From The Ashes: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Artifact
{3}{b}, {t}, Sacrifice this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
It's been common expedition wisdom to avoid these for centuries, although the exact reason has been lost to time. Those who find out never return to share why.
 U 
Creature – Human Cleric
Whenever you sacrifice a permanent, this creature deals 1 damage to any target. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{5}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature.
The world shakes. A force mightier than the dead gods pulls all to ruin. Naturally, its signs are venerated.
3/3
 U 
Enchantment
Whenever you sacrifice a Clue, you may exile another target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
 C 
Artifact Creature – Fish Bird
Flying
When this enters, tap target permanent.
{2}{u}: Draw a card, then discard a card.
1/1
 C 
Creature – Horror
{1}, Sacrifice a nonland permanent: Put a +1/+1 counter on this creature.
Beneath Yego are layers upon layers of ruins, the tombs of fallen empires and ancient monstrosities. Their troves are fertile fields for the things that now stalk their moldering halls.
2/2
 C 
Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create your choice of a Clue or Treasure token.
 C 
Creature – Human Berserker
{2}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it is a Beast in addition to its other types.
2/2
 C 
Creature – Human Artificer
When this creature enters, choose one. If you control an artifact, choose up to two instead —
• Create a 1/1 white Cleric creature token.
• Put a +1/+1 counter on target creature.
2/3
 C 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
This land enters tapped.
 C 
Artifact – Clue
When this artifact enters, distribute two +1/+1 counters as you choose among permanents you control.
{2}, Sacrifice this artifact: Draw a card.
 C 
Creature – Satyr Shaman
Monstrosity abilities you activate cost {1} less.
{t}: Add {g}.
Krug's followers were transformed by his passing, and their descendants defend the Singing Forest from all outsiders.
1/3
 C 
Artifact
{2}{r}, Sacrifice this artifact: This artifact deals 3 damage to any target.
"It might not glitter, but when you need to blast a horror back to the pit it crawled out of, there's no treasure more valuable."
- Ithi, scavenger
 C 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
 C 
Land – Mountain Forest
({t}: Add {r} or {g}.)
This land enters tapped.

Cryptsphere (uncommon)
Terminus Worshipper (uncommon)
Astral Revelation (uncommon)
Harrier Flutterfin (common)
Starving Shambler (common)
Delver's Determination (common)
Clawshifter (common)
Salvaging Procession (common)
*Geothermal Bog (common)
Weapon Cache (common)
Speaker of the Singing Forest (common)
Blastpowder Reserve (common)
*Treasure Cruise (common)
*Wooded Ridgeline (common)