Greek Mythology: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
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1 | Achilles | Colourless | Rare | Hero – Achilles | 7 | 1 | Armor 5 | 2 | on 01 Jan 2015 by Visitor | |
2 | Aphrodite | White | Uncommon | God – Aphrodite | 12 | Attraction: Control target creature for 1 turn. | 0 | |||
3 | Apollo | White | Rare | God – Apollo | 12 |
At the end of your turn(even if another Monster already attacked), deal 3 damage split in any way among your opponent's creatures.
Light Heal: Apollo heals 3 health. |
0 | |||
4 | Athena | White | Rare | God – Athena | 12 |
Intel Boost: Give a Hero +2/+5 for 2 turns.
Possessive Force: Control an opponent's Monster for 2 turns. |
0 | |||
5 | Bellerophon | White | Uncommon | Hero – Bellerophon | 5 | 5 | If Pegasus is one of your active creatures, you may sacrifice Pegasus and give Bellerophon +3/+3 permanently. | 0 | ||
6 | Epimetheus | White | Uncommon | Hero – Epimetheus | 7 | 1 | Hindsight Aid: If Prometheus is on your side of the Field, you may sacrifice this card to your Graveyard and Prometheus gets +5/+5. Your opponent may not take a token | 0 | ||
7 | Fates | White | Rare | Hero – Fates | 0 | 8 | Decision: Select a creature in your hand. Send that creature to the Graveyard and destroy an opponent's creature. | 0 | ||
8 | Ganymede | White | Common | Hero – Ganymede | 0 | 4 | If Zeus is on the field, Zeus regains 1 health in between turns. | 0 | ||
9 | Hecate | White | Rare | God – Hecate | 10 |
Magic Buff: Give target creature +2/+2
Magic Curse: Give target creature -2/-2 |
0 | |||
10 | Hera | White | Rare | God – Hera | 12 |
Hercules' Strength: If a Hero is on your side of the field, all of your opponent's Monsters are destroyed.
Punishing Rage: Control an opponent's Hero for 2 turns. |
0 | |||
11 | Hercules | White | Uncommon | Hero – Hercules | 8 | 5 | Labors: Kill one of the following: Nemean Lion , Hydra , Hind of Ceryneia, Stymphalin Birds, Erymanthian Boar, Cretan Bull, Man-Eating Mares of Diomedes, Cerberus. | 0 | ||
12 | Homer | White | Rare | Hero – Homer | 10 | Poetry: Choose a creature in your hand. Summon that creature for no crystals(besides the amount for this spell). | 0 | |||
13 | Jason | White | Rare | Hero – Jason | 4 | 5 |
If Hera is on either side of the field, give Jason +3/+3.
If Medea is on either side of the field, give Jason -4/-4. |
0 | ||
14 | King Midas | White | Common | Hero – King Midas | 0 | 6 | If King Midas is dealt damage by a creature, that creature goes into your opponent's hand and your opponent draws 1 card. | 0 | ||
15 | Medea | White | Uncommon | Hero – Medea | 2 | 5 |
Heroic Curse: Give target hero -2/-2 permanently.
Heroic Spell: Give target hero -6/-0 until end of opponent's next turn. |
0 | ||
16 | Narcissus | White | Uncommon | Hero – Narcissus | 0 | 20 | Enemy creatures may attack only Narcissus. | 0 | ||
17 | Odysseus | White | Rare | Hero – Odysseus | 2 | 4 | At the end of your opponent's turn, your opponent must discard 3 cards and draw 1 card. | 0 | ||
18 | Oedipus | White | Uncommon | Hero – Oedipus | 10 | 10 | When you summon Oedipus, sacrifice an Active Hero. 2 turns after you play Oedipus, Oedipus becomes a 1/1. | 0 | ||
19 | Oracle | White | Common | Hero – Oracle | 0 | 5 | Painful Telling: Draw a card. Oracle deals 4 damage to itself. | 0 | ||
20 | Pallas | White | Uncommon | Hero – Pallas | 3 | 3 |
If Athena is on the field, you may sacrifice Pallas and give Athena +5(permanently)
Force Draw: Either player(you choose) draws 2 cards. |
0 | ||
21 | Pegasus | White | Common | Monster – Pegasus | 4 | 4 | Rider Call: Search your deck for Bellerophon and put it into your hand. | 0 | ||
22 | Theseus | White | Rare | Hero – Theseus | 7 | 5 | 0 | |||
23 | Zeus | White | Rare | God – Zeus | 15 | Master Bolt:Do 8 damage to any 2 targets. | 0 | |||
24 | Charybdis | Blue | Uncommon | Monster – Charybdis | 2 | 15 | Whenever this card is attacked by an opponent's creature, your opponent must put the top card in their deck in their Graveyard. | 0 | ||
25 | Nereus | Blue | Uncommon | Hero – Nereus | 0 | 4 | Foresight: Draw a card. | 0 | ||
26 | Ouranos | Blue | Rare | God – Ouranos | 15 |
Godly Punishment: Your opponent's Gods cannot attack next turn. All of your opponent's Gods take 2 damage.
