From The Ashes: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{g}
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this enchantment is put into a graveyard from the battlefield, return it to its owner's hand.
 U 
Enchantment
Ward {1}
As long as you control another enchantment, this enchantment is a 4/4 Elemental creature with flying and vigilance in addition to its other types. (It's still an enchantment.)
 C 
Enchantment – Aura
Enchant creature
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted creature gets +2/+2.
 C 
Creature – Human Warrior
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever you place one or more counters on a permanent you control, target creature gains lifelink until end of turn.
3/3
 C 
Creature – Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
3/2
 C 
Creature – Bird
Flying, ward {2}
Islandcycling {1}
3/4
 C 
Artifact Creature – Construct
When this creature enters, you may search your library for a land card, reveal it, then shuffle and put that card on top.
2/1
 C 
Creature – Hellion
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Whenever one or more counters are placed on this creature, it deals 2 damage to any target.
3/3
 C 
Instant
Target creature gets -3/-3 until end of turn. Then, if that creature is still on the battlefield, investigate. (Create a Clue. It's a token with "{2}, Sacrifice this: Draw a card.")
 C 
Artifact Creature – Dog
This creature can’t be blocked.
When this creature enters, tap up to one target creature. If you do, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1/3
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
This land enters tapped.
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
This land enters tapped.
Centuries after the apocalypse, beauty endures.
 C 
Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create your choice of a Clue or Treasure token.

*Arc Lightning (uncommon)
*Rancor (uncommon)
Awakened Alabaster (uncommon)
Seeker's Sense (common)
Honor Seeker (common)
*Scholar of Combustion (common)
Taloned Terror (common)
Surveyor's Servant (common)
Slumbering Hellion (common)
Near Death Experience (common)
Chrome Hounder (common)
*Wooded Ridgeline (common)
*Idyllic Beachfront (common)
Delver's Determination (common)