Custom Legacy Cube
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Destroy target artifact.
Flashback
Flashback
: Target creature you control gains protection from the card type of your choice until end of turn.
1/1
Flash
Flying
When Cloudwisp enters the battlefield, exile another target permanent, then return it to the battlefield under its owner's control.
Evoke
Flying
When Cloudwisp enters the battlefield, exile another target permanent, then return it to the battlefield under its owner's control.
Evoke
2/1
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.
When Devoted Steelwright enters the battlefield, you may search your library for an artifact card and put it into your hand, then shuffle your library.
, , Sacrifice Devoted Steelwright: Reveal an artifact card from your hand. If an Equipment card is revealed this way, you may put it onto the battlefield. If a nonequipment artifact card is revealed this way, add to your mana pool. Spend this mana only to cast the revealed card.
, , Sacrifice Devoted Steelwright: Reveal an artifact card from your hand. If an Equipment card is revealed this way, you may put it onto the battlefield. If a nonequipment artifact card is revealed this way, add to your mana pool. Spend this mana only to cast the revealed card.
1/1
Destroy target artifact or enchantment.
Put target creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
+1Put a 1/1 white Soldier creature token onto the battlefield.
+1Target creature gets +3/+3 and gains flying until end of turn.
-8You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
+1Target creature gets +3/+3 and gains flying until end of turn.
-8You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
4
Exile target creature with power 5 or less.
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle
Miracle
When Enya, Master Thief enters the battlefield, you may search your library for an Equipment card, exile it, then shuffle your library.
When Enya leaves the battlefield, you may put the exiled card onto the battlefield.
When Enya leaves the battlefield, you may put the exiled card onto the battlefield.
2/3
Destroy all creatures with power X or less.
Miracle
Miracle
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
2/2
Put target creature on the bottom of its owner’s library. Its controller gains life equal to its power.
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback
Flashback
Destroy all creatures with power 2 or less.
Creatures without flying can’t attack.
: Target creature you control gains protection from the color of your choice until end of turn.
My family protects all families.
1/1
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Draw three cards. Then put three cards from your hand on top of your library in any order unless you reveal a Plains from your hand and put it on top of your library, then put another card from your hand on top of your library.
Protection from all colors
3/1
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Saint Traft, Demon Hunter can’t be the target of nonwhite spells or abilities from nonwhite sources.
Whenever Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
Whenever Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
2/2
You get an emblem with “At the beginning of your upkeep, put an X/X white Angel creature token with flying onto the battlefield.”
Miracle
Miracle
You can't cast Serra Avenger during your first, second or third turns of the game.
Flying, vigilance
Flying, vigilance
3/3
Exile target creature. Its controller gains life equal to its toughness.
: Target creature gains protection from the converted mana cost of your choice until end of turn.
1/1
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.
, : You may put an Equipment card from your hand onto the battlefield.
1/2
Sunlance deals 3 damage to target nonwhite creature.
When Swordforge Mystic enters the battlefield, you may search your library for an Equipment card with converted mana cost 3 or less and put it into your hand.
, : You may put an
Equipment card from your hand onto the battlefield.
, : You may put an
Equipment card from your hand onto the battlefield.
2/2
Exile target creature. Its controller gains life equal to its converted mana cost.
Exile target creature. Its controller gains life equal to its toughness.
Put all creatures on the bottom of their owner’s library.
Miracle
Miracle
When Thoughtprison enters the battlefield, target player reveals his or her hand. You choose a nonland card from it. Exile that card. That player gains life equal to its converted mana cost.
When Thoughtprison leaves the battlefield, return the exiled card to its owner’s hand.
When Thoughtprison leaves the battlefield, return the exiled card to its owner’s hand.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
Wild Lynx gets +1/+1 if you control a Mountain.
Wild Lynx gets +1/+1 if you control a Forest.
Wild Lynx gets +1/+1 if you control a Forest.
1/1
Counter target creature or planeswalker spell unless its controller pays .
Storm
Storm
Suspend 4 –
Target player draws three cards.
