Aura's Experimental Ideas
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Exile target creature with power greater than your life total.
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Waive 3 (When you cast this, exile the top three cards of your library. This is your waiver. As this resolves, put your waiver into your graveyard.)
If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it.
If there was a Soldier card amongst your waiver, Lucky Guard enters the battlefield with a +1/+1 counter on it.
2/3
Equipment spells you cast cost less to cast.
, Sacrifice an Equipment attached to Master of Arsenals: Creatures you control gain indestructible until end of turn.
, Sacrifice an Equipment attached to Master of Arsenals: Creatures you control gain indestructible until end of turn.
2/2
Counter target spell. You may search your library for a card with the same name as that spell, reveal it, and put it into your hand. If you do, shuffle your library.
"A pity mine is greater." – Jace Beleren
Forgotten 6 (When you cast this, you may exile six cards from your graveyard. If you do, it is remembered.)
Draw two cards. If Secrets of the Ancients was remembered, draw three cards instead.
Draw two cards. If Secrets of the Ancients was remembered, draw three cards instead.
Flying
Other nonland permanents don't untap during their controller's untap step.
: Untap target tapped nonland permanent you don't control. Sleepsoarer gets +2/+2 until end of turn.
Other nonland permanents don't untap during their controller's untap step.
: Untap target tapped nonland permanent you don't control. Sleepsoarer gets +2/+2 until end of turn.
3/3
Draw two cards.
Repay 2 (Then exile this with two time counters on it. Remove a counter at the beginning of your upkeep. When all time counters are removed, you must repay.)
To repay Dark Agreement, you lose 5 life.
Repay 2 (Then exile this with two time counters on it. Remove a counter at the beginning of your upkeep. When all time counters are removed, you must repay.)
To repay Dark Agreement, you lose 5 life.
When Legacy Curse-Giver enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. Destroy each permanent with the same name as that card your opponents control.
2/2
Lonesome Vise enters the battlefield with X charge counters on it.
At the beginning of the chosen player’s upkeep, Lonesome Vise deals 4 damage to that player if that player doesn’t control creatures equal to or greater than the number of charge counters on Lonesome Vise.
At the beginning of the chosen player’s upkeep, Lonesome Vise deals 4 damage to that player if that player doesn’t control creatures equal to or greater than the number of charge counters on Lonesome Vise.
Reconstitute 6 (Whenever this is put into a graveyard from the battlefield, you may exile it. If you do, return target permanent card with converted mana cost 6 or less that shares a card type with this from your graveyard to the battlefield.)
When Lord of the Necropolis enters the battlefield and at the beginning of your upkeep, you may search your library for a creature card and put it into your graveyard. If you do, shuffle your library.
When Lord of the Necropolis enters the battlefield and at the beginning of your upkeep, you may search your library for a creature card and put it into your graveyard. If you do, shuffle your library.
6/6
Spectrum — When Ulvenwald Necromancer enters the battlefield, you may return target creature card with converted mana cost less than or equal to the number of colors of mana spent to cast Ulvenwald Necromancer.
2/2
Arcstorm deals 3 damage to target creature or player.
Kicker (You may pay an additional as you cast this spell.)
If Arcstorm was kicked, it deals 3 damage divided as you choose among any number of target creatures and/or players instead.
Kicker (You may pay an additional as you cast this spell.)
If Arcstorm was kicked, it deals 3 damage divided as you choose among any number of target creatures and/or players instead.
Whenever you make a choice, put a +1/+1 counter on Master of Decisions. (You make a choice when a card tells you to choose something.)
“Every choice I make is the right one. Do you really want to fight me?”
1/1
If an instant or sorcery spell you control would deal damage to a player, you may have it deal that much damage to target creature that player controls instead.
If an instant or sorcery spell you control would deal damage to a creature, you may have it deal that much damage to that creature’s controller instead.
If an instant or sorcery spell you control would deal damage to a creature, you may have it deal that much damage to that creature’s controller instead.
You gain 4 life.
Commune 1 (Reveal the top card of your library. If it shares a name with a permanent you control, put it into your hand.)
Commune 1 (Reveal the top card of your library. If it shares a name with a permanent you control, put it into your hand.)
Sightsee land (At the beginning of your upkeep, you may reveal the top card of your library. If it is a land card, put a +1/+1 counter on Llanowar Bushcutter.)
1/1
: Add to your mana pool.
Prisma — : Add three mana of any one color to your mana pool. Activate this ability only if each color is among permanents you control.
Prisma — : Add three mana of any one color to your mana pool. Activate this ability only if each color is among permanents you control.
0/1
When Resurgent Force enters the battlefield, put each land card in your graveyard onto the battlefield tapped under your control.
: Resurgent Force gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Activate this ability only once each turn.
