![Assorted] 4C: Virtual Booster
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| Mechanics | Color Patterns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Order of Immortals's power and toughness are each equal to the number of creatures you control. Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying and a 2/2 black Zombie creature token. */*
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Target player sacrifices an artifact, a creature, an enchantment and a land.
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Courser's Soul can't be blocked and attacks each turn if able.
The storytellers speak of a cunning centaur bandit, who had been sentenced to exile in the darkest realm. But its maimed spirit escaped and knew not constraint nor mercy for its judges.
3/3
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. "If you want to win, someone else has to lose. It's that simple."
- Trallic Bouns, rag vampire |
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able. 4/4
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No more commons
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No more commons
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Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender. No riverbanks can hold this beast in its rage.
6/6
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No more commons
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Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able. It's not a Tualim's nature to avoid an enemy.
2/4
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When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card. "From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
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Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
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Target opponent discards two cards, then you draw two card.
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Siege Ghoul enters the battlefield tapped.
6/6
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Order of Immortals
(rare)
Erode the Realm
(uncommon)
Courser's Soul
(uncommon)
Leech Strength
(uncommon)
Battle-Mad Champion
(common)
River Serpent
(common)
Tualim Struggler
(common)
Ashstoker
(common)
Skullwalker Beast
(common)
Take by Force
(common)
Siege Ghoul
(common)
Island
(basic)







as soon as it comes under your control.)