Target player draws three cards.
Draw three cards, then put two cards from your hand on top of your library in any order.
Counter target spell.
Miracle
Miracle
Look at target player’s hand. You may choose a nonland card from it. If you do, that player puts that card on the bottom of his or her library, then draws a card.
Draw a card.
Draw a card.
Look at the top four cards of your library, then put them back in any order.
Draw a card.
Draw a card.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Counter target spell.
At the beginning of your upkeep, reveal the top card of your library. If its an instant or sorcery card, put it into your hand.
1/1
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays .
Counter target spell unless its controller pays .
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Flying
3/2
Put target artifact or enchantment on top of its owner’s library.
Target player draws three cards, then discards two cards.
When Flooding enters the battlefield, put a flood counter on each nonbasic land.
Lands with flood counters on them are Islands.
Lands with flood counters on them are Islands.
Counter target instant or sorcery spell unless its controller pays .
Storm
Storm
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
Counter target spell.
No, you may not.
All creatures lose all abilities and are 1/1 blue Frogs.
Play with the top card of your library revealed.
You may play the top card of your library.
You may play the top card of your library.
Hexproof
Whenever Geistlord of Moorland attacks, put a 4/4 blue Illusion creature token with flying and “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield tapped and attacking. Exile that token at the end of combat.
Whenever Geistlord of Moorland attacks, put a 4/4 blue Illusion creature token with flying and “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
Look at target player's hand.
Draw a card.
Draw a card.
Draw three cards, then put three cards from your hand on top of your library.
Return all creatures to their owner's hands.
Miracle
Miracle
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Return each permanent with the most votes or tied for most votes to their owners’ hands.
Target player puts two cards at random from his or her hand on top of his or her library.
+1Look at the top card of each player’s library, then put those cards into their owners’ graveyards unless you have each player draw a card.
-2Target player puts a creature he or she controls on top of his or her library.
-7Target player gets an emblem with “Whenever a permanent you control becomes the target of a spell or an ability, sacrifice it.”
-2Target player puts a creature he or she controls on top of his or her library.
-7Target player gets an emblem with “Whenever a permanent you control becomes the target of a spell or an ability, sacrifice it.”
3
+2 Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner’s hand.
-12 Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner’s hand.
-12 Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
3
Flash
When Magus of the Force enters the battlefield, counter target spell.
Evoke—Pay 1 life and exile a blue card from your hand.
When Magus of the Force enters the battlefield, counter target spell.
Evoke—Pay 1 life and exile a blue card from your hand.
2/2
Counter target spell with converted mana cost 1.
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
Change the target of target spell with a single target.
Hexproof
Threshold-Nimble Spirit gets +2/+1 as long as you have seven or more cards in your graveyard.
Threshold-Nimble Spirit gets +2/+1 as long as you have seven or more cards in your graveyard.
1/1
When Nostalgia enters the battlefield, each player shuffles his or her graveyard into his or her library, then draws a card.
Whenever a card or token would be put into a graveyard from anywhere, instead its owner shuffles it into his or her library.
Whenever a card or token would be put into a graveyard from anywhere, instead its owner shuffles it into his or her library.
If you control an Island, Numb costs less to cast.
Counter target spell unless its controller pays .
Counter target spell unless its controller pays .
You may pay 1 life and return an Island you control to its owner’s hand rather than pay Overpower’s mana cost.
Counter target permanent spell.
Counter target permanent spell.
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Draw a card.
Scry 2, then draw a card.
Put target creature with power 5 or less on top of its owner’s library.
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
As an additional cost to cast Sophisticated Tutor, reveal an artifact card in your hand.
Search your library for an artifact card, reveal that card and put it into your hand, then shuffle your library. Then put the artifact card you revealed from your hand on the bottom of your library.
Search your library for an artifact card, reveal that card and put it into your hand, then shuffle your library. Then put the artifact card you revealed from your hand on the bottom of your library.
With the right resources, all engineering can be reversed and repeated.
Counter target noncreature spell unless its controller pays .
