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Showing 50 of 72 Land cards

Go to section: White (1) Blue (1) Black (1) Green (3) Multicolour (4) Hybrid (1) Split (1) Land (72)

Show rarities: C U R

 R 
Land
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast a Adventure, Class, Cleric, Rogue, Warrior, or Wizard spell.
 U 
Land
Arctic Wastes enters the battlefield tapped.
You can’t spend red mana.
{t}: Add {g}, {w}, {u} or {b}.
 U 
Land
As this land enters, you may reveal a Raccoon card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {r} or {g}.
{1}{r/g}{r/g}, {t}: Put a +1/+1 counter on target Raccoon. Activate as a sorcery.
 U 
Land
{t}: Add {1} to your mana pool.
Discard Barren Garden: You may play an additional land this turn.
"Where have all the flowers gone?
Long time passing
Where have all the flowers gone?
Long time ago"
 R 
Land
(<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
Revenue – At the beginning of your upkeep, if you have no gold counter, gain a gold counter.
<1>, {t}: Produce one mana of any color that a land an opponent controls could produce.
 U 
Land
As this land enters, you may reveal a Squirrel card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {b} or {g}.
{b/g}{b/g}, {t}, Sacrifice a Squirrel: Create two Food tokens.
 R 
Land
Boundless Wilderness enters the battlefield tapped.
{t}: Exile the top card of your library. If it's a land card, you may put it onto the battlefield tapped instead.
 R 
Land
{t}: Add {c}.
{t}: Add {g} or {w}. Spend this mana only on activated abilities or on creature and/or kindred spells.
{g}{w}, {t}, Sacrifice this land: Create a 2/2 green Rabbit creature token.
 U 
Land
As this land enters, you may reveal a Lizard card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {b} or {r}.
{b/r}{b/r}, {t}, Sacrifice a Lizard: This land deals 2 damage to each opponent. Activate as a sorcery.
 R 
Land
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast an Angel, Aura, Cleric, Divine or Serra spell. When you do, you gain 1 life.
 U 
Land
As this land enters, you may reveal a Bird card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {w} or {u}.
{w/u}{w/u}, {t}: Counter target spell that targets a Bird you control unless its controller pays {2}.
 U 
Land
As this land enters, you may reveal a Rabbit card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {g} or {w}.
{g/w}{g/w}{g/w}, {t}: Rabbits you control get +1/+1 until end of turn. Activate as a sorcery.
 C 
Land – Frontier
{t}: Add {c}.
{t}: Add {b} or {g}. Activate this ability only if you have a card named Cradle of Rot in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
 R 
Land
{t}: Add {c} to your mana pool. If Crystal Garden is enchanted add {c}{c} to your mana pool instead.
 U 
Land
Decadent Palace enters the battlefield tapped.
You can’t spend white mana.
{t}: Add {u}, {b}, {r} or {g}.
 C 
Land – Temple
{t}: Gain {c}.
{1}, {t}, Sacrifice Disused Fane: Search your library for a Temple card, reveal it and put it onto the battlefield tapped. Then shuffle your library.
 R 
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each main phase during your turn, add {x} mana to your mana pool, where X is the number of age counters on Doomed Treasury.
 R 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of a color of your choice to your mana pool. Spend this mana only to activate abilities.
 U 
Land
As this land enters, you may reveal a Otter card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {u} or {r}.
{3}{u/r}{u/r}{u/r}, {t}, Sacrifice this land: Return up to one target nonpermanent card and up to one target Otter card from your graveyard to your hand.
 R 
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{t}: Add one mana of any color to your mana pool.
{t}: You may put a permanent card with converted mana cost equal to the number of age counters on Expanding Rift from your hand onto the battlefield.
 U 
Land
{t}: Add {1}.
{t}: Add {u} or {b} . Activate this ability only if you control a Island.
 U 
Land
{t}: Add {1}.
{t}: Add {w} or {u} . Activate this ability only if you control a Island.
 U 
Land
{t}: Add {1}.
{t}: Add {u} or {r} . Activate this ability only if you control a Island.
 U 
Land
{t}: Add {1}.
{t}: Add {g} or {u} . Activate this ability only if you control a Island.
 R 
Land
{t}: Add {c} to your mana pool.
{t}, Remove a counter from a permanent you control: Add {r} or {g} to your mana pool.
 U 
Land
As this land enters, you may reveal a Rat card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {u} or {b}.
{2}{u/b}{u/b}, {t}, Tap an untapped Rat you control: Surveil 3. Activate as a sorcery.
 U 
Land
Frontier Ruins enters the battlefield tapped.
{t}, Sacrifice Frontier Ruins: Search your library for a card named Crumbling Necropolis or Savage Lands, and put it onto the battlefield. Then shuffle your library.
 U 
Land
{t}: Add {1} mana to your mana pool.
{t}: Remove a counter from target permanent.
 R 
Land
Hourglass Shrine enters the battlefield tapped.
{t}, Return Hourglass Shrine to its owner's hand: Add {2} to your mana pool.
 U 
Land
Industrial Zone enters the battlefield tapped.
You can’t spend green mana.
{t}: Add {w}, {u}, {b} or {r}.
 U 
Land
{t}: Add {c}.
{3}, {t}, Sacrifice this land: Search your library for a Rat card or a basic Island or Swamp card, then reveal it. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. Then shuffle.
 R 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of a color of your choice to your mana pool. Spend this mana only on spells cast with an additional cost and/or alternative cost.
 R 
Land
At the beginning of your upkeep, you gain 1 life.
{t}: Add {1} mana to your mana pool.
 R 
Land
{t}: Add {c}.
{t}, Pay 1 life: Add one mana of any color. Spend this mana only to cast Wolf or Werewolf spells.
{3}, {t}: Put a +1/+1 counter on target Wolf or Werewolf that entered the battlefield this turn.
Daybound
Kessig Hunting Ground
 