If Gaea is on the field, Gaea heals 2 health every turn. |
0 | |||
27 | Poseidon | Blue | Rare | God – Poseidon | 15 | Whirlpool: Deal 5 damage to all of your opponent's creatures. | 0 | |||
28 | Arachne | Black | Common | Monster – Arachne | 3 | 6 | Spider Web: Give any Hero -1/-2 permanently. | 0 | ||
29 | Cerberus | Black | Uncommon | Monster – Cerberus | 4 | 7 | Bite: Distribute 6 damage in any way among your opponent's creatures. | 0 | ||
30 | Chaos | Black | Rare | God – Chaos | 28 |
Suffocation: Kill all of your opponent's Heroes.
Birth:Search your deck for Gaea or Ouranos and put it into your hand. |
0 | |||
31 | Cronus | Black | Rare | God – Cronus | 25 |
Titanic Overthrow: Search your deck for a location card and use that location card.
Time Control: Take 1 token. If your opponent has token(s), they lose 1 token. Cronus takes 10 damage. |
0 | |||
32 | Echidna | Black | Rare | Monster – Echidna | 3 | 8 |
Come, Child:Search your deck and a Monster and put it into your hand.
Fight , Child: Summon a Skeleton |
0 | ||
33 | Fury | Black | Common | Monster – Fury | 3 | 2 | If Hades is active on either side of the field, Fury gains +4/+4. | 0 | ||
34 | Ghost of Heroes | Black | Uncommon | Hero – Ghost of Heroes | 0 | 1 | Hero Revival: Choose a Hero in your graveyard. Put that Hero onto the field in place of this card. That Hero has permanent -4/-3. | 0 | ||
35 | Hades | Black | Rare | God – Hades | 15 | Undead Army: Summon a Skeleton from your deck, hand, or Graveyard. | 0 | |||
36 | Hydra | Black | Common | Monster – Hydra | 2 | 5 | When the Hydra is dealt damage, this card gets +2/+2 permanently. | 0 | ||
37 | Man Eating Mare | Black | Common | Monster – Man Eating Mare | 4 | 4 | When Man Eating Mare destroys a creature, it permanently gains +2/+2. | 0 | ||
38 | Nemean Lion | Black | Common | Monster – Nemean Lion | 7 | 3 | Armor 3 | 0 | ||
39 | Pandora | Black | Rare | Monster – Pandora | 3 | 9 | Pandora's Box: All creatures(either side of the field) take 3 damage. | 0 | ||
40 | Python | Black | Common | Monster – Python | 5 | 5 |
Apollo deals double damage to Python.
Python deals double damage to Apollo. |
0 | ||
41 | Skeleton | Black | Common | Monster – Skeleton | 2 | 1 | Bone Explosion: Do 4 damage to one of your opponents monsters and send this Skeleton to the Graveyard. Your opponent may not collect a token for this. | 0 | ||
42 | Stymphalian Bird | Black | Common | Monster – Bird | 2 | 3 | Stymphalian Bird gets +3/+3 for each other Stymphalian Bird on either side of the field. | 0 | ||
43 | Tantalus | Black | Common | (Anti)Hero – Tantalus | 5 | 12 | Each turn, Tantalus permanently gets -4/-4. | 0 | ||
44 | Cyclops | Red | Common | Monster – Cyclops | 8 | 6 | Cyclops may only attack every other turn. | 0 | ||
45 | Hephaestus | Red | Rare | God – Hephaestus | 8 |
Summon Worker: Search your deck for a Cyclops and summon it as a summoned creature.
