Aura's Experimental Ideas

Aura's Experimental Ideas by AuraWarrior

35 cards in Multiverse

5 commons, 11 uncommons, 13 rares, 6 mythics

3 white, 3 blue, 5 black,
3 red, 7 green, 14 multicolour

12 comments total

Stuff, things, all sorts of nonsense here!

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Recently active cards: (all recent activity)

Creature – Avatar
When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control.
{2}{g}: Resurgent Force gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Activate this ability only once each turn.
Lonesome Vise enters the battlefield with X charge counters on it.
At the beginning of the chosen player’s upkeep, Lonesome Vise deals 4 damage to that player if that player doesn’t control creatures equal to or greater than the number of charge counters on Lonesome Vise.
Creature – Human Cleric
When Blood-Money Pontiff enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
At the beginning of your end step, you may destroy target creature that was dealt damage this turn.
last 2014-07-03 11:01:58 by AuraWarrior
Creature – Viashino Wizard
{t}: Stingtail Spellbreaker deals 1 damage to target creature or player.
Whenever Stingtail Spellbreaker is dealt damage, you may counter target spell unless its controller pays {1}.
Arcstorm deals 3 damage to target creature or player.
Kicker {r} (You may pay an additional {r} as you cast this spell.)
If Arcstorm was kicked, it deals 3 damage divided as you choose among any number of target creatures and/or players instead.

Recent comments: (all recent activity)
On Blood-Money Pontiff:

Mhm, the idea is that you can use the Soldiers to attack and then kill whatever they get blocked by. Sorta deathtouch but with more outside card combo potential (i.e if you have this in play then Pharika's Cure, and kill it off at the end step).

On Blood-Money Pontiff:

Because it effectively gives the little soldiers deathtouch? I get it, but it does read a bit random.

On Blood-Money Pontiff:

Curious combination of effects. Captain of the Watch is good, Fatal Blow every turn is very good, but why are they on the same card?

On Avatar of the Harvest:

Huh. Cool.

On Avatar of the Harvest:

Sort of a hybrid Dungrove Elder/Crusader of Odric that works in ramp decks or creature swarm decks.

On Lotus Prince:

Right, right. That makes more sense. Though, I know they used to get a fair number of questions as to how that card works, they'd probably go with that wording anyway.

On Lotus Prince:

They'd probably go with the wording used on Coalition Victory.

On Lotus Prince:

Oh! Hmm. I see where the problem is. I assume Wizards would just write the whole thing out. "As long as you control at least one white permanent, at least one blue permanent, at least one black, one red and one green." I can understand why you wouldn't be keen to do that, though.

On Lotus Prince:

The wording is a little awkward; Alex got it right on what it's supposed to do. If the permanents you control represent each color (i.e Transguild Courier, or Battlewise Hoplite, Mogis, God of Slaughter and Lotus Prince itself, , it turns on your Prisma.

On Lotus Prince:

I think I understand what Prisma is trying to do, but the wording is kind of throwing me. I think the idea is that, if I have three or more green permanents, I can tap this to add GGG to my mana pool. Three or more red? RRR.

Cool. But the way it reads, it looks like I can tap this for GGG on round two, the turn after I play Lotus Prince. Because Lotus Prince is green, and "each color (green) is among permanents you control."

Wouldn't it just be easier to spell it out? "Activate this ability only if you control three permanents of that color."

(All recent activity)
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