There is a hole in your plan.
Counter target spell with converted mana cost 2.
Counter target spell with converted mana cost 3 or less.
As you cast Spellstrider, you may exile any number of instant or sorcery cards from your graveyard. Spellstrider costs less to cast for each card exiled this way.
Flying
Flying
5/5
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
Counter target creature spell unless its controller pays .
There's a hole in your face.
Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.
Draw four cards, then put three cards from your hand on top of your library.
Search your library for an artifact card and reveal that card. Shuffle your library, then put the card on top of it.
Draw a card at the beginning of your next upkeep.
Draw a card at the beginning of your next upkeep.
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Draw a card.
Flash
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever enchanted creature would attack or block or whenever an activated ability of enchanted creature would be activated, instead tap it.
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever enchanted creature would attack or block or whenever an activated ability of enchanted creature would be activated, instead tap it.
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
True-Name Nemesis has protection from the chosen player.
3/1
At the beginning of your upkeep, put the top four cards of your library into your graveyard, then draw a card.
2/1
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.
2/2
You may discard an Island card rather than pay Willpower’s mana cost.
Counter target spell.
Counter target spell.
Whenever you cast an instant or sorcery spell, put a 1/1 blue Illusion creature token with “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield.
2/1
Suspend 3 –
Target player draws three cards and loses 3 life.
Target player draws three cards and loses 3 life.
Suspend 2 –
Target player discards two cards at random.
Target player discards two cards at random.
Target player discards two cards.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Greatness, at any cost.
2/1
Target creature gets -3/-3 until end of turn. You lose 1 life.
, : Exile target land card from a graveyard. Add to your mana pool.
, : Exile an instant, sorcery or creature card from a graveyard. Each opponent loses 1 life and you gain 1 life.
, : Exile an instant, sorcery or creature card from a graveyard. Each opponent loses 1 life and you gain 1 life.
1/1
Target creature gets -5/-5 until end of turn.
Draw up to three cards. For each card beyond the first, put a card from your hand on top of your library. For each card put back this way you lose 1 life and each opponent gains 1 life.
B: Exile target card from a graveyard. If it was a creature card, target opponent loses 1 life and you gain 1 life.
1/1
Target player discards two cards at random.
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
+1 Each player discards a card.
-2 Target player sacrifices a creature.
-6 Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
-2 Target player sacrifices a creature.
-6 Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
3
Reveal the top three cards of your library. You may discard up to three cards. For each card discarded this way, you may put one of the revealed cards into your hand, then put the rest into your graveyard.
Draw a card.
Draw a card.
+2 Target player discards a card.
-2 Destroy target creature.
-11 Put all creature cards from target player’s graveyard onto the battlefield under your control.
-2 Destroy target creature.
-11 Put all creature cards from target player’s graveyard onto the battlefield under your control.
2
Necrogoyf's power and toughness are each equal to the number of card types in all graveyards.
*/*
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 4 or less. That player discards that card. You lose 1 life.
Choose one — Target player loses 2 life; or target creature gets -2/-2 until end of turn.
Whenever an opponent gains life, you may pay . If you do, return Tendrils of Punishment from your graveyard to your hand.
Whenever an opponent gains life, you may pay . If you do, return Tendrils of Punishment from your graveyard to your hand.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
All creatures get -X/-X until end of turn.
As True-Name Archfiend enters the battlefield, choose a player.
Whenever True-Name Archfiend becomes blocked, enchanted, targeted or dealt damage by a spell or permanent that player controls, exile that spell or permanent.
Whenever True-Name Archfiend becomes blocked, enchanted, targeted or dealt damage by a spell or permanent that player controls, exile that spell or permanent.
3/1
Nonbasic lands are Mountains.
Boiling Bolt deals 3 damage to target creature or player and 1 damage to you.
Cenerivore's toughness is equal to the number of card types among cards in all graveyards and its power is equal to that number plus 1.
1+*/*
+1 Each player discards a card, then draws a card.
-X Chandra of the Flame deals two times X damage to target creature.
