Custom Legacy Cube

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 M 
Legendary Creature
Flying, first strike, vigilance, lifelink
Miracle {3}{w}{w}
8/8
 C 
Instant
Destroy target artifact.
Flashback {r}
 U 
Creature
{t}: Target creature you control gains protection from the card type of your choice until end of turn.
1/1
 U 
Creature
Flash
Flying
When Cloudwisp enters the battlefield, exile another target permanent, then return it to the battlefield under its owner's control.
Evoke {w}
2/1
 R 
Sorcery
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.
 R 
Creature
When Devoted Steelwright enters the battlefield, you may search your library for an artifact card and put it into your hand, then shuffle your library.
{1}{w}, {t}, Sacrifice Devoted Steelwright: Reveal an artifact card from your hand. If an Equipment card is revealed this way, you may put it onto the battlefield. If a nonequipment artifact card is revealed this way, add {4} to your mana pool. Spend this mana only to cast the revealed card.
1/1
 C 
Instant
Destroy target artifact or enchantment.
 U 
Instant
Put target creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
 M 
Planeswalker – Elspeth
+1Put a 1/1 white Soldier creature token onto the battlefield.
+1Target creature gets +3/+3 and gains flying until end of turn.
-8You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
4
{1}({pw})({pw})
 
 U 
Instant
Exile target creature with power 5 or less.
 R 
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
 M 
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle {x}{w}{w}
 R 
Legendary Creature
When Enya, Master Thief enters the battlefield, you may search your library for an Equipment card, exile it, then shuffle your library.
When Enya leaves the battlefield, you may put the exiled card onto the battlefield.
2/3
 R 
Sorcery
Destroy all creatures with power X or less.
Miracle {x}
 R 
Artifact Creature – Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
2/2
{w}
 
 U 
Instant
Put target creature on the bottom of its owner’s library. Its controller gains life equal to its power.
 U 
Creature – Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
 U 
Sorcery
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback {1}{b}
 U 
Sorcery
Destroy all creatures with power 2 or less.
{2}{w}{w}
 
 R 
Enchantment
Creatures without flying can’t attack.
 U 
Creature – Human Cleric
{t}: Target creature you control gains protection from the color of your choice until end of turn.
My family protects all families.
1/1
 U 
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
 C 
Instant
Draw three cards. Then put three cards from your hand on top of your library in any order unless you reveal a Plains from your hand and put it on top of your library, then put another card from your hand on top of your library.
 R 
Creature
Protection from all colors
3/1
 R 
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
 M 
Legendary Creature
Saint Traft, Demon Hunter can’t be the target of nonwhite spells or abilities from nonwhite sources.
Whenever Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
2/2
 M 
Sorcery
You get an emblem with “At the beginning of your upkeep, put an X/X white Angel creature token with flying onto the battlefield.”
Miracle {x}{w}{w}
 R 
Creature
You can't cast Serra Avenger during your first, second or third turns of the game.
Flying, vigilance
3/3
 U 
Instant
Exile target creature. Its controller gains life equal to its toughness.
 U 
Creature
{t}: Target creature gains protection from the converted mana cost of your choice until end of turn.
1/1
 R 
Creature – Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{w}, {t}: You may put an Equipment card from your hand onto the battlefield.
1/2
 U 
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
 R 
Creature
When Swordforge Mystic enters the battlefield, you may search your library for an Equipment card with converted mana cost 3 or less and put it into your hand.
{1}{w}, {t}: You may put an
Equipment card from your hand onto the battlefield.
2/2
 U 
Instant
Exile target creature. Its controller gains life equal to its converted mana cost.
 U 
Instant
Exile target creature. Its controller gains life equal to its toughness.
 R 
Sorcery
Put all creatures on the bottom of their owner’s library.
Miracle {w}
 U 
Enchantment
When Thoughtprison enters the battlefield, target player reveals his or her hand. You choose a nonland card from it. Exile that card. That player gains life equal to its converted mana cost.
When Thoughtprison leaves the battlefield, return the exiled card to its owner’s hand.
 R 
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
 U 
Creature
Wild Lynx gets +1/+1 if you control a Mountain.
Wild Lynx gets +1/+1 if you control a Forest.
1/1
 R 
Instant
Counter target creature or planeswalker spell unless its controller pays {1}.
Storm
 R 
Colour indicator U Sorcery
Suspend 4 – {u}
Target player draws three cards.
 C 
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
 C 
Instant
Counter target spell.
Miracle {0}
{u}
 
