From The Ashes: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Human Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When this creature enters, it fights up to one target creature you don't control.
3/3
 U 
Creature – Human Cleric
Whenever you sacrifice a permanent, this creature deals 1 damage to any target. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{5}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature.
The world shakes. A force mightier than the dead gods pulls all to ruin. Naturally, its signs are venerated.
3/3
 U 
Enchantment – Aura
Enchant creature
When this enchantment enters, create a 1/1 white Cleric creature token.
Enchanted creature has double strike.
 C 
Instant
You may discard a card. If you do, surveil 2, then draw two cards.
 C 
Land – Plains Swamp
({t}: Add {w} or {b}.)
This land enters tapped.
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
 C 
Instant
Esoteric Eruption deals 5 damage to target creature or planeswalker. If excess damage was dealt this way, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
 C 
Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create your choice of a Clue or Treasure token.
 C 
Creature – Human Rogue
When this creature enters, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
To the desperate, rumors of wealth and power are a valuable currency.
1/3
 C 
Land – Swamp Forest
({t}: Add {b} or {g}.)
This land enters tapped.
 C 
Enchantment Creature – Incarnation
Lifelink
When this creature enters, put a +1/+1 counter on up to one target creature.
Sunchildren were Lumina's mightiest servants. Three hundred years after her death, all have been killed or fragmented into smaller beings.
1/3
 C 
Enchantment
When this enchantment enters, create a 1/1 white Cleric creature token.
{4}{w}: Creatures you control get +1/+1 until end of turn.
 C 
Creature – Satyr Shaman
Monstrosity abilities you activate cost {1} less.
{t}: Add {g}.
Krug's followers were transformed by his passing, and their descendants defend the Singing Forest from all outsiders.
1/3
 C 
Artifact Creature – Fish Bird
Flying
When this enters, tap target permanent.
{2}{u}: Draw a card, then discard a card.
1/1

Territorial Scavenger (uncommon)
Terminus Worshipper (uncommon)
Champion's Radiance (uncommon)
Molten Mindflux (common)
*Sunlit Marsh (common)
*Treasure Cruise (common)
Esoteric Eruption (common)
Delver's Determination (common)
Whisper Merchant (common)
*Haunted Mire (common)
Sunchild Fragment (common)
Lingering Light (common)
Speaker of the Singing Forest (common)
Harrier Flutterfin (common)