-6 Exile any number of cards from the top of your library. You may cast one of them without paying its mana cost.
-X Chandra of the Flame deals two times X damage to target creature.
-6 Exile any number of cards from the top of your library. You may cast one of them without paying its mana cost.
2
Exile the top four cards of your library. You may cast one of them this turn.
+1Target player exiles the top card of his or her library. That player may play that card until end of turn.
-3Chandra, the Fireshaper deals 3 damage to target creature or player.
-7You get an emblem with “You may cast instant and sorcery cards from your graveyard.”
-3Chandra, the Fireshaper deals 3 damage to target creature or player.
-7You get an emblem with “You may cast instant and sorcery cards from your graveyard.”
3
+1 Each player exiles a card from his or her hand and the top card of his or her library, then draws a card.
-X Chandra, the Heat Molder deals X damage to target creature. If that creature would die this turn, exile it instead.
-8 For each card exiled with Chandra, Chandra deals 3 damage to target player.
-X Chandra, the Heat Molder deals X damage to target creature. If that creature would die this turn, exile it instead.
-8 For each card exiled with Chandra, Chandra deals 3 damage to target player.
4
Suspend 3 –
Target player exiles the top three cards of his or her library. That player may play those cards until the beginning of his or her next end step.
Target player exiles the top three cards of his or her library. That player may play those cards until the beginning of his or her next end step.
Exile target spell. That spell’s controller may cast it without paying its mana cost during his or her next turn.
Exile up to one target artifact. If was spent to cast Disconnect, you may exile up to one target enchantment instead.
Put X 4/1 red Elemental creature tokens with haste and trample onto the battlefield.
Miracle
Miracle
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. If you do, Fiery Confidant deals damage equal to that cards converted mana cost to you.
2/1
Counter target white or blue spell unelss its controller pays .
Hot Ember deals 5 damage to target creature.
Target player draws a card, then discards three cards at random.
Lightning Bolt deals 3 damage to target creature or player.
Magmatic Bolt deals 4 damage to target creature or 3 damage to target planeswalker oder 2 damage to target player.
Mass Panic deals damage equal to the number of creatures to each creature. That damage can't be prevented.
Miracle
Miracle
You may exile a red card from your hand rather than pay Misguiding's mana cost.
Change the target of target spell with a single target.
Change the target of target spell with a single target.
Exile the top three cards of your library, then put two cards from your hand on top of your library in any order. You may play one of the exiled cards this turn. Put the rest on the bottom of your library in a random order. Painstorm deals 1 damage to you.
Target player reveals his or her hand. You choose a nonland card from it. Exile that card. Return it to its owner’s hand at the beginning of his or her next end step.
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
Choose one — Counter target spell if it’s blue; or destroy target permanent if it’s blue.
Pyroclasm deals 2 damage to each creature.
Pyromaster's Penalty deals 2 damage to target creature or player.
Whenever an opponent gains life, you may cast Pyromaster's Penalty from your graveyard.
Whenever an opponent gains life, you may cast Pyromaster's Penalty from your graveyard.
Put two 1/1 red Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of your next end step.
Whenever an opponent gains life, you may pay . If you do, return Regathan Sanction from your graveyard to your hand.
Whenever an opponent gains life, you may pay . If you do, return Regathan Sanction from your graveyard to your hand.
Whenever an instant or sorcery card is put into your graveyard, you may exile it. If you do, put a 1/1 red Elemental creature token onto the battlefield. If the exiled card was red, put an additional 1/1 red Elemental creature token onto the battlefield.
2/1
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Choose a number. Target creature deals that much damage to itself. Flip a coin. If you lose the flip, the creature deals two times that damage to you.
Whenever a creature attacks you, it deals damage equal to its power to itself.
Will of the Council — Starting with you, each player votes for a permanent. For each permanent with the most votes or tied for most votes, flip a coin. If you lose the flip, that permanent deals damage to you equal to its converted mana cost. If you win the flip, shuffle that permanent into its owner’s library.
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
2/1
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2/1
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Then put the rest back in any order. You may shuffle your library.
