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Showing all 45 cards
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Exile target creature. Destroy all creatures. Return the exiled creature to the battlefield. It gains haste until end of turn.
Exile target spell and put a claim counter on it. For as long as that card remains exiled, you may cast that card and your opponents can't cast cards with the same name as that card.
When it comes to displays of power, flagrancy is advised. Lest one would assume you have qualms to act.
Ancient Shapeshifter's power is equal to the greatest power among creature cards in all graveyards and its toughness is equal to the greatest toughness among creature cards in all graveyards.
*/*
When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card.
When Ashstoker dies, draw a card.
"From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
As an additional cost to cast Boundless Desire discard X cards and pay X life.
Put X +1/+1 counters on target creature, then draw a number of cards equal to that creatures power.
Put X +1/+1 counters on target creature, then draw a number of cards equal to that creatures power.
You continue to reach for the stars, but I won't rest until I have reached past them.
Courser's Soul can't be blocked and attacks each turn if able.
The storytellers speak of a cunning centaur bandit, who had been sentenced to exile in the darkest realm. But its maimed spirit escaped and knew not constraint nor mercy for its judges.
3/3
Counter target spell. Its controller sacrifices a permanent that shares a card type with that spell. If that player can't, they sacrifice a permanent instead.
Whenever another creature enters the battlefield or dies, you may have Envious Mimic become a copy of that creature, except it has this ability. If you don't, put a +1/+1 counter on Envious Mimic.
2/2
When Incubator Thrall enters the battlefield, each player exiles a nontoken creature they control.
: Put a creature card exiled with Incubator Thrall onto the battlefield.

"I am the bringer of life and death. Your morals have lost all justification."
4/4
Target player sacrifices a permanent. Reveal cards from the top of your library until you reveal a card that shares a permanent type with the sacrificed permanent. If you do, put that card onto the battlefield. Put the remaining cards on the bottom of your library in a random order.
Discard a creature card: Put a +1/+1 counter on Panzoodon and it becomes a copy of the discarded card until end of turn.
"I see. So you have wings today, don't you? And venomous spikes, too? I didn't plan on hunting today anyway."
- Merrik, Azzon big game hunter
- Merrik, Azzon big game hunter
3/3
Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender.
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender.
No riverbanks can hold this beast in its rage.
6/6
When Roaming Gurzarch enters the battlefield, you may sacrifice a creature. If you do, distribute a number of +1/+1 counters equal to the sacrificed creature's power among any number of creatures you control.
The Azzon jungles devour beasts whole that would be apex predators anywhere else.
4/4
At the beginning of your upkeep, gain control of each nonland permanent for as long as Ruthless Slaver's power is greater than that permanents power or converted mana cost.
Ruthless Slaver gets +1/+1 for each permanent you control, but do not own.
Ruthless Slaver gets +1/+1 for each permanent you control, but do not own.
3/5
Siege Ghoul enters the battlefield tapped.
6/6
Target opponent discards two cards, then you draw two card.
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and
as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able.
Haste (This creature can attack and

Battle-Mad Champion attacks and blocks each combat if able.
4/4
Crypt Hydra enters the battlefield with X +1/+1 counters on it.
If Crypt Hydra would be destroyed, remove all damage and a +1/+1 counter from it instead.
If Crypt Hydra would be destroyed, remove all damage and a +1/+1 counter from it instead.
It was hard enough to kill it the first time around.
0/0
Target player sacrifices an artifact, a creature, an enchantment and a land.

