![Assorted] 4C: Virtual Booster

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Mechanics | Color Patterns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, if a permanent you control would leave the battlefield, exile it until end of turn instead.
You can't lose life this turn.
To achieve immortality you need to live not in the moment, but past it.
 U 
Sorcery
Target player exiles the top ten cards of his or her library. You may cast a creature card exiled this way.
 U 
Creature – Beast
When Roaming Gurzarch enters the battlefield, you may sacrifice a creature. If you do, distribute a number of +1/+1 counters equal to the sacrificed creature's power among any number of creatures you control.
The Azzon jungles devour beasts whole that would be apex predators anywhere else.
4/4
 U 
Creature – Zombie Warrior
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of your end step, sacrifice Scarab Host.
When Scarab Host dies, create two 1/1 green Insect creature tokens.
"If it falls apart, just feed the parts to the necrophages!"
- Tullen, carrion rigger
2/2
 C 
Creature – Giant Zombie
Siege Ghoul enters the battlefield tapped.
6/6
 
 
No more commons
 C 
Creature – Serpent
Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender.
No riverbanks can hold this beast in its rage.
6/6
 C 
Creature – Orc Shaman
When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card.
"From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
 
 
No more commons
 C 
Creature – Ogre Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able.
4/4
 C 
Creature – Elf Berserker
Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able.
It's not a Tualim's nature to avoid an enemy.
2/4
 C 
Sorcery
Target opponent discards two cards, then you draw two card.
 
 
No more commons
 C 
Creature – Beast
Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
Island
 
 B 
Basic Land – Island

Prevent Disaster (rare)
Call the Unthinkable (uncommon)
Roaming Gurzarch (uncommon)
Scarab Host (uncommon)
Siege Ghoul (common)
River Serpent (common)
Ashstoker (common)
Battle-Mad Champion (common)
Tualim Struggler (common)
Take by Force (common)
Skullwalker Beast (common)
Island (basic)