+1 Tap up to one target untapped creature you control. If you do, draw a card.
-2 Target creature gains indestructible until end of turn. That creature fights another target creature.
-8 You get an emblem with “Lands you control are 8/8 Elemental creatures with trample and indestructible. They are still lands.”
-2 Target creature gains indestructible until end of turn. That creature fights another target creature.
-8 You get an emblem with “Lands you control are 8/8 Elemental creatures with trample and indestructible. They are still lands.”
4
Draw three cards if you control a creature with power 3 or greater. Put two cards from your hand on top of your library in any order.
: Exile target land card from a graveyard. Add to your mana pool.
, : Exile target artifact, enchantment or creature card from a graveyard. Put a +1/+1 counter on up to one target creature. You gain 1 life.
, : Exile target artifact, enchantment or creature card from a graveyard. Put a +1/+1 counter on up to one target creature. You gain 1 life.
1/2
The base power of target creature you control becomes 5 until end of turn. That creature fights another target creature.
+1 Draw a card if you control the most creatures or are tied for most creatures.
-1 Target creature you control gains deathtouch until your next turn. You may have that creature fight target creature.
-6 You get an emblem with “You may cast creature cards without paying their mana costs and as though they had flash.”
-1 Target creature you control gains deathtouch until your next turn. You may have that creature fight target creature.
-6 You get an emblem with “You may cast creature cards without paying their mana costs and as though they had flash.”
3
At the beginning of your upkeep, reveal the top card of your library. If its converted mana cost is equal to or less than the number of creatures you control, tap that many creatures you control and put that card into your hand.
1/2
Suspend 3—
Target player draws cards equal to the number of creatures he or she controls.
Target player draws cards equal to the number of creatures he or she controls.
Hexproof
Whenever Raklan, Beastmaster attacks, put a 4/4 green Beast creature token with trample onto the battlefield tapped and attacking. Exile that token at the end of combat.
Whenever Raklan, Beastmaster attacks, put a 4/4 green Beast creature token with trample onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2/2
Tarmogoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/1+*
+1Until your next turn, whenever a creature attacks you or a planeswalker you control, draw a card.
-3Destroy all creatures.
-8Target player gets an emblem with “You can’t cast spells.”
-3Destroy all creatures.
-8Target player gets an emblem with “You can’t cast spells.”
3
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, return that spell to its owner’s hand if it has the same converted mana cost as the revealed card and spells with the same name as that spell can’t be cast this turn.
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
Search your library for an enchantment card, reveal it and put it into your hand, then shuffle your library.
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the same name as a permanent with the most votes or tied for most votes.
When Senate's Judgment leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
When Senate's Judgment leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Supreme Verdict can't be countered.
Destroy all creatures.
Destroy all creatures.
Abrupt Recoil can't be countered.
Return target nonland permanent with converted mana cost 3 or less to its owner’s hand. That player discards a card.
Return target nonland permanent with converted mana cost 3 or less to its owner’s hand. That player discards a card.
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
When Baleful Strix enters the battlefield, draw a card.
1/1
+2 Target player reveals his or her hand.
-2 Return target creature to its owner’s hand. That player discards a card.
-11 Exile all cards from target player’s graveyard. For each card exiled this way, search that player’s library for up to two cards that share a card type with it and exile them. Then that player shuffles his or her library.
-2 Return target creature to its owner’s hand. That player discards a card.
-11 Exile all cards from target player’s graveyard. For each card exiled this way, search that player’s library for up to two cards that share a card type with it and exile them. Then that player shuffles his or her library.
2
Abrupt Downfall can't be countered.
Destroy target artifact, creature or planeswalker with converted mana cost 3 or less. Abrupt Downfall deals damage to that permanent’s controller equal to its converted mana cost.
Destroy target artifact, creature or planeswalker with converted mana cost 3 or less. Abrupt Downfall deals damage to that permanent’s controller equal to its converted mana cost.
