Aura's Experimental Ideas: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Conquer 4 — Sacrifice creatures (Each opponent secretly chooses a number. When this resolves, they must reveal and sacrifice creatures equal to that number. If four or more creatures are sacrificed in this way, this is conquered.)
If Wrath of the Swarm was conquered, each opponent draws a card. If Wrath of the Swarm was not conquered, each opponent sacrifices four lands and you put a 6/6 black Insect creature token onto the battlefield. |
Whenever you make a choice, put a +1/+1 counter on Master of Decisions. (You make a choice when a card tells you to choose something.)
“Every choice I make is the right one. Do you really want to fight me?”
1/1
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Counter target spell. You may search your library for a card with the same name as that spell, reveal it, and put it into your hand. If you do, shuffle your library.
"A pity mine is greater." – Jace Beleren
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Exile target creature with power greater than your life total.
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Reveal the top three cards of your library. You choose one and put it into your hand. Then, target opponent chooses one and puts it into your graveyard. Then, you may pay 3 life. If you do, put the remaining card into your hand. Otherwise, put it into your graveyard.
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When Blood-Money Pontiff enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
At the beginning of your end step, you may destroy target creature that was dealt damage this turn. 3/3
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Flying
Other nonland permanents don't untap during their controller's untap step. ![]() ![]() 3/3
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When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control.
![]() ![]() 4/4
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Valor 5 (When it is your turn, this gets +5/+0. When it is not your turn, this gets +0/+5.)
1/1
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Whenever a land or Plant creature enters the battlefield under your control, put a +1/+1 counter on Tenacious Tendrils.
![]() ![]() 1/1
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When Legacy Curse-Giver enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. Destroy each permanent with the same name as that card your opponents control.
2/2
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If an instant or sorcery spell you control would deal damage to a player, you may have it deal that much damage to target creature that player controls instead.
If an instant or sorcery spell you control would deal damage to a creature, you may have it deal that much damage to that creature’s controller instead. |
Draw two cards.
Repay 2 (Then exile this with two time counters on it. Remove a counter at the beginning of your upkeep. When all time counters are removed, you must repay.) To repay Dark Agreement, you lose 5 life. |
Waive 3 (When you cast this, exile the top three cards of your library. This is your waiver. As this resolves, put your waiver into your graveyard.)
If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it. 2/3
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Lonesome Vise enters the battlefield with X charge counters on it.
At the beginning of the chosen player’s upkeep, Lonesome Vise deals 4 damage to that player if that player doesn’t control creatures equal to or greater than the number of charge counters on Lonesome Vise. |
Wrath of the Swarm
(mythic)
Master of Decisions
(rare)
Great Minds Think Alike
(uncommon)
Desperate Banishment
(uncommon)
Dark Consultation
(uncommon)
Blood-Money Pontiff
(rare)
Sleepsoarer
(rare)
Resurgent Force
(rare)
Warbringer Soultide
(uncommon)
Tenacious Tendrils
(rare)
Legacy Curse-Giver
(rare)
Pyromancer’s Glee
(rare)
Dark Agreement
(uncommon)
Lucky Guard
(common)
Lonesome Vise
(rare)