 U 
Sorcery
Look at target player’s hand. You may choose a nonland card from it. If you do, that player puts that card on the bottom of his or her library, then draws a card.
Draw a card.
 C 
Sorcery
Look at the top four cards of your library, then put them back in any order.
Draw a card.
 R 
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
 C 
Instant
Counter target spell.
 R 
Creature
At the beginning of your upkeep, reveal the top card of your library. If its an instant or sorcery card, put it into your hand.
1/1
{1}{u}
 
 U 
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.
 U 
Creature – Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Insectile Aberration
 
 U 
Creature – Human Insect
Flying
3/2
 U 
Instant
Put target artifact or enchantment on top of its owner’s library.
 C 
Sorcery
Target player draws three cards, then discards two cards.
 R 
Enchantment
When Flooding enters the battlefield, put a flood counter on each nonbasic land.
Lands with flood counters on them are Islands.
 R 
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
 R 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
No, you may not.
 R 
Enchantment
All creatures lose all abilities and are 1/1 blue Frogs.
 R 
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library.
 M 
Legendary Creature
Hexproof
Whenever Geistlord of Moorland attacks, put a 4/4 blue Illusion creature token with flying and “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
 U 
Sorcery
Look at target player's hand.
Draw a card.
 C 
Instant
Draw three cards, then put three cards from your hand on top of your library.
 R 
Instant
Return all creatures to their owner's hands.
Miracle {u}
 R 
Instant
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Return each permanent with the most votes or tied for most votes to their owners’ hands.
 U 
Sorcery
Target player puts two cards at random from his or her hand on top of his or her library.
 M 
Planeswalker – Jace
+1Look at the top card of each player’s library, then put those cards into their owners’ graveyards unless you have each player draw a card.
-2Target player puts a creature he or she controls on top of his or her library.
-7Target player gets an emblem with “Whenever a permanent you control becomes the target of a spell or an ability, sacrifice it.”
3
 M 
Planeswalker – Jace
+2 Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner’s hand.
-12 Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
3
 R 
Creature
Flash
When Magus of the Force enters the battlefield, counter target spell.
Evoke—Pay 1 life and exile a blue card from your hand.
2/2
 U 
Instant
Counter target spell with converted mana cost 1.
 R 
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
 U 
Creature
Hexproof
Threshold-Nimble Spirit gets +2/+1 as long as you have seven or more cards in your graveyard.
1/1
 R 
Enchantment
When Nostalgia enters the battlefield, each player shuffles his or her graveyard into his or her library, then draws a card.
Whenever a card or token would be put into a graveyard from anywhere, instead its owner shuffles it into his or her library.
{1}{pu}
 
 U 
Instant
If you control an Island, Numb costs {1} less to cast.
Counter target spell unless its controller pays {1}.
 R 
Instant
You may pay 1 life and return an Island you control to its owner’s hand rather than pay Overpower’s mana cost.
Counter target permanent spell.
{u}
 
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
 C 
Sorcery
Scry 2, then draw a card.
{1}({pu})({pu})
 
 U 
Instant
Put target creature with power 5 or less on top of its owner’s library.
 R 
Creature – Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
 R 
Instant
As an additional cost to cast Sophisticated Tutor, reveal an artifact card in your hand.
Search your library for an artifact card, reveal that card and put it into your hand, then shuffle your library. Then put the artifact card you revealed from your hand on the bottom of your library.
With the right resources, all engineering can be reversed and repeated.
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
There is a hole in your plan.
 U 
Instant
Counter target spell with converted mana cost 2.
 U 
Instant
Counter target spell with converted mana cost 3 or less.
 R 
Creature
As you cast Spellstrider, you may exile any number of instant or sorcery cards from your graveyard. Spellstrider costs {1} less to cast for each card exiled this way.
Flying
5/5
{u}
 
