![Assorted] 4C: Virtual Booster
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| Mechanics | Color Patterns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Order of Immortals's power and toughness are each equal to the number of creatures you control. Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying and a 2/2 black Zombie creature token. */*
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Haste (This creature can attack and
as soon as it comes under your control.)
At the beginning of your end step, sacrifice Scarab Host. When Scarab Host dies, create two 1/1 green Insect creature tokens. "If it falls apart, just feed the parts to the necrophages!"
- Tullen, carrion rigger 2/2
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Courser's Soul can't be blocked and attacks each turn if able.
The storytellers speak of a cunning centaur bandit, who had been sentenced to exile in the darkest realm. But its maimed spirit escaped and knew not constraint nor mercy for its judges.
3/3
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Target player sacrifices an artifact, a creature, an enchantment and a land.
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When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card. "From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
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Siege Ghoul enters the battlefield tapped.
6/6
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Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able. It's not a Tualim's nature to avoid an enemy.
2/4
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No more commons
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No more commons
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No more commons
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Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able. 4/4
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Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
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Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender. No riverbanks can hold this beast in its rage.
6/6
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Target opponent discards two cards, then you draw two card.
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Order of Immortals
(rare)
Scarab Host
(uncommon)
Courser's Soul
(uncommon)
Erode the Realm
(uncommon)
Ashstoker
(common)
Siege Ghoul
(common)
Tualim Struggler
(common)
Battle-Mad Champion
(common)
Skullwalker Beast
(common)
River Serpent
(common)
Take by Force
(common)
Plains
(basic)





as soon as it comes under your control.)


