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As long as Evidence Storage is in your graveyard, its mana value is 8.






Nuisance Colony enters the battlefield tapped.
: Add
. You may spend this mana as though it was mana of any color to cast a nuisance spell. (Mice, Beebles, Rats, Gremlins, Squirrels and Pests are nuisances.)
, Sacrifice Nuisance Colony: Nuisances you control gain indestructible until end of turn.



When Remote Asylum enters the battlefield, if you control a creature, each player chooses a creature they control. Exile those creatures until Remote Asylum leaves the battlefield.
: Add
.


First strike, vigilance, protection from black

: Transform Shining Knight.


So tempting to give in to darkness...
2/2
First strike, deathtouch, protection from white

: Transform Corrupt Knight.


So useful to put back on the mask...
2/2
When Thopter Engineer enters the battlefield, create a gadget.
1/2
Flying
(This is a gadget you can create.)
(This is a gadget you can create.)
1/1
Whenever you gain life, each opponent loses 1 life. Triggers only once each turn.
Storyteller (You may pay this card's Saga cost to create that token. Do this at any time but only once.)
Storyteller (You may pay this card's Saga cost to create that token. Do this at any time but only once.)
1/3
[I][II][III]: You gain life equal to the number of lore counters on Joyless Feast.
Defender (This creature can't attack.)
, Sacrifice a creature with defender: You gain 1 life. If that creature is double-faced, you may return it to the battlefield transformed.

0/3


2/2
Enchant creature
Enchanted creature gets +2/+2.
As Ooze Symbiosis becomes unattached, transform it. When you do, search your library for a card named Symbiotic Ooze and put it onto the battlefield. Then shuffle your library.
Enchanted creature gets +2/+2.
As Ooze Symbiosis becomes unattached, transform it. When you do, search your library for a card named Symbiotic Ooze and put it onto the battlefield. Then shuffle your library.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Return a creature card from target player's graveyard to the battlefield under your control.
Search your library for a card and put it into your hand. Then shuffle your library.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Destroy target permanent.
Create a X/X green Ooze creature token, where X is the number of creature tokens you control.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Return target nonland permanent to its owner's hand. Then that player discards a card.
When Battlefield Smith enters the battlefield, create a gadget.
2/2
Equip
(This is a gadget you can create.)

(This is a gadget you can create.)
+1/+1
(You may cast either half. That door unlocks on the battlefield.)
At the end of each opponent's turn, if that player didn't cast a spell this turn, create a 3/3 green Beast creature token.
At the end of each opponent's turn, if that player didn't cast a spell this turn, create a 3/3 green Beast creature token.
(As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, populate.
At the beginning of your upkeep, populate.
Blueprint (This Contraption can be assembled from your hand.)
Whenever you crank Steam Engine, you may discard a card. If you do, draw two cards.
Whenever you crank Steam Engine, you may discard a card. If you do, draw two cards.
When Steam Rigger enters the battlefield, you may have it assemble a Contraption.
He keeps the machine powered. Others can worry about what it does.
4/3



Arctic Wastes enters the battlefield tapped.
You can’t spend red mana.
: Add
,
,
or
.
You can’t spend red mana.





As this land enters, you may reveal a Raccoon card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.


,
: Put a +1/+1 counter on target Raccoon. Activate as a sorcery.











Discard Barren Garden: You may play an additional land this turn.
"Where have all the flowers gone?
Long time passing
Where have all the flowers gone?
Long time ago"
Long time passing
Where have all the flowers gone?
Long time ago"
(<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
Revenue – At the beginning of your upkeep, if you have no gold counter, gain a gold counter.
<1>,
: Produce one mana of any color that a land an opponent controls could produce.
Revenue – At the beginning of your upkeep, if you have no gold counter, gain a gold counter.
<1>,

As this land enters, you may reveal a Squirrel card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.

,
, Sacrifice a Squirrel: Create two Food tokens.








Boundless Wilderness enters the battlefield tapped.
: Exile the top card of your library. If it's a land card, you may put it onto the battlefield tapped instead.









As this land enters, you may reveal a Lizard card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.

,
, Sacrifice a Lizard: This land deals 2 damage to each opponent. Activate as a sorcery.











As this land enters, you may reveal a Bird card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.

,
: Counter target spell that targets a Bird you control unless its controller pays
.









As this land enters, you may reveal a Rabbit card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.


,
: Rabbits you control get +1/+1 until end of turn. Activate as a sorcery.














Cycling






Decadent Palace enters the battlefield tapped.
You can’t spend white mana.
: Add
,
,
or
.
You can’t spend white mana.









Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each main phase during your turn, add
mana to your mana pool, where X is the number of age counters on Doomed Treasury.

At the beginning of each main phase during your turn, add




As this land enters, you may reveal a Otter card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.



,
, Sacrifice this land: Return up to one target nonpermanent card and up to one target Otter card from your graveyard to your hand.










Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Add one mana of any color to your mana pool.
: You may put a permanent card with converted mana cost equal to the number of age counters on Expanding Rift from your hand onto the battlefield.




























As this land enters, you may reveal a Rat card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.


,
, Tap an untapped Rat you control: Surveil 3. Activate as a sorcery.









Frontier Ruins enters the battlefield tapped.
, Sacrifice Frontier Ruins: Search your library for a card named Crumbling Necropolis or Savage Lands, and put it onto the battlefield. Then shuffle your library.




Hourglass Shrine enters the battlefield tapped.
, Return Hourglass Shrine to its owner's hand: Add
to your mana pool.


Industrial Zone enters the battlefield tapped.
You can’t spend green mana.
: Add
,
,
or
.
You can’t spend green mana.












At the beginning of your upkeep, you gain 1 life.
: Add
mana to your mana pool.







Daybound





Nightbound


When Library Ruins is buried from the battlefield, draw a card.
They say the deepest vaults contain scrolls untouched by the fire, but the walls crumble so easily that no one dares to venture inside and retrieve them.
Magma Crevice enters the battlefield tapped if you control another nonbasic land.
: Add
or
to your mana pool.








Necromancer’s Tower enters the battlefield tapped.
, Sacrifice Necromancer’s Tower: Search your library for a card named Arcane Sanctum or Crumbling Necropolis, and put it onto the battlefield. Then shuffle your library.

As this land enters, you may reveal a Lizard card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.

,
: Target Lizard gains deathtouch and indestructible until end of turn. Activate as a sorcery.








At the beginning of your upkeep, lose an amount of life equal to the number of debt counters on Palace of Wishes.
, Put a debt counter on Palace of Wishes: Add one mana of any color to your mana pool.
: Remove a debt counter from Palace of Wishes.


Parliament of Ro enters the battlefield tapped.
At the beginning of each player's upkeep, that player gains control of Parliament of Ro, then untaps it.
: Add
to your mana pool. If you own Parliament of Ro, add
to your mana pool instead.
At the beginning of each player's upkeep, that player gains control of Parliament of Ro, then untaps it.



"Liberty? Yes. Fraternity? Sure. Equality?", the minister smirked, "No comment."




As this land enters, you may reveal a Frog card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.


,
, Return a Frog you control to its owner's hand: Draw a card Activate as a sorcery.





























Primal Temple enters the battlefield tapped.
You can’t spend blue mana.
: Add
,
,
or
.
You can’t spend blue mana.





Pristine Garden enters the battlefield tapped.
You can’t spend black mana.
: Add
,
,
or
.
You can’t spend black mana.










As this land enters, you may reveal a Rat card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.


,
: Target Rat gets +1/+0 and gains haste and menace until end of turn. Activate as a sorcery.









Rix Maadi Carnarium enters the battlefield tapped.
: Add 
. Activate only if this land is developed.
Land development
(
: Phase out another land until this land leaves the battlefield.)



Land development


As this land enters, you may reveal a Bird card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.



,
, Sacrifice this land: Return target Bird permanent card from your graveyard to the battlefield.










As this land enters, you may reveal an Elemental card from your hand. If you don’t, this land enters tapped.
, Pay 1 life: Add one mana of any color. If you spend this mana on an Elemental spell with mana value 4 or greater and an additional creature type, it has cascade.









































As Seafoam Isle enters the battlefield tapped unless you return another land you control to its owner's hand.
: Add
or
to your mana pool.







Sleeping City enters tapped with a stun counter on it.
: Add one mana of any color.





As this land enters, you may reveal a Bat card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.


,
, Sacrifice a Bat: You gain life equal to the sacrificed creature’s total power and toughness.









Storm Reef enters the battlefield with two charge counters on it.
: Add
to your mana pool.
, Remove a charge counter from Storm Reef: Add
or
to your mana pool.





As this land enters, you may reveal a Mouse card from your hand. If you don’t, this land enters tapped.
: Add
.
, Pay 1 life: Add
or
.

,
: Target Mouse you control gets +2/+0 until end of turn. Activate as a sorcery.




























Each of them itself large enough to house a colony of Selesnya dryads.
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last 2024-08-23 22:39:31 by dude1818