 R 
Instant
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
 C 
Instant
Counter target creature spell unless its controller pays {2}.
There's a hole in your face.
 R 
Instant
Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.
 C 
Instant
Draw four cards, then put three cards from your hand on top of your library.
 R 
Instant
Search your library for an artifact card and reveal that card. Shuffle your library, then put the card on top of it.
Draw a card at the beginning of your next upkeep.
 C 
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
 U 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever enchanted creature would attack or block or whenever an activated ability of enchanted creature would be activated, instead tap it.
 R 
Creature – Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
3/1
 R 
Creature
At the beginning of your upkeep, put the top four cards of your library into your graveyard, then draw a card.
2/1
 R 
Legendary Creature – Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
 R 
Legendary Creature – Human Wizard
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.
2/2
 R 
Instant
You may discard an Island card rather than pay Willpower’s mana cost.
Counter target spell.
 U 
Creature
Whenever you cast an instant or sorcery spell, put a 1/1 blue Illusion creature token with “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield.
2/1
 R 
Colour indicator B Sorcery
Suspend 3 – {b}
Target player draws three cards and loses 3 life.
 U 
Sorcery
Suspend 2 – {b}
Target player discards two cards at random.
 U 
Sorcery
Target player discards two cards.
 R 
Creature – Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Greatness, at any cost.
2/1
 C 
Instant
Target creature gets -3/-3 until end of turn. You lose 1 life.
 R 
Creature
{b}, {t}: Exile target land card from a graveyard. Add {b}{b} to your mana pool.
{b}, {t}: Exile an instant, sorcery or creature card from a graveyard. Each opponent loses 1 life and you gain 1 life.
1/1
{1}({pb})({pb})
 
 U 
Instant
Target creature gets -5/-5 until end of turn.
 C 
Instant
Draw up to three cards. For each card beyond the first, put a card from your hand on top of your library. For each card put back this way you lose 1 life and each opponent gains 1 life.
 R 
Creature
B: Exile target card from a graveyard. If it was a creature card, target opponent loses 1 life and you gain 1 life.
1/1
 U 
Sorcery
Target player discards two cards at random.
 U 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
 M 
Planeswalker – Liliana
+1 Each player discards a card.
-2 Target player sacrifices a creature.
-6 Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
3
 C 
Sorcery
Reveal the top three cards of your library. You may discard up to three cards. For each card discarded this way, you may put one of the revealed cards into your hand, then put the rest into your graveyard.
Draw a card.
 M 
Planeswalker – Liliana
+2 Target player discards a card.
-2 Destroy target creature.
-11 Put all creature cards from target player’s graveyard onto the battlefield under your control.
2
 R 
Creature
Necrogoyf's power and toughness are each equal to the number of card types in all graveyards.
*/*
 U 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 4 or less. That player discards that card. You lose 1 life.
 U 
Instant
Choose one — Target player loses 2 life; or target creature gets -2/-2 until end of turn.
Whenever an opponent gains life, you may pay {b}. If you do, return Tendrils of Punishment from your graveyard to your hand.
 U 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
 R 
Sorcery
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
 R 
Creature
As True-Name Archfiend enters the battlefield, choose a player.
Whenever True-Name Archfiend becomes blocked, enchanted, targeted or dealt damage by a spell or permanent that player controls, exile that spell or permanent.
3/1
 R 
Enchantment
Nonbasic lands are Mountains.
 C 
Instant
Boiling Bolt deals 3 damage to target creature or player and 1 damage to you.
 R 
Creature
Cenerivore's toughness is equal to the number of card types among cards in all graveyards and its power is equal to that number plus 1.
1+*/*
 M 
Planeswalker – Chandra
+1 Each player discards a card, then draws a card.
-X Chandra of the Flame deals two times X damage to target creature.
-6 Exile any number of cards from the top of your library. You may cast one of them without paying its mana cost.
2
 C 
Sorcery
Exile the top four cards of your library. You may cast one of them this turn.
 M 
Planeswalker – Chandra
+1Target player exiles the top card of his or her library. That player may play that card until end of turn.
-3Chandra, the Fireshaper deals 3 damage to target creature or player.
-7You get an emblem with “You may cast instant and sorcery cards from your graveyard.”
3
 M 
Planeswalker – Chandra
+1 Each player exiles a card from his or her hand and the top card of his or her library, then draws a card.
-X Chandra, the Heat Molder deals X damage to target creature. If that creature would die this turn, exile it instead.
-8 For each card exiled with Chandra, Chandra deals 3 damage to target player.
4
 R 
Colour indicator R Sorcery
Suspend 3 – {r}
Target player exiles the top three cards of his or her library. That player may play those cards until the beginning of his or her next end step.
 U 
Instant
Exile target spell. That spell’s controller may cast it without paying its mana cost during his or her next turn.
 C 
Instant
Exile up to one target artifact. If {w} was spent to cast Disconnect, you may exile up to one target enchantment instead.
 M 
Sorcery
Put X 4/1 red Elemental creature tokens with haste and trample onto the battlefield.
Miracle {x}{r}{r}
 R 
Creature
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. If you do, Fiery Confidant deals damage equal to that cards converted mana cost to you.
2/1
 C 
Instant
Counter target white or blue spell unelss its controller pays {2}.
{1}({pr})({pr})
 
