact Uncover — Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
{1}{u}{b}, {t}, Exile three cards from your graveyard: Draw a card.
0
94 Terminus Worshipper Multicolour Uncommon 4{2}{r}{b} Creature – Human Cleric 3 3 Whenever you sacrifice a permanent, this creature deals 1 damage to any target. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{5}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature.
0
95 Monstrous Matriarch Multicolour Uncommon 4{2}{g}{r} Creature – Beast 4 4 Trample
{4}{g}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
Whenever a creature you control becomes monstrous, create a 3/3 green Beast creature token.
0
96 Milita Commander Multicolour Uncommon 4{2}{w}{g} Creature – Human Soldier 3 3 When this creature enters, put a +1/+1 counter on up to one target creature.
At the beginning of combat on your turn, choose vigilance or trample. Creatures you control with counters on them gain the chosen ability until end of turn.
0
97 Constellation Chorus Multicolour Uncommon 3{1}{w}{b} Enchantment Enchantment spells you cast cost {1} less.
Whenever an enchantment you control enters, create a 1/1 white Cleric creature token.
0
98 Voracious Remnant Multicolour Uncommon 4{2}{g}{b} Creature – Horror 3 4 Whenever one or more creature cards or tokens are put into your graveyard from anywhere, draw a card. This ability triggers only once each turn. 0
99 Cackling Corsair Multicolour Uncommon 5{3}{g}{u} Creature – Human Pirate 4 4 Flash
The first time you cast a spell during each opponent's turn, up to one target creature you control fights up to one target creature you don't control.
0
100 Sorcerous Weaver Multicolour Uncommon 3{1}{u}{r} Creature – Human Wizard 3 2 Whenever you cast an instant or sorcery spell, choose one —
• This creature deals 2 damage to each opponent.
• Tap up to one target permanent.
0
101 Lightning Bottler Multicolour Uncommon 5{3}{w}{r} Creature – Human Shaman 3 3 When this creature enters, return up to one target noncreature card from your graveyard to your hand.
Creatures you control have charge up. (They have "Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.")
0
102 Bloom // Blaspheme Split Uncommon 3 {2}{g} // {1}{b} Sorcery // Sorcery Reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Fuse (You may cast one or both halves of this card from your hand.) // Return up to one creature card from your graveyard to your hand.
0
103 Crush // Contort Split Uncommon 4 {3}{g} // {1}{u} Instant // Instant Create a 3/3 green Beast creature token.
Fuse (You may cast one or both halves of this card from your hand.) // Choose up to three target permanents. For each of those permanents, you may choose to tap or untap it.
Fuse (You may cast one or both halves of this card from your hand.)
0
104 Fear // Hunger Split Uncommon 2 {1}{r} // {2}{b} Sorcery // Sorcery Up to one target creature can't block this turn. Create a Treasure token.
Fuse (You may cast one or both halves of this card from your hand.) // Choose target creature. You may sacrifice a nonland permanent. If you do, destroy that creature.
0
105 Freeze // Force Split Uncommon 1 {u} // {2}{r} Instant // Instant Tap up to one target creature and put a stun counter on it. // Create a 2/2 red Wizard creature token with charge up.
Fuse (You may cast one or both halves of this card from your hand.)
0
106 Glean // Gather Split Uncommon 4 {3}{b} // {1}{u} Instant // Instant Mill two cards, then draw two cards. You lose 2 life.
Fuse (You may cast one or both halves of this card from your hand.) // Choose up to one instant or sorcery card in your graveyard
It gains flashback until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
0
107 Rend // Raise Split Uncommon 1 {b} // {4}{w} Sorcery // Sorcery Each player sacrifices a nonland permanent.
Fuse (You may cast one or both halves of this card from your hand.) // Choose a creature or enchantment card in your graveyard. Return it to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
0
108 Rest // Rampage Split Uncommon 3 {2}{g} // {4}{r} Sorcery // Sorcery Search your library for a basic land card and put it onto the battlefield, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.) // Until end of turn, target creature gets +1/+1 for each land that’s entered under your control this turn and gains double strike and trample. It must be blocked this turn if able.
0
109 Rouse // Rumble Split Uncommon 3 {2}{w} // {g} Instant // Instant Put a +1/+1 counter on each of up to two target creatures.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control fights target creature you don't control.
Fuse (You may cast one or both halves of this card from your hand.)
0
110 Search // Salvage Split Uncommon 2 {1}{u} // {2}{w} Sorcery // Sorcery Draw two cards, then discard a card.
Fuse (You may cast one or both halves of this card from your hand.) // Return up to two nonland permanent cards from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
0
111 Wield // Wrath Split Uncommon 2 {1}{w} // {3}{r} Instant // Instant Target creature gets +2/+2 until end of turn. Investigate.
Fuse (You may cast one or both halves of this card from your hand.) // Wrath deals 2 damage to each creature and each player.
Fuse (You may cast one or both halves of this card from your hand.)
0
112 Forgotten Banner Artifact Common 3{3} Artifact – Clue {t}: Add one mana of any color.
{2}, Sacrifice Forgotten Banner: Draw a card.
0
113 Mystic Mantle Artifact Uncommon 1{1} Artifact – Equipment Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Equipped creature gets +1/+1 and an additional +1/+1 for each counter on this artifact.
Equip {1}
0
114 Surveyor's Servant Artifact Common 2{2} Artifact Creature – Construct 2 1 When this creature enters, you may search your library for a land card, reveal it, then shuffle and put that card on top. 0
115 *Contaminated Aquifer Land Common 0 Land – Island Swamp ({t}: Add {u} or {b}.)
This land enters tapped.
0
116 *Drifting Meadow Land Common 0 Land This land enters tapped.
{t}: Add {w}.
Cycling {2}
0
117 *Geothermal Bog Land Common 0 Land – Swamp Mountain ({t}: Add {b} or {r}.)
This land enters tapped.
0
118 *Haunted Mire Land Common 0 Land – Swamp Forest ({t}: Add {b} or {g}.)
This land enters tapped.
0
119 *Idyllic Beachfront Land Common 0 Land – Plains Island ({t}: Add {w} or {u}.)
This land enters tapped.
0
120 *Molten Tributary Land Common 0 Land – Island Mountain ({t}: Add {u} or {r}.)
This land enters tapped.
0
121 *Polluted Mire Land Common 0 Land This land enters tapped.
{t}: Add {b}.
Cycling {2}
0
122 *Radiant Grove Land Common 0 Land – Forest Plains ({t}: Add {g} or {w}.)
This land enters tapped.
0
123 *Remote Isle Land Common 0 Land This land enters tapped.
{t}: Add {u}.
Cycling {2}
0
124 *Sacred Peaks Land Common 0 Land – Mountain Plains ({t}: Add {r} or {w}.)
This land enters tapped.
0
125 *Slippery Karst Land Common 0 Land This land enters tapped.
{t}: Add {g}.
Cycling {2}
0
126 *Smouldering Crater Land Common 0 Land This land enters tapped.
{t}: Add {r}.
Cycling {2}
0
127 *Sunlit Marsh Land Common 0 Land – Plains Swamp ({t}: Add {w} or {b}.)
This land enters tapped.
0
128 *Tangled Islet Land Common 0 Land – Forest Island ({t}: Add {g} or {u}.)
This land enters tapped.
0
129 *Terramorphic Expanse Land Common 0 Land {t}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 0
130 *Wooded Ridgeline Land Common 0 Land – Mountain Forest ({t}: Add {r} or {g}.)
This land enters tapped.
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