Hammer Slam: Deal 6 damage to any of your opponent's creatures.health. |
0 | |||
46 | Prometheus | Red | Uncommon | Hero – Prometheus | 1 | 20 | Gift of Fire: All Gods on the field, including yours, take 1 damage. | 0 | ||
47 | Sphinx | Red | Uncommon | Monster – Sphinx | 5 | 7 |
Whenever Sphinx attacks, ask your opponent the question in the text below.
If they correctly, answer HUMAN, send Sphinx to your Graveyard.If they answer incorrectly, Sphinx does 5 more damage |
0 | ||
48 | Typhon | Red | Rare | Monster – Typhon | 20 | 20 | Typhon takes double damage from Gods and Heroes. | 0 | ||
49 | Artemis | Green | Rare | God – Artemis | 12 | Snipe : Do 8 Damage to any Non-God Creature. | 0 | |||
50 | Demeter | Green | Uncommon | God – Demeter | 12 | Restorative Herbs : Restore 5 health to any creature. | 0 | |||
51 | Echo | Green | Uncommon | Monster – Echo | 3 | 10 | Hera's Spell: Echo may use any attack of another creature owned by you. | 0 | ||
52 | Gaea | Green | Rare | God – Gaea | 12 |
Other gods cannot use their creature spells except Ouranos.
If Ouranos is on the field, his ability costs . |
0 | |||
53 | Gorgon | Green | Common | Monster – Gorgon | 4 | 5 | If Medusa is on either side of the field, Gorgon gets +1/+1. | 0 | ||
54 | Hind of Ceryneia | Green | Common | Monster – Hind of Ceryneia | 0 | 4 | Hind of Ceryneia gets +5/+5 if Artemis is on either side of the field. | 0 | ||
55 | Hundred Handed One | Green | Uncommon | Monster – Hundred Handed One | 9 | 9 | 0 | |||
56 | Medusa | Green | Common | Monster – Medusa | 2 | 4 | Blinding Gaze: When Medusa deals damage to an opponent's creature on this turn, the creature cannot attack on your opponent's next turn. | 0 | ||
57 | Persephone | Green | Common | God – Persephone | 12 | Soul Harvest: Draw 1 card, then deal 1 damage to a Monster you control. | 0 | |||
58 | Adaptive Plating | Multicolour | Uncommon | Spell – Adaptive Plating | Target Monster gets +1/+4 and Armor 5 permanently. | 0 | ||||
59 | Aegis' Protection | Multicolour | Common | Spell – Aegis' Protection | On your opponent's next turn, all of your creatures get Armor 3. | 0 | ||||
60 | Ares' Bravery | Multicolour | Common | Spell – Ares' Bravery | Your opponent must discard 2 cards, then draw 3 cards. | 0 | ||||
61 | Ariadne's Feelings | Multicolour | Common | Spell – Ariadne's Feelings | All Theseus on the playing field get +3/+3. In 3 turns, all Theseus on the playing field take 5 damage. | 0 | ||||
62 | Asclepius' Healing | Multicolour | Uncommon | Spell – Asclepius' Healing | Heal 10 health from 1 of your creatures. You may not use a spell card for 2 turns. | 0 | ||||
63 | Blessing | Multicolour | Common | Spell – Blessing | Give one of your Active Monster/Heroes +0/+5 permanently. | 0 | ||||
64 | Golden Flare | Multicolour | Uncommon | Spell – Golden Flare |
Choose 2 of the following and apply them to either yours or your opponent's creatures.