 U 
Instant
Hot Ember deals 5 damage to target creature.
 U 
Sorcery
Target player draws a card, then discards three cards at random.
 C 
Instant
Lightning Bolt deals 3 damage to target creature or player.
 C 
Instant
Magmatic Bolt deals 4 damage to target creature or 3 damage to target planeswalker oder 2 damage to target player.
 R 
Sorcery
Mass Panic deals damage equal to the number of creatures to each creature. That damage can't be prevented.
Miracle {r}
 R 
Instant
You may exile a red card from your hand rather than pay Misguiding's mana cost.
Change the target of target spell with a single target.
 C 
Instant
Exile the top three cards of your library, then put two cards from your hand on top of your library in any order. You may play one of the exiled cards this turn. Put the rest on the bottom of your library in a random order. Painstorm deals 1 damage to you.
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Exile that card. Return it to its owner’s hand at the beginning of his or her next end step.
 U 
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {r}. If you do, return Punishing Fire from your graveyard to your hand.
 C 
Instant
Choose one — Counter target spell if it’s blue; or destroy target permanent if it’s blue.
 U 
Sorcery
Pyroclasm deals 2 damage to each creature.
 U 
Instant
Pyromaster's Penalty deals 2 damage to target creature or player.
Whenever an opponent gains life, you may cast Pyromaster's Penalty from your graveyard.
 U 
Instant
Put two 1/1 red Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of your next end step.
Whenever an opponent gains life, you may pay {r}. If you do, return Regathan Sanction from your graveyard to your hand.
 U 
Creature
Whenever an instant or sorcery card is put into your graveyard, you may exile it. If you do, put a 1/1 red Elemental creature token onto the battlefield. If the exiled card was red, put an additional 1/1 red Elemental creature token onto the battlefield.
2/1
 R 
Sorcery
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
 U 
Instant
Choose a number. Target creature deals that much damage to itself. Flip a coin. If you lose the flip, the creature deals two times that damage to you.
 R 
Enchantment
Whenever a creature attacks you, it deals damage equal to its power to itself.
 R 
Sorcery
Will of the Council — Starting with you, each player votes for a permanent. For each permanent with the most votes or tied for most votes, flip a coin. If you lose the flip, that permanent deals damage to you equal to its converted mana cost. If you win the flip, shuffle that permanent into its owner’s library.
 U 
Creature – Human Shaman
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
2/1
 U 
Creature – Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2/1
 C 
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Then put the rest back in any order. You may shuffle your library.
 M 
Planeswalker – Garruk
+1 Tap up to one target untapped creature you control. If you do, draw a card.
-2 Target creature gains indestructible until end of turn. That creature fights another target creature.
-8 You get an emblem with “Lands you control are 8/8 Elemental creatures with trample and indestructible. They are still lands.”
4
 C 
Instant
Draw three cards if you control a creature with power 3 or greater. Put two cards from your hand on top of your library in any order.
 R 
Creature
{t}: Exile target land card from a graveyard. Add {g} to your mana pool.
{g}, {t}: Exile target artifact, enchantment or creature card from a graveyard. Put a +1/+1 counter on up to one target creature. You gain 1 life.
1/2
{1}({pg})({pg})
 