Whenever a creature dies, put a +1/+1 counter on Ichor Mantis and you gain 1 life.
The curse actually made the giant mantis not any more bloodthirsty or dangerous. The average victim won't care whether their remains are devoured whole or just drained of all blood.
3/3
Return target creature card from a graveyard to the battlefield under your control with a +1/+1 counter on it. That creature fights target creature you don't control.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
"If you want to win, someone else has to lose. It's that simple."
- Trallic Bouns, rag vampire
- Trallic Bouns, rag vampire
Rabble Regent can't attack or block alone.
Whenever another creature you control attacks, put a +1/+1 counter on Rabble Regent.
Whenever another creature you control attacks, put a +1/+1 counter on Rabble Regent.
1/1
When Saskia's Regiment enters the battlefield, if it isn't a token, create two tokens that are copies of Saskia's Regiment.
Saskia's Regiment can't be blocked unless each attacking creature you control named Saskia's Regiment the defending player is defending for is blocked.
Saskia's Regiment can't be blocked unless each attacking creature you control named Saskia's Regiment the defending player is defending for is blocked.
2/2
Haste (This creature can attack and
as soon as it comes under your control.)
At the beginning of your end step, sacrifice Scarab Host.
When Scarab Host dies, create two 1/1 green Insect creature tokens.

At the beginning of your end step, sacrifice Scarab Host.
When Scarab Host dies, create two 1/1 green Insect creature tokens.
"If it falls apart, just feed the parts to the necrophages!"
- Tullen, carrion rigger
- Tullen, carrion rigger
2/2
Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
Double strike (This creature deals both first-strike and regular combat damage.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3/4
Each opponent sacrifices a permanent.
You may put a permanent card put into a graveyard this turn onto the battlefield under your control.
You may put a permanent card put into a graveyard this turn onto the battlefield under your control.
Creation is destruction. It is your purpose to find joy in both.
Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able.
Tualim Struggler attacks and blocks each combat if able.
It's not a Tualim's nature to avoid an enemy.
2/4
You may cast a multicolored spell without paying its mana cost. That spell can't be countered by spells and abilities. If a creature spell is cast this way, it has haste.
Exile the top card of each players library. As long as those cards remain exiled you may look at them and play them.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Conquering Behemoth deals combat damage to a player, you may gain control of a land that player controls.
Whenever Conquering Behemoth deals combat damage to a player, you may gain control of a land that player controls.
5/5
Copy up to one target nonpermanent spell. You may choose new targets for the copy.
Create a token that is a copy of up to one target permanent.
Create a token that is a copy of up to one target permanent.
Purging corruption is necessity. Expanding splendor is the true goal.
Double strike (This creature deals both first-strike and regular combat damage.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/3


2/6
Flash (You may cast this spell any time you could cast an instant.)
If Transcendental would leave the battlefield, return it to your hand instead.
If Transcendental would leave the battlefield, return it to your hand instead.
3/3
Other player's can't cast spells this turn. Each other player reveals their hand and chooses a nonland card from it. You may cast any number of the chosen cards without paying their mana cost.
When Apostle of Atraxa enters the battlefield, choose one —
• Put a +1/+1 counter on each of any number of target creatures.
• Put a -1/-1 counter on each of any number of target creatures.
Apostle of Atraxa gets +1/+1 for each counter on another creature.
• Put a +1/+1 counter on each of any number of target creatures.
• Put a -1/-1 counter on each of any number of target creatures.
Apostle of Atraxa gets +1/+1 for each counter on another creature.
1/1
Target player exiles the top ten cards of his or her library. You may cast a creature card exiled this way.
Exile target permanent. You may put a permanent with the same converted mana cost as the exiled permanent from your hand onto the battlefield.
You may play any card from your graveyard as long as you haven't played a card that shares a card type with it since the beginning of your most recent turn.
2/4
Flying
Order of Immortals's power and toughness are each equal to the number of creatures you control.
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying and a 2/2 black Zombie creature token.
Order of Immortals's power and toughness are each equal to the number of creatures you control.
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying and a 2/2 black Zombie creature token.
*/*
Until end of turn, if a permanent you control would leave the battlefield, exile it until end of turn instead.
You can't lose life this turn.
You can't lose life this turn.
To achieve immortality you need to live not in the moment, but past it.
Flash, flying
When Principa of Recreation enters the battlefield, if a creature died this turn, return target creature card from your graveyard to the battlefield.
When Principa of Recreation enters the battlefield, if a creature died this turn, return target creature card from your graveyard to the battlefield.
"Genesis is an illusion, a power beyond mortal capability. As the clockwork returns to its initial configuration eventually, so does the world."
2/6
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2017-11-28 11:53:14 by SecretInfiltrator