![Assorted] 4C: Virtual Booster
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| Mechanics | Color Patterns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
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Flash, flying
When Principa of Recreation enters the battlefield, if a creature died this turn, return target creature card from your graveyard to the battlefield. "Genesis is an illusion, a power beyond mortal capability. As the clockwork returns to its initial configuration eventually, so does the world."
2/6
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Return target creature card from a graveyard to the battlefield under your control with a +1/+1 counter on it. That creature fights target creature you don't control.
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. "If you want to win, someone else has to lose. It's that simple."
- Trallic Bouns, rag vampire |
When Roaming Gurzarch enters the battlefield, you may sacrifice a creature. If you do, distribute a number of +1/+1 counters equal to the sacrificed creature's power among any number of creatures you control.
The Azzon jungles devour beasts whole that would be apex predators anywhere else.
4/4
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No more commons
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No more commons
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Target opponent discards two cards, then you draw two card.
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Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able. 4/4
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When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card. "From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
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Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender. No riverbanks can hold this beast in its rage.
6/6
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Siege Ghoul enters the battlefield tapped.
6/6
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Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able. It's not a Tualim's nature to avoid an enemy.
2/4
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Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
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Skullwalker Beast
(common, foil)
Principa of Recreation
(rare)
Leap from the Crypt
(uncommon)
Leech Strength
(uncommon)
Roaming Gurzarch
(uncommon)
Take by Force
(common)
Battle-Mad Champion
(common)
Ashstoker
(common)
River Serpent
(common)
Siege Ghoul
(common)
Tualim Struggler
(common)
Skullwalker Beast
(common)
Forest
(basic)






as soon as it comes under your control.)