 U 
Instant
The base power of target creature you control becomes 5 until end of turn. That creature fights another target creature.
 M 
Planeswalker – Nissa
+1 Draw a card if you control the most creatures or are tied for most creatures.
-1 Target creature you control gains deathtouch until your next turn. You may have that creature fight target creature.
-6 You get an emblem with “You may cast creature cards without paying their mana costs and as though they had flash.”
3
 R 
Creature
At the beginning of your upkeep, reveal the top card of your library. If its converted mana cost is equal to or less than the number of creatures you control, tap that many creatures you control and put that card into your hand.
1/2
 R 
Colour indicator G Sorcery
Suspend 3—{g}
Target player draws cards equal to the number of creatures he or she controls.
 M 
Legendary Creature
Hexproof
Whenever Raklan, Beastmaster attacks, put a 4/4 green Beast creature token with trample onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
 R 
Creature – Ooze
{g}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2/2
 R 
Creature – Lhurgoyf
Tarmogoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/1+*
 M 
Planeswalker – Azor
+1Until your next turn, whenever a creature attacks you or a planeswalker you control, draw a card.
-3Destroy all creatures.
-8Target player gets an emblem with “You can’t cast spells.”
3
 R 
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, return that spell to its owner’s hand if it has the same converted mana cost as the revealed card and spells with the same name as that spell can’t be cast this turn.
 R 
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
 R 
Sorcery
Search your library for an enchantment card, reveal it and put it into your hand, then shuffle your library.
 R 
Enchantment
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the same name as a permanent with the most votes or tied for most votes.
When Senate's Judgment leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
 R 
Sorcery
Supreme Verdict can't be countered.
Destroy all creatures.
 R 
Instant
Abrupt Recoil can't be countered.
Return target nonland permanent with converted mana cost 3 or less to its owner’s hand. That player discards a card.
 U 
Artifact Creature – Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
1/1
 M 
Planeswalker – Liliana
+2 Target player reveals his or her hand.
-2 Return target creature to its owner’s hand. That player discards a card.
-11 Exile all cards from target player’s graveyard. For each card exiled this way, search that player’s library for up to two cards that share a card type with it and exile them. Then that player shuffles his or her library.
2
 R 
Instant
Abrupt Downfall can't be countered.
Destroy target artifact, creature or planeswalker with converted mana cost 3 or less. Abrupt Downfall deals damage to that permanent’s controller equal to its converted mana cost.
 U 
Creature
Intimidate
Cascade
2/1
 U 
Creature
Intimidate
Cascade
3/2
 U 
Creature
Haste
Cascade
2/1
 U 
Creature – Elf Berserker
Haste
Cascade
3/2
 R 
Creature
Pyrogoyf’s power and toughness are each equal to the number of card types in all graveyards plus one.
1+*/1+*
 M 
Planeswalker – Sorin
+1Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2You get an emblem with "Creatures you control get +1/+0."
-6Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
3
 U 
Artifact Creature – Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
 R 
Sorcery
Destroy target permanent.
Some convictions are so strong that the world must break to accomodate them.
 U 
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
 R 
Instant
Abrupt Decay can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
 R 
Creature
{b/g}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Undercity Ooze and you gain 1 life.
2/2
 U 
Creature
Deathtouch
Cascade
1/2
 U 
Creature
Deathtouch
Cascade
2/3
 U 
Artifact Creature – Human Rogue
Cascade
2/2
 U 
Artifact Creature
Cascade
3/3
 U 
Artifact Creature
Flying, deathtouch
When Verdant Strix enters the battlefield, draw a card.
1/1
{1}{u}{r}
 