Intimidate
Cascade
Cascade
2/1
Intimidate
Cascade
Cascade
3/2
Haste
Cascade
Cascade
2/1
Haste
Cascade
Cascade
3/2
Pyrogoyf’s power and toughness are each equal to the number of card types in all graveyards plus one.
1+*/1+*
+1Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2You get an emblem with "Creatures you control get +1/+0."
-6Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
-2You get an emblem with "Creatures you control get +1/+0."
-6Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
3
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
Destroy target permanent.
Some convictions are so strong that the world must break to accomodate them.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Abrupt Decay can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
Destroy target nonland permanent with converted mana cost 3 or less.
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Undercity Ooze and you gain 1 life.
2/2
Deathtouch
Cascade
Cascade
1/2
Deathtouch
Cascade
Cascade
2/3
Cascade
2/2
Cascade
3/3
Flying, deathtouch
When Verdant Strix enters the battlefield, draw a card.
When Verdant Strix enters the battlefield, draw a card.
1/1
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Fuse
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse
Fuse
Counterburn can't be countered by spells or abilities.
Counter target spell.
Miracle
Counter target spell.
Miracle
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload
Counter target spell you don't control.
Overload
When Educational Witness enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/2
Flying, double strike
When Magmatic Strix enters the battlefield, draw a card.
When Magmatic Strix enters the battlefield, draw a card.
1/1
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, exile that spell if it has the same converted mana cost as the revealed card. You may cast the exiled card until your next end step.
Creatures can't attack you.
Flying
Cascade
Cascade
1/1
, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
Lifelink
Cascade
Cascade
1/1
First strike
Cascade
Cascade
1/1
Cascade
1/2
Cascade
1/2
Cascade
1/2
Vigilance
Cascade
Cascade
1/1
: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
1/2
Destroy target artifact.
Fuse
Fuse
Destroy target enchantment.
Fuse
Fuse
Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner's hand.
Equip
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner's hand.
Equip
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
: Look at the top three cards of your library, then put them back in any order.
: Shuffle your library.
: Shuffle your library.
: Choose a color. Target player puts cards from the top of his or her library into his or her graveyard until a card that doesn’t have the chosen color is put into a graveyard this way.
: Look at the top three cards of your library, then put them back in any order.
: Scry 1.
: Scry 1.
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Orb of Prophecies on top of its owner's library.
Miracle
: Draw a card, then put Orb of Prophecies on top of its owner's library.
Miracle
As Painter's Servant enters the battlefield, choose a color.
All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
: Look at the top two cards of your library, then put them back in any order.
, : Scry 1.
Sacrifice Prediction Gem: Draw a card.
, : Scry 1.
Sacrifice Prediction Gem: Draw a card.
, : Target player puts the top two cards of his or her library into his or her graveyard. Repeat this process unless two cards that don’t share a color are put into a graveyard this way.
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner’s library.
: Draw a card, then put Sensei's Divining Top on top of its owner’s library.
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Equip
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
: Add to your mana pool.
, : Put target artifact card from your graveyard on top of your library.
, : Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
: Add to your mana pool.
, Sacrifice Archland: The owner of target nonbasic land shuffles it into his or her library.
, Sacrifice Archland: The owner of target nonbasic land shuffles it into his or her library.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
, Pay 1 life, Sacrifice Brutal Environment: Exile target nonbasic land.
, Pay 1 life, Sacrifice Brutal Environment: Exile target nonbasic land.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
, Sacrifice Coredeep Hole: Put target nonbasic land on the bottom of its owner’s library.
, Sacrifice Coredeep Hole: Put target nonbasic land on the bottom of its owner’s library.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Return target legendary creature to its owner's hand.
: Return target legendary creature to its owner's hand.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
: Add to your mana pool.
: Return target legendary creature to its owner’s hand.
: Return target legendary creature to its owner’s hand.
: Add to your mana pool.
, Sacrifice Wasteland: Destroy target nonbasic land.
, Sacrifice Wasteland: Destroy target nonbasic land.
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
: Add or to your mana pool. Each opponent gains 1 life.
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Miracle