: Resurgent Force gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Activate this ability only once each turn.
4/4
Whenever a land or Plant creature enters the battlefield under your control, put a +1/+1 counter on Tenacious Tendrils.
, Remove up to X +1/+1 counters from Tenacious Tendrils: Return up to X land or Plant cards from your graveyard to your hand.
, Remove up to X +1/+1 counters from Tenacious Tendrils: Return up to X land or Plant cards from your graveyard to your hand.
1/1
Warbond (Whenever another creature you control attacks or blocks, you may pair Torrio-League Poisoneer with that creature until the end of combat.)
As long as Torrio-League Poisoneer is paired, both creatures have deathtouch.
As long as Torrio-League Poisoneer is paired, both creatures have deathtouch.
2/1
Explore until you find a land. Then, put the card you found onto the battlefield tapped. (Reveal cards from the top of your library until you reveal a land card. Put the rest on the bottom of your library in any order.)
Flying
Whenever Angel of the Epochs leaves the battlefield, at the beginning of the next end step you may put a card named Angel of the Epochs onto the battlefield from exile, your graveyard, library or hand. If you took that card from your library, shuffle it afterwards.
Whenever Angel of the Epochs leaves the battlefield, at the beginning of the next end step you may put a card named Angel of the Epochs onto the battlefield from exile, your graveyard, library or hand. If you took that card from your library, shuffle it afterwards.
6/6
Plunder (Whenever this deals combat damage to a player, exile the top card of that player’s library under this.)
: Covert Shadowknife is unblockable this turn. Activate this ability only if Covert Shadowknife has plundered.
: Covert Shadowknife is unblockable this turn. Activate this ability only if Covert Shadowknife has plundered.
2/2
Reveal the top three cards of your library. You choose one and put it into your hand. Then, target opponent chooses one and puts it into your graveyard. Then, you may pay 3 life. If you do, put the remaining card into your hand. Otherwise, put it into your graveyard.
Conquer 4 — Sacrifice creatures (Each opponent secretly chooses a number. When this resolves, they must reveal and sacrifice creatures equal to that number. If four or more creatures are sacrificed in this way, this is conquered.)
If Wrath of the Swarm was conquered, each opponent draws a card.
If Wrath of the Swarm was not conquered, each opponent sacrifices four lands and you put a 6/6 black Insect creature token onto the battlefield.
If Wrath of the Swarm was conquered, each opponent draws a card.
If Wrath of the Swarm was not conquered, each opponent sacrifices four lands and you put a 6/6 black Insect creature token onto the battlefield.
As an additional cost to cast Crash Down, reveal a creature card from your hand.
Crash Down deals X damage to each creature, where X is the revealed card’s power. Then, put the revealed card onto the battlefield.
Crash Down deals X damage to each creature, where X is the revealed card’s power. Then, put the revealed card onto the battlefield.
Bloodied 4 (If this has taken damage this turn, it gets +4/+4.)
Grandeur — Discard a card named Gorthos, Lord of the Crags: Gorthos deals 2 damage to each creature and each player.
Grandeur — Discard a card named Gorthos, Lord of the Crags: Gorthos deals 2 damage to each creature and each player.
4/4
Trample
Avatar of the Harvest's power and toughness are each equal to the number of Forests and Plains you control or the number of creatures you control, whichever is greater.
Avatar of the Harvest's power and toughness are each equal to the number of Forests and Plains you control or the number of creatures you control, whichever is greater.
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At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, Relic Hunter gets +X/+X until end of turn, where X is that card’s converted mana cost.
2/2
When Blood-Money Pontiff enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
At the beginning of your end step, you may destroy target creature that was dealt damage this turn.
At the beginning of your end step, you may destroy target creature that was dealt damage this turn.
3/3
Whenever a creature enters the battlefield, if you cast it from your hand, you may return creature card with the same total power and toughness from your graveyard to the battlefield.
Target creature gets +4/+4 and gains trample until end of turn. Put it on top of its owner's library at the beginning of the next end step.
: Stingtail Spellbreaker deals 1 damage to target creature or player.
Whenever Stingtail Spellbreaker is dealt damage, you may counter target spell unless its controller pays .
Whenever Stingtail Spellbreaker is dealt damage, you may counter target spell unless its controller pays .
1/3
Flying
Whenever Vish-Kul Skyrunner would deal combat damage, it deals X times that combat damage instead, where X is the number of cards in your hand.
Whenever Vish-Kul Skyrunner would deal combat damage, it deals X times that combat damage instead, where X is the number of cards in your hand.
2/5
Valor 5 (When it is your turn, this gets +5/+0. When it is not your turn, this gets +0/+5.)
1/1
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Aura's Experimental Ideas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |