![Assorted] 4C: Virtual Booster

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Mechanics | Color Patterns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Turtle Shaman
{1}: Change a target of target spell that could target Spelleater Kappa to Spelleater Kappa.
{1}: Spelleater Kappa gains or loses hexproof until end of turn
2/6
 U 
Instant
Return target creature card from a graveyard to the battlefield under your control with a +1/+1 counter on it. That creature fights target creature you don't control.
 U 
Creature – Elemental Monk
Flash (You may cast this spell any time you could cast an instant.)
If Transcendental would leave the battlefield, return it to your hand instead.
3/3
 U 
Sorcery
Exile the top card of each players library. As long as those cards remain exiled you may look at them and play them.
 C 
Sorcery
Target opponent discards two cards, then you draw two card.
 
 
No more commons
 C 
Creature – Orc Shaman
When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card.
"From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
 C 
Creature – Beast
Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
 
 
No more commons
 
 
No more commons
 C 
Creature – Ogre Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able.
4/4
 C 
Creature – Elf Berserker
Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able.
It's not a Tualim's nature to avoid an enemy.
2/4
 C 
Creature – Giant Zombie
Siege Ghoul enters the battlefield tapped.
6/6
 C 
Creature – Serpent
Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender.
No riverbanks can hold this beast in its rage.
6/6
Swamp
 
 B 
Basic Land – Swamp

Spelleater Kappa (rare)
Leap from the Crypt (uncommon)
Transcendental (uncommon)
Congregate (uncommon)
Take by Force (common)
Ashstoker (common)
Skullwalker Beast (common)
Battle-Mad Champion (common)
Tualim Struggler (common)
Siege Ghoul (common)
River Serpent (common)
Swamp (basic)