– Give target hero +2/+0 – Give target monster -2/-2 – Give target god +4 |
0 | ||||
65 | Helen's Beauty | Multicolour | Common | Spell – Helen's Beauty | All of your opponent's creatures are infatuated and cannot attack for 2 turns. | 0 | ||||
66 | Hephaestus' Flames | Multicolour | Common | Spell – Hephaestus' Flames | Do 1 damage to all creatures your opponent controls. | 0 | ||||
67 | Hermes' Sandals | Multicolour | Common | Spell – Hermes' Sandals | Search your deck for any spell and put it into your hand. Shuffle your deck afterwards. | 0 | ||||
68 | Hex | Multicolour | Uncommon | Spell – Hex | Give one of your opponent's creatures -5/-0 until the end of your opponent's next turn. If it's a God, give it -4(permanently) instead. | 0 | ||||
69 | Holy Fire | Multicolour | Common | Spell – Holy Fire | Deal 1 damage to an opponent's God, 3 damage to a Hero, or 5 damage to a Monster. | 0 | ||||
70 | Inner Rage | Multicolour | Common | Spell – Inner Rage | One of your Monsters gets +2/+0 until the end of your turn. | 0 | ||||
71 | Prayer | Multicolour | Common | Spell – Prayer | Flip a coin. If you get heads, give any of your Heroes or Monsters +1/+3. | 0 | ||||
72 | Raging Seas | Multicolour | Uncommon | Spell – Raging Seas | If Poseidon is on the field, all creatures(on either side of the field) except Poseidon take 3 damage and Poseidon gets +3/+3 | 0 | ||||
73 | Sacrifice | Multicolour | Common | Spell – Sacrifice |
Flip a coin.
If heads, choose one of the following: Draw 3 cards or gain 8 crystals. If tails, destroy all of your Non-God creatures. Your opponent may not take tokens for this. |
0 | ||||
74 | Summoner's Charm | Multicolour | Uncommon | Spell – Summoner's Charm | If a God is out on your side of the field, you may summon any Monster from your deck or Graveyard to the summoned creature spot. | 0 | ||||
75 | Twin Snipe | Multicolour | Uncommon | Spell – Twin Snipe | If you control both Artemis and Apollo, this card does 10 damage to 2 of your opponent's creatures. Otherwise, do nothing. | 0 | ||||
76 | Typhon's Rage | Multicolour | Uncommon | Spell – Typhon's Rage | A volcano erupts, dealing 2 damage to every creature on the field, including yours. | 0 | ||||
77 | Zeus' Lightning | Multicolour | Uncommon | Spell – Zeus' Lightning | Zeus' Lightning does 2 damage to all of your opponent's creatures and gives +1 to any Zeus on the field – either side. | 0 | ||||
78 | Athens | token White | Common | Location – Athens | On your turn, you may draw 2 cards rather than 1. | 0 | ||||
79 | Delphi | token White | Common | Location – Delphi | At the beginning of your turn, you may decide to discard two cards and draw 2 cards. | 0 | ||||
80 | Troy | token Black | Common | Location – Troy | Deal 2 damage to all Heroes in between turns. | 0 | ||||
81 | Heavens | token White | Uncommon | Location – Heavens | All creatures heal 1 health between turns. | 0 | ||||
82 | Olympus | token White | Rare | Location – Olympus | All Gods get +1 health in between every turn, except Hades, who loses 1 health in between every turn. | 0 | ||||
83 | Crete's Labyrinth | token Black | Uncommon | Location – Crete's Labyrinth | The Minotaur needs food! In between turns, all creatures except Theseus take 1 damage. | 0 | ||||
84 | Augean Stables | token Green | Common | Location – Augean Stables | All Monsters and Heroes with less than 3 attack get +0/+5 | 0 | ||||
85 | Mountains | token Green | Common | Location – Mountains | All attacks and spells do 1 less damage | 0 | ||||
86 | Sea | token Blue | Rare | Location – Sea | Any abilities that require crystals cost less. | 0 | ||||
87 | Underworld | token Red | Rare | Location – Underworld | All monsters except Hades take 1 damage between turns. | 0 | ||||
88 | Volcano | token Red | Common | Location – Volcano | Typhon may be summoned for and all cards except Typhon cost more. | 0 | ||||
89 | Sacrificial Temple | token Black | Uncommon | Location – Sacrificial Temple | At the beginning of your turn, take 4 extra crystals, then you must return an Active creature to your hand. | 0 | ||||
90 | Whirlpool | token Blue | Uncommon | Location – Whirlpool | When a player is forced by an opponent to draw or discard a card or cards, they must put the top card of their deck into the Graveyard. | 0 |
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