From The Ashes: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Artifact – Equipment
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Equipped creature gets +1/+1 and an additional +1/+1 for each counter on this artifact.
Equip {1}
{2}{g}
 
 U 
Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Rampage
{4}{r}
 
 U 
Sorcery
Until end of turn, target creature gets +1/+1 for each land that’s entered under your control this turn and gains double strike and trample. It must be blocked this turn if able.
 U 
Enchantment – Aura
Enchant creature
When this enchantment enters, create a 1/1 white Cleric creature token.
Enchanted creature has double strike.
 C 
Creature – Satyr Shaman
Monstrosity abilities you activate cost {1} less.
{t}: Add {g}.
Krug's followers were transformed by his passing, and their descendants defend the Singing Forest from all outsiders.
1/3
 C 
Creature – Human Warrior
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever you place one or more counters on a permanent you control, target creature gains lifelink until end of turn.
3/3
 C 
Artifact Creature – Construct
As an additional cost to cast this spell, tap two untapped noncreature permanents you control.
4/4
 C 
Instant
Destroy target creature.
Addendum — If you cast this spell during your main phase, also create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.)
 C 
Creature – Illusion
Vigilance
Haunting Figment can’t be blocked as long as you’ve cast an instant or sorcery spell this turn.
2/1
 C 
Instant
Esoteric Eruption deals 5 damage to target creature or planeswalker. If excess damage was dealt this way, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
 C 
Creature – Human Cleric
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
0/0
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
This land enters tapped.
 C 
Instant
Target creature you control fights target creature you don't control.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on your creature before it fights.
 C 
Creature – Human Rogue
When this creature enters, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
To the desperate, rumors of wealth and power are a valuable currency.
1/3
 C 
Land – Plains Island
({t}: Add {w} or {u}.)
This land enters tapped.
Centuries after the apocalypse, beauty endures.

Mystic Mantle (uncommon)
Rest // Rampage (uncommon)
Champion's Radiance (uncommon)
Speaker of the Singing Forest (common)
Honor Seeker (common)
Excavated Guardian (common)
Camaraderie’s End (common)
*Haunting Figment (common)
Esoteric Eruption (common)
Star Channeler (common)
*Wooded Ridgeline (common)
Crushing Chomp (common)
Whisper Merchant (common)
*Idyllic Beachfront (common)