 R 
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Release
{4}{r}{w}
 
 R 
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse
 R 
Instant
Counterburn can't be countered by spells or abilities.
Counter target spell.
Miracle {u}{r}
 R 
Instant
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{u}{u}{r}
 U 
Creature
When Educational Witness enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/2
 U 
Artifact Creature
Flying, double strike
When Magmatic Strix enters the battlefield, draw a card.
1/1
 R 
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, exile that spell if it has the same converted mana cost as the revealed card. You may cast the exiled card until your next end step.
 R 
Enchantment
Creatures can't attack you.
 U 
Artifact Creature
Flying
Cascade
1/1
 R 
Artifact
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
 U 
Creature
Lifelink
Cascade
1/1
 U 
Creature
First strike
Cascade
1/1
 U 
Creature
Cascade
1/2
 U 
Creature
Cascade
1/2
 U 
Creature
Cascade
1/2
 U 
Creature
Vigilance
Cascade
1/1
 R 
Creature – Elf Shaman
{t}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{b}, {t}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{g}, {t}: Exile target creature card from a graveyard. You gain 2 life.
1/2
{1}{r}
 
 C 
Instant
Destroy target artifact.
Fuse
Tear
{w}
 
 C 
Instant
Destroy target enchantment.
Fuse
 M 
Artifact – Equipment
Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
 R 
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
 U 
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{t}: Shuffle your library.
 R 
Artifact
{t}: Choose a color. Target player puts cards from the top of his or her library into his or her graveyard until a card that doesn’t have the chosen color is put into a graveyard this way.
 R 
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{t}: Scry 1.
 U 
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{t}: Draw a card, then put Orb of Prophecies on top of its owner's library.
Miracle {0}
 R 
Artifact Creature
As Painter's Servant enters the battlefield, choose a color.
All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
 U 
Artifact
{1}: Look at the top two cards of your library, then put them back in any order.
{1}, {t}: Scry 1.
Sacrifice Prediction Gem: Draw a card.
 R 
Artifact
{3}, {t}: Target player puts the top two cards of his or her library into his or her graveyard. Repeat this process unless two cards that don’t share a color are put into a graveyard this way.
 R 
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{t}: Draw a card, then put Sensei's Divining Top on top of its owner’s library.
 R 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
 R 
Legendary Land
{t}: Add {1} to your mana pool.
{1}{u}, {t}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Archland: The owner of target nonbasic land shuffles it into his or her library.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Each opponent gains 1 life.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Pay 1 life, Sacrifice Brutal Environment: Exile target nonbasic land.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Each opponent gains 1 life.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Each opponent gains 1 life.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Coredeep Hole: Put target nonbasic land on the bottom of its owner’s library.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Each opponent gains 1 life.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {u} or {b} to your mana pool. Each opponent gains 1 life.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Each opponent gains 1 life.
 
 R 
Legendary Land
{t}: Add {w} to your mana pool.
{t}: Return target legendary creature to its owner's hand.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Each opponent gains 1 life.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Each opponent gains 1 life.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {w} or {u} to your mana pool. Each opponent gains 1 life.
 R 
Legendary Land
{t}: Add {u} to your mana pool.
{t}: Return target legendary creature to its owner’s hand.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Wasteland: Destroy target nonbasic land.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Each opponent gains 1 life.

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