 R 
Land
{t}: Add {c}.
{t}, Pay 2 life: Add two mana of any color. Spend this mana only to activate abilities of Wolves and/or Werewolves you control.
{7}, {t}: Target Wolf or Werewolf you control fights target creature an opponent controls.
Nightbound
 U 
Land
{t}: Add {1} to your mana pool.
When Library Ruins is buried from the battlefield, draw a card.
They say the deepest vaults contain scrolls untouched by the fire, but the walls crumble so easily that no one dares to venture inside and retrieve them.
 R 
Land
Magma Crevice enters the battlefield tapped if you control another nonbasic land.
{t}: Add {b} or {r} to your mana pool.
 R 
Land
{t}: Add {c} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Activate this ability only if Mystic Clearing enchanted or fortified.
 U 
Land
Necromancer’s Tower enters the battlefield tapped.
{t}, Sacrifice Necromancer’s Tower: Search your library for a card named Arcane Sanctum or Crumbling Necropolis, and put it onto the battlefield. Then shuffle your library.
 U 
Land
As this land enters, you may reveal a Lizard card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {b} or {g}.
{b/g}{b/g}, {t}: Target Lizard gains deathtouch and indestructible until end of turn. Activate as a sorcery.
 R 
Land
At the beginning of your upkeep, lose an amount of life equal to the number of debt counters on Palace of Wishes.
{t}, Put a debt counter on Palace of Wishes: Add one mana of any color to your mana pool.
{1}: Remove a debt counter from Palace of Wishes.
 R 
Land
{t}: Add {c} to your mana pool.
{t}: Exile a creature you control.
{t}, Sacrifice Phyrexian Shipyard: Create a 12/12 colorless Dreadnaught artifact creature token with trample. Activate this ability only if the total power of creatures exiled with Phyrexian Shipyard is 12 or greater.
 U 
Land
As this land enters, you may reveal a Frog card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {g} or {u}.
{1}{g/u}{g/u}, {t}, Return a Frog you control to its owner's hand: Draw a card Activate as a sorcery.
 U 
Land
{t}: Add {1}.
{t}: Add {b} or {g} . Activate this ability only if you control a Forest.
 U 
Land
{t}: Add {1}.
{t}: Add {g} or {w} . Activate this ability only if you control a Forest.
 U 
Land
{t}: Add {1}.
{t}: Add {g} or {u} . Activate this ability only if you control a Forest.
 U 
Land
{t}: Add {1}.
{t}: Add {r} or {g} . Activate this ability only if you control a Forest.
 U 
Land
Primal Temple enters the battlefield tapped.
You can’t spend blue mana.
{t}: Add {b}, {r}, {g} or {w}.
 U 
Land
Pristine Garden enters the battlefield tapped.
You can’t spend black mana.
{t}: Add {r}, {g}, {w} or {u}.
 R 
Land
{t}: Add {c} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if an opponent controls three or more lands.
 U 
Land
As this land enters, you may reveal a Rat card from your hand. If you don’t, this land enters tapped.
{t}: Add {c}.
{t}, Pay 1 life: Add {b} or {r}.
{1}{b/r}{b/r}, {t}: Target Rat gets +1/+0 and gains haste and menace until end of turn. Activate as a sorcery.

Go to section: White (1) Blue (1) Black (1) Green (3) Multicolour (4) Hybrid (1) Split (1) Land (72)

Show rarities: C U R


![Assorted] Frames: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity